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renderdoc/renderdoc/driver/gl/gl_resources.cpp
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20 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_hookset.h"
#include "gl_resources.h"
size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type)
{
size_t elemSize = 0;
switch(type)
{
case eGL_UNSIGNED_BYTE:
case eGL_BYTE:
elemSize = 1;
break;
case eGL_UNSIGNED_SHORT:
case eGL_SHORT:
case eGL_HALF_FLOAT:
elemSize = 2;
break;
case eGL_UNSIGNED_INT:
case eGL_INT:
case eGL_FLOAT:
elemSize = 4;
break;
case eGL_DOUBLE:
elemSize = 8;
break;
case eGL_UNSIGNED_BYTE_3_3_2:
case eGL_UNSIGNED_BYTE_2_3_3_REV:
return w*h*d;
case eGL_UNSIGNED_SHORT_5_6_5:
case eGL_UNSIGNED_SHORT_5_6_5_REV:
case eGL_UNSIGNED_SHORT_4_4_4_4:
case eGL_UNSIGNED_SHORT_4_4_4_4_REV:
case eGL_UNSIGNED_SHORT_5_5_5_1:
case eGL_UNSIGNED_SHORT_1_5_5_5_REV:
return w*h*d*2;
case eGL_UNSIGNED_INT_8_8_8_8:
case eGL_UNSIGNED_INT_8_8_8_8_REV:
case eGL_UNSIGNED_INT_10_10_10_2:
case eGL_UNSIGNED_INT_2_10_10_10_REV:
case eGL_INT_2_10_10_10_REV:
case eGL_UNSIGNED_INT_10F_11F_11F_REV:
case eGL_UNSIGNED_INT_5_9_9_9_REV:
return w*h*d*4;
case eGL_DEPTH_COMPONENT16:
return w*h*d*2;
case eGL_DEPTH_COMPONENT24:
case eGL_DEPTH24_STENCIL8:
case eGL_DEPTH_COMPONENT32:
case eGL_DEPTH_COMPONENT32F:
case eGL_UNSIGNED_INT_24_8:
return w*h*d*4;
case eGL_DEPTH32F_STENCIL8:
case eGL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return w*h*d*8;
default:
RDCERR("Unhandled Byte Size type %d!", type);
break;
}
switch((int)format)
{
case eGL_RED:
case eGL_RED_INTEGER:
case eGL_GREEN:
case eGL_GREEN_INTEGER:
case eGL_BLUE:
case eGL_BLUE_INTEGER:
case eGL_LUMINANCE:
case eGL_ALPHA:
case eGL_DEPTH_COMPONENT:
case eGL_STENCIL_INDEX:
return w*h*d*elemSize;
case eGL_RG:
case eGL_RG_INTEGER:
case eGL_LUMINANCE_ALPHA:
case eGL_DEPTH_STENCIL:
return w*h*d*elemSize*2;
case eGL_RGB:
case eGL_RGB_INTEGER:
case eGL_BGR:
case eGL_BGR_INTEGER:
return w*h*d*elemSize*3;
case eGL_RGBA:
case eGL_RGBA_INTEGER:
case eGL_BGRA:
case eGL_BGRA_INTEGER:
return w*h*d*elemSize*4;
default:
RDCERR("Unhandled Byte Size format %d!", format);
break;
}
RDCERR("Unhandled Byte Size case!");
return 0;
}
GLenum GetBaseFormat(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_R8:
case eGL_R8_SNORM:
case eGL_R16:
case eGL_R16_SNORM:
case eGL_R16F:
case eGL_R32F:
return eGL_RED;
case eGL_ALPHA8_EXT:
return eGL_ALPHA;
case eGL_R8I:
case eGL_R16I:
case eGL_R32I:
case eGL_R32UI:
case eGL_R16UI:
case eGL_R8UI:
return eGL_RED_INTEGER;
case eGL_RG8:
case eGL_RG8_SNORM:
case eGL_RG16:
case eGL_RG16_SNORM:
case eGL_RG16F:
case eGL_RG32F:
return eGL_RG;
case eGL_RG8I:
case eGL_RG8UI:
case eGL_RG16I:
case eGL_RG16UI:
case eGL_RG32I:
case eGL_RG32UI:
return eGL_RG_INTEGER;
case eGL_R3_G3_B2:
case eGL_RGB4:
case eGL_RGB5:
case eGL_RGB565:
case eGL_RGB8:
case eGL_RGB8_SNORM:
case eGL_RGB10:
case eGL_RGB12:
case eGL_RGB16:
case eGL_RGB16_SNORM:
case eGL_SRGB8:
case eGL_RGB16F:
case eGL_RGB32F:
case eGL_R11F_G11F_B10F:
case eGL_RGB9_E5:
return eGL_RGB;
case eGL_RGB8I:
case eGL_RGB8UI:
case eGL_RGB16I:
case eGL_RGB16UI:
case eGL_RGB32I:
case eGL_RGB32UI:
return eGL_RGB_INTEGER;
case eGL_RGBA2:
case eGL_RGBA4:
case eGL_RGB5_A1:
case eGL_RGBA8:
case eGL_RGBA8_SNORM:
case eGL_RGB10_A2:
case eGL_RGBA12:
case eGL_RGBA16:
case eGL_RGBA16_SNORM:
case eGL_SRGB8_ALPHA8:
case eGL_RGBA16F:
case eGL_RGBA32F:
return eGL_RGBA;
case eGL_RGB10_A2UI:
case eGL_RGBA8I:
case eGL_RGBA8UI:
case eGL_RGBA16I:
case eGL_RGBA16UI:
case eGL_RGBA32UI:
case eGL_RGBA32I:
return eGL_RGBA_INTEGER;
case eGL_DEPTH_COMPONENT16:
case eGL_DEPTH_COMPONENT24:
case eGL_DEPTH_COMPONENT32:
case eGL_DEPTH_COMPONENT32F:
return eGL_DEPTH_COMPONENT;
case eGL_DEPTH24_STENCIL8:
case eGL_DEPTH32F_STENCIL8:
return eGL_DEPTH_STENCIL;
case eGL_STENCIL_INDEX1:
case eGL_STENCIL_INDEX4:
case eGL_STENCIL_INDEX8:
case eGL_STENCIL_INDEX16:
return eGL_STENCIL;
default:
break;
}
RDCERR("Unhandled Base Format case!");
return eGL_NONE;
}
GLenum GetDataType(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_RGBA8UI:
case eGL_RG8UI:
case eGL_R8UI:
case eGL_RGBA8:
case eGL_RG8:
case eGL_R8:
case eGL_RGB8:
case eGL_RGB8UI:
case eGL_SRGB8_ALPHA8:
case eGL_SRGB8:
return eGL_UNSIGNED_BYTE;
case eGL_RGBA8I:
case eGL_RG8I:
case eGL_R8I:
case eGL_RGBA8_SNORM:
case eGL_RG8_SNORM:
case eGL_R8_SNORM:
case eGL_RGB8_SNORM:
case eGL_RGB8I:
return eGL_BYTE;
case eGL_RGBA16UI:
case eGL_RG16UI:
case eGL_R16UI:
case eGL_RGBA16:
case eGL_RG16:
case eGL_R16:
case eGL_RGB16:
case eGL_RGB16UI:
case eGL_DEPTH_COMPONENT16:
return eGL_UNSIGNED_SHORT;
case eGL_RGBA16I:
case eGL_RG16I:
case eGL_R16I:
case eGL_RGBA16_SNORM:
case eGL_RG16_SNORM:
case eGL_R16_SNORM:
case eGL_RGB16_SNORM:
case eGL_RGB16I:
return eGL_SHORT;
case eGL_RGBA32UI:
case eGL_RG32UI:
case eGL_R32UI:
case eGL_RGB32UI:
case eGL_DEPTH_COMPONENT24:
case eGL_DEPTH_COMPONENT32:
return eGL_UNSIGNED_INT;
case eGL_RGBA32I:
case eGL_RG32I:
case eGL_R32I:
case eGL_RGB32I:
return eGL_INT;
case eGL_RGBA16F:
case eGL_RG16F:
case eGL_RGB16F:
case eGL_R16F:
return eGL_HALF_FLOAT;
case eGL_RGBA32F:
case eGL_RGB32F:
case eGL_RG32F:
case eGL_R32F:
case eGL_DEPTH_COMPONENT32F:
return eGL_FLOAT;
case eGL_R11F_G11F_B10F:
return eGL_UNSIGNED_INT_10F_11F_11F_REV;
case eGL_RGB10_A2UI:
return eGL_INT_2_10_10_10_REV;
case eGL_RGB10_A2:
return eGL_UNSIGNED_INT_2_10_10_10_REV;
case eGL_R3_G3_B2:
return eGL_UNSIGNED_BYTE_3_3_2;
case eGL_RGB4:
case eGL_RGBA4:
return eGL_UNSIGNED_SHORT_4_4_4_4;
case eGL_RGB5_A1:
return eGL_UNSIGNED_SHORT_5_5_5_1;
case eGL_RGB565:
case eGL_RGB5:
return eGL_UNSIGNED_SHORT_5_6_5;
case eGL_RGB10:
return eGL_UNSIGNED_INT_10_10_10_2;
case eGL_RGB9_E5:
return eGL_UNSIGNED_INT_5_9_9_9_REV;
case eGL_DEPTH24_STENCIL8:
return eGL_UNSIGNED_INT_24_8;
case eGL_DEPTH32F_STENCIL8:
return eGL_FLOAT_32_UNSIGNED_INT_24_8_REV;
case eGL_STENCIL_INDEX8:
return eGL_UNSIGNED_BYTE;
case eGL_ALPHA8_EXT:
return eGL_UNSIGNED_BYTE;
default:
break;
}
RDCERR("Unhandled Data Type case!");
return eGL_NONE;
}
int GetNumMips(const GLHookSet &gl, GLenum target, GLuint tex, GLuint w, GLuint h, GLuint d)
{
int mips = 1;
GLint immut = 0;
gl.glGetTextureParameterivEXT(tex, target, eGL_TEXTURE_IMMUTABLE_FORMAT, &immut);
if(immut)
gl.glGetTextureParameterivEXT(tex, target, eGL_TEXTURE_IMMUTABLE_LEVELS, (GLint *)&mips);
else
mips = CalcNumMips(w, h, d);
GLint maxLevel = 1000;
gl.glGetTextureParameterivEXT(tex, target, eGL_TEXTURE_MAX_LEVEL, &maxLevel);
mips = RDCMIN(mips, maxLevel+1);
if(immut == 0)
{
// check to see if all mips are set, or clip the number of mips to those that are
// set.
if(target == eGL_TEXTURE_CUBE_MAP)
target = eGL_TEXTURE_CUBE_MAP_POSITIVE_X;
for(int i=0; i < mips; i++)
{
GLint width = 0;
gl.glGetTextureLevelParameterivEXT(tex, target, i, eGL_TEXTURE_WIDTH, &width);
if(width == 0)
{
mips = i;
break;
}
}
}
return RDCMAX(1, mips);
}
GLenum GetSizedFormat(const GLHookSet &gl, GLenum target, GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_RED:
case eGL_RG:
case eGL_RGB:
case eGL_RGBA:
case eGL_DEPTH_COMPONENT:
case eGL_DEPTH_STENCIL:
break;
default:
return internalFormat; // already explicitly sized
}
switch(target)
{
case eGL_TEXTURE_CUBE_MAP_POSITIVE_X:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
target = eGL_TEXTURE_CUBE_MAP;
default:
break;
}
GLint red, depth;
gl.glGetInternalformativ(target, internalFormat, eGL_INTERNALFORMAT_RED_SIZE, sizeof(GLint), &red);
gl.glGetInternalformativ(target, internalFormat, eGL_INTERNALFORMAT_DEPTH_SIZE, sizeof(GLint), &depth);
switch(internalFormat)
{
case eGL_RED:
if(red == 32)
return eGL_R32F;
else if(red == 16)
return eGL_R16;
else
return eGL_R8;
case eGL_RG:
if(red == 32)
return eGL_RG32F;
else if(red == 16)
return eGL_RG16;
else
return eGL_RG8;
case eGL_RGB:
if(red == 32)
return eGL_RGB32F;
else if(red == 16)
return eGL_RGB16;
else
return eGL_RGB8;
case eGL_RGBA:
if(red == 32)
return eGL_RGBA32F;
else if(red == 16)
return eGL_RGBA16;
else
return eGL_RGBA8;
case eGL_DEPTH_COMPONENT:
if(depth == 32)
return eGL_DEPTH_COMPONENT32F;
else if(depth == 16)
return eGL_DEPTH_COMPONENT16;
else
return eGL_DEPTH_COMPONENT24;
case eGL_DEPTH_STENCIL:
if(depth == 32)
return eGL_DEPTH32F_STENCIL8;
else
return eGL_DEPTH24_STENCIL8;
default:
break;
}
return internalFormat;
}
void EmulateLuminanceFormat(const GLHookSet &gl, GLuint tex, GLenum target, GLenum &internalFormat, GLenum &dataFormat)
{
GLenum swizzle[] = { eGL_RED, eGL_GREEN, eGL_BLUE, eGL_ALPHA };
bool dataFormatLum = (dataFormat == eGL_LUMINANCE || dataFormat == eGL_LUMINANCE_ALPHA || dataFormat == eGL_ALPHA || dataFormat == eGL_INTENSITY);
switch((int)internalFormat)
{
case eGL_INTENSITY:
case eGL_INTENSITY8_EXT:
internalFormat = eGL_R8;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] = eGL_RED; // intensity replicates across all 4 of RGBA
break;
case eGL_INTENSITY16_EXT:
internalFormat = eGL_R16;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] = eGL_RED; // intensity replicates across all 4 of RGBA
break;
case eGL_ALPHA:
case eGL_ALPHA8_EXT:
internalFormat = eGL_R8;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_NONE;
swizzle[3] = eGL_RED; // single component alpha channel
break;
case eGL_LUMINANCE:
case eGL_LUMINANCE8_EXT:
internalFormat = eGL_R8;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_SLUMINANCE8_EXT:
internalFormat = eGL_SRGB8;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE16_EXT:
internalFormat = eGL_R16;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE32F_ARB:
internalFormat = eGL_R32F;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE32I_EXT:
internalFormat = eGL_R32I;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE32UI_EXT:
internalFormat = eGL_R32UI;
if(dataFormatLum) dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE_ALPHA:
case eGL_LUMINANCE8_ALPHA8_EXT:
internalFormat = eGL_RG8;
if(dataFormatLum) dataFormat = eGL_RG;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = eGL_GREEN;
break;
case eGL_SLUMINANCE8_ALPHA8_EXT:
internalFormat = eGL_SRGB8_ALPHA8;
if(dataFormatLum) dataFormat = eGL_RG;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = eGL_GREEN;
break;
case eGL_LUMINANCE16_ALPHA16_EXT:
internalFormat = eGL_RG16;
if(dataFormatLum) dataFormat = eGL_RG;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = eGL_GREEN;
break;
default:
return;
}
if(tex)
gl.glTextureParameterivEXT(tex, target, eGL_TEXTURE_SWIZZLE_RGBA, (GLint *)swizzle);
}
bool IsCompressedFormat(GLenum internalFormat)
{
switch(internalFormat)
{
// BC1
case eGL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
// BC2
case eGL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
// BC3
case eGL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
// BC4
case eGL_COMPRESSED_RED_RGTC1:
case eGL_COMPRESSED_SIGNED_RED_RGTC1:
// BC5
case eGL_COMPRESSED_RG_RGTC2:
case eGL_COMPRESSED_SIGNED_RG_RGTC2:
// BC6
case eGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
case eGL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
// BC7
case eGL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
case eGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
// ETC2
case eGL_COMPRESSED_RGB8_ETC2:
case eGL_COMPRESSED_SRGB8_ETC2:
case eGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case eGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
// EAC
case eGL_COMPRESSED_RGBA8_ETC2_EAC:
case eGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
case eGL_COMPRESSED_R11_EAC:
case eGL_COMPRESSED_SIGNED_R11_EAC:
case eGL_COMPRESSED_RG11_EAC:
case eGL_COMPRESSED_SIGNED_RG11_EAC:
return true;
default:
break;
}
return false;
}
bool IsDepthStencilFormat(GLenum internalFormat)
{
if(IsCompressedFormat(internalFormat))
return false;
GLenum fmt = GetBaseFormat(internalFormat);
return (fmt == eGL_DEPTH_COMPONENT || fmt == eGL_STENCIL || fmt == eGL_DEPTH_STENCIL);
}
bool IsUIntFormat(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_R8UI:
case eGL_RG8UI:
case eGL_RGB8UI:
case eGL_RGBA8UI:
case eGL_R16UI:
case eGL_RG16UI:
case eGL_RGB16UI:
case eGL_RGBA16UI:
case eGL_R32UI:
case eGL_RG32UI:
case eGL_RGB32UI:
case eGL_RGBA32UI:
case eGL_RGB10_A2UI:
return true;
default:
break;
}
return false;
}
bool IsSIntFormat(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_R8I:
case eGL_RG8I:
case eGL_RGB8I:
case eGL_RGBA8I:
case eGL_R16I:
case eGL_RG16I:
case eGL_RGB16I:
case eGL_RGBA16I:
case eGL_R32I:
case eGL_RG32I:
case eGL_RGB32I:
case eGL_RGBA32I:
return true;
default:
break;
}
return false;
}
bool IsSRGBFormat(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_SRGB8:
case eGL_SRGB8_ALPHA8:
case eGL_SLUMINANCE8:
case eGL_SLUMINANCE8_ALPHA8:
case eGL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
return true;
default:
break;
}
return false;
}
GLenum TextureBinding(GLenum target)
{
switch(target)
{
case eGL_TEXTURE_1D:
return eGL_TEXTURE_BINDING_1D;
case eGL_TEXTURE_1D_ARRAY:
return eGL_TEXTURE_BINDING_1D_ARRAY;
case eGL_TEXTURE_2D:
return eGL_TEXTURE_BINDING_2D;
case eGL_TEXTURE_2D_ARRAY:
return eGL_TEXTURE_BINDING_2D_ARRAY;
case eGL_TEXTURE_2D_MULTISAMPLE:
return eGL_TEXTURE_BINDING_2D_MULTISAMPLE;
case eGL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return eGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
case eGL_TEXTURE_RECTANGLE:
return eGL_TEXTURE_BINDING_RECTANGLE;
case eGL_TEXTURE_3D:
return eGL_TEXTURE_BINDING_3D;
case eGL_TEXTURE_CUBE_MAP:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_X:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return eGL_TEXTURE_BINDING_CUBE_MAP;
case eGL_TEXTURE_CUBE_MAP_ARRAY:
return eGL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
case eGL_TEXTURE_BUFFER:
return eGL_TEXTURE_BINDING_BUFFER;
default:
break;
}
RDCERR("Unexpected target %x", target);
return eGL_NONE;
}
GLenum BufferBinding(GLenum target)
{
switch(target)
{
case eGL_ARRAY_BUFFER:
return eGL_ARRAY_BUFFER_BINDING;
case eGL_ATOMIC_COUNTER_BUFFER:
return eGL_ATOMIC_COUNTER_BUFFER_BINDING;
case eGL_COPY_READ_BUFFER:
return eGL_COPY_READ_BUFFER_BINDING;
case eGL_COPY_WRITE_BUFFER:
return eGL_COPY_WRITE_BUFFER_BINDING;
case eGL_DRAW_INDIRECT_BUFFER:
return eGL_DRAW_INDIRECT_BUFFER_BINDING;
case eGL_DISPATCH_INDIRECT_BUFFER:
return eGL_DISPATCH_INDIRECT_BUFFER_BINDING;
case eGL_ELEMENT_ARRAY_BUFFER:
return eGL_ELEMENT_ARRAY_BUFFER_BINDING;
case eGL_PIXEL_PACK_BUFFER:
return eGL_PIXEL_PACK_BUFFER_BINDING;
case eGL_PIXEL_UNPACK_BUFFER:
return eGL_PIXEL_UNPACK_BUFFER_BINDING;
case eGL_QUERY_BUFFER:
return eGL_QUERY_BUFFER_BINDING;
case eGL_SHADER_STORAGE_BUFFER:
return eGL_SHADER_STORAGE_BUFFER_BINDING;
case eGL_TEXTURE_BUFFER:
return eGL_TEXTURE_BUFFER_BINDING;
case eGL_TRANSFORM_FEEDBACK_BUFFER:
return eGL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
case eGL_UNIFORM_BUFFER:
return eGL_UNIFORM_BUFFER_BINDING;
case eGL_PARAMETER_BUFFER_ARB:
return eGL_PARAMETER_BUFFER_BINDING_ARB;
default:
break;
}
RDCERR("Unexpected target %x", target);
return eGL_NONE;
}
GLenum TextureTarget(GLenum target)
{
switch(target)
{
case eGL_TEXTURE_BINDING_1D:
return eGL_TEXTURE_1D;
case eGL_TEXTURE_BINDING_1D_ARRAY:
return eGL_TEXTURE_1D_ARRAY;
case eGL_TEXTURE_BINDING_2D:
return eGL_TEXTURE_2D;
case eGL_TEXTURE_BINDING_2D_ARRAY:
return eGL_TEXTURE_2D_ARRAY;
case eGL_TEXTURE_BINDING_2D_MULTISAMPLE:
return eGL_TEXTURE_2D_MULTISAMPLE;
case eGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
return eGL_TEXTURE_2D_MULTISAMPLE_ARRAY;
case eGL_TEXTURE_BINDING_RECTANGLE:
return eGL_TEXTURE_RECTANGLE;
case eGL_TEXTURE_BINDING_3D:
return eGL_TEXTURE_3D;
case eGL_TEXTURE_BINDING_CUBE_MAP:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_X:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return eGL_TEXTURE_CUBE_MAP;
case eGL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
return eGL_TEXTURE_CUBE_MAP_ARRAY;
case eGL_TEXTURE_BINDING_BUFFER:
return eGL_TEXTURE_BUFFER;
default:
break;
}
return target;
}
bool IsProxyTarget(GLenum target)
{
switch(target)
{
case eGL_PROXY_TEXTURE_1D:
case eGL_PROXY_TEXTURE_1D_ARRAY:
case eGL_PROXY_TEXTURE_2D:
case eGL_PROXY_TEXTURE_2D_ARRAY:
case eGL_PROXY_TEXTURE_2D_MULTISAMPLE:
case eGL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
case eGL_PROXY_TEXTURE_RECTANGLE:
case eGL_PROXY_TEXTURE_3D:
case eGL_PROXY_TEXTURE_CUBE_MAP:
case eGL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return true;
default:
break;
}
return false;
}