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renderdoc/qrenderdoc/Windows/TextureViewer.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "TextureViewer.h"
#include <QColorDialog>
#include "Code/CaptureContext.h"
#include "Widgets/ResourcePreview.h"
#include "FlowLayout.h"
#include "ui_TextureViewer.h"
struct Formatter
{
static QString Format(float f) { return QString::number(f); }
static QString Format(double d) { return QString::number(d); }
static QString Format(uint32_t u) { return QString::number(u); }
static QString Format(uint16_t u) { return QString::number(u); }
static QString Format(int32_t i) { return QString::number(i); }
};
TextureViewer::TextureViewer(CaptureContext *ctx, QWidget *parent)
: QFrame(parent), ui(new Ui::TextureViewer), m_Ctx(ctx)
{
ui->setupUi(this);
m_Ctx->AddLogViewer(this);
ui->render->SetOutput(m_Ctx, NULL);
ui->pixelContext->SetOutput(m_Ctx, NULL);
memset(&m_TexDisplay, 0, sizeof(m_TexDisplay));
m_TexDisplay.sampleIdx = ~0U;
m_TexDisplay.linearDisplayAsGamma = true;
m_TexDisplay.rangemax = 1.0f;
on_checkerBack_clicked();
QWidget *renderContainer = ui->renderContainer;
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &TextureViewer::render_mouseClick);
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &TextureViewer::render_mouseMove);
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
&TextureViewer::render_mouseWheel);
QObject::connect(ui->render, &CustomPaintWidget::resize, this, &TextureViewer::render_resize);
QObject::connect(ui->zoomOption->lineEdit(), &QLineEdit::returnPressed, this,
&TextureViewer::on_zoomOption_returnPressed);
QObject::connect(ui->depthDisplay, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->stencilDisplay, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->flip_y, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->channelRed, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->channelGreen, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->channelBlue, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->channelAlpha, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->gammaDisplay, &QToolButton::toggled, this,
&TextureViewer::on_channelsWidget_toggled);
QObject::connect(ui->channels, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&TextureViewer::on_channelsWidget_selected);
QObject::connect(ui->hdrMul, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&TextureViewer::on_channelsWidget_selected);
QObject::connect(ui->customShader, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&TextureViewer::on_channelsWidget_selected);
ui->dockarea->addToolWindow(ui->renderContainer, ToolWindowManager::EmptySpace);
ui->dockarea->setToolWindowProperties(renderContainer, ToolWindowManager::DisallowUserDocking |
ToolWindowManager::HideCloseButton |
ToolWindowManager::DisableDraggableTab);
ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo,
ui->dockarea->areaOf(renderContainer));
/*
QWidget *lockedTabTest = new QWidget(this);
lockedTabTest->setWindowTitle(tr("Locked Tab #1"));
ui->dockarea->addToolWindow(lockedTabTest, ref);
ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
ToolWindowManager::HideCloseButton);
lockedTabTest = new QWidget(this);
lockedTabTest->setWindowTitle(tr("Locked Tab #2"));
ui->dockarea->addToolWindow(lockedTabTest, ref);
ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
ToolWindowManager::HideCloseButton);
lockedTabTest = new QWidget(this);
lockedTabTest->setWindowTitle(tr("Locked Tab #3"));
ui->dockarea->addToolWindow(lockedTabTest, ref);
ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
ToolWindowManager::HideCloseButton);
lockedTabTest = new QWidget(this);
lockedTabTest->setWindowTitle(tr("Locked Tab #4"));
ui->dockarea->addToolWindow(lockedTabTest, ref);
ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking |
ToolWindowManager::HideCloseButton);*/
ui->dockarea->addToolWindow(ui->inputThumbs, ToolWindowManager::AreaReference(
ToolWindowManager::RightOf,
ui->dockarea->areaOf(renderContainer), 0.25f));
ui->dockarea->setToolWindowProperties(ui->inputThumbs, ToolWindowManager::HideCloseButton);
ui->dockarea->addToolWindow(
ui->outputThumbs, ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->dockarea->areaOf(ui->inputThumbs)));
ui->dockarea->setToolWindowProperties(ui->outputThumbs, ToolWindowManager::HideCloseButton);
// need to add a way to make this less than 50% programmatically
ui->dockarea->addToolWindow(
ui->pixelContextLayout,
ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->dockarea->areaOf(ui->outputThumbs), 0.25f));
ui->dockarea->setToolWindowProperties(ui->pixelContextLayout, ToolWindowManager::HideCloseButton);
ui->dockarea->setAllowFloatingWindow(false);
ui->dockarea->setRubberBandLineWidth(50);
renderContainer->setWindowTitle(tr("Unbound"));
ui->pixelContextLayout->setWindowTitle(tr("Pixel Context"));
ui->outputThumbs->setWindowTitle(tr("Outputs"));
ui->inputThumbs->setWindowTitle(tr("Inputs"));
QVBoxLayout *vertical = new QVBoxLayout(this);
vertical->setSpacing(3);
vertical->setContentsMargins(0, 0, 0, 0);
QWidget *flow1widget = new QWidget(this);
QWidget *flow2widget = new QWidget(this);
FlowLayout *flow1 = new FlowLayout(flow1widget, 0, 3, 3);
FlowLayout *flow2 = new FlowLayout(flow2widget, 0, 3, 3);
flow1widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
flow2widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum);
flow1->addWidget(ui->channelsToolbar);
flow1->addWidget(ui->subresourceToolbar);
flow1->addWidget(ui->actionToolbar);
flow2->addWidget(ui->zoomToolbar);
flow2->addWidget(ui->overlayToolbar);
flow2->addWidget(ui->rangeToolbar);
vertical->addWidget(flow1widget);
vertical->addWidget(flow2widget);
vertical->addWidget(ui->dockarea);
Ui_TextureViewer *u = ui;
u->pixelcontextgrid->setAlignment(u->pixelHistory, Qt::AlignCenter);
u->pixelcontextgrid->setAlignment(u->debugPixelContext, Qt::AlignCenter);
QWidget *statusflowWidget = new QWidget(this);
FlowLayout *statusflow = new FlowLayout(statusflowWidget, 0, 3, 0);
statusflowWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
ui->statusbar->removeWidget(ui->texStatusDim);
ui->statusbar->removeWidget(ui->pickSwatch);
ui->statusbar->removeWidget(ui->statusText);
statusflow->addWidget(ui->texStatusDim);
statusflow->addWidget(ui->pickSwatch);
statusflow->addWidget(ui->statusText);
ui->statusbar->addWidget(statusflowWidget);
ui->channels->addItems({tr("RGBA"), tr("RGBM"), tr("Custom")});
ui->zoomOption->addItems({"10%", "25%", "50%", "75%", "100%", "200%", "400%", "800%"});
ui->hdrMul->addItems({"2", "4", "8", "16", "32", "128"});
ui->overlay->addItems({tr("None"), tr("Highlight Drawcall"), tr("Wireframe Mesh"),
tr("Depth Test"), tr("Stencil Test"), tr("Backface Cull"),
tr("Viewport/Scissor Region"), tr("NaN/INF/-ve Display"), tr("Clipping"),
tr("Clear Before Pass"), tr("Clear Before Draw"),
tr("Quad Overdraw (Pass)"), tr("Quad Overdraw (Draw)"),
tr("Triangle Size (Pass)"), tr("Triangle Size (Draw)")});
ui->zoomOption->setCurrentText("");
ui->fitToWindow->toggle();
UI_UpdateTextureDetails();
}
TextureViewer::~TextureViewer()
{
m_Ctx->RemoveLogViewer(this);
delete ui;
}
void TextureViewer::RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue,
PixelValue &realValue)
{
// FetchTexture tex = CurrentTexture;
// if (tex == null) return;
// if (m_TexDisplay.FlipY)
// y = (tex.height - 1) - y;
m_Output->PickPixel(m_TexDisplay.texid, true, x, y, m_TexDisplay.sliceFace, m_TexDisplay.mip,
m_TexDisplay.sampleIdx, &pickValue);
if(m_TexDisplay.CustomShader != ResourceId())
m_Output->PickPixel(m_TexDisplay.texid, false, x, y, m_TexDisplay.sliceFace, m_TexDisplay.mip,
m_TexDisplay.sampleIdx, &realValue);
}
void TextureViewer::RT_PickPixelsAndUpdate()
{
PixelValue pickValue, realValue;
uint32_t x = (uint32_t)m_PickedPoint.x();
uint32_t y = (uint32_t)m_PickedPoint.y();
RT_FetchCurrentPixel(x, y, pickValue, realValue);
m_Output->SetPixelContextLocation(x, y);
m_CurHoverValue = pickValue;
m_CurPixelValue = pickValue;
m_CurRealValue = realValue;
GUIInvoke::call([this]() { UI_UpdateStatusText(); });
}
void TextureViewer::RT_PickHoverAndUpdate()
{
PixelValue pickValue, realValue;
uint32_t x = (uint32_t)m_CurHoverPixel.x();
uint32_t y = (uint32_t)m_CurHoverPixel.y();
RT_FetchCurrentPixel(x, y, pickValue, realValue);
m_CurHoverValue = pickValue;
GUIInvoke::call([this]() { UI_UpdateStatusText(); });
}
void TextureViewer::RT_UpdateAndDisplay()
{
if(m_Output != NULL)
m_Output->SetTextureDisplay(m_TexDisplay);
GUIInvoke::call([this]() { ui->render->update(); });
}
void TextureViewer::UI_UpdateStatusText()
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
if(texptr == NULL)
return;
FetchTexture &tex = *texptr;
bool dsv =
((tex.creationFlags & eTextureCreate_DSV) != 0) || (tex.format.compType == eCompType_Depth);
bool uintTex = (tex.format.compType == eCompType_UInt);
bool sintTex = (tex.format.compType == eCompType_SInt);
if(m_TexDisplay.overlay == eTexOverlay_QuadOverdrawPass ||
m_TexDisplay.overlay == eTexOverlay_QuadOverdrawDraw)
{
dsv = false;
uintTex = false;
sintTex = true;
}
QColor swatchColor;
if(dsv || uintTex || sintTex)
{
swatchColor = QColor(0, 0, 0);
}
else
{
float r = qBound(0.0f, m_CurHoverValue.value_f[0], 1.0f);
float g = qBound(0.0f, m_CurHoverValue.value_f[1], 1.0f);
float b = qBound(0.0f, m_CurHoverValue.value_f[2], 1.0f);
if(tex.format.srgbCorrected || (tex.creationFlags & eTextureCreate_SwapBuffer) > 0)
{
r = powf(r, 1.0f / 2.2f);
g = powf(g, 1.0f / 2.2f);
b = powf(b, 1.0f / 2.2f);
}
swatchColor = QColor(int(255.0f * r), int(255.0f * g), int(255.0f * b));
}
{
QPalette Pal(palette());
Pal.setColor(QPalette::Background, swatchColor);
ui->pickSwatch->setAutoFillBackground(true);
ui->pickSwatch->setPalette(Pal);
}
int y = m_CurHoverPixel.y() >> (int)m_TexDisplay.mip;
uint mipWidth = qMax(1U, tex.width >> (int)m_TexDisplay.mip);
uint mipHeight = qMax(1U, tex.height >> (int)m_TexDisplay.mip);
if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL)
y = (int)(mipHeight - 1) - y;
if(m_TexDisplay.FlipY)
y = (int)(mipHeight - 1) - y;
y = qMax(0, y);
int x = m_CurHoverPixel.x() >> (int)m_TexDisplay.mip;
float invWidth = mipWidth > 0 ? 1.0f / mipWidth : 0.0f;
float invHeight = mipHeight > 0 ? 1.0f / mipHeight : 0.0f;
QString hoverCoords = QString("%1, %2 (%3, %4)")
.arg(x, 4)
.arg(y, 4)
.arg((x * invWidth), 5, 'f', 4)
.arg((y * invHeight), 5, 'f', 4);
QString statusText = tr("Hover - ") + hoverCoords;
uint32_t hoverX = (uint32_t)m_CurHoverPixel.x();
uint32_t hoverY = (uint32_t)m_CurHoverPixel.y();
if(hoverX > tex.width || hoverY > tex.height || hoverX < 0 || hoverY < 0)
statusText = tr("Hover - ") + "[" + hoverCoords + "]";
if(m_PickedPoint.x() >= 0)
{
x = m_PickedPoint.x() >> (int)m_TexDisplay.mip;
y = m_PickedPoint.y() >> (int)m_TexDisplay.mip;
if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL)
y = (int)(mipHeight - 1) - y;
if(m_TexDisplay.FlipY)
y = (int)(mipHeight - 1) - y;
y = qMax(0, y);
statusText += tr(" - Right click - ") + QString("%1, %2: ").arg(x, 4).arg(y, 4);
PixelValue val = m_CurPixelValue;
if(m_TexDisplay.CustomShader != ResourceId())
{
statusText += Formatter::Format(val.value_f[0]) + ", " + Formatter::Format(val.value_f[1]) +
", " + Formatter::Format(val.value_f[2]) + ", " +
Formatter::Format(val.value_f[3]);
val = m_CurRealValue;
statusText += tr(" (Real: ");
}
if(dsv)
{
statusText += tr("Depth ");
if(uintTex)
{
if(tex.format.compByteWidth == 2)
statusText += Formatter::Format(val.value_u16[0]);
else
statusText += Formatter::Format(val.value_u[0]);
}
else
{
statusText += Formatter::Format(val.value_f[0]);
}
int stencil = (int)(255.0f * val.value_f[1]);
statusText += tr(", Stencil %1 / 0x%2").arg(stencil).arg(stencil, 0, 16);
}
else
{
if(uintTex)
{
statusText += Formatter::Format(val.value_u[0]) + ", " + Formatter::Format(val.value_u[1]) +
", " + Formatter::Format(val.value_u[2]) + ", " +
Formatter::Format(val.value_u[3]);
}
else if(sintTex)
{
statusText += Formatter::Format(val.value_i[0]) + ", " + Formatter::Format(val.value_i[1]) +
", " + Formatter::Format(val.value_i[2]) + ", " +
Formatter::Format(val.value_i[3]);
}
else
{
statusText += Formatter::Format(val.value_f[0]) + ", " + Formatter::Format(val.value_f[1]) +
", " + Formatter::Format(val.value_f[2]) + ", " +
Formatter::Format(val.value_f[3]);
}
}
if(m_TexDisplay.CustomShader != ResourceId())
statusText += ")";
// PixelPicked = true;
}
else
{
statusText += tr(" - Right click to pick a pixel");
if(m_Output != NULL)
{
m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) { m_Output->DisablePixelContext(); });
}
// PixelPicked = false;
}
// try and keep status text consistent by sticking to the high water mark
// of length (prevents nasty oscillation when the length of the string is
// just popping over/under enough to overflow onto the next line).
if(statusText.length() > m_HighWaterStatusLength)
m_HighWaterStatusLength = statusText.length();
if(statusText.length() < m_HighWaterStatusLength)
statusText += QString(m_HighWaterStatusLength - statusText.length(), ' ');
ui->statusText->setText(statusText);
}
void TextureViewer::UI_UpdateTextureDetails()
{
QString status;
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
if(texptr == NULL)
{
ui->texStatusDim->setText(status);
ui->renderContainer->setWindowTitle(tr("Unbound"));
return;
}
FetchTexture &current = *texptr;
#if 1
ui->renderContainer->setWindowTitle(tr(current.name.elems));
#else
ResourceId followID = m_Following.GetResourceId(m_Ctx);
{
bool found = false;
string name = "";
foreach(var t in m_Ctx.CurTextures)
{
if(t.ID == followID)
{
name = t.name;
found = true;
}
}
foreach(var b in m_Ctx.CurBuffers)
{
if(b.ID == followID)
{
name = b.name;
found = true;
}
}
if(followID == ResourceId.Null)
{
m_PreviewPanel.Text = "Unbound";
}
else if(found)
{
switch(m_Following.Type)
{
case FollowType.OutputColour:
m_PreviewPanel.Text = string.Format("Cur Output {0} - {1}", m_Following.index, name);
break;
case FollowType.OutputDepth:
m_PreviewPanel.Text = string.Format("Cur Depth Output - {0}", name);
break;
case FollowType.ReadWrite:
m_PreviewPanel.Text = string.Format("Cur RW Output - {0}", name);
break;
case FollowType.ReadOnly:
m_PreviewPanel.Text = string.Format("Cur Input {0} - {1}", m_Following.index, name);
break;
}
}
else
{
switch(m_Following.Type)
{
case FollowType.OutputColour:
m_PreviewPanel.Text = string.Format("Cur Output {0}", m_Following.index);
break;
case FollowType.OutputDepth: m_PreviewPanel.Text = string.Format("Cur Depth Output"); break;
case FollowType.ReadWrite: m_PreviewPanel.Text = string.Format("Cur RW Output"); break;
case FollowType.ReadOnly:
m_PreviewPanel.Text = string.Format("Cur Input {0}", m_Following.index);
break;
}
}
}
#endif
status = QString(current.name.elems) + " - ";
if(current.dimension >= 1)
status += QString::number(current.width);
if(current.dimension >= 2)
status += "x" + QString::number(current.height);
if(current.dimension >= 3)
status += "x" + QString::number(current.depth);
if(current.arraysize > 1)
status += "[" + QString::number(current.arraysize) + "]";
if(current.msQual > 0 || current.msSamp > 1)
status += QString(" MS{%1x %2Q}").arg(current.msSamp).arg(current.msQual);
status += QString(" %1 mips").arg(current.mips);
status += " - " + QString(current.format.strname.elems);
if(current.format.compType != m_TexDisplay.typeHint && m_TexDisplay.typeHint != eCompType_None)
{
status += tr(" Viewed as TODO"); // m_TexDisplay.typeHint.Str();
}
ui->texStatusDim->setText(status);
}
void TextureViewer::UI_OnTextureSelectionChanged(bool newdraw)
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
// reset high-water mark
m_HighWaterStatusLength = 0;
if(texptr == NULL)
return;
FetchTexture &tex = *texptr;
bool newtex = true;
// refresh scroll position
setScrollPosition(getScrollPosition());
UI_UpdateStatusText();
ui->mipLevel->clear();
m_TexDisplay.mip = 0;
m_TexDisplay.sliceFace = 0;
bool usemipsettings = true;
bool useslicesettings = true;
if(tex.msSamp > 1)
{
for(uint32_t i = 0; i < tex.msSamp; i++)
ui->mipLevel->addItem(QString("Sample %1").arg(i));
// add an option to display unweighted average resolved value,
// to get an idea of how the samples average
if(tex.format.compType != eCompType_UInt && tex.format.compType != eCompType_SInt &&
tex.format.compType != eCompType_Depth && (tex.creationFlags & eTextureCreate_DSV) == 0)
ui->mipLevel->addItem(tr("Average val"));
ui->mipLabel->setText(tr("Sample"));
ui->mipLevel->setCurrentIndex(0);
}
else
{
for(uint32_t i = 0; i < tex.mips; i++)
ui->mipLevel->addItem(QString::number(i) + QString(" - ") +
QString::number(qMax(1U, tex.width >> i)) + QString("x") +
QString::number(qMax(1U, tex.height >> i)));
ui->mipLabel->setText(tr("Mip"));
int highestMip = -1;
// only switch to the selected mip for outputs, and when changing drawcall
/*
if (!CurrentTextureIsLocked && m_Following.Type != FollowType.ReadOnly && newdraw)
highestMip = m_Following.GetHighestMip(m_Ctx);
*/
// assuming we get a valid mip for the highest mip, only switch to it
// if we've selected a new texture, or if it's different than the last mip.
// This prevents the case where the user has clicked on another mip and
// we don't want to snap their view back when stepping between events with the
// same mip used. But it does mean that if they are stepping between
// events with different mips used, then we will update in that case.
if(highestMip >= 0 && (newtex || highestMip != m_PrevHighestMip))
{
usemipsettings = false;
ui->mipLevel->setCurrentIndex(qBound(0, highestMip, (int)tex.mips - 1));
}
if(ui->mipLevel->currentIndex() == -1)
ui->mipLevel->setCurrentIndex(qBound(0, m_PrevHighestMip, (int)tex.mips - 1));
m_PrevHighestMip = highestMip;
}
if(tex.mips == 1 && tex.msSamp <= 1)
ui->mipLevel->setEnabled(false);
else
ui->mipLevel->setEnabled(true);
ui->sliceFace->clear();
if(tex.numSubresources == tex.mips && tex.depth <= 1)
{
ui->sliceFace->setEnabled(false);
}
else
{
ui->mipLevel->setEnabled(true);
QString cubeFaces[] = {"X+", "X-", "Y+", "Y-", "Z+", "Z-"};
uint32_t numSlices = (qMax(1U, tex.depth) * tex.numSubresources) / tex.mips;
// for 3D textures, display the number of slices at this mip
if(tex.depth > 1)
numSlices = qMax(1u, tex.depth >> (int)ui->mipLevel->currentIndex());
for(uint32_t i = 0; i < numSlices; i++)
{
if(tex.cubemap)
{
QString name = cubeFaces[i % 6];
if(numSlices > 6)
name = QString("[%1] %2").arg(i / 6).arg(
cubeFaces[i % 6]); // Front 1, Back 2, 3, 4 etc for cube arrays
ui->sliceFace->addItem(name);
}
else
{
ui->sliceFace->addItem(tr("Slice ") + i);
}
}
int firstArraySlice = -1;
// only switch to the selected mip for outputs, and when changing drawcall
/*
if (!CurrentTextureIsLocked && m_Following.Type != FollowType.ReadOnly && newdraw)
firstArraySlice = m_Following.GetFirstArraySlice(m_Ctx);
*/
// see above with highestMip and prevHighestMip for the logic behind this
if(firstArraySlice >= 0 && (newtex || firstArraySlice != m_PrevFirstArraySlice))
{
useslicesettings = false;
ui->sliceFace->setCurrentIndex(qBound(0, firstArraySlice, (int)numSlices - 1));
}
if(ui->sliceFace->currentIndex() == -1)
ui->sliceFace->setCurrentIndex(qBound(0, m_PrevFirstArraySlice, (int)numSlices - 1));
m_PrevFirstArraySlice = firstArraySlice;
}
UI_UpdateFittedScale();
UI_UpdateTextureDetails();
UI_UpdateChannels();
m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
// RT_UpdateVisualRange(r);
RT_UpdateAndDisplay();
if(m_Output != NULL)
RT_PickPixelsAndUpdate();
// TODO - GetUsage and update TimelineBar
});
}
void TextureViewer::UI_UpdateChannels()
{
FetchTexture *tex = m_Ctx->GetTexture(m_TexDisplay.texid);
#define SHOW(widget) widget->setVisible(true)
#define HIDE(widget) widget->setVisible(false)
#define ENABLE(widget) widget->setEnabled(true)
#define DISABLE(widget) widget->setEnabled(false)
if(tex != NULL && (tex->creationFlags & eTextureCreate_SwapBuffer))
{
// swapbuffer is always srgb for 8-bit types, linear for 16-bit types
DISABLE(ui->gammaDisplay);
if(tex->format.compByteWidth == 2 && !tex->format.special)
m_TexDisplay.linearDisplayAsGamma = false;
else
m_TexDisplay.linearDisplayAsGamma = true;
}
else
{
if(tex != NULL && !tex->format.srgbCorrected)
ENABLE(ui->gammaDisplay);
else
DISABLE(ui->gammaDisplay);
m_TexDisplay.linearDisplayAsGamma =
!ui->gammaDisplay->isEnabled() || ui->gammaDisplay->isChecked();
}
if(tex != NULL && tex->format.srgbCorrected)
m_TexDisplay.linearDisplayAsGamma = false;
bool dsv = false;
if(tex != NULL)
dsv = ((tex->creationFlags & eTextureCreate_DSV) != 0) ||
(tex->format.compType == eCompType_Depth);
if(dsv && ui->channels->currentIndex() != 2)
{
// Depth display (when not using custom)
HIDE(ui->channelRed);
HIDE(ui->channelGreen);
HIDE(ui->channelBlue);
HIDE(ui->channelAlpha);
HIDE(ui->mulSep);
HIDE(ui->mulLabel);
HIDE(ui->hdrMul);
HIDE(ui->customShader);
HIDE(ui->customCreate);
HIDE(ui->customEdit);
HIDE(ui->customDelete);
SHOW(ui->depthStencilSep);
SHOW(ui->depthDisplay);
SHOW(ui->stencilDisplay);
m_TexDisplay.Red = ui->depthDisplay->isChecked();
m_TexDisplay.Green = ui->stencilDisplay->isChecked();
m_TexDisplay.Blue = false;
m_TexDisplay.Alpha = false;
if(m_TexDisplay.Red == m_TexDisplay.Green && !m_TexDisplay.Red)
{
m_TexDisplay.Red = true;
ui->depthDisplay->setChecked(true);
}
m_TexDisplay.HDRMul = -1.0f;
if(m_TexDisplay.CustomShader != ResourceId())
{
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
UI_UpdateStatusText();
}
m_TexDisplay.CustomShader = ResourceId();
}
else if(ui->channels->currentIndex() == 0 || !m_Ctx->LogLoaded())
{
// RGBA
SHOW(ui->channelRed);
SHOW(ui->channelGreen);
SHOW(ui->channelBlue);
SHOW(ui->channelAlpha);
HIDE(ui->mulSep);
HIDE(ui->mulLabel);
HIDE(ui->hdrMul);
HIDE(ui->customShader);
HIDE(ui->customCreate);
HIDE(ui->customEdit);
HIDE(ui->customDelete);
HIDE(ui->depthStencilSep);
HIDE(ui->depthDisplay);
HIDE(ui->stencilDisplay);
m_TexDisplay.Red = ui->channelRed->isChecked();
m_TexDisplay.Green = ui->channelGreen->isChecked();
m_TexDisplay.Blue = ui->channelBlue->isChecked();
m_TexDisplay.Alpha = ui->channelAlpha->isChecked();
m_TexDisplay.HDRMul = -1.0f;
if(m_TexDisplay.CustomShader != ResourceId())
{
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
UI_UpdateStatusText();
}
m_TexDisplay.CustomShader = ResourceId();
}
else if(ui->channels->currentIndex() == 1)
{
// RGBM
SHOW(ui->channelRed);
SHOW(ui->channelGreen);
SHOW(ui->channelBlue);
HIDE(ui->channelAlpha);
SHOW(ui->mulSep);
SHOW(ui->mulLabel);
SHOW(ui->hdrMul);
HIDE(ui->customShader);
HIDE(ui->customCreate);
HIDE(ui->customEdit);
HIDE(ui->customDelete);
HIDE(ui->depthStencilSep);
HIDE(ui->depthDisplay);
HIDE(ui->stencilDisplay);
m_TexDisplay.Red = ui->channelRed->isChecked();
m_TexDisplay.Green = ui->channelGreen->isChecked();
m_TexDisplay.Blue = ui->channelBlue->isChecked();
m_TexDisplay.Alpha = false;
bool ok = false;
float mul = ui->hdrMul->currentText().toFloat(&ok);
if(!ok)
{
mul = 32.0f;
ui->hdrMul->setCurrentText("32");
}
m_TexDisplay.HDRMul = mul;
if(m_TexDisplay.CustomShader != ResourceId())
{
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
UI_UpdateStatusText();
}
m_TexDisplay.CustomShader = ResourceId();
}
else if(ui->channels->currentIndex() == 2)
{
// custom shaders
SHOW(ui->channelRed);
SHOW(ui->channelGreen);
SHOW(ui->channelBlue);
SHOW(ui->channelAlpha);
HIDE(ui->mulSep);
HIDE(ui->mulLabel);
HIDE(ui->hdrMul);
SHOW(ui->customShader);
SHOW(ui->customCreate);
SHOW(ui->customEdit);
SHOW(ui->customDelete);
HIDE(ui->depthStencilSep);
HIDE(ui->depthDisplay);
HIDE(ui->stencilDisplay);
m_TexDisplay.Red = ui->channelRed->isChecked();
m_TexDisplay.Green = ui->channelGreen->isChecked();
m_TexDisplay.Blue = ui->channelBlue->isChecked();
m_TexDisplay.Alpha = ui->channelAlpha->isChecked();
m_TexDisplay.HDRMul = -1.0f;
m_TexDisplay.CustomShader = ResourceId();
/*
if (m_CustomShaders.ContainsKey(customShader.Text.ToUpperInvariant()))
{
if (m_TexDisplay.CustomShader == ResourceId.Null) { m_CurPixelValue = null; m_CurRealValue =
null; UI_UpdateStatusText(); }
m_TexDisplay.CustomShader = m_CustomShaders[customShader.Text.ToUpperInvariant()];
customDelete.Enabled = customEdit.Enabled = true;
}
else
{
customDelete.Enabled = customEdit.Enabled = false;
}*/
}
#undef HIDE
#undef SHOW
#undef ENABLE
#undef DISABLE
m_TexDisplay.FlipY = ui->flip_y->isChecked();
INVOKE_MEMFN(RT_UpdateAndDisplay);
// INVOKE_MEMFN(RT_UpdateVisualRange);
}
void TextureViewer::render_mouseWheel(QWheelEvent *e)
{
QPoint cursorPos = e->pos();
setFitToWindow(false);
// scroll in logarithmic scale
double logScale = logf(m_TexDisplay.scale);
logScale += e->delta() / 2500.0;
UI_SetScale((float)expf(logScale), cursorPos.x(), cursorPos.y());
e->accept();
}
void TextureViewer::render_mouseMove(QMouseEvent *e)
{
if(m_Output == NULL)
return;
m_CurHoverPixel.setX(int(((float)e->x() - m_TexDisplay.offx) / m_TexDisplay.scale));
m_CurHoverPixel.setY(int(((float)e->y() - m_TexDisplay.offy) / m_TexDisplay.scale));
if(m_TexDisplay.texid != ResourceId())
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
if(texptr != NULL)
{
if(e->buttons() & Qt::RightButton)
{
ui->render->setCursor(QCursor(Qt::CrossCursor));
m_PickedPoint = m_CurHoverPixel;
m_PickedPoint.setX(qBound(0, m_PickedPoint.x(), (int)texptr->width - 1));
m_PickedPoint.setY(qBound(0, m_PickedPoint.y(), (int)texptr->height - 1));
INVOKE_MEMFN(RT_PickPixelsAndUpdate);
}
else if(e->buttons() == Qt::NoButton)
{
INVOKE_MEMFN(RT_PickHoverAndUpdate);
}
}
}
QPoint curpos = QCursor::pos();
if(e->buttons() & Qt::LeftButton)
{
if(qAbs(m_DragStartPos.x() - curpos.x()) > ui->renderHScroll->singleStep() ||
qAbs(m_DragStartPos.y() - curpos.y()) > ui->renderVScroll->singleStep())
{
setScrollPosition(QPoint(m_DragStartScroll.x() + (curpos.x() - m_DragStartPos.x()),
m_DragStartScroll.y() + (curpos.y() - m_DragStartPos.y())));
}
ui->render->setCursor(QCursor(Qt::SizeAllCursor));
}
if(e->buttons() == Qt::NoButton)
{
ui->render->setCursor(QCursor(Qt::ArrowCursor));
}
UI_UpdateStatusText();
}
void TextureViewer::render_mouseClick(QMouseEvent *e)
{
ui->render->setFocus();
if(e->buttons() & Qt::RightButton)
render_mouseMove(e);
if(e->buttons() & Qt::LeftButton)
{
m_DragStartPos = QCursor::pos();
m_DragStartScroll = getScrollPosition();
ui->render->setCursor(QCursor(Qt::SizeAllCursor));
}
}
void TextureViewer::render_resize(QResizeEvent *e)
{
UI_UpdateFittedScale();
UI_CalcScrollbars();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
float TextureViewer::CurMaxScrollX()
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
QSizeF size(1.0f, 1.0f);
if(texptr != NULL)
size = QSizeF(texptr->width, texptr->height);
return ui->render->width() - size.width() * m_TexDisplay.scale;
}
float TextureViewer::CurMaxScrollY()
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
QSizeF size(1.0f, 1.0f);
if(texptr != NULL)
size = QSizeF(texptr->width, texptr->height);
return ui->render->height() - size.height() * m_TexDisplay.scale;
}
QPoint TextureViewer::getScrollPosition()
{
return QPoint((int)m_TexDisplay.offx, m_TexDisplay.offy);
}
void TextureViewer::setScrollPosition(const QPoint &pos)
{
m_TexDisplay.offx = qMax(CurMaxScrollX(), (float)pos.x());
m_TexDisplay.offy = qMax(CurMaxScrollY(), (float)pos.y());
m_TexDisplay.offx = qMin(0.0f, m_TexDisplay.offx);
m_TexDisplay.offy = qMin(0.0f, m_TexDisplay.offy);
if(ScrollUpdateScrollbars)
{
if(ui->renderHScroll->isEnabled())
ui->renderHScroll->setValue(qBound(0, int(m_TexDisplay.offx), ui->renderHScroll->maximum()));
if(ui->renderVScroll->isEnabled())
ui->renderVScroll->setValue(qBound(0, int(m_TexDisplay.offy), ui->renderVScroll->maximum()));
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void TextureViewer::UI_CalcScrollbars()
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
QSizeF size(1.0f, 1.0f);
if(texptr != NULL)
{
size = QSizeF(texptr->width, texptr->height);
}
if((int)floor(size.width() * m_TexDisplay.scale) <= ui->render->width())
{
ui->renderHScroll->setEnabled(false);
}
else
{
ui->renderHScroll->setEnabled(true);
ui->renderHScroll->setMaximum(
(int)ceil(size.width() * m_TexDisplay.scale - (float)ui->render->width()));
ui->renderHScroll->setPageStep(qMax(1, ui->renderHScroll->maximum() / 6));
}
if((int)floor(size.height() * m_TexDisplay.scale) <= ui->render->height())
{
ui->renderVScroll->setEnabled(false);
}
else
{
ui->renderVScroll->setEnabled(true);
ui->renderVScroll->setMaximum(
(int)ceil(size.height() * m_TexDisplay.scale - (float)ui->render->height()));
ui->renderVScroll->setPageStep(qMax(1, ui->renderVScroll->maximum() / 6));
}
}
void TextureViewer::on_renderHScroll_valueChanged(int position)
{
ScrollUpdateScrollbars = false;
{
float delta = (float)position / (float)ui->renderHScroll->maximum();
setScrollPosition(QPoint((int)(CurMaxScrollX() * delta), getScrollPosition().y()));
}
ScrollUpdateScrollbars = true;
}
void TextureViewer::on_renderVScroll_valueChanged(int position)
{
ScrollUpdateScrollbars = false;
{
float delta = (float)position / (float)ui->renderVScroll->maximum();
setScrollPosition(QPoint(getScrollPosition().x(), (int)(CurMaxScrollY() * delta)));
}
ScrollUpdateScrollbars = true;
}
void TextureViewer::OnLogfileLoaded()
{
WId renderID = ui->render->winId();
WId contextID = ui->pixelContext->winId();
m_Ctx->Renderer()->BlockInvoke([renderID, contextID, this](IReplayRenderer *r) {
m_Output = r->CreateOutput(m_Ctx->m_CurWinSystem, m_Ctx->FillWindowingData(renderID),
eOutputType_TexDisplay);
m_Output->SetPixelContext(m_Ctx->m_CurWinSystem, m_Ctx->FillWindowingData(contextID));
ui->render->SetOutput(m_Ctx, m_Output);
OutputConfig c = {eOutputType_TexDisplay};
m_Output->SetOutputConfig(c);
});
}
void TextureViewer::OnLogfileClosed()
{
m_Output = NULL;
ui->render->SetOutput(m_Ctx, NULL);
UI_UpdateTextureDetails();
}
void TextureViewer::OnEventSelected(uint32_t eventID)
{
// if (!CurrentTextureIsLocked || (CurrentTexture != null && m_TexDisplay.texid !=
// CurrentTexture.ID))
UI_OnTextureSelectionChanged(true);
if(m_Output == NULL)
return;
// hack to select texture until we have thumbnails & following
TextureDisplay &d = m_TexDisplay;
if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_D3D11)
{
d.texid = m_Ctx->CurD3D11PipelineState.m_OM.RenderTargets[0].Resource;
if(d.texid == ResourceId())
d.texid = m_Ctx->CurD3D11PipelineState.m_OM.DepthTarget.Resource;
}
else if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL)
{
d.texid = m_Ctx->CurGLPipelineState.m_FB.m_DrawFBO.Color[0].Obj;
if(d.texid == ResourceId())
d.texid = m_Ctx->CurGLPipelineState.m_FB.m_DrawFBO.Depth.Obj;
}
else
{
const VulkanPipelineState &pipe = m_Ctx->CurVulkanPipelineState;
if(pipe.Pass.renderpass.colorAttachments.count > 0)
d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.colorAttachments[0]].img;
if(pipe.Pass.renderpass.depthstencilAttachment != -1)
d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.depthstencilAttachment].img;
if(d.texid == ResourceId())
{
const FetchDrawcall *draw = m_Ctx->CurDrawcall();
if(draw)
d.texid = draw->copyDestination;
}
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
float TextureViewer::GetFitScale()
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
if(texptr == NULL)
return 1.0f;
float xscale = (float)ui->render->width() / (float)texptr->width;
float yscale = (float)ui->render->height() / (float)texptr->height;
return qMin(xscale, yscale);
}
void TextureViewer::UI_UpdateFittedScale()
{
if(ui->fitToWindow->isChecked())
UI_SetScale(1.0f);
}
void TextureViewer::UI_SetScale(float s)
{
UI_SetScale(s, ui->render->width() / 2, ui->render->height() / 2);
}
void TextureViewer::UI_SetScale(float s, int x, int y)
{
if(ui->fitToWindow->isChecked())
s = GetFitScale();
float prevScale = m_TexDisplay.scale;
m_TexDisplay.scale = qBound(0.1f, s, 256.0f);
INVOKE_MEMFN(RT_UpdateAndDisplay);
float scaleDelta = (m_TexDisplay.scale / prevScale);
QPoint newPos = getScrollPosition();
newPos -= QPoint(x, y);
newPos = QPoint((int)(newPos.x() * scaleDelta), (int)(newPos.y() * scaleDelta));
newPos += QPoint(x, y);
setScrollPosition(newPos);
setCurrentZoomValue(m_TexDisplay.scale);
UI_CalcScrollbars();
}
void TextureViewer::setCurrentZoomValue(float zoom)
{
ui->zoomOption->setCurrentText(QString::number(ceil(zoom * 100)) + "%");
}
float TextureViewer::getCurrentZoomValue()
{
if(ui->fitToWindow->isChecked())
return m_TexDisplay.scale;
QString zoomText = ui->zoomOption->currentText().replace('%', ' ');
bool ok = false;
int zoom = zoomText.toInt(&ok);
if(!ok)
zoom = 100;
return (float)(zoom) / 100.0f;
}
void TextureViewer::setFitToWindow(bool checked)
{
if(checked)
{
UI_UpdateFittedScale();
ui->fitToWindow->setChecked(true);
}
else if(!checked)
{
ui->fitToWindow->setChecked(false);
float curScale = m_TexDisplay.scale;
ui->zoomOption->setCurrentText("");
setCurrentZoomValue(curScale);
}
}
void TextureViewer::on_fitToWindow_toggled(bool checked)
{
UI_UpdateFittedScale();
}
void TextureViewer::on_zoomExactSize_clicked()
{
ui->fitToWindow->setChecked(false);
UI_SetScale(1.0f);
}
void TextureViewer::on_zoomOption_currentIndexChanged(int index)
{
if(index >= 0)
{
setFitToWindow(false);
ui->zoomOption->setCurrentText(ui->zoomOption->itemText(index));
UI_SetScale(getCurrentZoomValue());
}
}
void TextureViewer::on_zoomOption_returnPressed()
{
UI_SetScale(getCurrentZoomValue());
}
void TextureViewer::on_overlay_currentIndexChanged(int index)
{
m_TexDisplay.overlay = eTexOverlay_None;
if(ui->overlay->currentIndex() > 0)
m_TexDisplay.overlay = (TextureDisplayOverlay)ui->overlay->currentIndex();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void TextureViewer::on_zoomRange_clicked()
{
}
void TextureViewer::on_autoFit_clicked()
{
}
void TextureViewer::on_reset01_clicked()
{
}
void TextureViewer::on_visualiseRange_clicked()
{
}
void TextureViewer::on_backcolorPick_clicked()
{
QColor col = QColorDialog::getColor(Qt::black, this, tr("Choose background colour"));
if(!col.isValid())
col = QColor(0, 0, 0);
col = col.toRgb();
m_TexDisplay.darkBackgroundColour = m_TexDisplay.lightBackgroundColour =
FloatVector(col.redF(), col.greenF(), col.blueF(), 1.0f);
ui->backcolorPick->setChecked(true);
ui->checkerBack->setChecked(false);
INVOKE_MEMFN(RT_UpdateAndDisplay);
if(m_Output == NULL)
{
ui->render->update();
ui->pixelcontextgrid->update();
}
}
void TextureViewer::on_checkerBack_clicked()
{
ui->checkerBack->setChecked(true);
ui->backcolorPick->setChecked(false);
m_TexDisplay.lightBackgroundColour = FloatVector(0.81f, 0.81f, 0.81f, 1.0f);
m_TexDisplay.darkBackgroundColour = FloatVector(0.57f, 0.57f, 0.57f, 1.0f);
INVOKE_MEMFN(RT_UpdateAndDisplay);
if(m_Output == NULL)
{
ui->render->update();
ui->pixelcontextgrid->update();
}
}
void TextureViewer::on_mipLevel_currentIndexChanged(int index)
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
if(texptr == NULL)
return;
FetchTexture &tex = *texptr;
uint prevSlice = m_TexDisplay.sliceFace;
if(tex.mips > 1)
{
m_TexDisplay.mip = (uint32_t)index;
m_TexDisplay.sampleIdx = 0;
}
else
{
m_TexDisplay.mip = 0;
m_TexDisplay.sampleIdx = (uint32_t)index;
if(m_TexDisplay.sampleIdx == tex.msSamp)
m_TexDisplay.sampleIdx = ~0U;
}
// For 3D textures, update the slice list for this mip
if(tex.depth > 1)
{
uint32_t newSlice = prevSlice >> (int)m_TexDisplay.mip;
uint32_t numSlices = qMax(1U, tex.depth >> (int)m_TexDisplay.mip);
ui->sliceFace->clear();
for(uint32_t i = 0; i < numSlices; i++)
ui->sliceFace->addItem(tr("Slice ") + i);
// changing sliceFace index will handle updating range & re-picking
ui->sliceFace->setCurrentIndex((int)qBound(0U, newSlice, numSlices - 1));
return;
}
// INVOKE_MEMFN(RT_UpdateVisualRange);
if(m_Output != NULL && m_PickedPoint.x() >= 0 && m_PickedPoint.y() >= 0)
{
m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
if(m_Output != NULL)
RT_PickPixelsAndUpdate();
});
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void TextureViewer::on_sliceFace_currentIndexChanged(int index)
{
FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid);
if(texptr == NULL)
return;
FetchTexture &tex = *texptr;
m_TexDisplay.sliceFace = (uint32_t)index;
if(tex.depth > 1)
m_TexDisplay.sliceFace = (uint32_t)(index << (int)m_TexDisplay.mip);
// INVOKE_MEMFN(RT_UpdateVisualRange);
if(m_Output != NULL && m_PickedPoint.x() >= 0 && m_PickedPoint.y() >= 0)
{
m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
if(m_Output != NULL)
RT_PickPixelsAndUpdate();
});
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}