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* This means that things will work successfully even if the 'executable' is actually e.g. python3 in a system directory and nowhere related to where the renderdoc library is.
93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "core/core.h"
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#include "hooks/hooks.h"
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#include "os/os_specific.h"
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void dlopen_hook_init();
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// DllMain equivalent
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void library_loaded()
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{
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if(LibraryHooks::Detect("renderdoc__replay__marker"))
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{
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RDCDEBUG("Not creating hooks - in replay app");
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RenderDoc::Inst().SetReplayApp(true);
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RenderDoc::Inst().Initialise();
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return;
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}
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else
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{
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RenderDoc::Inst().Initialise();
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const char *capturefile = Process::GetEnvVariable("RENDERDOC_CAPFILE");
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const char *opts = Process::GetEnvVariable("RENDERDOC_CAPTUREOPTS");
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if(opts)
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{
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CaptureOptions optstruct;
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optstruct.DecodeFromString(opts);
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RDCLOG("Using delay for debugger %u", optstruct.delayForDebugger);
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RenderDoc::Inst().SetCaptureOptions(optstruct);
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}
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if(capturefile)
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{
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RenderDoc::Inst().SetCaptureFileTemplate(capturefile);
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}
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string curfile;
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FileIO::GetExecutableFilename(curfile);
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RDCLOG("Loading into %s", curfile.c_str());
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LibraryHooks::RegisterHooks();
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// we have a short sleep here to allow target control to connect, since unlike windows we can't
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// suspend the process during startup.
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Threading::Sleep(15);
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}
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}
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// wrap in a struct to enforce ordering. This file is
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// linked last, so all other global struct constructors
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// should run first
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struct init
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{
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init() { library_loaded(); }
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} do_init;
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// we want to be sure the constructor and library_loaded are included even when this is in a static
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// library, so we have this global function that does nothing but takes the address.
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extern "C" __attribute__((visibility("default"))) void *force_include_libentry()
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{
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return &do_init;
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}
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