Files
renderdoc/qrenderdoc/Code/Core.cpp
T
2015-07-10 16:38:41 +02:00

186 lines
4.6 KiB
C++

#include "Core.h"
#include "Windows/MainWindow.h"
#include <QApplication>
#include <QTimer>
#include <QMessageBox>
#include <QMetaObject>
#include <QFileInfo>
Core::Core(QString paramFilename, QString remoteHost, uint32_t remoteIdent, bool temp)
{
m_LogLoaded = false; m_LoadInProgress = false;
m_FrameID = 0; m_EventID = 0;
memset(&m_APIProps, 0, sizeof(m_APIProps));
m_MainWindow = new MainWindow(this);
m_MainWindow->show();
if(!paramFilename.isEmpty())
{
QFileInfo fi(paramFilename);
if(fi.suffix() == "rdc")
{
LoadLogfile(paramFilename, temp);
}
}
}
Core::~Core()
{
delete m_MainWindow;
}
void Core::LoadLogfile(QString logFile, bool temporary)
{
LoadLogfile(-1, "", logFile, temporary);
}
void Core::LoadLogfile(int proxyRenderer, QString replayHost, QString logFile, bool temporary)
{
m_LogFile = logFile;
m_LoadInProgress = true;
float loadProgress = 0.0f;
float postloadProgress = 0.0f;
// this function call will block until the log is either loaded, or there's some failure
m_Renderer.Init(proxyRenderer, replayHost, logFile, &loadProgress);
// if the renderer isn't running, we hit a failure case so display an error message
if(!m_Renderer.IsRunning())
{
QString errmsg = "Unknown error message";
ReplayCreateStatus status = m_Renderer.GetCreateStatus();
errmsg = status;
if(proxyRenderer >= 0)
QMessageBox::critical(NULL, "Error opening log",
QString("%1\nFailed to transfer and replay on remote host %2: %3.\n\n" \
"Check diagnostic log in Help menu for more details.").arg(logFile, replayHost, errmsg));
else
QMessageBox::critical(NULL, "Error opening log",
QString("%1\nFailed to open logfile for replay: %1.\n\n" \
"Check diagnostic log in Help menu for more details.").arg(logFile, errmsg));
m_LoadInProgress = false;
return;
}
m_FrameID = 0;
m_EventID = 0;
// fetch initial data like drawcalls, textures and buffers
m_Renderer.BlockInvoke([this, &postloadProgress](IReplayRenderer *r) {
r->GetFrameInfo(&m_FrameInfo);
m_APIProps = r->GetAPIProperties();
postloadProgress = 0.2f;
m_Drawcalls = new rdctype::array<FetchDrawcall>[m_FrameInfo.count];
postloadProgress = 0.4f;
for(int i = 0; i < m_FrameInfo.count; i++)
r->GetDrawcalls((uint32_t)i, &m_Drawcalls[i]);
postloadProgress = 0.7f;
r->GetBuffers(&m_BufferList);
for(int i = 0; i < m_BufferList.count; i++)
m_Buffers[m_BufferList[i].ID] = &m_BufferList[i];
postloadProgress = 0.8f;
r->GetTextures(&m_TextureList);
for(int i = 0; i < m_TextureList.count; i++)
m_Textures[m_TextureList[i].ID] = &m_TextureList[i];
postloadProgress = 0.9f;
r->GetD3D11PipelineState(&CurD3D11PipelineState);
r->GetGLPipelineState(&CurGLPipelineState);
//CurPipelineState.SetStates(m_APIProps, CurD3D11PipelineState, CurGLPipelineState);
UnreadMessageCount = 0;
AddMessages(m_FrameInfo[0].debugMessages);
postloadProgress = 1.0f;
});
QThread::msleep(20);
m_LogLoaded = true;
QList<ILogViewerForm*> logviewers(m_LogViewers);
GUIInvoke::blockcall([&logviewers]() {
// notify all the registers log viewers that a log has been loaded
for(ILogViewerForm *logviewer : logviewers)
{
if(logviewer) logviewer->OnLogfileLoaded();
}
});
m_LoadInProgress = false;
}
void Core::SetEventID(ILogViewerForm *exclude, uint32_t frameID, uint32_t eventID)
{
m_FrameID = frameID;
m_EventID = eventID;
m_Renderer.BlockInvoke([frameID, eventID, this](IReplayRenderer *r) {
r->SetFrameEvent(frameID, eventID);
r->GetD3D11PipelineState(&CurD3D11PipelineState);
r->GetGLPipelineState(&CurGLPipelineState);
//CurPipelineState.SetStates(m_APIProps, CurD3D11PipelineState, CurGLPipelineState);
});
for(ILogViewerForm *logviewer : m_LogViewers)
{
if(logviewer == exclude)
continue;
logviewer->OnEventSelected(frameID, eventID);
}
}
void GUIInvoke::call(const std::function<void()> &f)
{
if(qApp->thread() == QThread::currentThread())
{
f();
return;
}
// TODO: could maybe do away with string compare here via caching
// invoke->metaObject()->indexOfMethod("doInvoke"); ?
GUIInvoke *invoke = new GUIInvoke(f);
invoke->moveToThread(qApp->thread());
QMetaObject::invokeMethod(invoke, "doInvoke", Qt::QueuedConnection);
}
void GUIInvoke::blockcall(const std::function<void()> &f)
{
if(qApp->thread() == QThread::currentThread())
{
f();
return;
}
// TODO: could maybe do away with string compare here via caching
// invoke->metaObject()->indexOfMethod("doInvoke"); ?
GUIInvoke *invoke = new GUIInvoke(f);
invoke->moveToThread(qApp->thread());
QMetaObject::invokeMethod(invoke, "doInvoke", Qt::BlockingQueuedConnection);
}