mirror of
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1455 lines
42 KiB
C++
1455 lines
42 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "TextureViewer.h"
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#include <QColorDialog>
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#include "Code/CaptureContext.h"
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#include "Widgets/ResourcePreview.h"
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#include "FlowLayout.h"
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#include "ui_TextureViewer.h"
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struct Formatter
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{
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static QString Format(float f) { return QString::number(f); }
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static QString Format(double d) { return QString::number(d); }
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static QString Format(uint32_t u) { return QString::number(u); }
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static QString Format(uint16_t u) { return QString::number(u); }
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static QString Format(int32_t i) { return QString::number(i); }
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};
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TextureViewer::TextureViewer(CaptureContext *ctx, QWidget *parent)
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: QFrame(parent), ui(new Ui::TextureViewer), m_Ctx(ctx)
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{
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ui->setupUi(this);
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m_Ctx->AddLogViewer(this);
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ui->render->SetOutput(m_Ctx, NULL);
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ui->pixelContext->SetOutput(m_Ctx, NULL);
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memset(&m_TexDisplay, 0, sizeof(m_TexDisplay));
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m_TexDisplay.sampleIdx = ~0U;
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m_TexDisplay.linearDisplayAsGamma = true;
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m_TexDisplay.rangemax = 1.0f;
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on_checkerBack_clicked();
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QWidget *renderContainer = ui->renderContainer;
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QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &TextureViewer::render_mouseClick);
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QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &TextureViewer::render_mouseMove);
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QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
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&TextureViewer::render_mouseWheel);
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QObject::connect(ui->render, &CustomPaintWidget::resize, this, &TextureViewer::render_resize);
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QObject::connect(ui->zoomOption->lineEdit(), &QLineEdit::returnPressed, this,
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&TextureViewer::on_zoomOption_returnPressed);
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QObject::connect(ui->depthDisplay, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->stencilDisplay, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->flip_y, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->channelRed, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->channelGreen, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->channelBlue, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->channelAlpha, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->gammaDisplay, &QToolButton::toggled, this,
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&TextureViewer::on_channelsWidget_toggled);
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QObject::connect(ui->channels, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&TextureViewer::on_channelsWidget_selected);
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QObject::connect(ui->hdrMul, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&TextureViewer::on_channelsWidget_selected);
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QObject::connect(ui->customShader, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&TextureViewer::on_channelsWidget_selected);
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ui->dockarea->addToolWindow(ui->renderContainer, ToolWindowManager::EmptySpace);
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ui->dockarea->setToolWindowProperties(renderContainer, ToolWindowManager::DisallowUserDocking |
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ToolWindowManager::HideCloseButton |
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ToolWindowManager::DisableDraggableTab);
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ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo,
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ui->dockarea->areaOf(renderContainer));
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/*
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QWidget *lockedTabTest = new QWidget(this);
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lockedTabTest->setWindowTitle(tr("Locked Tab #1"));
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ui->dockarea->addToolWindow(lockedTabTest, ref);
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ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
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ToolWindowManager::HideCloseButton);
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lockedTabTest = new QWidget(this);
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lockedTabTest->setWindowTitle(tr("Locked Tab #2"));
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ui->dockarea->addToolWindow(lockedTabTest, ref);
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ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
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ToolWindowManager::HideCloseButton);
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lockedTabTest = new QWidget(this);
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lockedTabTest->setWindowTitle(tr("Locked Tab #3"));
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ui->dockarea->addToolWindow(lockedTabTest, ref);
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ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
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ToolWindowManager::HideCloseButton);
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lockedTabTest = new QWidget(this);
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lockedTabTest->setWindowTitle(tr("Locked Tab #4"));
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ui->dockarea->addToolWindow(lockedTabTest, ref);
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ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
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ToolWindowManager::HideCloseButton);*/
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ui->dockarea->addToolWindow(ui->inputThumbs, ToolWindowManager::AreaReference(
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ToolWindowManager::RightOf,
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ui->dockarea->areaOf(renderContainer), 0.25f));
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ui->dockarea->setToolWindowProperties(ui->inputThumbs, ToolWindowManager::HideCloseButton);
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ui->dockarea->addToolWindow(
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ui->outputThumbs, ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
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ui->dockarea->areaOf(ui->inputThumbs)));
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ui->dockarea->setToolWindowProperties(ui->outputThumbs, ToolWindowManager::HideCloseButton);
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// need to add a way to make this less than 50% programmatically
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ui->dockarea->addToolWindow(
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ui->pixelContextLayout,
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ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
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ui->dockarea->areaOf(ui->outputThumbs), 0.25f));
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ui->dockarea->setToolWindowProperties(ui->pixelContextLayout, ToolWindowManager::HideCloseButton);
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ui->dockarea->setAllowFloatingWindow(false);
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ui->dockarea->setRubberBandLineWidth(50);
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renderContainer->setWindowTitle(tr("Unbound"));
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ui->pixelContextLayout->setWindowTitle(tr("Pixel Context"));
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ui->outputThumbs->setWindowTitle(tr("Outputs"));
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ui->inputThumbs->setWindowTitle(tr("Inputs"));
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QVBoxLayout *vertical = new QVBoxLayout(this);
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vertical->setSpacing(3);
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vertical->setContentsMargins(0, 0, 0, 0);
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QWidget *flow1widget = new QWidget(this);
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QWidget *flow2widget = new QWidget(this);
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FlowLayout *flow1 = new FlowLayout(flow1widget, 0, 3, 3);
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FlowLayout *flow2 = new FlowLayout(flow2widget, 0, 3, 3);
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flow1widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
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flow2widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
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flow1->addWidget(ui->channelsToolbar);
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flow1->addWidget(ui->subresourceToolbar);
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flow1->addWidget(ui->actionToolbar);
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flow2->addWidget(ui->zoomToolbar);
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flow2->addWidget(ui->overlayToolbar);
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flow2->addWidget(ui->rangeToolbar);
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vertical->addWidget(flow1widget);
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vertical->addWidget(flow2widget);
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vertical->addWidget(ui->dockarea);
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Ui_TextureViewer *u = ui;
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u->pixelcontextgrid->setAlignment(u->pixelHistory, Qt::AlignCenter);
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u->pixelcontextgrid->setAlignment(u->debugPixelContext, Qt::AlignCenter);
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QWidget *statusflowWidget = new QWidget(this);
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FlowLayout *statusflow = new FlowLayout(statusflowWidget, 0, 3, 0);
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statusflowWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
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ui->statusbar->removeWidget(ui->texStatusDim);
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ui->statusbar->removeWidget(ui->pickSwatch);
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ui->statusbar->removeWidget(ui->statusText);
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statusflow->addWidget(ui->texStatusDim);
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statusflow->addWidget(ui->pickSwatch);
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statusflow->addWidget(ui->statusText);
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ui->statusbar->addWidget(statusflowWidget);
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ui->channels->addItems({tr("RGBA"), tr("RGBM"), tr("Custom")});
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ui->zoomOption->addItems({"10%", "25%", "50%", "75%", "100%", "200%", "400%", "800%"});
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ui->hdrMul->addItems({"2", "4", "8", "16", "32", "128"});
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ui->overlay->addItems({tr("None"), tr("Highlight Drawcall"), tr("Wireframe Mesh"),
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tr("Depth Test"), tr("Stencil Test"), tr("Backface Cull"),
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tr("Viewport/Scissor Region"), tr("NaN/INF/-ve Display"), tr("Clipping"),
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tr("Clear Before Pass"), tr("Clear Before Draw"),
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tr("Quad Overdraw (Pass)"), tr("Quad Overdraw (Draw)"),
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tr("Triangle Size (Pass)"), tr("Triangle Size (Draw)")});
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ui->zoomOption->setCurrentText("");
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ui->fitToWindow->toggle();
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UI_UpdateTextureDetails();
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}
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TextureViewer::~TextureViewer()
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{
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m_Ctx->RemoveLogViewer(this);
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delete ui;
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}
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void TextureViewer::RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue,
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PixelValue &realValue)
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{
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// FetchTexture tex = CurrentTexture;
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// if (tex == null) return;
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// if (m_TexDisplay.FlipY)
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// y = (tex.height - 1) - y;
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m_Output->PickPixel(m_TexDisplay.texid, true, x, y, m_TexDisplay.sliceFace, m_TexDisplay.mip,
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m_TexDisplay.sampleIdx, &pickValue);
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if(m_TexDisplay.CustomShader != ResourceId())
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m_Output->PickPixel(m_TexDisplay.texid, false, x, y, m_TexDisplay.sliceFace, m_TexDisplay.mip,
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m_TexDisplay.sampleIdx, &realValue);
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}
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void TextureViewer::RT_PickPixelsAndUpdate()
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{
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PixelValue pickValue, realValue;
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uint32_t x = (uint32_t)m_PickedPoint.x();
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uint32_t y = (uint32_t)m_PickedPoint.y();
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RT_FetchCurrentPixel(x, y, pickValue, realValue);
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m_Output->SetPixelContextLocation(x, y);
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m_CurHoverValue = pickValue;
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m_CurPixelValue = pickValue;
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m_CurRealValue = realValue;
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GUIInvoke::call([this]() { UI_UpdateStatusText(); });
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}
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void TextureViewer::RT_PickHoverAndUpdate()
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{
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PixelValue pickValue, realValue;
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uint32_t x = (uint32_t)m_CurHoverPixel.x();
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uint32_t y = (uint32_t)m_CurHoverPixel.y();
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RT_FetchCurrentPixel(x, y, pickValue, realValue);
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m_CurHoverValue = pickValue;
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GUIInvoke::call([this]() { UI_UpdateStatusText(); });
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}
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void TextureViewer::RT_UpdateAndDisplay()
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{
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if(m_Output != NULL)
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m_Output->SetTextureDisplay(m_TexDisplay);
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GUIInvoke::call([this]() { ui->render->update(); });
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}
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void TextureViewer::UI_UpdateStatusText()
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{
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FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
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if(texptr == NULL)
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return;
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FetchTexture &tex = *texptr;
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bool dsv =
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((tex.creationFlags & eTextureCreate_DSV) != 0) || (tex.format.compType == eCompType_Depth);
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bool uintTex = (tex.format.compType == eCompType_UInt);
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bool sintTex = (tex.format.compType == eCompType_SInt);
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if(m_TexDisplay.overlay == eTexOverlay_QuadOverdrawPass ||
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m_TexDisplay.overlay == eTexOverlay_QuadOverdrawDraw)
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{
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dsv = false;
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uintTex = false;
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sintTex = true;
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}
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QColor swatchColor;
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if(dsv || uintTex || sintTex)
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{
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swatchColor = QColor(0, 0, 0);
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}
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else
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{
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float r = qBound(0.0f, m_CurHoverValue.value_f[0], 1.0f);
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float g = qBound(0.0f, m_CurHoverValue.value_f[1], 1.0f);
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float b = qBound(0.0f, m_CurHoverValue.value_f[2], 1.0f);
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if(tex.format.srgbCorrected || (tex.creationFlags & eTextureCreate_SwapBuffer) > 0)
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{
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r = powf(r, 1.0f / 2.2f);
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g = powf(g, 1.0f / 2.2f);
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b = powf(b, 1.0f / 2.2f);
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}
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swatchColor = QColor(int(255.0f * r), int(255.0f * g), int(255.0f * b));
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}
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{
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QPalette Pal(palette());
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Pal.setColor(QPalette::Background, swatchColor);
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ui->pickSwatch->setAutoFillBackground(true);
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ui->pickSwatch->setPalette(Pal);
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}
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int y = m_CurHoverPixel.y() >> (int)m_TexDisplay.mip;
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uint mipWidth = qMax(1U, tex.width >> (int)m_TexDisplay.mip);
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uint mipHeight = qMax(1U, tex.height >> (int)m_TexDisplay.mip);
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if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL)
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y = (int)(mipHeight - 1) - y;
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if(m_TexDisplay.FlipY)
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y = (int)(mipHeight - 1) - y;
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y = qMax(0, y);
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int x = m_CurHoverPixel.x() >> (int)m_TexDisplay.mip;
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float invWidth = mipWidth > 0 ? 1.0f / mipWidth : 0.0f;
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float invHeight = mipHeight > 0 ? 1.0f / mipHeight : 0.0f;
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QString hoverCoords = QString("%1, %2 (%3, %4)")
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.arg(x, 4)
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.arg(y, 4)
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.arg((x * invWidth), 5, 'f', 4)
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.arg((y * invHeight), 5, 'f', 4);
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QString statusText = tr("Hover - ") + hoverCoords;
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uint32_t hoverX = (uint32_t)m_CurHoverPixel.x();
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uint32_t hoverY = (uint32_t)m_CurHoverPixel.y();
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if(hoverX > tex.width || hoverY > tex.height || hoverX < 0 || hoverY < 0)
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statusText = tr("Hover - ") + "[" + hoverCoords + "]";
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if(m_PickedPoint.x() >= 0)
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{
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x = m_PickedPoint.x() >> (int)m_TexDisplay.mip;
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y = m_PickedPoint.y() >> (int)m_TexDisplay.mip;
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if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL)
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y = (int)(mipHeight - 1) - y;
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if(m_TexDisplay.FlipY)
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y = (int)(mipHeight - 1) - y;
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y = qMax(0, y);
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statusText += tr(" - Right click - ") + QString("%1, %2: ").arg(x, 4).arg(y, 4);
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PixelValue val = m_CurPixelValue;
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if(m_TexDisplay.CustomShader != ResourceId())
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{
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statusText += Formatter::Format(val.value_f[0]) + ", " + Formatter::Format(val.value_f[1]) +
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", " + Formatter::Format(val.value_f[2]) + ", " +
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Formatter::Format(val.value_f[3]);
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val = m_CurRealValue;
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statusText += tr(" (Real: ");
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}
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if(dsv)
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{
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statusText += tr("Depth ");
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if(uintTex)
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{
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if(tex.format.compByteWidth == 2)
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statusText += Formatter::Format(val.value_u16[0]);
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else
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statusText += Formatter::Format(val.value_u[0]);
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}
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else
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{
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statusText += Formatter::Format(val.value_f[0]);
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}
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int stencil = (int)(255.0f * val.value_f[1]);
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statusText += tr(", Stencil %1 / 0x%2").arg(stencil).arg(stencil, 0, 16);
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}
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else
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{
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if(uintTex)
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{
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statusText += Formatter::Format(val.value_u[0]) + ", " + Formatter::Format(val.value_u[1]) +
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", " + Formatter::Format(val.value_u[2]) + ", " +
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Formatter::Format(val.value_u[3]);
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}
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else if(sintTex)
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{
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statusText += Formatter::Format(val.value_i[0]) + ", " + Formatter::Format(val.value_i[1]) +
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", " + Formatter::Format(val.value_i[2]) + ", " +
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Formatter::Format(val.value_i[3]);
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}
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else
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{
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statusText += Formatter::Format(val.value_f[0]) + ", " + Formatter::Format(val.value_f[1]) +
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", " + Formatter::Format(val.value_f[2]) + ", " +
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Formatter::Format(val.value_f[3]);
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}
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}
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if(m_TexDisplay.CustomShader != ResourceId())
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statusText += ")";
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// PixelPicked = true;
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}
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else
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{
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statusText += tr(" - Right click to pick a pixel");
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if(m_Output != NULL)
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{
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m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) { m_Output->DisablePixelContext(); });
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}
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// PixelPicked = false;
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}
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// try and keep status text consistent by sticking to the high water mark
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// of length (prevents nasty oscillation when the length of the string is
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// just popping over/under enough to overflow onto the next line).
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if(statusText.length() > m_HighWaterStatusLength)
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m_HighWaterStatusLength = statusText.length();
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if(statusText.length() < m_HighWaterStatusLength)
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statusText += QString(m_HighWaterStatusLength - statusText.length(), ' ');
|
|
|
|
ui->statusText->setText(statusText);
|
|
}
|
|
|
|
void TextureViewer::UI_UpdateTextureDetails()
|
|
{
|
|
QString status;
|
|
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
if(texptr == NULL)
|
|
{
|
|
ui->texStatusDim->setText(status);
|
|
|
|
ui->renderContainer->setWindowTitle(tr("Unbound"));
|
|
return;
|
|
}
|
|
|
|
FetchTexture ¤t = *texptr;
|
|
|
|
#if 1
|
|
ui->renderContainer->setWindowTitle(tr(current.name.elems));
|
|
#else
|
|
ResourceId followID = m_Following.GetResourceId(m_Ctx);
|
|
|
|
{
|
|
bool found = false;
|
|
|
|
string name = "";
|
|
|
|
foreach(var t in m_Ctx.CurTextures)
|
|
{
|
|
if(t.ID == followID)
|
|
{
|
|
name = t.name;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
foreach(var b in m_Ctx.CurBuffers)
|
|
{
|
|
if(b.ID == followID)
|
|
{
|
|
name = b.name;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if(followID == ResourceId.Null)
|
|
{
|
|
m_PreviewPanel.Text = "Unbound";
|
|
}
|
|
else if(found)
|
|
{
|
|
switch(m_Following.Type)
|
|
{
|
|
case FollowType.OutputColour:
|
|
m_PreviewPanel.Text = string.Format("Cur Output {0} - {1}", m_Following.index, name);
|
|
break;
|
|
case FollowType.OutputDepth:
|
|
m_PreviewPanel.Text = string.Format("Cur Depth Output - {0}", name);
|
|
break;
|
|
case FollowType.ReadWrite:
|
|
m_PreviewPanel.Text = string.Format("Cur RW Output - {0}", name);
|
|
break;
|
|
case FollowType.ReadOnly:
|
|
m_PreviewPanel.Text = string.Format("Cur Input {0} - {1}", m_Following.index, name);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(m_Following.Type)
|
|
{
|
|
case FollowType.OutputColour:
|
|
m_PreviewPanel.Text = string.Format("Cur Output {0}", m_Following.index);
|
|
break;
|
|
case FollowType.OutputDepth: m_PreviewPanel.Text = string.Format("Cur Depth Output"); break;
|
|
case FollowType.ReadWrite: m_PreviewPanel.Text = string.Format("Cur RW Output"); break;
|
|
case FollowType.ReadOnly:
|
|
m_PreviewPanel.Text = string.Format("Cur Input {0}", m_Following.index);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
status = QString(current.name.elems) + " - ";
|
|
|
|
if(current.dimension >= 1)
|
|
status += QString::number(current.width);
|
|
if(current.dimension >= 2)
|
|
status += "x" + QString::number(current.height);
|
|
if(current.dimension >= 3)
|
|
status += "x" + QString::number(current.depth);
|
|
|
|
if(current.arraysize > 1)
|
|
status += "[" + QString::number(current.arraysize) + "]";
|
|
|
|
if(current.msQual > 0 || current.msSamp > 1)
|
|
status += QString(" MS{%1x %2Q}").arg(current.msSamp).arg(current.msQual);
|
|
|
|
status += QString(" %1 mips").arg(current.mips);
|
|
|
|
status += " - " + QString(current.format.strname.elems);
|
|
|
|
if(current.format.compType != m_TexDisplay.typeHint && m_TexDisplay.typeHint != eCompType_None)
|
|
{
|
|
status += tr(" Viewed as TODO"); // m_TexDisplay.typeHint.Str();
|
|
}
|
|
|
|
ui->texStatusDim->setText(status);
|
|
}
|
|
|
|
void TextureViewer::UI_OnTextureSelectionChanged(bool newdraw)
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
|
|
// reset high-water mark
|
|
m_HighWaterStatusLength = 0;
|
|
|
|
if(texptr == NULL)
|
|
return;
|
|
|
|
FetchTexture &tex = *texptr;
|
|
|
|
bool newtex = true;
|
|
|
|
// refresh scroll position
|
|
setScrollPosition(getScrollPosition());
|
|
|
|
UI_UpdateStatusText();
|
|
|
|
ui->mipLevel->clear();
|
|
|
|
m_TexDisplay.mip = 0;
|
|
m_TexDisplay.sliceFace = 0;
|
|
|
|
bool usemipsettings = true;
|
|
bool useslicesettings = true;
|
|
|
|
if(tex.msSamp > 1)
|
|
{
|
|
for(uint32_t i = 0; i < tex.msSamp; i++)
|
|
ui->mipLevel->addItem(QString("Sample %1").arg(i));
|
|
|
|
// add an option to display unweighted average resolved value,
|
|
// to get an idea of how the samples average
|
|
if(tex.format.compType != eCompType_UInt && tex.format.compType != eCompType_SInt &&
|
|
tex.format.compType != eCompType_Depth && (tex.creationFlags & eTextureCreate_DSV) == 0)
|
|
ui->mipLevel->addItem(tr("Average val"));
|
|
|
|
ui->mipLabel->setText(tr("Sample"));
|
|
|
|
ui->mipLevel->setCurrentIndex(0);
|
|
}
|
|
else
|
|
{
|
|
for(uint32_t i = 0; i < tex.mips; i++)
|
|
ui->mipLevel->addItem(QString::number(i) + QString(" - ") +
|
|
QString::number(qMax(1U, tex.width >> i)) + QString("x") +
|
|
QString::number(qMax(1U, tex.height >> i)));
|
|
|
|
ui->mipLabel->setText(tr("Mip"));
|
|
|
|
int highestMip = -1;
|
|
|
|
// only switch to the selected mip for outputs, and when changing drawcall
|
|
/*
|
|
if (!CurrentTextureIsLocked && m_Following.Type != FollowType.ReadOnly && newdraw)
|
|
highestMip = m_Following.GetHighestMip(m_Ctx);
|
|
*/
|
|
|
|
// assuming we get a valid mip for the highest mip, only switch to it
|
|
// if we've selected a new texture, or if it's different than the last mip.
|
|
// This prevents the case where the user has clicked on another mip and
|
|
// we don't want to snap their view back when stepping between events with the
|
|
// same mip used. But it does mean that if they are stepping between
|
|
// events with different mips used, then we will update in that case.
|
|
if(highestMip >= 0 && (newtex || highestMip != m_PrevHighestMip))
|
|
{
|
|
usemipsettings = false;
|
|
ui->mipLevel->setCurrentIndex(qBound(0, highestMip, (int)tex.mips - 1));
|
|
}
|
|
|
|
if(ui->mipLevel->currentIndex() == -1)
|
|
ui->mipLevel->setCurrentIndex(qBound(0, m_PrevHighestMip, (int)tex.mips - 1));
|
|
|
|
m_PrevHighestMip = highestMip;
|
|
}
|
|
|
|
if(tex.mips == 1 && tex.msSamp <= 1)
|
|
ui->mipLevel->setEnabled(false);
|
|
else
|
|
ui->mipLevel->setEnabled(true);
|
|
|
|
ui->sliceFace->clear();
|
|
|
|
if(tex.numSubresources == tex.mips && tex.depth <= 1)
|
|
{
|
|
ui->sliceFace->setEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
ui->mipLevel->setEnabled(true);
|
|
|
|
QString cubeFaces[] = {"X+", "X-", "Y+", "Y-", "Z+", "Z-"};
|
|
|
|
uint32_t numSlices = (qMax(1U, tex.depth) * tex.numSubresources) / tex.mips;
|
|
|
|
// for 3D textures, display the number of slices at this mip
|
|
if(tex.depth > 1)
|
|
numSlices = qMax(1u, tex.depth >> (int)ui->mipLevel->currentIndex());
|
|
|
|
for(uint32_t i = 0; i < numSlices; i++)
|
|
{
|
|
if(tex.cubemap)
|
|
{
|
|
QString name = cubeFaces[i % 6];
|
|
if(numSlices > 6)
|
|
name = QString("[%1] %2").arg(i / 6).arg(
|
|
cubeFaces[i % 6]); // Front 1, Back 2, 3, 4 etc for cube arrays
|
|
ui->sliceFace->addItem(name);
|
|
}
|
|
else
|
|
{
|
|
ui->sliceFace->addItem(tr("Slice ") + i);
|
|
}
|
|
}
|
|
|
|
int firstArraySlice = -1;
|
|
// only switch to the selected mip for outputs, and when changing drawcall
|
|
/*
|
|
if (!CurrentTextureIsLocked && m_Following.Type != FollowType.ReadOnly && newdraw)
|
|
firstArraySlice = m_Following.GetFirstArraySlice(m_Ctx);
|
|
*/
|
|
|
|
// see above with highestMip and prevHighestMip for the logic behind this
|
|
if(firstArraySlice >= 0 && (newtex || firstArraySlice != m_PrevFirstArraySlice))
|
|
{
|
|
useslicesettings = false;
|
|
ui->sliceFace->setCurrentIndex(qBound(0, firstArraySlice, (int)numSlices - 1));
|
|
}
|
|
|
|
if(ui->sliceFace->currentIndex() == -1)
|
|
ui->sliceFace->setCurrentIndex(qBound(0, m_PrevFirstArraySlice, (int)numSlices - 1));
|
|
|
|
m_PrevFirstArraySlice = firstArraySlice;
|
|
}
|
|
|
|
UI_UpdateFittedScale();
|
|
UI_UpdateTextureDetails();
|
|
UI_UpdateChannels();
|
|
|
|
m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
|
|
// RT_UpdateVisualRange(r);
|
|
|
|
RT_UpdateAndDisplay();
|
|
|
|
if(m_Output != NULL)
|
|
RT_PickPixelsAndUpdate();
|
|
|
|
// TODO - GetUsage and update TimelineBar
|
|
});
|
|
}
|
|
|
|
void TextureViewer::UI_UpdateChannels()
|
|
{
|
|
FetchTexture *tex = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
|
|
#define SHOW(widget) widget->setVisible(true)
|
|
#define HIDE(widget) widget->setVisible(false)
|
|
#define ENABLE(widget) widget->setEnabled(true)
|
|
#define DISABLE(widget) widget->setEnabled(false)
|
|
|
|
if(tex != NULL && (tex->creationFlags & eTextureCreate_SwapBuffer))
|
|
{
|
|
// swapbuffer is always srgb for 8-bit types, linear for 16-bit types
|
|
DISABLE(ui->gammaDisplay);
|
|
|
|
if(tex->format.compByteWidth == 2 && !tex->format.special)
|
|
m_TexDisplay.linearDisplayAsGamma = false;
|
|
else
|
|
m_TexDisplay.linearDisplayAsGamma = true;
|
|
}
|
|
else
|
|
{
|
|
if(tex != NULL && !tex->format.srgbCorrected)
|
|
ENABLE(ui->gammaDisplay);
|
|
else
|
|
DISABLE(ui->gammaDisplay);
|
|
|
|
m_TexDisplay.linearDisplayAsGamma =
|
|
!ui->gammaDisplay->isEnabled() || ui->gammaDisplay->isChecked();
|
|
}
|
|
|
|
if(tex != NULL && tex->format.srgbCorrected)
|
|
m_TexDisplay.linearDisplayAsGamma = false;
|
|
|
|
bool dsv = false;
|
|
if(tex != NULL)
|
|
dsv = ((tex->creationFlags & eTextureCreate_DSV) != 0) ||
|
|
(tex->format.compType == eCompType_Depth);
|
|
|
|
if(dsv && ui->channels->currentIndex() != 2)
|
|
{
|
|
// Depth display (when not using custom)
|
|
|
|
HIDE(ui->channelRed);
|
|
HIDE(ui->channelGreen);
|
|
HIDE(ui->channelBlue);
|
|
HIDE(ui->channelAlpha);
|
|
HIDE(ui->mulSep);
|
|
HIDE(ui->mulLabel);
|
|
HIDE(ui->hdrMul);
|
|
HIDE(ui->customShader);
|
|
HIDE(ui->customCreate);
|
|
HIDE(ui->customEdit);
|
|
HIDE(ui->customDelete);
|
|
SHOW(ui->depthStencilSep);
|
|
SHOW(ui->depthDisplay);
|
|
SHOW(ui->stencilDisplay);
|
|
|
|
m_TexDisplay.Red = ui->depthDisplay->isChecked();
|
|
m_TexDisplay.Green = ui->stencilDisplay->isChecked();
|
|
m_TexDisplay.Blue = false;
|
|
m_TexDisplay.Alpha = false;
|
|
|
|
if(m_TexDisplay.Red == m_TexDisplay.Green && !m_TexDisplay.Red)
|
|
{
|
|
m_TexDisplay.Red = true;
|
|
ui->depthDisplay->setChecked(true);
|
|
}
|
|
|
|
m_TexDisplay.HDRMul = -1.0f;
|
|
if(m_TexDisplay.CustomShader != ResourceId())
|
|
{
|
|
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
|
|
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
|
|
UI_UpdateStatusText();
|
|
}
|
|
m_TexDisplay.CustomShader = ResourceId();
|
|
}
|
|
else if(ui->channels->currentIndex() == 0 || !m_Ctx->LogLoaded())
|
|
{
|
|
// RGBA
|
|
SHOW(ui->channelRed);
|
|
SHOW(ui->channelGreen);
|
|
SHOW(ui->channelBlue);
|
|
SHOW(ui->channelAlpha);
|
|
HIDE(ui->mulSep);
|
|
HIDE(ui->mulLabel);
|
|
HIDE(ui->hdrMul);
|
|
HIDE(ui->customShader);
|
|
HIDE(ui->customCreate);
|
|
HIDE(ui->customEdit);
|
|
HIDE(ui->customDelete);
|
|
HIDE(ui->depthStencilSep);
|
|
HIDE(ui->depthDisplay);
|
|
HIDE(ui->stencilDisplay);
|
|
|
|
m_TexDisplay.Red = ui->channelRed->isChecked();
|
|
m_TexDisplay.Green = ui->channelGreen->isChecked();
|
|
m_TexDisplay.Blue = ui->channelBlue->isChecked();
|
|
m_TexDisplay.Alpha = ui->channelAlpha->isChecked();
|
|
|
|
m_TexDisplay.HDRMul = -1.0f;
|
|
if(m_TexDisplay.CustomShader != ResourceId())
|
|
{
|
|
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
|
|
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
|
|
UI_UpdateStatusText();
|
|
}
|
|
m_TexDisplay.CustomShader = ResourceId();
|
|
}
|
|
else if(ui->channels->currentIndex() == 1)
|
|
{
|
|
// RGBM
|
|
SHOW(ui->channelRed);
|
|
SHOW(ui->channelGreen);
|
|
SHOW(ui->channelBlue);
|
|
HIDE(ui->channelAlpha);
|
|
SHOW(ui->mulSep);
|
|
SHOW(ui->mulLabel);
|
|
SHOW(ui->hdrMul);
|
|
HIDE(ui->customShader);
|
|
HIDE(ui->customCreate);
|
|
HIDE(ui->customEdit);
|
|
HIDE(ui->customDelete);
|
|
HIDE(ui->depthStencilSep);
|
|
HIDE(ui->depthDisplay);
|
|
HIDE(ui->stencilDisplay);
|
|
|
|
m_TexDisplay.Red = ui->channelRed->isChecked();
|
|
m_TexDisplay.Green = ui->channelGreen->isChecked();
|
|
m_TexDisplay.Blue = ui->channelBlue->isChecked();
|
|
m_TexDisplay.Alpha = false;
|
|
|
|
bool ok = false;
|
|
float mul = ui->hdrMul->currentText().toFloat(&ok);
|
|
|
|
if(!ok)
|
|
{
|
|
mul = 32.0f;
|
|
ui->hdrMul->setCurrentText("32");
|
|
}
|
|
|
|
m_TexDisplay.HDRMul = mul;
|
|
if(m_TexDisplay.CustomShader != ResourceId())
|
|
{
|
|
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
|
|
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
|
|
UI_UpdateStatusText();
|
|
}
|
|
m_TexDisplay.CustomShader = ResourceId();
|
|
}
|
|
else if(ui->channels->currentIndex() == 2)
|
|
{
|
|
// custom shaders
|
|
SHOW(ui->channelRed);
|
|
SHOW(ui->channelGreen);
|
|
SHOW(ui->channelBlue);
|
|
SHOW(ui->channelAlpha);
|
|
HIDE(ui->mulSep);
|
|
HIDE(ui->mulLabel);
|
|
HIDE(ui->hdrMul);
|
|
SHOW(ui->customShader);
|
|
SHOW(ui->customCreate);
|
|
SHOW(ui->customEdit);
|
|
SHOW(ui->customDelete);
|
|
HIDE(ui->depthStencilSep);
|
|
HIDE(ui->depthDisplay);
|
|
HIDE(ui->stencilDisplay);
|
|
|
|
m_TexDisplay.Red = ui->channelRed->isChecked();
|
|
m_TexDisplay.Green = ui->channelGreen->isChecked();
|
|
m_TexDisplay.Blue = ui->channelBlue->isChecked();
|
|
m_TexDisplay.Alpha = ui->channelAlpha->isChecked();
|
|
|
|
m_TexDisplay.HDRMul = -1.0f;
|
|
|
|
m_TexDisplay.CustomShader = ResourceId();
|
|
/*
|
|
if (m_CustomShaders.ContainsKey(customShader.Text.ToUpperInvariant()))
|
|
{
|
|
if (m_TexDisplay.CustomShader == ResourceId.Null) { m_CurPixelValue = null; m_CurRealValue =
|
|
null; UI_UpdateStatusText(); }
|
|
m_TexDisplay.CustomShader = m_CustomShaders[customShader.Text.ToUpperInvariant()];
|
|
customDelete.Enabled = customEdit.Enabled = true;
|
|
}
|
|
else
|
|
{
|
|
customDelete.Enabled = customEdit.Enabled = false;
|
|
}*/
|
|
}
|
|
|
|
#undef HIDE
|
|
#undef SHOW
|
|
#undef ENABLE
|
|
#undef DISABLE
|
|
|
|
m_TexDisplay.FlipY = ui->flip_y->isChecked();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
// INVOKE_MEMFN(RT_UpdateVisualRange);
|
|
}
|
|
|
|
void TextureViewer::render_mouseWheel(QWheelEvent *e)
|
|
{
|
|
QPoint cursorPos = e->pos();
|
|
|
|
setFitToWindow(false);
|
|
|
|
// scroll in logarithmic scale
|
|
double logScale = logf(m_TexDisplay.scale);
|
|
logScale += e->delta() / 2500.0;
|
|
UI_SetScale((float)expf(logScale), cursorPos.x(), cursorPos.y());
|
|
|
|
e->accept();
|
|
}
|
|
|
|
void TextureViewer::render_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(m_Output == NULL)
|
|
return;
|
|
|
|
m_CurHoverPixel.setX(int(((float)e->x() - m_TexDisplay.offx) / m_TexDisplay.scale));
|
|
m_CurHoverPixel.setY(int(((float)e->y() - m_TexDisplay.offy) / m_TexDisplay.scale));
|
|
|
|
if(m_TexDisplay.texid != ResourceId())
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
|
|
if(texptr != NULL)
|
|
{
|
|
if(e->buttons() & Qt::RightButton)
|
|
{
|
|
ui->render->setCursor(QCursor(Qt::CrossCursor));
|
|
|
|
m_PickedPoint = m_CurHoverPixel;
|
|
|
|
m_PickedPoint.setX(qBound(0, m_PickedPoint.x(), (int)texptr->width - 1));
|
|
m_PickedPoint.setY(qBound(0, m_PickedPoint.y(), (int)texptr->height - 1));
|
|
|
|
INVOKE_MEMFN(RT_PickPixelsAndUpdate);
|
|
}
|
|
else if(e->buttons() == Qt::NoButton)
|
|
{
|
|
INVOKE_MEMFN(RT_PickHoverAndUpdate);
|
|
}
|
|
}
|
|
}
|
|
|
|
QPoint curpos = QCursor::pos();
|
|
|
|
if(e->buttons() & Qt::LeftButton)
|
|
{
|
|
if(qAbs(m_DragStartPos.x() - curpos.x()) > ui->renderHScroll->singleStep() ||
|
|
qAbs(m_DragStartPos.y() - curpos.y()) > ui->renderVScroll->singleStep())
|
|
{
|
|
setScrollPosition(QPoint(m_DragStartScroll.x() + (curpos.x() - m_DragStartPos.x()),
|
|
m_DragStartScroll.y() + (curpos.y() - m_DragStartPos.y())));
|
|
}
|
|
|
|
ui->render->setCursor(QCursor(Qt::SizeAllCursor));
|
|
}
|
|
|
|
if(e->buttons() == Qt::NoButton)
|
|
{
|
|
ui->render->setCursor(QCursor(Qt::ArrowCursor));
|
|
}
|
|
|
|
UI_UpdateStatusText();
|
|
}
|
|
|
|
void TextureViewer::render_mouseClick(QMouseEvent *e)
|
|
{
|
|
ui->render->setFocus();
|
|
|
|
if(e->buttons() & Qt::RightButton)
|
|
render_mouseMove(e);
|
|
|
|
if(e->buttons() & Qt::LeftButton)
|
|
{
|
|
m_DragStartPos = QCursor::pos();
|
|
m_DragStartScroll = getScrollPosition();
|
|
|
|
ui->render->setCursor(QCursor(Qt::SizeAllCursor));
|
|
}
|
|
}
|
|
|
|
void TextureViewer::render_resize(QResizeEvent *e)
|
|
{
|
|
UI_UpdateFittedScale();
|
|
UI_CalcScrollbars();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
float TextureViewer::CurMaxScrollX()
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
|
|
QSizeF size(1.0f, 1.0f);
|
|
|
|
if(texptr != NULL)
|
|
size = QSizeF(texptr->width, texptr->height);
|
|
|
|
return ui->render->width() - size.width() * m_TexDisplay.scale;
|
|
}
|
|
|
|
float TextureViewer::CurMaxScrollY()
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
|
|
QSizeF size(1.0f, 1.0f);
|
|
|
|
if(texptr != NULL)
|
|
size = QSizeF(texptr->width, texptr->height);
|
|
|
|
return ui->render->height() - size.height() * m_TexDisplay.scale;
|
|
}
|
|
|
|
QPoint TextureViewer::getScrollPosition()
|
|
{
|
|
return QPoint((int)m_TexDisplay.offx, m_TexDisplay.offy);
|
|
}
|
|
|
|
void TextureViewer::setScrollPosition(const QPoint &pos)
|
|
{
|
|
m_TexDisplay.offx = qMax(CurMaxScrollX(), (float)pos.x());
|
|
m_TexDisplay.offy = qMax(CurMaxScrollY(), (float)pos.y());
|
|
|
|
m_TexDisplay.offx = qMin(0.0f, m_TexDisplay.offx);
|
|
m_TexDisplay.offy = qMin(0.0f, m_TexDisplay.offy);
|
|
|
|
if(ScrollUpdateScrollbars)
|
|
{
|
|
if(ui->renderHScroll->isEnabled())
|
|
ui->renderHScroll->setValue(qBound(0, int(m_TexDisplay.offx), ui->renderHScroll->maximum()));
|
|
|
|
if(ui->renderVScroll->isEnabled())
|
|
ui->renderVScroll->setValue(qBound(0, int(m_TexDisplay.offy), ui->renderVScroll->maximum()));
|
|
}
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void TextureViewer::UI_CalcScrollbars()
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
|
|
QSizeF size(1.0f, 1.0f);
|
|
|
|
if(texptr != NULL)
|
|
{
|
|
size = QSizeF(texptr->width, texptr->height);
|
|
}
|
|
|
|
if((int)floor(size.width() * m_TexDisplay.scale) <= ui->render->width())
|
|
{
|
|
ui->renderHScroll->setEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
ui->renderHScroll->setEnabled(true);
|
|
|
|
ui->renderHScroll->setMaximum(
|
|
(int)ceil(size.width() * m_TexDisplay.scale - (float)ui->render->width()));
|
|
ui->renderHScroll->setPageStep(qMax(1, ui->renderHScroll->maximum() / 6));
|
|
}
|
|
|
|
if((int)floor(size.height() * m_TexDisplay.scale) <= ui->render->height())
|
|
{
|
|
ui->renderVScroll->setEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
ui->renderVScroll->setEnabled(true);
|
|
|
|
ui->renderVScroll->setMaximum(
|
|
(int)ceil(size.height() * m_TexDisplay.scale - (float)ui->render->height()));
|
|
ui->renderVScroll->setPageStep(qMax(1, ui->renderVScroll->maximum() / 6));
|
|
}
|
|
}
|
|
|
|
void TextureViewer::on_renderHScroll_valueChanged(int position)
|
|
{
|
|
ScrollUpdateScrollbars = false;
|
|
|
|
{
|
|
float delta = (float)position / (float)ui->renderHScroll->maximum();
|
|
setScrollPosition(QPoint((int)(CurMaxScrollX() * delta), getScrollPosition().y()));
|
|
}
|
|
|
|
ScrollUpdateScrollbars = true;
|
|
}
|
|
|
|
void TextureViewer::on_renderVScroll_valueChanged(int position)
|
|
{
|
|
ScrollUpdateScrollbars = false;
|
|
|
|
{
|
|
float delta = (float)position / (float)ui->renderVScroll->maximum();
|
|
setScrollPosition(QPoint(getScrollPosition().x(), (int)(CurMaxScrollY() * delta)));
|
|
}
|
|
|
|
ScrollUpdateScrollbars = true;
|
|
}
|
|
|
|
void TextureViewer::OnLogfileLoaded()
|
|
{
|
|
WId renderID = ui->render->winId();
|
|
WId contextID = ui->pixelContext->winId();
|
|
|
|
m_Ctx->Renderer()->BlockInvoke([renderID, contextID, this](IReplayRenderer *r) {
|
|
m_Output = r->CreateOutput(m_Ctx->m_CurWinSystem, m_Ctx->FillWindowingData(renderID),
|
|
eOutputType_TexDisplay);
|
|
|
|
m_Output->SetPixelContext(m_Ctx->m_CurWinSystem, m_Ctx->FillWindowingData(contextID));
|
|
|
|
ui->render->SetOutput(m_Ctx, m_Output);
|
|
|
|
OutputConfig c = {eOutputType_TexDisplay};
|
|
m_Output->SetOutputConfig(c);
|
|
});
|
|
}
|
|
|
|
void TextureViewer::OnLogfileClosed()
|
|
{
|
|
m_Output = NULL;
|
|
ui->render->SetOutput(m_Ctx, NULL);
|
|
|
|
UI_UpdateTextureDetails();
|
|
}
|
|
|
|
void TextureViewer::OnEventSelected(uint32_t eventID)
|
|
{
|
|
// if (!CurrentTextureIsLocked || (CurrentTexture != null && m_TexDisplay.texid !=
|
|
// CurrentTexture.ID))
|
|
UI_OnTextureSelectionChanged(true);
|
|
|
|
if(m_Output == NULL)
|
|
return;
|
|
|
|
// hack to select texture until we have thumbnails & following
|
|
TextureDisplay &d = m_TexDisplay;
|
|
if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_D3D11)
|
|
{
|
|
d.texid = m_Ctx->CurD3D11PipelineState.m_OM.RenderTargets[0].Resource;
|
|
|
|
if(d.texid == ResourceId())
|
|
d.texid = m_Ctx->CurD3D11PipelineState.m_OM.DepthTarget.Resource;
|
|
}
|
|
else if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL)
|
|
{
|
|
d.texid = m_Ctx->CurGLPipelineState.m_FB.m_DrawFBO.Color[0].Obj;
|
|
|
|
if(d.texid == ResourceId())
|
|
d.texid = m_Ctx->CurGLPipelineState.m_FB.m_DrawFBO.Depth.Obj;
|
|
}
|
|
else
|
|
{
|
|
const VulkanPipelineState &pipe = m_Ctx->CurVulkanPipelineState;
|
|
if(pipe.Pass.renderpass.colorAttachments.count > 0)
|
|
d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.colorAttachments[0]].img;
|
|
|
|
if(pipe.Pass.renderpass.depthstencilAttachment != -1)
|
|
d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.depthstencilAttachment].img;
|
|
|
|
if(d.texid == ResourceId())
|
|
{
|
|
const FetchDrawcall *draw = m_Ctx->CurDrawcall();
|
|
if(draw)
|
|
d.texid = draw->copyDestination;
|
|
}
|
|
}
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
float TextureViewer::GetFitScale()
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
|
|
if(texptr == NULL)
|
|
return 1.0f;
|
|
|
|
float xscale = (float)ui->render->width() / (float)texptr->width;
|
|
float yscale = (float)ui->render->height() / (float)texptr->height;
|
|
return qMin(xscale, yscale);
|
|
}
|
|
|
|
void TextureViewer::UI_UpdateFittedScale()
|
|
{
|
|
if(ui->fitToWindow->isChecked())
|
|
UI_SetScale(1.0f);
|
|
}
|
|
|
|
void TextureViewer::UI_SetScale(float s)
|
|
{
|
|
UI_SetScale(s, ui->render->width() / 2, ui->render->height() / 2);
|
|
}
|
|
|
|
void TextureViewer::UI_SetScale(float s, int x, int y)
|
|
{
|
|
if(ui->fitToWindow->isChecked())
|
|
s = GetFitScale();
|
|
|
|
float prevScale = m_TexDisplay.scale;
|
|
|
|
m_TexDisplay.scale = qBound(0.1f, s, 256.0f);
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
|
|
float scaleDelta = (m_TexDisplay.scale / prevScale);
|
|
|
|
QPoint newPos = getScrollPosition();
|
|
|
|
newPos -= QPoint(x, y);
|
|
newPos = QPoint((int)(newPos.x() * scaleDelta), (int)(newPos.y() * scaleDelta));
|
|
newPos += QPoint(x, y);
|
|
|
|
setScrollPosition(newPos);
|
|
|
|
setCurrentZoomValue(m_TexDisplay.scale);
|
|
|
|
UI_CalcScrollbars();
|
|
}
|
|
|
|
void TextureViewer::setCurrentZoomValue(float zoom)
|
|
{
|
|
ui->zoomOption->setCurrentText(QString::number(ceil(zoom * 100)) + "%");
|
|
}
|
|
|
|
float TextureViewer::getCurrentZoomValue()
|
|
{
|
|
if(ui->fitToWindow->isChecked())
|
|
return m_TexDisplay.scale;
|
|
|
|
QString zoomText = ui->zoomOption->currentText().replace('%', ' ');
|
|
|
|
bool ok = false;
|
|
int zoom = zoomText.toInt(&ok);
|
|
|
|
if(!ok)
|
|
zoom = 100;
|
|
|
|
return (float)(zoom) / 100.0f;
|
|
}
|
|
|
|
void TextureViewer::setFitToWindow(bool checked)
|
|
{
|
|
if(checked)
|
|
{
|
|
UI_UpdateFittedScale();
|
|
ui->fitToWindow->setChecked(true);
|
|
}
|
|
else if(!checked)
|
|
{
|
|
ui->fitToWindow->setChecked(false);
|
|
float curScale = m_TexDisplay.scale;
|
|
ui->zoomOption->setCurrentText("");
|
|
setCurrentZoomValue(curScale);
|
|
}
|
|
}
|
|
|
|
void TextureViewer::on_fitToWindow_toggled(bool checked)
|
|
{
|
|
UI_UpdateFittedScale();
|
|
}
|
|
|
|
void TextureViewer::on_zoomExactSize_clicked()
|
|
{
|
|
ui->fitToWindow->setChecked(false);
|
|
UI_SetScale(1.0f);
|
|
}
|
|
|
|
void TextureViewer::on_zoomOption_currentIndexChanged(int index)
|
|
{
|
|
if(index >= 0)
|
|
{
|
|
setFitToWindow(false);
|
|
ui->zoomOption->setCurrentText(ui->zoomOption->itemText(index));
|
|
UI_SetScale(getCurrentZoomValue());
|
|
}
|
|
}
|
|
|
|
void TextureViewer::on_zoomOption_returnPressed()
|
|
{
|
|
UI_SetScale(getCurrentZoomValue());
|
|
}
|
|
|
|
void TextureViewer::on_overlay_currentIndexChanged(int index)
|
|
{
|
|
m_TexDisplay.overlay = eTexOverlay_None;
|
|
|
|
if(ui->overlay->currentIndex() > 0)
|
|
m_TexDisplay.overlay = (TextureDisplayOverlay)ui->overlay->currentIndex();
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void TextureViewer::on_zoomRange_clicked()
|
|
{
|
|
}
|
|
|
|
void TextureViewer::on_autoFit_clicked()
|
|
{
|
|
}
|
|
|
|
void TextureViewer::on_reset01_clicked()
|
|
{
|
|
}
|
|
|
|
void TextureViewer::on_visualiseRange_clicked()
|
|
{
|
|
}
|
|
|
|
void TextureViewer::on_backcolorPick_clicked()
|
|
{
|
|
QColor col = QColorDialog::getColor(Qt::black, this, tr("Choose background colour"));
|
|
|
|
if(!col.isValid())
|
|
col = QColor(0, 0, 0);
|
|
|
|
col = col.toRgb();
|
|
m_TexDisplay.darkBackgroundColour = m_TexDisplay.lightBackgroundColour =
|
|
FloatVector(col.redF(), col.greenF(), col.blueF(), 1.0f);
|
|
|
|
ui->backcolorPick->setChecked(true);
|
|
ui->checkerBack->setChecked(false);
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
|
|
if(m_Output == NULL)
|
|
{
|
|
ui->render->update();
|
|
ui->pixelcontextgrid->update();
|
|
}
|
|
}
|
|
|
|
void TextureViewer::on_checkerBack_clicked()
|
|
{
|
|
ui->checkerBack->setChecked(true);
|
|
ui->backcolorPick->setChecked(false);
|
|
|
|
m_TexDisplay.lightBackgroundColour = FloatVector(0.81f, 0.81f, 0.81f, 1.0f);
|
|
m_TexDisplay.darkBackgroundColour = FloatVector(0.57f, 0.57f, 0.57f, 1.0f);
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
|
|
if(m_Output == NULL)
|
|
{
|
|
ui->render->update();
|
|
ui->pixelcontextgrid->update();
|
|
}
|
|
}
|
|
|
|
void TextureViewer::on_mipLevel_currentIndexChanged(int index)
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
if(texptr == NULL)
|
|
return;
|
|
|
|
FetchTexture &tex = *texptr;
|
|
|
|
uint prevSlice = m_TexDisplay.sliceFace;
|
|
|
|
if(tex.mips > 1)
|
|
{
|
|
m_TexDisplay.mip = (uint32_t)index;
|
|
m_TexDisplay.sampleIdx = 0;
|
|
}
|
|
else
|
|
{
|
|
m_TexDisplay.mip = 0;
|
|
m_TexDisplay.sampleIdx = (uint32_t)index;
|
|
if(m_TexDisplay.sampleIdx == tex.msSamp)
|
|
m_TexDisplay.sampleIdx = ~0U;
|
|
}
|
|
|
|
// For 3D textures, update the slice list for this mip
|
|
if(tex.depth > 1)
|
|
{
|
|
uint32_t newSlice = prevSlice >> (int)m_TexDisplay.mip;
|
|
|
|
uint32_t numSlices = qMax(1U, tex.depth >> (int)m_TexDisplay.mip);
|
|
|
|
ui->sliceFace->clear();
|
|
|
|
for(uint32_t i = 0; i < numSlices; i++)
|
|
ui->sliceFace->addItem(tr("Slice ") + i);
|
|
|
|
// changing sliceFace index will handle updating range & re-picking
|
|
ui->sliceFace->setCurrentIndex((int)qBound(0U, newSlice, numSlices - 1));
|
|
|
|
return;
|
|
}
|
|
|
|
// INVOKE_MEMFN(RT_UpdateVisualRange);
|
|
|
|
if(m_Output != NULL && m_PickedPoint.x() >= 0 && m_PickedPoint.y() >= 0)
|
|
{
|
|
m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
|
|
if(m_Output != NULL)
|
|
RT_PickPixelsAndUpdate();
|
|
});
|
|
}
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|
|
|
|
void TextureViewer::on_sliceFace_currentIndexChanged(int index)
|
|
{
|
|
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
|
|
if(texptr == NULL)
|
|
return;
|
|
|
|
FetchTexture &tex = *texptr;
|
|
m_TexDisplay.sliceFace = (uint32_t)index;
|
|
|
|
if(tex.depth > 1)
|
|
m_TexDisplay.sliceFace = (uint32_t)(index << (int)m_TexDisplay.mip);
|
|
|
|
// INVOKE_MEMFN(RT_UpdateVisualRange);
|
|
|
|
if(m_Output != NULL && m_PickedPoint.x() >= 0 && m_PickedPoint.y() >= 0)
|
|
{
|
|
m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
|
|
if(m_Output != NULL)
|
|
RT_PickPixelsAndUpdate();
|
|
});
|
|
}
|
|
|
|
INVOKE_MEMFN(RT_UpdateAndDisplay);
|
|
}
|