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renderdoc/qrenderdoc/Windows/BufferViewer.h
T
2017-01-06 12:13:31 +00:00

82 lines
2.4 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/CaptureContext.h"
namespace Ui
{
class BufferViewer;
}
class BufferItemModel;
class BufferViewer : public QFrame, public ILogViewerForm
{
Q_OBJECT
public:
explicit BufferViewer(CaptureContext *ctx, QWidget *parent = 0);
~BufferViewer();
void OnLogfileLoaded();
void OnLogfileClosed();
void OnEventSelected(uint32_t eventID);
private slots:
// automatic slots
void on_outputTabs_currentChanged(int index);
// manual slots
void render_mouseMove(QMouseEvent *e);
void render_clicked(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_keyPress(QKeyEvent *e);
void data_selected(const QItemSelection &selected, const QItemSelection &deselected);
private:
Ui::BufferViewer *ui;
CaptureContext *m_Ctx;
IReplayOutput *m_Output;
void RT_UpdateAndDisplay(IReplayRenderer *);
MeshDisplay m_ConfigVSIn;
MeshDisplay m_ConfigVSOut;
MeshDisplay *m_curConfig;
QPoint m_PrevPos;
FloatVector m_pos, m_rot;
float m_CamDist;
BufferItemModel *m_ModelVSIn;
BufferItemModel *m_ModelVSOut;
// BufferItemModel *m_ModelGSOut;
void Reset();
};