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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-11 08:15:36 +00:00
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renderdoc/util/test/demos/gl
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baldurk 06570ea7ad Remove backbuffer comparisons from test suite, simplify default triangle
* It's not particularly scalable and can be brittle to driver changes, and we
  can use targeted specific pixel tests to check what we really want - to see if
  the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
  remove.
2020-02-11 17:11:33 +00:00
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gl_buffer_spam.cpp
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gl_buffer_updates.cpp
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gl_callstacks.cpp
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gl_cbuffer_zoo.cpp
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gl_depthstencil_fbo.cpp
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gl_dx_interop.cpp
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gl_entry_points.cpp
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gl_large_bcn_arrays.cpp
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gl_map_overrun.cpp
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gl_mesh_zoo.cpp
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gl_midframe_context_create.cpp
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gl_mip_gen_rt.cpp
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gl_multi_window.cpp
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gl_overlay_test.cpp
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gl_parameter_zoo.cpp
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gl_per_type_tex_units.cpp
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gl_resource_lifetimes.cpp
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gl_runtime_bind_prog_to_pipe.cpp
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gl_separable_geometry_shader.cpp
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gl_shader_editing.cpp
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gl_shader_isa.cpp
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gl_simple_triangle.cpp
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gl_spirv_shader.cpp
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gl_structured_buffer_nested.cpp
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gl_test_linux.cpp
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gl_test_win32.cpp
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gl_test.cpp
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gl_test.h
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gl_texture_zoo.cpp
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gl_unshared_context.cpp
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gl_unsized_ms_fbo_attachment.cpp
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gl_vao_0.cpp
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gl_vertex_attr_zoo.cpp
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