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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-12 18:47:07 +00:00
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0b502f17ff8397a4bd5b742e891a07400437bd41
renderdoc/renderdocui/Interop
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baldurk e81169f021 Add a dialog to guide users to selecting available save options
2014-09-16 01:27:08 +01:00
..
Camera.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
CaptureOptions.cs
Fix default capture options not being applied in 0.20 and above
2014-05-26 13:53:30 +01:00
CustomMarshaling.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
D3D11PipelineState.cs
In D3D11 support setting friendly names on shaders
2014-09-10 18:25:29 +01:00
Enums.cs
Move SaveTexture logic to replay layer
2014-09-16 01:25:13 +01:00
FetchInfo.cs
Add a dialog to guide users to selecting available save options
2014-09-16 01:27:08 +01:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Move SaveTexture logic to replay layer
2014-09-16 01:25:13 +01:00
Shader.cs
CBuffer window is a dialog now, with ability to set custom layout
2014-09-13 18:48:39 +01:00
StaticExports.cs
Re-organise external-facing headers to be more easily used
2014-09-13 12:52:25 +01:00
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