Files
renderdoc/qrenderdoc/Code/RenderManager.cpp
T
baldurk ad3ea6513d Fix a potential race where we'd double-delete a command
* If it was a blocking invoke, we'd release the processed semaphore then
  the main thread could delete cmd before we check self delete (which
  could be garbage and look like it's true) and delete it again.
2016-11-21 19:12:35 +01:00

238 lines
5.6 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "RenderManager.h"
#include <QMutexLocker>
#include "CaptureContext.h"
#include "QRDUtils.h"
RenderManager::RenderManager()
{
m_Running = false;
m_Thread = NULL;
}
RenderManager::~RenderManager()
{
}
void RenderManager::OpenCapture(const QString &logfile, float *progress)
{
if(m_Running)
return;
m_ProxyRenderer = -1;
m_ReplayHost = "";
m_Logfile = logfile;
m_Progress = progress;
*progress = 0.0f;
m_Thread = new LambdaThread([this]() { run(); });
m_Thread->start(QThread::HighestPriority);
while(m_Thread->isRunning() && !m_Running)
{
}
}
void RenderManager::DeleteCapture(const QString &logfile, bool local)
{
if(IsRunning())
{
AsyncInvoke([this, logfile, local](IReplayRenderer *) { DeleteCapture(logfile, local); });
return;
}
if(local)
{
QFile::remove(logfile);
}
else
{
// TODO Remote
// m_Remote.TakeOwnershipCapture(logfile);
}
}
bool RenderManager::IsRunning()
{
return m_Thread && m_Thread->isRunning() && m_Running;
}
void RenderManager::AsyncInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void RenderManager::BlockInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
for(;;)
{
if(cmd->processed.tryAcquire())
break;
}
delete cmd;
}
void RenderManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
if(m_Thread == NULL)
return;
// wait for the thread to close and clean up
while(m_Thread->isRunning())
{
}
m_Thread->deleteLater();
m_Thread = NULL;
}
uint32_t RenderManager::ExecuteAndInject(const QString &exe, const QString &workingDir,
const QString &cmdLine,
const QList<EnvironmentModification> &env,
const QString &logfile, CaptureOptions opts)
{
// if (m_Remote == null)
{
void *envList = RENDERDOC_MakeEnvironmentModificationList(env.size());
for(int i = 0; i < env.size(); i++)
RENDERDOC_SetEnvironmentModification(envList, i, env[i].variable.toUtf8().data(),
env[i].value.toUtf8().data(), env[i].type,
env[i].separator);
uint32_t ret = RENDERDOC_ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(),
cmdLine.toUtf8().data(), envList,
logfile.toUtf8().data(), &opts, false);
RENDERDOC_FreeEnvironmentModificationList(envList);
return ret;
}
/*
else
{
}
*/
}
void RenderManager::PushInvoke(RenderManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
return;
}
m_RenderLock.lock();
m_RenderQueue.push_back(cmd);
m_RenderCondition.wakeAll();
m_RenderLock.unlock();
}
void RenderManager::run()
{
IReplayRenderer *renderer = NULL;
m_CreateStatus = RENDERDOC_CreateReplayRenderer(m_Logfile.toUtf8(), m_Progress, &renderer);
if(renderer == NULL)
return;
qInfo() << QString("QRenderDoc - renderer created for %1").arg(m_Logfile);
m_Running = true;
// main render command loop
while(m_Running)
{
QQueue<InvokeHandle *> queue;
// wait for the condition to be woken, grab current queue,
// unlock again.
{
m_RenderLock.lock();
m_RenderCondition.wait(&m_RenderLock, 10);
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
}
// process all the commands
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
if(cmd->method != NULL)
cmd->method(renderer);
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
m_RenderLock.lock();
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
}
// close the core renderer
renderer->Shutdown();
}