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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-15 06:20:41 +00:00
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03e5872e80aaaa11e115b2fe1b49f898abfd650d
renderdoc/renderdocui/Interop
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baldurk 0dbf879e7d Add small timeouts to blocking recv/send so we don't spin forever
2014-09-02 00:16:17 +01:00
..
Camera.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
CaptureOptions.cs
Fix default capture options not being applied in 0.20 and above
2014-05-26 13:53:30 +01:00
CustomMarshaling.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
D3D11PipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
Enums.cs
Add quad overdraw mode. Thanks Stephen Hill (@self_shadow)!
2014-08-17 15:28:51 +01:00
FetchInfo.cs
Replace mip selection with sample idx when viewing Tex2DMS. Refs #79
2014-08-29 01:54:14 +01:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Replace mip selection with sample idx when viewing Tex2DMS. Refs #79
2014-08-29 01:54:14 +01:00
Shader.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
StaticExports.cs
Add small timeouts to blocking recv/send so we don't spin forever
2014-09-02 00:16:17 +01:00
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