mirror of
https://github.com/baldurk/renderdoc.git
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585 lines
17 KiB
C#
585 lines
17 KiB
C#
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2016 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Reflection;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using renderdoc;
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namespace renderdocui.Code
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{
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public delegate void InvokeMethod(ReplayRenderer r);
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// this class owns the thread that interacts with the main library, to ensure that we don't
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// have to worry elsewhere about threading access. Elsewhere in the UI you can do Invoke or
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// BeginInvoke and get a ReplayRenderer reference back to access through
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public class RenderManager
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{
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private class InvokeHandle
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{
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public InvokeHandle(InvokeMethod m)
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{
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method = m;
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processed = false;
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}
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public InvokeMethod method;
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public bool paintInvoke = false;
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volatile public bool processed;
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public Exception ex = null;
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};
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////////////////////////////////////////////
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// variables
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private AutoResetEvent m_WakeupEvent = new AutoResetEvent(false);
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private Thread m_Thread;
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private string m_Logfile;
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private bool m_Running;
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private RemoteHost m_RemoteHost = null;
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private RemoteServer m_Remote = null;
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private List<InvokeHandle> m_renderQueue;
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private InvokeHandle m_current = null;
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////////////////////////////////////////////
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// Interface
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public RenderManager()
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{
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Running = false;
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m_renderQueue = new List<InvokeHandle>();
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}
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public void OpenCapture(string logfile)
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{
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if(Running)
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return;
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m_Logfile = logfile;
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LoadProgress = 0.0f;
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InitException = null;
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m_Thread = Helpers.NewThread(new ThreadStart(this.RunThread));
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m_Thread.Priority = ThreadPriority.Highest;
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m_Thread.Start();
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while (m_Thread.IsAlive && !Running) ;
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}
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public UInt32 ExecuteAndInject(string app, string workingDir, string cmdLine, EnvironmentModification[] env, string logfile, CaptureOptions opts)
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{
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if (m_Remote == null)
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{
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return StaticExports.ExecuteAndInject(app, workingDir, cmdLine, env, logfile, opts);
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}
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else
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{
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UInt32 ret = 0;
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lock (m_Remote)
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{
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ret = m_Remote.ExecuteAndInject(app, workingDir, cmdLine, env, opts);
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}
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return ret;
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}
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}
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public void DeleteCapture(string logfile, bool local)
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{
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if (Running)
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{
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BeginInvoke((ReplayRenderer r) => { DeleteCapture(logfile, local); });
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return;
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}
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if (local)
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{
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try
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{
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System.IO.File.Delete(logfile);
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}
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catch (Exception)
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{
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}
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}
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else
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{
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// this will be cleaned up automatically when the remote connection
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// is closed.
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if (m_Remote != null)
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m_Remote.TakeOwnershipCapture(logfile);
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}
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}
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public string[] GetRemoteSupport()
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{
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string[] ret = new string[0];
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if (m_Remote != null && !Running)
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{
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lock (m_Remote)
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{
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ret = m_Remote.RemoteSupportedReplays();
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}
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}
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return ret;
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}
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public delegate void DirectoryBrowseMethod(string path, DirectoryFile[] contents);
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public void GetHomeFolder(DirectoryBrowseMethod cb)
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{
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if (m_Remote != null)
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{
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if (Running && m_Thread != Thread.CurrentThread)
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{
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BeginInvoke((ReplayRenderer r) => { cb(m_Remote.GetHomeFolder(), null); });
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return;
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}
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string home = "";
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// prevent pings while fetching remote FS data
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lock (m_Remote)
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{
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home = m_Remote.GetHomeFolder();
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}
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cb(home, null);
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}
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}
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public bool ListFolder(string path, DirectoryBrowseMethod cb)
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{
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if (m_Remote != null)
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{
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if (Running && m_Thread != Thread.CurrentThread)
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{
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BeginInvoke((ReplayRenderer r) => { cb(path, m_Remote.ListFolder(path)); });
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return true;
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}
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DirectoryFile[] contents = new DirectoryFile[0];
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// prevent pings while fetching remote FS data
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lock(m_Remote)
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{
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contents = m_Remote.ListFolder(path);
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}
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cb(path, contents);
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return true;
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}
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return false;
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}
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public string CopyCaptureToRemote(string localpath, Form window)
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{
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if (m_Remote != null)
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{
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bool copied = false;
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float progress = 0.0f;
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renderdocui.Windows.ProgressPopup modal =
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new renderdocui.Windows.ProgressPopup(
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(renderdocui.Windows.ModalCloseCallback)(() => { return copied; }),
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true);
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modal.SetModalText("Transferring...");
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Thread progressThread = Helpers.NewThread(new ThreadStart(() =>
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{
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modal.LogfileProgressBegin();
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while (!copied)
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{
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Thread.Sleep(2);
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modal.LogfileProgress(progress);
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}
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}));
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progressThread.Start();
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string remotepath = "";
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// we should never have the thread running at this point, but let's be safe.
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if (Running)
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{
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BeginInvoke((ReplayRenderer r) =>
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{
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remotepath = m_Remote.CopyCaptureToRemote(localpath, ref progress);
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copied = true;
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});
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}
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else
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{
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Helpers.NewThread(new ThreadStart(() =>
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{
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// prevent pings while copying off-thread
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lock (m_Remote)
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{
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remotepath = m_Remote.CopyCaptureToRemote(localpath, ref progress);
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}
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copied = true;
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})).Start();
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}
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modal.ShowDialog(window);
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return remotepath;
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}
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// if we don't have a remote connection we can't copy
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throw new ApplicationException();
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}
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public void CopyCaptureFromRemote(string remotepath, string localpath, Form window)
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{
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if (m_Remote != null)
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{
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bool copied = false;
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float progress = 0.0f;
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renderdocui.Windows.ProgressPopup modal =
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new renderdocui.Windows.ProgressPopup(
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(renderdocui.Windows.ModalCloseCallback)(() => { return copied; }),
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true);
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modal.SetModalText("Transferring...");
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Thread progressThread = Helpers.NewThread(new ThreadStart(() =>
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{
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modal.LogfileProgressBegin();
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while (!copied)
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{
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Thread.Sleep(2);
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modal.LogfileProgress(progress);
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}
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}));
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progressThread.Start();
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if (Running)
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{
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BeginInvoke((ReplayRenderer r) =>
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{
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m_Remote.CopyCaptureFromRemote(remotepath, localpath, ref progress);
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copied = true;
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});
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}
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else
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{
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Helpers.NewThread(new ThreadStart(() =>
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{
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// prevent pings while copying off-thread
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lock (m_Remote)
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{
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m_Remote.CopyCaptureFromRemote(remotepath, localpath, ref progress);
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}
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copied = true;
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})).Start();
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}
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modal.ShowDialog(window);
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// if the copy didn't succeed, throw
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if (!System.IO.File.Exists(localpath))
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throw new System.IO.FileNotFoundException("File couldn't be transferred from remote host", remotepath);
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}
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else
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{
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System.IO.File.Copy(remotepath, localpath, true);
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}
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}
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public bool Running
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{
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get { return m_Running; }
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set { m_Running = value; m_WakeupEvent.Set(); }
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}
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public RemoteHost Remote
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{
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get { return m_RemoteHost; }
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}
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public void ConnectToRemoteServer(RemoteHost host)
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{
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InitException = null;
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try
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{
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m_Remote = StaticExports.CreateRemoteServer(host.Hostname, 0);
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m_RemoteHost = host;
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m_RemoteHost.Connected = true;
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}
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catch (ReplayCreateException ex)
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{
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InitException = ex;
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}
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}
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public void DisconnectFromRemoteServer()
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{
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if (m_RemoteHost != null)
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m_RemoteHost.Connected = false;
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if (m_Remote != null)
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m_Remote.ShutdownConnection();
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m_RemoteHost = null;
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m_Remote = null;
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}
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public void PingRemote()
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{
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if (Monitor.TryEnter(m_Remote))
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{
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try
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{
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// must only happen on render thread if running
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if ((!Running || m_Thread == Thread.CurrentThread) && m_Remote != null)
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{
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if (!m_Remote.Ping())
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m_RemoteHost.ServerRunning = false;
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}
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}
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finally
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{
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Monitor.Exit(m_Remote);
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}
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}
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}
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public ReplayCreateException InitException = null;
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public void CloseThreadSync()
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{
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Running = false;
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while (m_Thread != null && m_Thread.IsAlive) ;
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m_renderQueue = new List<InvokeHandle>();
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m_current = null;
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}
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public float LoadProgress;
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[ThreadStatic]
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private bool CatchExceptions = false;
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public void SetExceptionCatching(bool catching)
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{
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CatchExceptions = catching;
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}
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public void BeginInvoke(InvokeMethod m)
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{
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InvokeHandle cmd = new InvokeHandle(m);
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PushInvoke(cmd);
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}
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public void Invoke(InvokeMethod m)
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{
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InvokeHandle cmd = new InvokeHandle(m);
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PushInvoke(cmd);
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while (!cmd.processed) ;
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if (cmd.ex != null)
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throw cmd.ex;
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}
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public void InvokeForPaint(InvokeMethod m)
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{
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if (m_Thread == null || !Running)
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return;
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// special logic for painting invokes. Normally we want these to
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// go off immediately, but if we have a remote connection active
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// there could be slow operations on the pipe or currently being
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// processed.
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// So we check to see if the paint is likely to finish soon
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// (0, or only other paint invokes on the queue, nothing active)
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// and if so do it synchronously. Otherwise we just append to the
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// queue and return immediately.
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bool waitable = true;
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InvokeHandle cmd = new InvokeHandle(m);
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cmd.paintInvoke = true;
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lock (m_renderQueue)
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{
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InvokeHandle current = m_current;
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if (current != null && !current.paintInvoke)
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waitable = false;
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// any non-painting commands on the queue? can't wait
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for (int i = 0; waitable && i < m_renderQueue.Count; i++)
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if (!m_renderQueue[i].paintInvoke)
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waitable = false;
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m_renderQueue.Add(cmd);
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}
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m_WakeupEvent.Set();
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if (!waitable)
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return;
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while (!cmd.processed) ;
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if (cmd.ex != null)
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throw cmd.ex;
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}
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private void PushInvoke(InvokeHandle cmd)
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{
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if (m_Thread == null || !Running)
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{
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cmd.processed = true;
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return;
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}
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lock (m_renderQueue)
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{
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m_renderQueue.Add(cmd);
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}
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m_WakeupEvent.Set();
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}
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////////////////////////////////////////////
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// Internals
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private ReplayRenderer CreateReplayRenderer()
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{
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if (m_Remote != null)
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return m_Remote.OpenCapture(-1, m_Logfile, ref LoadProgress);
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else
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return StaticExports.CreateReplayRenderer(m_Logfile, ref LoadProgress);
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}
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private void DestroyReplayRenderer(ReplayRenderer renderer)
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{
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if (m_Remote != null)
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m_Remote.CloseCapture(renderer);
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else
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renderer.Shutdown();
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}
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private void RunThread()
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{
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try
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{
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ReplayRenderer renderer = CreateReplayRenderer();
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if(renderer != null)
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{
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System.Diagnostics.Debug.WriteLine("Renderer created");
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Running = true;
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m_current = null;
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while (Running)
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{
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lock (m_renderQueue)
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{
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if (m_renderQueue.Count > 0)
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{
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m_current = m_renderQueue[0];
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m_renderQueue.RemoveAt(0);
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}
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}
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if(m_current == null)
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{
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m_WakeupEvent.WaitOne(10);
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continue;
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}
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if (m_current.method != null)
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{
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if (CatchExceptions)
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{
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try
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{
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m_current.method(renderer);
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}
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catch (Exception ex)
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{
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m_current.ex = ex;
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}
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}
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else
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{
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m_current.method(renderer);
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}
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}
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m_current.processed = true;
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m_current = null;
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}
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lock (m_renderQueue)
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{
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foreach (var cmd in m_renderQueue)
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cmd.processed = true;
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m_renderQueue.Clear();
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}
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DestroyReplayRenderer(renderer);
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}
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}
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catch (ReplayCreateException ex)
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{
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InitException = ex;
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}
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}
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}
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}
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