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* Try to guide people looking for an introduction away from API references and towards actual explanations and documentation.
70 lines
1.2 KiB
ReStructuredText
70 lines
1.2 KiB
ReStructuredText
API Reference: D3D11 Pipeline State
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====================================
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This is the API reference for the functions, classes, and enums in the ``renderdoc`` module which represents the underlying interface that the UI is built on top of. For more high-level information and instructions on using the python API, see :doc:`../../index`.
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.. contents:: Sections
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:local:
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.. currentmodule:: renderdoc
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.. autoclass:: D3D11State
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:members:
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Vertex Input
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------------
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.. autoclass:: D3D11InputAssembly
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:members:
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.. autoclass:: D3D11IndexBuffer
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:members:
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.. autoclass:: D3D11VertexBuffer
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:members:
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.. autoclass:: D3D11Layout
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:members:
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Shaders and Bindings
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--------------------
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.. autoclass:: D3D11Shader
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:members:
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Stream-out
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----------
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.. autoclass:: D3D11StreamOut
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:members:
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.. autoclass:: D3D11StreamOutBind
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:members:
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Rasterizer
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----------
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.. autoclass:: D3D11Rasterizer
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:members:
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.. autoclass:: D3D11RasterizerState
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:members:
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Output Merger
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-------------
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.. autoclass:: D3D11OutputMerger
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:members:
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.. autoclass:: D3D11DepthStencilState
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:members:
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.. autoclass:: D3D11BlendState
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:members:
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Predication
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-----------
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.. autoclass:: D3D11Predication
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:members:
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