mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
567 lines
13 KiB
C++
567 lines
13 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "ReplayManager.h"
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#include <QApplication>
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#include <QMutexLocker>
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#include <QProgressDialog>
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#include "CaptureContext.h"
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#include "QRDUtils.h"
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ReplayManager::ReplayManager()
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{
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m_Running = false;
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m_Thread = NULL;
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RENDERDOC_RegisterMemoryRegion(this, sizeof(ReplayManager));
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}
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ReplayManager::~ReplayManager()
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{
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RENDERDOC_UnregisterMemoryRegion(this);
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}
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void ReplayManager::OpenCapture(const QString &capturefile, const ReplayOptions &opts,
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RENDERDOC_ProgressCallback progress)
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{
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if(m_Running)
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return;
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m_FatalError = {};
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m_FatalError.code = ResultCode::Succeeded;
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// TODO maybe we could expose this choice to the user?
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int proxyRenderer = -1;
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m_Thread = new LambdaThread([this, proxyRenderer, capturefile, opts, progress]() {
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run(proxyRenderer, capturefile, opts, progress);
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});
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m_Thread->setName(lit("ReplayManager"));
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m_Thread->start(QThread::HighestPriority);
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while(m_Thread->isRunning() && !m_Running)
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{
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QThread::msleep(50);
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}
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}
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void ReplayManager::DeleteCapture(const rdcstr &capture, bool local)
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{
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if(IsRunning() && !m_Thread->isCurrentThread())
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{
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AsyncInvoke([this, capture, local](IReplayController *) { DeleteCapture(capture, local); });
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return;
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}
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if(local)
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{
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QFile::remove(capture);
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}
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else
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{
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// this will be cleaned up automatically when the remote connection
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// is closed.
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->TakeOwnershipCapture(capture);
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}
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}
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}
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rdcarray<rdcstr> ReplayManager::GetRemoteSupport()
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{
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rdcarray<rdcstr> ret;
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if(m_Remote && !IsRunning())
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{
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QMutexLocker autolock(&m_RemoteLock);
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ret = m_Remote->RemoteSupportedReplays();
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}
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return ret;
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}
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void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb)
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{
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if(!m_Remote)
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return;
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if(IsRunning() && m_Thread->isCurrentThread())
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{
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auto lambda = [cb, this](IReplayController *r) {
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cb(m_Remote->GetHomeFolder().c_str(), rdcarray<PathEntry>());
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};
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if(synchronous)
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BlockInvoke(lambda);
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else
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AsyncInvoke(lambda);
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return;
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}
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rdcstr home;
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{
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QMutexLocker autolock(&m_RemoteLock);
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home = m_Remote->GetHomeFolder();
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}
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cb(home.c_str(), rdcarray<PathEntry>());
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}
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void ReplayManager::ListFolder(const rdcstr &path, bool synchronous, DirectoryBrowseCallback cb)
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{
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if(!m_Remote)
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return;
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if(IsRunning() && m_Thread->isCurrentThread())
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{
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auto lambda = [cb, path, this](IReplayController *r) { cb(path, m_Remote->ListFolder(path)); };
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if(synchronous)
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BlockInvoke(lambda);
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else
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AsyncInvoke(lambda);
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return;
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}
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rdcarray<PathEntry> contents;
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// prevent pings while fetching remote FS data
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{
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QMutexLocker autolock(&m_RemoteLock);
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contents = m_Remote->ListFolder(path);
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}
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cb(path, contents);
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return;
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}
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rdcstr ReplayManager::CopyCaptureToRemote(const rdcstr &localpath, QWidget *window)
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{
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if(!m_Remote)
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return "";
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rdcstr remotepath;
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QAtomicInt copied = 0;
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float progress = 0.0f;
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auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) {
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QMutexLocker autolock(&m_RemoteLock);
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remotepath = m_Remote->CopyCaptureToRemote(localpath, [&progress](float p) { progress = p; });
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copied = 1;
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};
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// we should never have the thread running at this point, but let's be safe.
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if(IsRunning())
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{
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AsyncInvoke(lambda);
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}
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else
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{
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LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
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thread->selfDelete(true);
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thread->setName(lit("CopyCaptureToRemote"));
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thread->start();
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}
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ShowProgressDialog(
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window, tr("Transferring..."), [&copied]() { return copied == 1; },
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[&progress]() { return progress; });
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return remotepath;
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}
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void ReplayManager::CopyCaptureFromRemote(const rdcstr &remotepath, const rdcstr &localpath,
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QWidget *window)
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{
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if(!m_Remote)
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return;
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QAtomicInt copied = 0;
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float progress = 0.0f;
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auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) {
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->CopyCaptureFromRemote(remotepath, localpath, [&progress](float p) { progress = p; });
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copied = 1;
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};
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// we should never have the thread running at this point, but let's be safe.
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if(IsRunning())
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{
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AsyncInvoke(lambda);
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}
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else
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{
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LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
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thread->selfDelete(true);
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thread->setName(lit("CopyCaptureFromRemote"));
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thread->start();
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}
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ShowProgressDialog(
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window, tr("Transferring..."), [&copied]() { return copied == 1; },
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[&progress]() { return progress; });
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}
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bool ReplayManager::IsRunning()
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{
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return m_Thread && m_Thread->isRunning() && m_Running;
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}
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float ReplayManager::GetCurrentProcessingTime()
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{
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QMutexLocker lock(&m_TimerLock);
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return m_CommandTimer.isValid() ? double(m_CommandTimer.elapsed()) / 1000.0 : 0.0;
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}
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QString ReplayManager::GetCurrentProcessingTag()
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{
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QMutexLocker lock(&m_TimerLock);
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return m_CommandTag;
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}
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void ReplayManager::AsyncInvoke(const rdcstr &tag, ReplayManager::InvokeCallback m)
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{
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QString qtag;
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if(!tag.empty())
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{
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qtag = tag;
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QMutexLocker autolock(&m_RenderLock);
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for(int i = 0; i < m_RenderQueue.count();)
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{
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if(m_RenderQueue[i]->tag == qtag)
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{
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InvokeHandle *cmd = m_RenderQueue.takeAt(i);
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if(cmd->selfdelete)
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delete cmd;
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}
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else
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{
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i++;
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}
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}
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}
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InvokeHandle *cmd = new InvokeHandle(m, qtag);
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cmd->selfdelete = true;
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PushInvoke(cmd);
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}
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void ReplayManager::AsyncInvoke(ReplayManager::InvokeCallback m)
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{
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InvokeHandle *cmd = new InvokeHandle(m);
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cmd->selfdelete = true;
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PushInvoke(cmd);
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}
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void ReplayManager::BlockInvoke(ReplayManager::InvokeCallback m)
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{
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InvokeHandle *cmd = new InvokeHandle(m);
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PushInvoke(cmd);
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cmd->processed.acquire();
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delete cmd;
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}
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void ReplayManager::CancelReplayLoop()
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{
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m_Renderer->CancelReplayLoop();
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}
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void ReplayManager::CloseThread()
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{
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m_Running = false;
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m_FatalError = {};
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m_FatalError.code = ResultCode::Succeeded;
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m_RenderCondition.wakeAll();
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if(m_Thread == NULL)
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return;
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// wait for the thread to close and clean up
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while(m_Thread->isRunning())
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{
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}
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m_Thread->deleteLater();
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m_Thread = NULL;
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}
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ResultDetails ReplayManager::ConnectToRemoteServer(RemoteHost host)
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{
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ResultDetails result = host.Connect(&m_Remote);
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if(host.Protocol() && host.Protocol()->GetProtocolName() == "adb")
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{
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ANALYTIC_SET(UIFeatures.AndroidRemoteReplay, true);
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}
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else
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{
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ANALYTIC_SET(UIFeatures.NonAndroidRemoteReplay, true);
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}
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m_RemoteHost = host;
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if(result.OK())
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m_RemoteHost.SetConnected(true);
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return result;
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}
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void ReplayManager::DisconnectFromRemoteServer()
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{
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m_RemoteHost.SetConnected(false);
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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// give the remote to the thread to shut down since the lifetime is tied to the replay
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// controller it has.
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if(IsRunning())
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{
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m_OrphanedRemote = m_Remote;
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}
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else
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{
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m_Remote->ShutdownConnection();
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}
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m_Remote = NULL;
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}
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m_RemoteHost = RemoteHost();
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}
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void ReplayManager::ShutdownServer()
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{
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m_RemoteHost.SetShutdown();
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->ShutdownServerAndConnection();
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}
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m_Remote = NULL;
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}
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void ReplayManager::PingRemote()
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{
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if(!m_Remote)
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return;
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if(m_RemoteLock.tryLock(0))
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{
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if(!IsRunning() || m_Thread->isCurrentThread())
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{
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if(!m_Remote->Ping().OK())
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m_RemoteHost.SetShutdown();
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}
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m_RemoteLock.unlock();
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}
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}
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void ReplayManager::ReopenCaptureFile(const QString &path)
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{
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if(!m_CaptureFile)
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m_CaptureFile = RENDERDOC_OpenCaptureFile();
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m_CaptureFile->OpenFile(path, "rdc", NULL);
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}
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ExecuteResult ReplayManager::ExecuteAndInject(const rdcstr &exe, const rdcstr &workingDir,
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const rdcstr &cmdLine,
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const rdcarray<EnvironmentModification> &env,
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const rdcstr &capturefile, CaptureOptions opts)
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{
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ExecuteResult ret;
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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ret = m_Remote->ExecuteAndInject(exe, workingDir, cmdLine, env, opts);
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}
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else
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{
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ret = RENDERDOC_ExecuteAndInject(exe, workingDir, cmdLine, env, capturefile, opts, false);
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}
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return ret;
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}
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void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd)
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{
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if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
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{
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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return;
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}
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QMutexLocker autolock(&m_RenderLock);
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m_RenderQueue.enqueue(cmd);
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m_RenderCondition.wakeAll();
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}
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void ReplayManager::run(int proxyRenderer, const QString &capturefile, const ReplayOptions &opts,
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RENDERDOC_ProgressCallback progress)
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{
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m_Renderer = NULL;
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if(m_Remote)
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{
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rdctie(m_CreateResult, m_Renderer) =
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m_Remote->OpenCapture(proxyRenderer, capturefile, opts, progress);
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}
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else
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{
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m_CaptureFile = RENDERDOC_OpenCaptureFile();
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m_CreateResult = m_CaptureFile->OpenFile(capturefile, "rdc", NULL);
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if(m_CreateResult.OK())
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rdctie(m_CreateResult, m_Renderer) = m_CaptureFile->OpenCapture(opts, progress);
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}
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if(m_Renderer == NULL)
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{
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if(m_CaptureFile)
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m_CaptureFile->Shutdown();
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m_CaptureFile = NULL;
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return;
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}
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qInfo() << "QRenderDoc - renderer created for" << capturefile;
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m_Running = true;
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// main render command loop
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while(m_Running)
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{
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InvokeHandle *cmd = NULL;
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// wait for the condition to be woken, grab top of current queue,
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// unlock again.
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{
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QMutexLocker autolock(&m_RenderLock);
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if(m_RenderQueue.isEmpty())
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m_RenderCondition.wait(&m_RenderLock, 10);
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if(!m_RenderQueue.isEmpty())
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cmd = m_RenderQueue.dequeue();
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}
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if(cmd == NULL)
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continue;
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if(cmd->method != NULL)
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{
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{
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QMutexLocker lock(&m_TimerLock);
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m_CommandTimer.start();
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m_CommandTag = cmd->tag;
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}
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cmd->method(m_Renderer);
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ResultDetails err = m_Renderer->GetFatalErrorStatus();
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if(m_FatalError.OK() && !err.OK())
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{
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m_FatalError = err;
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m_FatalErrorCallback();
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}
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{
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QMutexLocker lock(&m_TimerLock);
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m_CommandTimer.invalidate();
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m_CommandTag = QString();
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}
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}
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// if it's a throwaway command, delete it
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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}
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// clean up anything left in the queue
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{
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QQueue<InvokeHandle *> queue;
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{
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QMutexLocker autolock(&m_RenderLock);
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m_RenderQueue.swap(queue);
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}
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for(InvokeHandle *cmd : queue)
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{
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if(cmd == NULL)
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continue;
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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}
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}
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// if the remote has been orphaned due to disconnection during replay, close the capture using it
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// and then shut it down.
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if(m_OrphanedRemote)
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{
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m_OrphanedRemote->CloseCapture(m_Renderer);
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m_OrphanedRemote->ShutdownConnection();
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m_OrphanedRemote = NULL;
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}
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else
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{
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// close the core renderer
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if(m_Remote)
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m_Remote->CloseCapture(m_Renderer);
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else
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m_Renderer->Shutdown();
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}
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m_Renderer = NULL;
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if(m_CaptureFile)
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m_CaptureFile->Shutdown();
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m_CaptureFile = NULL;
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}
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