mirror of
https://github.com/baldurk/renderdoc.git
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532 lines
21 KiB
XML
532 lines
21 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<!-- The configuration and platform will be used to determine which
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assemblies to include from solution and project documentation
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sources -->
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{d6d6e2b1-866b-497e-b691-ff8026647d16}</ProjectGuid>
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<SHFBSchemaVersion>1.9.9.0</SHFBSchemaVersion>
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<!-- AssemblyName, Name, and RootNamespace are not used by SHFB but Visual
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Studio adds them anyway -->
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<AssemblyName>Documentation</AssemblyName>
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<RootNamespace>Documentation</RootNamespace>
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<Name>Documentation</Name>
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<!-- SHFB properties -->
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<FrameworkVersion>.NET Framework 1.1</FrameworkVersion>
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<OutputPath>..\Documentation\</OutputPath>
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<HtmlHelpName>renderdoc</HtmlHelpName>
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<Language>en-US</Language>
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<SyntaxFilters>None</SyntaxFilters>
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<SdkLinkTarget>Blank</SdkLinkTarget>
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<RootNamespaceContainer>False</RootNamespaceContainer>
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<PresentationStyle>VS2005</PresentationStyle>
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<Preliminary>False</Preliminary>
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<NamingMethod>Guid</NamingMethod>
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<HelpTitle>RenderDoc Documentation</HelpTitle>
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<FeedbackEMailLinkText />
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<FeedbackEMailAddress />
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<ContentPlacement>AboveNamespaces</ContentPlacement>
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<DocumentationSources>
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<DocumentationSource sourceFile="dummy\IgnoreMe.sln" />
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</DocumentationSources>
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<WebsiteSdkLinkType>None</WebsiteSdkLinkType>
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<HtmlSdkLinkType>None</HtmlSdkLinkType>
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<IncludeFavorites>False</IncludeFavorites>
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<BinaryTOC>False</BinaryTOC>
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<BuildAssemblerVerbosity>OnlyWarningsAndErrors</BuildAssemblerVerbosity>
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<HelpFileFormat>HtmlHelp1</HelpFileFormat>
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<IndentHtml>False</IndentHtml>
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<KeepLogFile>False</KeepLogFile>
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<DisableCodeBlockComponent>False</DisableCodeBlockComponent>
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<CppCommentsFixup>False</CppCommentsFixup>
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<CleanIntermediates>True</CleanIntermediates>
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<VisibleItems>None</VisibleItems>
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<MissingTags>None</MissingTags>
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<PlugInConfigurations>
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<PlugInConfig id="Additional Content Only" enabled="True">
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<configuration />
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</PlugInConfig>
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</PlugInConfigurations>
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<MaximumGroupParts>2</MaximumGroupParts>
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<NamespaceGrouping>False</NamespaceGrouping>
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</PropertyGroup>
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<!-- There are no properties for these groups. AnyCPU needs to appear in
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order for Visual Studio to perform the build. The others are optional
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common platform types that may appear. -->
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Win32' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Win32' ">
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="imgs\icons\" />
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<Folder Include="imgs\Screenshots\" />
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<Folder Include="imgs\QuickStart\" />
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<Folder Include="HowTo\" />
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<Folder Include="Windows\" />
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<Folder Include="imgs\" />
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</ItemGroup>
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<ItemGroup>
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<ResourceItems Include="Resources.items" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Vulkan.aml" />
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<None Include="Windows\PythonShell.aml" />
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<None Include="OpenGL.aml" />
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<None Include="Windows\DebugMessages.aml" />
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<None Include="Windows\LiveCapture.aml" />
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<None Include="HowTo\HowToEditShader.aml" />
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<None Include="HowTo\HowToCustomShader.aml" />
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<None Include="HowTo\HowToCallstacks.aml" />
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<None Include="Windows\Options.aml" />
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<None Include="Windows\TimelineBar.aml" />
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<None Include="Windows\CaptureDialog.aml" />
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<None Include="Windows\APIInspector.aml" />
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<None Include="Windows\EventBrowser.aml" />
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<None Include="Windows\BufferViewer.aml" />
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<None Include="Windows\PipelineState.aml" />
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<None Include="HowTo\HowToViewDetails.aml" />
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<None Include="HowTo\HowToFindTexture.aml" />
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<None Include="HowTo\HowToInspectPixel.aml" />
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<None Include="Credits.aml" />
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<None Include="HowRenderDocWorks.aml" />
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<None Include="Windows\TextureViewer.aml" />
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<None Include="Features.aml" />
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<None Include="TipsNTricks.aml" />
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<None Include="FAQ.aml" />
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<None Include="Gotchas.aml" />
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<None Include="HowTo\HowToDebugShader.aml" />
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<None Include="Introduction.aml" />
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</ItemGroup>
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<ItemGroup>
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<ContentLayout Include="Layout.content" />
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</ItemGroup>
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<ItemGroup>
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<Tokens Include="Tokens.tokens" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="imgs\Screenshots\LayerRegistration.png">
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<ImageId>LayerRegistration</ImageId>
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<AlternateText>Vulkan Layer Registration</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\PixelHistoryTimeline.png">
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<ImageId>PixelHistoryTimeline</ImageId>
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<AlternateText>Pixel History Timeline</AlternateText>
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<AlternateText>Pixel history events displayed in timeline bar</AlternateText>
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<ImageId>PixelHistoryTimeline</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\BookmarksBar.png">
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<ImageId>BookmarksBar</ImageId>
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<AlternateText>Bookmarks Bar</AlternateText>
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<ImageId>BookmarksBar</ImageId>
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<AlternateText>Bookmarks Bar in Event Browser</AlternateText>
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</Image>
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<Image Include="imgs\icons\asterisk_orange.png">
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<ImageId>asterisk_orange</ImageId>
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<AlternateText>asterisk orange</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\pythonshell.png">
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<ImageId>pythonshell</ImageId>
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<AlternateText>Python Shell</AlternateText>
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</Image>
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<Image Include="imgs\icons\flip_y.png">
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<ImageId>flip_y</ImageId>
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<AlternateText>flip y</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\DebugMessages.png">
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<ImageId>DebugMessages</ImageId>
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<AlternateText>Debug Messages Window</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\ShaderWatch.png">
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<ImageId>ShaderWatch</ImageId>
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<AlternateText>Shader Watch</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\OpenCapNewInstance.png">
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<ImageId>OpenCapNewInstance</ImageId>
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<AlternateText>Open capture in new instance</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\MultipleCaptures.png">
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<ImageId>MultipleCaptures</ImageId>
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<AlternateText>Viewing multiple captures</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\AttachInstance.png">
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<ImageId>AttachInstance</ImageId>
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<AlternateText>Attaching to a running instance</AlternateText>
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</Image>
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<Image Include="imgs\icons\time.png">
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<ImageId>time</ImageId>
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<AlternateText>time</AlternateText>
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<ImageId>time</ImageId>
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</Image>
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<Image Include="imgs\icons\cross.png">
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<ImageId>cross</ImageId>
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<AlternateText>cross</AlternateText>
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<ImageId>cross</ImageId>
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</Image>
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<Image Include="imgs\icons\timeline_marker.png">
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<ImageId>timeline_marker</ImageId>
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<AlternateText>timeline marker</AlternateText>
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<ImageId>timeline_marker</ImageId>
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</Image>
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<Image Include="imgs\icons\page_white_edit.png">
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<ImageId>page_white_edit</ImageId>
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<AlternateText>page white edit</AlternateText>
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<AlternateText>page_white_edit</AlternateText>
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<ImageId>page_white_edit</ImageId>
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</Image>
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<Image Include="imgs\icons\add.png">
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<ImageId>add</ImageId>
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<AlternateText>add</AlternateText>
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<AlternateText>add</AlternateText>
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<ImageId>add</ImageId>
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</Image>
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<Image Include="imgs\icons\delete.png">
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<ImageId>delete</ImageId>
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<AlternateText>delete</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\TimelineBar.png">
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<ImageId>TimelineBar</ImageId>
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<AlternateText>Timeline Bar</AlternateText>
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<AlternateText>Timeline Bar</AlternateText>
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<ImageId>TimelineBar</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\ResourceUsage.png">
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<ImageId>ResourceUsage</ImageId>
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<AlternateText>Showing resource frame usage</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\PipelineBar.png">
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<ImageId>PipelineBar</ImageId>
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<AlternateText>Pipeline Bar</AlternateText>
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<AlternateText>Pipeline state flow</AlternateText>
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<ImageId>PipelineBar</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\JumpEID.png">
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<ImageId>JumpEID</ImageId>
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<AlternateText>JumpEID</AlternateText>
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<AlternateText>Jumping to an EID</AlternateText>
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<ImageId>JumpEID</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\FindResults.png">
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<ImageId>FindResults</ImageId>
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<AlternateText>Highlighted find results</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\SolidPreview.png">
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<ImageId>SolidPreview</ImageId>
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<AlternateText>Solid Preview</AlternateText>
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<AlternateText>Solid-shaded mesh preview</AlternateText>
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<ImageId>SolidPreview</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\BufferOptions.png">
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<ImageId>BufferOptions</ImageId>
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<AlternateText>Options for Buffer Viewer preview</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\BeforeRangeZoom.png">
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<ImageId>BeforeRangeZoom</ImageId>
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<AlternateText>Before Range Zoom</AlternateText>
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<AlternateText>Before zooming range</AlternateText>
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<ImageId>BeforeRangeZoom</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\AfterRangeZoom.png">
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<ImageId>AfterRangeZoom</ImageId>
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<AlternateText>After zooming range</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\ZoomControls.png">
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<ImageId>ZoomControls</ImageId>
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<AlternateText>Zoom controls</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\SubresourceSelect.png">
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<ImageId>SubresourceSelect</ImageId>
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<AlternateText>Subresource selection</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\RGBMChannels.png">
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<ImageId>RGBMChannels</ImageId>
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<AlternateText>RGBM display</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\RGBAChannels.png">
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<ImageId>RGBAChannels</ImageId>
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<AlternateText>RGBA channels</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\RangeHistogram.png">
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<ImageId>RangeHistogram</ImageId>
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<AlternateText>Visible range histogram</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\RangeControl.png">
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<ImageId>RangeControl</ImageId>
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<AlternateText>Visible range control</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\OverlaySelect.png">
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<ImageId>OverlaySelect</ImageId>
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<AlternateText>Selecting render overlay</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\CustomDisplay.png">
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<ImageId>CustomDisplay</ImageId>
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<AlternateText>Custom shader display</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\LabelledTexViewer.png">
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<ImageId>LabelledTexViewer</ImageId>
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<AlternateText>Labelled Tex Viewer</AlternateText>
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<AlternateText>Texture viewer with labels</AlternateText>
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<ImageId>LabelledTexViewer</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\CallstackPanel.png">
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<ImageId>CallstackPanel</ImageId>
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<AlternateText>Callstack Panel</AlternateText>
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<AlternateText>Callstack Panel</AlternateText>
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<ImageId>CallstackPanel</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\APIList.png">
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<ImageId>APIList</ImageId>
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<AlternateText>List of API calls</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\Callstacks.png">
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<ImageId>Callstacks</ImageId>
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<AlternateText>Callstacks</AlternateText>
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<AlternateText>Enabling callstack collection</AlternateText>
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<ImageId>Callstacks</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\NeedResolve.png">
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<ImageId>NeedResolve</ImageId>
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<AlternateText>Symbols need to be resolved</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\NeedPDB.png">
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<ImageId>NeedPDB</ImageId>
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<AlternateText>PDB prompt</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\CBuffer.png">
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<ImageId>CBuffer</ImageId>
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<AlternateText>CBuffer</AlternateText>
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<AlternateText>Displaying the cotents of a constant buffer</AlternateText>
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<ImageId>CBuffer</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\RawBuffer.png">
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<ImageId>RawBuffer</ImageId>
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<AlternateText>Specifying raw buffer format</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\CurrentShader.png">
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<ImageId>CurrentShader</ImageId>
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<AlternateText>The currently bound shader</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\CurrentVsLockedTab.png">
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<ImageId>CurrentVsLockedTab</ImageId>
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<AlternateText>Current Vs Locked Tab</AlternateText>
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<AlternateText>Current tab and a locked tab</AlternateText>
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<ImageId>CurrentVsLockedTab</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\TexList.png">
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<ImageId>TexList</ImageId>
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<AlternateText>Texture list</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\OpenLockedTab.png">
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<ImageId>OpenLockedTab</ImageId>
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<AlternateText>Opening a new locked tab</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\NamedTex.png">
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<ImageId>NamedTex</ImageId>
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<AlternateText>Showing an annotated texture</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\Attaching.png">
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<ImageId>Attaching</ImageId>
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<AlternateText>Attaching</AlternateText>
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<AlternateText>Attaching to a process</AlternateText>
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<ImageId>Attaching</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\PixelContext.png">
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<ImageId>PixelContext</ImageId>
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<AlternateText>Pixel context display</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\RMBStatus.png">
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<ImageId>RMBStatus</ImageId>
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<AlternateText>Status bar - picked pixel</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\HoverStatus.png">
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<ImageId>HoverStatus</ImageId>
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<AlternateText>Status bar - hovering</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\CapturePathCmdline.png">
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<ImageId>CapturePathCmdline</ImageId>
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<AlternateText>Capturing a program with command line</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\ShaderRegs.png">
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<ImageId>ShaderRegs</ImageId>
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<AlternateText>Shader Regs</AlternateText>
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<AlternateText>Shader variable registers</AlternateText>
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<ImageId>ShaderRegs</ImageId>
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</Image>
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<Image Include="imgs\Screenshots\ShaderControls.png">
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<ImageId>ShaderControls</ImageId>
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<AlternateText>Shader debugging controls</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\ShaderConsts.png">
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<ImageId>ShaderConsts</ImageId>
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<AlternateText>Shader constant registers</AlternateText>
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</Image>
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<Image Include="imgs\Screenshots\VertexDebug.png">
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<ImageId>VertexDebug</ImageId>
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<AlternateText>Vertex Debug</AlternateText>
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<AlternateText>Debugging from a vertex</AlternateText>
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<ImageId>VertexDebug</ImageId>
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</Image>
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<Image Include="imgs\icons\stepprev.png">
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<ImageId>stepprev</ImageId>
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<AlternateText>stepprev</AlternateText>
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</Image>
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<Image Include="imgs\icons\stepnext.png">
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<ImageId>stepnext</ImageId>
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<AlternateText>stepnext</AlternateText>
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</Image>
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<Image Include="imgs\icons\runfwd.png">
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<ImageId>runfwd</ImageId>
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<AlternateText>runfwd</AlternateText>
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</Image>
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<Image Include="imgs\icons\runcursor.png">
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<ImageId>runcursor</ImageId>
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<AlternateText>runcursor</AlternateText>
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</Image>
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<Image Include="imgs\icons\runback.png">
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<ImageId>runback</ImageId>
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<AlternateText>runback</AlternateText>
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</Image>
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<Image Include="imgs\icons\color_wheel.png">
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<ImageId>color_wheel</ImageId>
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<AlternateText>color wheel</AlternateText>
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</Image>
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<Image Include="imgs\icons\crosshatch.png">
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<ImageId>crosshatch</ImageId>
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<AlternateText>crosshatch</AlternateText>
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</Image>
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<Image Include="imgs\icons\fit_window.png">
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<ImageId>fit_window</ImageId>
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<AlternateText>fit window</AlternateText>
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</Image>
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<Image Include="imgs\icons\find.png">
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<ImageId>find</ImageId>
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<AlternateText>find</AlternateText>
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</Image>
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<Image Include="imgs\icons\chart_curve.png">
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<ImageId>chart_curve</ImageId>
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<AlternateText>chart curve</AlternateText>
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</Image>
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<Image Include="imgs\icons\arrow_undo.png">
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<ImageId>arrow_undo</ImageId>
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<AlternateText>arrow undo</AlternateText>
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</Image>
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<Image Include="imgs\icons\arrow_join.png">
|
|
<ImageId>arrow_join</ImageId>
|
|
<AlternateText>arrow join</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\zoom.png">
|
|
<ImageId>zoom</ImageId>
|
|
<AlternateText>zoom</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\wrench.png">
|
|
<ImageId>wrench</ImageId>
|
|
<AlternateText>wrench</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\wand.png">
|
|
<ImageId>wand</ImageId>
|
|
<AlternateText>wand</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\save.png">
|
|
<ImageId>save</ImageId>
|
|
<AlternateText>save</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\red_x_16.png">
|
|
<ImageId>red_x_16</ImageId>
|
|
<AlternateText>red x 16</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\page_white_delete.png">
|
|
<ImageId>page_white_delete</ImageId>
|
|
<AlternateText>page white delete</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\page_white_database.png">
|
|
<ImageId>page_white_database</ImageId>
|
|
<AlternateText>page white database</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\new_window.png">
|
|
<ImageId>new_window</ImageId>
|
|
<AlternateText>new window</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\page_white_link.png">
|
|
<ImageId>page_white_link</ImageId>
|
|
<AlternateText>page white link</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\icons\flag_green.png">
|
|
<ImageId>flag_green</ImageId>
|
|
<AlternateText>flag green</AlternateText>
|
|
<ImageId>GreenFlag</ImageId>
|
|
</Image>
|
|
<Image Include="imgs\icons\cog.png">
|
|
<ImageId>cog</ImageId>
|
|
<AlternateText>cog</AlternateText>
|
|
<ImageId>cog</ImageId>
|
|
</Image>
|
|
<Image Include="imgs\icons\UndoArrow.png">
|
|
<ImageId>UndoArrow</ImageId>
|
|
<AlternateText>Undo Arrow</AlternateText>
|
|
<ImageId>UndoArrow</ImageId>
|
|
</Image>
|
|
<Image Include="imgs\icons\GoArrow.png">
|
|
<ImageId>GoArrow</ImageId>
|
|
<AlternateText>Go Arrow</AlternateText>
|
|
<ImageId>GoArrow</ImageId>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart8.png">
|
|
<ImageId>QuickStart8</ImageId>
|
|
<AlternateText>Mesh Output Viewer</AlternateText>
|
|
<ImageId>QuickStart8</ImageId>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart7.png">
|
|
<ImageId>QuickStart7</ImageId>
|
|
<AlternateText>The Pipeline State Viewer</AlternateText>
|
|
<ImageId>QuickStart7</ImageId>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart6.png">
|
|
<ImageId>QuickStart6</ImageId>
|
|
<AlternateText>The Timeline Bar</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart5.png">
|
|
<ImageId>QuickStart5</ImageId>
|
|
<AlternateText>The API Calls + Callstack Panel</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart4.png">
|
|
<ImageId>QuickStart4</ImageId>
|
|
<AlternateText>The Event Browser</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart3.png">
|
|
<ImageId>QuickStart3</ImageId>
|
|
<AlternateText>The Texture Viewer</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart2.png">
|
|
<ImageId>QuickStart2</ImageId>
|
|
<AlternateText>The in-application RenderDoc Overlay</AlternateText>
|
|
<ImageId>QuickStart2</ImageId>
|
|
</Image>
|
|
<Image Include="imgs\QuickStart\QuickStart1.png">
|
|
<ImageId>QuickStart1</ImageId>
|
|
<AlternateText>Capturing a Log</AlternateText>
|
|
</Image>
|
|
<Image Include="imgs\logo.png">
|
|
<ImageId>logo</ImageId>
|
|
<AlternateText>RenderDoc</AlternateText>
|
|
</Image>
|
|
</ItemGroup>
|
|
<!-- Import the SHFB build targets -->
|
|
<Import Project="$(SHFBROOT)\SandcastleHelpFileBuilder.targets" />
|
|
</Project> |