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https://github.com/baldurk/renderdoc.git
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094c4164dc
* Note, this API is still in-flux and beta, so there may still be some more changes before it's 'stable', and even then it will still be subject to some amount of change. * This API is then exposed to python via SWIG bindings and hides internals that don't need to be visible, and means the actual API is easier to work with. * We also use this API to reduce inter-dependencies between different windows that need to interact with each other at a high level. * The naming is python/standard RenderDoc TitleCase method names, not Qt style camelCase methods. # Conflicts: # qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp # qrenderdoc/Windows/TextureViewer.cpp
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include "Code/CaptureContext.h"
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namespace Ui
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{
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class DebugMessageView;
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}
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class QAction;
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class QMenu;
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class DebugMessageItemModel;
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class DebugMessageFilterModel;
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class DebugMessageView : public QFrame, public IDebugMessageView, public ILogViewerForm
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{
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Q_OBJECT
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public:
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explicit DebugMessageView(ICaptureContext &ctx, QWidget *parent = 0);
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~DebugMessageView();
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// IDebugMessageView
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QWidget *Widget() override { return this; }
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// ILogViewerForm
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void OnLogfileLoaded() override;
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void OnLogfileClosed() override;
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void OnSelectedEventChanged(uint32_t eventID) override {}
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void OnEventChanged(uint32_t eventID) override {}
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void RefreshMessageList();
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private slots:
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// automatic slots
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void on_messages_doubleClicked(const QModelIndex &index);
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// manual slots
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void messages_contextMenu(const QPoint &pos);
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void messages_toggled();
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private:
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void paintEvent(QPaintEvent *e) override;
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Ui::DebugMessageView *ui;
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ICaptureContext &m_Ctx;
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QVector<DebugMessage> m_Messages;
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DebugMessageItemModel *m_ItemModel;
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DebugMessageFilterModel *m_FilterModel;
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DebugMessage m_ContextMessage;
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QMenu *m_ContextMenu;
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QAction *m_ShowHidden;
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QAction *m_ToggleSource;
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QAction *m_ToggleSeverity;
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QAction *m_ToggleCategory;
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QAction *m_ToggleMessageType;
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};
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