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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-15 02:56:50 +00:00
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06e6677616515fad032977f455c0af8257346cd6
renderdoc/renderdocui/Windows/PipelineState
T
History
baldurk 06e6677616 Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
..
D3D11PipelineStateViewer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D11PipelineStateViewer.Designer.cs
…
D3D11PipelineStateViewer.resx
…
D3D12PipelineStateViewer.cs
Divide up register spaces by shader stage (namespacing same as DX11)
2016-09-23 11:41:16 +02:00
D3D12PipelineStateViewer.Designer.cs
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
D3D12PipelineStateViewer.resx
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
GLPipelineStateViewer.cs
…
GLPipelineStateViewer.Designer.cs
…
GLPipelineStateViewer.resx
…
PipelineStateViewer.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
Pass resource state data per-resource through for D3D12
2016-09-22 17:05:28 +02:00
VulkanPipelineStateViewer.Designer.cs
…
VulkanPipelineStateViewer.resx
…
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