Files
renderdoc/qrenderdoc/Code/RenderManager.cpp
T

185 lines
4.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "RenderManager.h"
#include <QMutexLocker>
#include "CaptureContext.h"
RenderManager::RenderManager()
{
m_Running = false;
m_Thread = NULL;
}
RenderManager::~RenderManager()
{
}
void RenderManager::Init(int proxyRenderer, QString replayHost, QString logfile, float *progress)
{
if(m_Running)
return;
m_ProxyRenderer = proxyRenderer;
m_ReplayHost = replayHost;
m_Logfile = logfile;
m_Progress = progress;
*progress = 0.0f;
m_Thread = new LambdaThread([this]() { run(); });
m_Thread->start(QThread::HighestPriority);
while(m_Thread->isRunning() && !m_Running)
{
}
}
bool RenderManager::IsRunning()
{
return m_Thread->isRunning() && m_Running;
}
void RenderManager::AsyncInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void RenderManager::BlockInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
while(!cmd->processed)
{
}
}
void RenderManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
if(m_Thread == NULL)
return;
// wait for the thread to close and clean up
while(m_Thread->isRunning())
{
}
// the thread deletes itself, don't delete here
m_Thread = NULL;
}
void RenderManager::PushInvoke(RenderManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
cmd->processed = true;
if(cmd->selfdelete)
delete cmd;
return;
}
m_RenderLock.lock();
m_RenderQueue.push_back(cmd);
m_RenderCondition.wakeAll();
m_RenderLock.unlock();
}
void RenderManager::run()
{
IReplayRenderer *renderer = NULL;
m_CreateStatus = RENDERDOC_CreateReplayRenderer(m_Logfile.toUtf8(), m_Progress, &renderer);
if(renderer == NULL)
return;
RENDERDOC_LogText(QString("QRenderDoc - renderer created for %1").arg(m_Logfile).toUtf8());
m_Running = true;
// main render command loop
while(m_Running)
{
QQueue<InvokeHandle *> queue;
// wait for the condition to be woken, grab current queue,
// unlock again.
{
m_RenderLock.lock();
m_RenderCondition.wait(&m_RenderLock, 10);
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
}
// process all the commands
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
if(cmd->method != NULL)
cmd->method(renderer);
cmd->processed = true;
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
}
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
m_RenderLock.lock();
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
cmd->processed = true;
if(cmd->selfdelete)
delete cmd;
}
}
// close the core renderer
renderer->Shutdown();
}