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08616c9ad1
* In particular it wasn't added until GLES 3.1, and we need it during capture to determine the uniforms and other things, so we emulate the subset of queries that we need ourselves.
462 lines
16 KiB
C++
462 lines
16 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "spirv_common.h"
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#include "common/common.h"
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#undef min
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#undef max
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#include "3rdparty/glslang/glslang/Public/ShaderLang.h"
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static bool inited = false;
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std::vector<glslang::TShader *> allocatedShaders;
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std::vector<glslang::TProgram *> allocatedPrograms;
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void InitSPIRVCompiler()
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{
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if(!inited)
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{
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glslang::InitializeProcess();
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inited = true;
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}
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}
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void ShutdownSPIRVCompiler()
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{
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if(inited)
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{
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// programs must be deleted before shaders
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for(glslang::TProgram *program : allocatedPrograms)
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delete program;
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for(glslang::TShader *shader : allocatedShaders)
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delete shader;
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allocatedPrograms.clear();
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allocatedShaders.clear();
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glslang::FinalizeProcess();
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}
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}
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void SPIRVFillCBufferVariables(const rdcarray<ShaderConstant> &invars,
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vector<ShaderVariable> &outvars, const bytebuf &data,
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size_t baseOffset)
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{
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for(size_t v = 0; v < invars.size(); v++)
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{
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std::string basename = invars[v].name;
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uint32_t rows = invars[v].type.descriptor.rows;
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uint32_t cols = invars[v].type.descriptor.columns;
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uint32_t elems = RDCMAX(1U, invars[v].type.descriptor.elements);
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bool rowMajor = invars[v].type.descriptor.rowMajorStorage != 0;
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bool isArray = elems > 1;
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size_t dataOffset =
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baseOffset + invars[v].reg.vec * sizeof(float) * 4 + invars[v].reg.comp * sizeof(float);
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if(!invars[v].type.members.empty() || (rows == 0 && cols == 0))
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{
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ShaderVariable var;
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var.name = basename;
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var.rows = var.columns = 0;
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var.type = VarType::Float;
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var.rowMajor = rowMajor;
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vector<ShaderVariable> varmembers;
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if(isArray)
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{
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for(uint32_t i = 0; i < elems; i++)
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{
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ShaderVariable vr;
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vr.name = StringFormat::Fmt("%s[%u]", basename.c_str(), i);
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vr.rows = vr.columns = 0;
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vr.type = VarType::Float;
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vr.rowMajor = rowMajor;
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vector<ShaderVariable> mems;
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SPIRVFillCBufferVariables(invars[v].type.members, mems, data, dataOffset);
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dataOffset += invars[v].type.descriptor.arrayByteStride;
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vr.isStruct = true;
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vr.members = mems;
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varmembers.push_back(vr);
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}
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var.isStruct = false;
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}
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else
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{
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var.isStruct = true;
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SPIRVFillCBufferVariables(invars[v].type.members, varmembers, data, dataOffset);
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}
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{
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var.members = varmembers;
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outvars.push_back(var);
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}
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continue;
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}
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size_t outIdx = outvars.size();
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outvars.resize(outvars.size() + 1);
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{
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outvars[outIdx].name = basename;
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outvars[outIdx].rows = 1;
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outvars[outIdx].type = invars[v].type.descriptor.type;
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outvars[outIdx].isStruct = false;
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outvars[outIdx].columns = cols;
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outvars[outIdx].rowMajor = rowMajor;
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size_t elemByteSize = 4;
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if(outvars[outIdx].type == VarType::Double)
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elemByteSize = 8;
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ShaderVariable &var = outvars[outIdx];
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if(!isArray)
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{
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outvars[outIdx].rows = rows;
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if(dataOffset < data.size())
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{
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const byte *d = &data[dataOffset];
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RDCASSERT(rows <= 4 && rows * cols <= 16, rows, cols);
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if(!rowMajor)
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{
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uint32_t tmp[16] = {0};
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for(uint32_t c = 0; c < cols; c++)
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{
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size_t srcoffs = 4 * elemByteSize * c;
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size_t dstoffs = rows * elemByteSize * c;
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memcpy((byte *)(tmp) + dstoffs, d + srcoffs,
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RDCMIN(data.size() - dataOffset + srcoffs, elemByteSize * rows));
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}
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// transpose
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for(size_t r = 0; r < rows; r++)
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for(size_t c = 0; c < cols; c++)
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outvars[outIdx].value.uv[r * cols + c] = tmp[c * rows + r];
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}
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else
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{
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for(uint32_t r = 0; r < rows; r++)
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{
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size_t srcoffs = 4 * elemByteSize * r;
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size_t dstoffs = cols * elemByteSize * r;
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memcpy((byte *)(&outvars[outIdx].value.uv[0]) + dstoffs, d + srcoffs,
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RDCMIN(data.size() - dataOffset + srcoffs, elemByteSize * cols));
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}
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}
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}
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}
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else
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{
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var.name = outvars[outIdx].name;
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var.rows = 0;
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var.columns = 0;
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bool isMatrix = rows > 1 && cols > 1;
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vector<ShaderVariable> varmembers;
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varmembers.resize(elems);
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std::string base = outvars[outIdx].name;
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// primary is the 'major' direction
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// so we copy secondaryDim number of primaryDim-sized elements
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uint32_t primaryDim = cols;
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uint32_t secondaryDim = rows;
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if(isMatrix && rowMajor)
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{
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primaryDim = rows;
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secondaryDim = cols;
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}
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for(uint32_t e = 0; e < elems; e++)
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{
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varmembers[e].name = StringFormat::Fmt("%s[%u]", base.c_str(), e);
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varmembers[e].rows = rows;
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varmembers[e].type = invars[v].type.descriptor.type;
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varmembers[e].isStruct = false;
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varmembers[e].columns = cols;
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varmembers[e].rowMajor = rowMajor;
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size_t rowDataOffset = dataOffset;
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dataOffset += invars[v].type.descriptor.arrayByteStride;
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if(rowDataOffset < data.size())
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{
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const byte *d = &data[rowDataOffset];
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// each primary element (row or column) is stored in a float4.
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// we copy some padding here, but that will come out in the wash
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// when we transpose
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for(uint32_t s = 0; s < secondaryDim; s++)
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{
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uint32_t matStride = primaryDim;
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if(matStride == 3)
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matStride = 4;
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memcpy(&(varmembers[e].value.uv[primaryDim * s]), d + matStride * elemByteSize * s,
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RDCMIN(data.size() - rowDataOffset, elemByteSize * primaryDim));
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}
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if(!rowMajor)
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{
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ShaderVariable tmp = varmembers[e];
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// transpose
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for(size_t ri = 0; ri < rows; ri++)
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for(size_t ci = 0; ci < cols; ci++)
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varmembers[e].value.uv[ri * cols + ci] = tmp.value.uv[ci * rows + ri];
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}
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}
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}
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{
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var.isStruct = false;
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var.members = varmembers;
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}
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}
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}
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}
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}
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void FillSpecConstantVariables(const rdcarray<ShaderConstant> &invars,
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std::vector<ShaderVariable> &outvars,
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const std::vector<SpecConstant> &specInfo)
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{
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outvars.resize(invars.size());
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for(size_t v = 0; v < invars.size(); v++)
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{
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outvars[v].rows = invars[v].type.descriptor.rows;
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outvars[v].columns = invars[v].type.descriptor.columns;
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outvars[v].isStruct = !invars[v].type.members.empty();
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RDCASSERT(!outvars[v].isStruct);
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outvars[v].name = invars[v].name;
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outvars[v].type = invars[v].type.descriptor.type;
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outvars[v].value.uv[0] = (invars[v].defaultValue & 0xFFFFFFFF);
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outvars[v].value.uv[1] = ((invars[v].defaultValue >> 32) & 0xFFFFFFFF);
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}
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// find any actual values specified
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for(size_t i = 0; i < specInfo.size(); i++)
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{
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for(size_t v = 0; v < invars.size(); v++)
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{
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if(specInfo[i].specID == invars[v].reg.vec)
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{
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memcpy(outvars[v].value.uv, specInfo[i].data.data(),
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RDCMIN(specInfo[i].data.size(), sizeof(outvars[v].value.uv)));
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break;
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}
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}
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}
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}
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void glslangGetProgramInterfaceiv(glslang::TProgram *program, ReflectionInterface programInterface,
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ReflectionProperty pname, int32_t *params)
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{
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*params = 0;
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if(pname == ReflectionProperty::ActiveResources)
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{
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switch(programInterface)
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{
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case ReflectionInterface::Input: *params = program->getNumLiveAttributes(); break;
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case ReflectionInterface::Output:
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// unsupported
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*params = 0;
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break;
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case ReflectionInterface::Uniform: *params = program->getNumLiveUniformVariables(); break;
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case ReflectionInterface::UniformBlock: *params = program->getNumLiveUniformBlocks(); break;
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case ReflectionInterface::ShaderStorageBlock:
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// unsupported
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*params = 0;
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break;
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case ReflectionInterface::AtomicCounterBuffer:
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// unsupported
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*params = 0;
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break;
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}
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}
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else
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{
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RDCERR("Unsupported reflection property %d", pname);
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}
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}
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void glslangGetProgramResourceiv(glslang::TProgram *program, ReflectionInterface programInterface,
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uint32_t index, const std::vector<ReflectionProperty> &props,
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int32_t bufSize, int32_t *length, int32_t *params)
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{
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if(programInterface == ReflectionInterface::Output ||
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programInterface == ReflectionInterface::ShaderStorageBlock ||
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programInterface == ReflectionInterface::AtomicCounterBuffer)
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{
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RDCWARN("unsupported program interface");
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}
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// all of our properties are single-element values, so we just loop up to buffer size or number of
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// properties, whichever comes first.
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for(size_t i = 0; i < RDCMIN((size_t)bufSize, props.size()); i++)
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{
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switch(props[i])
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{
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case ReflectionProperty::ActiveResources:
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RDCERR("Unhandled reflection property ActiveResources");
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params[i] = 0;
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break;
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case ReflectionProperty::BufferBinding:
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RDCASSERT(programInterface == ReflectionInterface::UniformBlock);
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params[i] = program->getUniformBlockBinding(index);
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break;
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case ReflectionProperty::TopLevelArrayStride:
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// TODO glslang doesn't give us this
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params[i] = 16;
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break;
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case ReflectionProperty::BlockIndex:
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RDCASSERT(programInterface == ReflectionInterface::Uniform);
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params[i] = program->getUniformBlockIndex(index);
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break;
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case ReflectionProperty::ArraySize:
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if(programInterface == ReflectionInterface::Uniform)
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params[i] = program->getUniformArraySize(index);
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else if(programInterface == ReflectionInterface::Input)
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// TODO assuming all inputs are non-arrayed
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params[i] = 1;
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else
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RDCERR("Unsupported interface for ArraySize query");
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break;
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case ReflectionProperty::IsRowMajor:
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// TODO glslang doesn't expose this, assume column major.
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params[i] = 0;
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break;
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case ReflectionProperty::NumActiveVariables:
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// TODO glslang doesn't give us this
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params[i] = 1;
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break;
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case ReflectionProperty::BufferDataSize:
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RDCASSERT(programInterface == ReflectionInterface::UniformBlock);
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params[i] = program->getUniformBlockSize(index);
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break;
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case ReflectionProperty::NameLength:
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// The name length includes a terminating null character.
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if(programInterface == ReflectionInterface::Uniform)
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params[i] = (int32_t)strlen(program->getUniformName(index)) + 1;
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else if(programInterface == ReflectionInterface::UniformBlock)
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params[i] = (int32_t)strlen(program->getUniformBlockName(index)) + 1;
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else if(programInterface == ReflectionInterface::Input)
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params[i] = (int32_t)strlen(program->getAttributeName(index)) + 1;
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else
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RDCERR("Unsupported interface for NameLEngth query");
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break;
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case ReflectionProperty::Type:
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if(programInterface == ReflectionInterface::Uniform)
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params[i] = program->getUniformType(index);
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else if(programInterface == ReflectionInterface::Input)
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params[i] = program->getAttributeType(index);
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else
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RDCERR("Unsupported interface for Type query");
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break;
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case ReflectionProperty::LocationComponent:
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// TODO glslang doesn't give us this information
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params[i] = 0;
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break;
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case ReflectionProperty::ReferencedByVertexShader:
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case ReflectionProperty::ReferencedByTessControlShader:
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case ReflectionProperty::ReferencedByTessEvaluationShader:
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case ReflectionProperty::ReferencedByGeometryShader:
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case ReflectionProperty::ReferencedByFragmentShader:
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case ReflectionProperty::ReferencedByComputeShader:
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// TODO glslang doesn't give us this information
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params[i] = 1;
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break;
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case ReflectionProperty::AtomicCounterBufferIndex:
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RDCERR("Atomic counters not supported");
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break;
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case ReflectionProperty::Offset:
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RDCASSERT(programInterface == ReflectionInterface::Uniform);
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params[i] = program->getUniformBufferOffset(index);
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break;
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case ReflectionProperty::MatrixStride:
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RDCASSERT(programInterface == ReflectionInterface::Uniform);
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// TODO glslang doesn't give us this information
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params[i] = 64;
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break;
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case ReflectionProperty::ArrayStride:
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RDCASSERT(programInterface == ReflectionInterface::Uniform);
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// TODO glslang doesn't give us this information
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params[i] = 64;
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break;
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case ReflectionProperty::Location:
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// have to query the actual implementation, which is handled elsewhere. We return either -1
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// for uniforms that don't have a location (i.e. are in a block) or 0 for bare uniforms
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if(programInterface == ReflectionInterface::Uniform)
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params[i] = program->getUniformBlockIndex(index) >= 0 ? -1 : 0;
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else if(programInterface == ReflectionInterface::Input)
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params[i] = index;
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break;
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}
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}
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}
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const char *glslangGetProgramResourceName(glslang::TProgram *program,
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ReflectionInterface programInterface, uint32_t index)
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{
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const char *fetchedName = "";
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switch(programInterface)
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{
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case ReflectionInterface::Input: fetchedName = program->getAttributeName(index); break;
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case ReflectionInterface::Output: RDCWARN("Output attributes unsupported"); break;
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case ReflectionInterface::Uniform: fetchedName = program->getUniformName(index); break;
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case ReflectionInterface::UniformBlock:
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fetchedName = program->getUniformBlockName(index);
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break;
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case ReflectionInterface::ShaderStorageBlock:
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RDCWARN("shader storage blocks unsupported");
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break;
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case ReflectionInterface::AtomicCounterBuffer:
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RDCWARN("atomic counter buffers unsupported");
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break;
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}
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return fetchedName;
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}
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