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mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-07 21:01:27 +00:00
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0a4957320d0e2f57494f8bcba4dd516779a86148
renderdoc/renderdocui/Interop
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baldurk 459196fd21 Shift responsibility for 'whole pass' type processing to replay drivers
* Note, currently broken as the drivers don't have previous/next EIDs
  set up on their drawcalls
2016-02-07 18:49:36 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
…
Enums.cs
Shift responsibility for 'whole pass' type processing to replay drivers
2016-02-07 18:49:36 +01:00
FetchInfo.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
Shader.cs
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
StaticExports.cs
…
VulkanPipelineState.cs
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00
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