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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-10 09:37:08 +00:00
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02e29bbbf605d5606533cb70d21d50856d299be3
renderdoc/renderdocui/Interop
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baldurk 06e6677616 Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
..
Camera.cs
…
CaptureOptions.cs
Allow C# side manual construction of ResourceIds from integers
2016-09-08 14:53:23 +02:00
CustomMarshaling.cs
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00
D3D11PipelineState.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D12PipelineState.cs
Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
Enums.cs
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
FetchInfo.cs
Make members of TextureSave class not struct, so python can modify them
2016-09-12 12:51:14 +02:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
Shader.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
StaticExports.cs
Save machine ident in captures and compare to machine ident on open
2016-08-19 17:26:36 +02:00
VulkanPipelineState.cs
…
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