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renderdoc/qrenderdoc/Widgets/CustomPaintWidget.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QWidget>
struct IReplayOutput;
class CaptureContext;
class CustomPaintWidget : public QWidget
{
private:
Q_OBJECT
public:
explicit CustomPaintWidget(QWidget *parent = 0);
~CustomPaintWidget();
void SetOutput(CaptureContext *c, IReplayOutput *out)
{
m_Ctx = c;
m_Output = out;
}
signals:
void clicked(QMouseEvent *e);
void mouseMove(QMouseEvent *e);
void resize(QResizeEvent *e);
void mouseWheel(QWheelEvent *e);
private slots:
void mousePressEvent(QMouseEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void wheelEvent(QWheelEvent *e) override;
void resizeEvent(QResizeEvent *e) override;
public slots:
protected:
void paintEvent(QPaintEvent *e);
QPaintEngine *paintEngine() const { return NULL; }
CaptureContext *m_Ctx;
IReplayOutput *m_Output;
};