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* This lets the testcase track the current EID and print it when a failure happens
77 lines
2.6 KiB
Python
77 lines
2.6 KiB
Python
import rdtest
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import renderdoc as rd
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class VK_Overlay_Test(rdtest.Overlay_Test):
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demos_test_name = 'VK_Overlay_Test'
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internal = False
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def check_capture(self):
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# Check clear-before-action when first selecting a action, to ensure that bindless feedback doesn't interfere
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out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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setup_marker = self.find_action("Setup")
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self.set_event(setup_marker.nextAction.eventId, True)
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pipe = self.controller.GetPipelineState()
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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tex.overlay = rd.DebugOverlay.ClearBeforeDraw
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out.SetTextureDisplay(tex)
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out.Display()
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# Select the next setup action
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self.set_event(setup_marker.nextAction.eventId, True)
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# Select the real action for the first time
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self.set_event(self.find_action("Normal Test").nextAction.eventId, True)
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self.check_pixel_value(tex.resourceId, 180, 150, [0.0, 0.0, 0.0, 0.0])
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self.check_pixel_value(tex.resourceId, 50, 50, [0.0, 0.0, 0.0, 0.0])
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self.check_pixel_value(tex.resourceId, 200, 64, [1.0, 1.0, 0.0, 1.0])
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# Clear the overlay to reset to a sensible state
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tex.overlay = rd.DebugOverlay.NoOverlay
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out.SetTextureDisplay(tex)
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out.Display()
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super(VK_Overlay_Test, self).check_capture()
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# Don't check any pixel values, but ensure all overlays at least work with rasterizer discard and no
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# viewport/scissor bound
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sub_marker = self.find_action("Discard Test")
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self.set_event(sub_marker.nextAction.eventId, True)
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pipe = self.controller.GetPipelineState()
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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for overlay in rd.DebugOverlay:
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if overlay == rd.DebugOverlay.NoOverlay:
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continue
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# These overlays are just displaymodes really, not actually separate overlays
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if overlay == rd.DebugOverlay.NaN or overlay == rd.DebugOverlay.Clipping:
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continue
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if overlay == rd.DebugOverlay.ClearBeforeDraw or overlay == rd.DebugOverlay.ClearBeforePass:
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continue
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rdtest.log.success(f"Checking overlay {overlay!s} with rasterizer discard")
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tex.overlay = overlay
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out.SetTextureDisplay(tex)
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out.Display()
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overlay_id = out.GetDebugOverlayTexID()
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rdtest.log.success(f"Overlay {overlay!s} rendered with rasterizer discard")
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out.Shutdown()
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