Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 09:30:44 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
035eecfb1e16040a61b2f29669f379eca889cde4
renderdoc/renderdocui/Interop
T
History
baldurk 035eecfb1e Show if GL_FRAMEBUFFER_SRGB is 0 for an SRGB FBO attachment
2015-01-16 11:34:35 +00:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
FetchInfo.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Show if GL_FRAMEBUFFER_SRGB is 0 for an SRGB FBO attachment
2015-01-16 11:34:35 +00:00
ReplayRenderer.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
Shader.cs
Show generic vtx in attributes, and show attribute names from VS
2015-01-15 23:16:55 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Powered by Gitea Version: 1.26.1 Page: 2803ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API