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https://github.com/baldurk/renderdoc.git
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0b9a36b581
* We normally deduplicate during capture, but replay can introduce new duplication against internal objects. Using ReplaceResource() would fix this but updating the wrapper map is necessary for D3D11 to query current state properly.
372 lines
12 KiB
C++
372 lines
12 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2026 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d11_device.h"
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#include "d3d11_context.h"
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#include "d3d11_renderstate.h"
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#include "d3d11_resources.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// ID3D11Device1 interface
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void WrappedID3D11Device::GetImmediateContext1(ID3D11DeviceContext1 **ppImmediateContext)
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{
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if(m_pDevice1 == NULL)
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return;
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if(ppImmediateContext)
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{
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m_pImmediateContext->AddRef();
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*ppImmediateContext = (ID3D11DeviceContext1 *)m_pImmediateContext;
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}
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}
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HRESULT WrappedID3D11Device::CreateDeferredContext1(UINT ContextFlags,
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ID3D11DeviceContext1 **ppDeferredContext)
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{
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if(m_pDevice1 == NULL)
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return E_NOINTERFACE;
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if(ppDeferredContext == NULL)
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return m_pDevice1->CreateDeferredContext1(ContextFlags, NULL);
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ID3D11DeviceContext *defCtx = NULL;
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HRESULT ret = CreateDeferredContext(ContextFlags, &defCtx);
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if(SUCCEEDED(ret))
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{
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WrappedID3D11DeviceContext *wrapped = (WrappedID3D11DeviceContext *)defCtx;
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*ppDeferredContext = (ID3D11DeviceContext1 *)wrapped;
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}
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else
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{
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SAFE_RELEASE(defCtx);
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedID3D11Device::Serialise_CreateBlendState1(SerialiserType &ser,
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const D3D11_BLEND_DESC1 *pBlendStateDesc,
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ID3D11BlendState1 **ppBlendState)
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{
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SERIALISE_ELEMENT_LOCAL(Descriptor, *pBlendStateDesc).Important();
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SERIALISE_ELEMENT_LOCAL(pState, GetIDForDeviceChild(*ppBlendState))
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.TypedAs("ID3D11BlendState1 *"_lit);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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ID3D11BlendState1 *ret = NULL;
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HRESULT hr = E_NOINTERFACE;
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if(m_pDevice1)
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{
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hr = m_pDevice1->CreateBlendState1(&Descriptor, &ret);
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}
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else
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
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"Replaying a D3D11.1 capture without D3D11.1 available");
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return false;
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}
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if(FAILED(hr))
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
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"Failed creating D3D11.1 blend state, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else
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{
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GetResourceManager()->OverrideWrapper(ret);
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ret = new WrappedID3D11BlendState1(pState, ret, this);
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}
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AddResource(pState, ResourceType::StateObject, "Blend State");
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}
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return true;
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}
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HRESULT WrappedID3D11Device::CreateBlendState1(const D3D11_BLEND_DESC1 *pBlendStateDesc,
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ID3D11BlendState1 **ppBlendState)
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{
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if(m_pDevice1 == NULL)
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return E_NOINTERFACE;
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if(ppBlendState == NULL)
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return m_pDevice1->CreateBlendState1(pBlendStateDesc, NULL);
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CachedObjectsGarbageCollect();
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ID3D11BlendState1 *real = NULL;
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HRESULT ret = m_pDevice1->CreateBlendState1(pBlendStateDesc, &real);
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if(SUCCEEDED(ret))
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{
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SCOPED_LOCK(m_D3DLock);
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// need to flush pending dead now so we don't find a 'dead' wrapper below
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FlushPendingDead();
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// duplicate states can be returned, if Create is called with a previous descriptor
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if(GetResourceManager()->HasWrapper(real))
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{
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real->Release();
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*ppBlendState = (ID3D11BlendState1 *)GetResourceManager()->GetWrapper(real);
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Resurrect(*ppBlendState);
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(*ppBlendState)->AddRef();
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return ret;
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}
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ID3D11BlendState1 *wrapped = new WrappedID3D11BlendState1(ResourceId(), real, this);
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{
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RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
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IntAddRef(wrapped);
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m_CachedStateObjects.insert(wrapped);
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}
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if(IsCaptureMode(m_State))
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{
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D11Chunk::CreateBlendState1);
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Serialise_CreateBlendState1(GET_SERIALISER, pBlendStateDesc, &wrapped);
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WrappedID3D11BlendState1 *st = (WrappedID3D11BlendState1 *)wrapped;
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ResourceId id = st->GetResourceID();
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RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
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D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
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record->Length = 0;
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record->AddChunk(scope.Get());
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}
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*ppBlendState = wrapped;
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}
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return ret;
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}
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template <typename SerialiserType>
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bool WrappedID3D11Device::Serialise_CreateRasterizerState1(
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SerialiserType &ser, const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
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ID3D11RasterizerState1 **ppRasterizerState)
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{
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SERIALISE_ELEMENT_LOCAL(Descriptor, *pRasterizerDesc).Important();
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SERIALISE_ELEMENT_LOCAL(pState, GetIDForDeviceChild(*ppRasterizerState))
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.TypedAs("ID3D11RasterizerState1 *"_lit);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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ID3D11RasterizerState1 *ret = NULL;
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HRESULT hr = E_NOINTERFACE;
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if(m_pDevice1)
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{
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hr = m_pDevice1->CreateRasterizerState1(&Descriptor, &ret);
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}
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else
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
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"Replaying a D3D11.1 capture without D3D11.1 available");
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return false;
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}
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if(FAILED(hr))
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{
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SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
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"Failed creating D3D11.1 rasterizer state, HRESULT: %s", ToStr(hr).c_str());
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return false;
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}
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else
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{
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GetResourceManager()->OverrideWrapper(ret);
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ret = new WrappedID3D11RasterizerState2(pState, ret, this);
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}
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AddResource(pState, ResourceType::StateObject, "Rasterizer State");
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}
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return true;
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}
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HRESULT WrappedID3D11Device::CreateRasterizerState1(const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
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ID3D11RasterizerState1 **ppRasterizerState)
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{
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if(m_pDevice1 == NULL)
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return E_NOINTERFACE;
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if(ppRasterizerState == NULL)
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return m_pDevice1->CreateRasterizerState1(pRasterizerDesc, NULL);
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CachedObjectsGarbageCollect();
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ID3D11RasterizerState1 *real = NULL;
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HRESULT ret = m_pDevice1->CreateRasterizerState1(pRasterizerDesc, &real);
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if(SUCCEEDED(ret))
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{
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SCOPED_LOCK(m_D3DLock);
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// need to flush pending dead now so we don't find a 'dead' wrapper below
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FlushPendingDead();
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// duplicate states can be returned, if Create is called with a previous descriptor
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if(GetResourceManager()->HasWrapper(real))
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{
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real->Release();
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*ppRasterizerState = (ID3D11RasterizerState1 *)GetResourceManager()->GetWrapper(real);
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Resurrect(*ppRasterizerState);
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(*ppRasterizerState)->AddRef();
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return ret;
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}
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ID3D11RasterizerState1 *wrapped = new WrappedID3D11RasterizerState2(ResourceId(), real, this);
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{
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RDCASSERT(m_CachedStateObjects.find(wrapped) == m_CachedStateObjects.end());
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IntAddRef(wrapped);
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m_CachedStateObjects.insert(wrapped);
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}
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if(IsCaptureMode(m_State))
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{
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D11Chunk::CreateRasterizerState1);
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Serialise_CreateRasterizerState1(GET_SERIALISER, pRasterizerDesc, &wrapped);
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WrappedID3D11RasterizerState2 *st = (WrappedID3D11RasterizerState2 *)wrapped;
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ResourceId id = st->GetResourceID();
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RDCASSERT(GetResourceManager()->GetResourceRecord(id) == NULL);
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D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
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record->Length = 0;
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record->AddChunk(scope.Get());
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}
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*ppRasterizerState = wrapped;
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}
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return ret;
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}
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HRESULT WrappedID3D11Device::CreateDeviceContextState(UINT Flags,
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const D3D_FEATURE_LEVEL *pFeatureLevels,
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UINT FeatureLevels, UINT SDKVersion,
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REFIID EmulatedInterface,
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D3D_FEATURE_LEVEL *pChosenFeatureLevel,
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ID3DDeviceContextState **ppContextState)
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{
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if(m_pDevice1 == NULL)
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return E_NOINTERFACE;
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if(ppContextState == NULL)
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return m_pDevice1->CreateDeviceContextState(Flags, pFeatureLevels, FeatureLevels, SDKVersion,
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EmulatedInterface, pChosenFeatureLevel, NULL);
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ID3DDeviceContextState *real = NULL;
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HRESULT ret = m_pDevice1->CreateDeviceContextState(Flags, pFeatureLevels, FeatureLevels, SDKVersion,
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EmulatedInterface, pChosenFeatureLevel, &real);
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if(SUCCEEDED(ret))
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{
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SCOPED_LOCK(m_D3DLock);
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WrappedID3DDeviceContextState *wrapped =
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new WrappedID3DDeviceContextState(ResourceId(), real, this);
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wrapped->state->CopyState(*m_pImmediateContext->GetCurrentPipelineState());
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*ppContextState = wrapped;
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}
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return ret;
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}
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HRESULT WrappedID3D11Device::OpenSharedResource1(HANDLE hResource, REFIID returnedInterface,
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void **ppResource)
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{
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if(m_pDevice1 == NULL)
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return E_NOINTERFACE;
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if(ppResource == NULL)
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return E_INVALIDARG;
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HRESULT hr;
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SERIALISE_TIME_CALL(hr = m_pDevice1->OpenSharedResource1(hResource, returnedInterface, ppResource));
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if(FAILED(hr))
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{
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IUnknown *unk = (IUnknown *)*ppResource;
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SAFE_RELEASE(unk);
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return hr;
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}
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return OpenSharedResourceInternal(D3D11Chunk::OpenSharedResource1, returnedInterface, ppResource);
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}
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HRESULT WrappedID3D11Device::OpenSharedResourceByName(LPCWSTR lpName, DWORD dwDesiredAccess,
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REFIID returnedInterface, void **ppResource)
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{
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if(m_pDevice1 == NULL)
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return E_NOINTERFACE;
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if(ppResource == NULL)
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return E_INVALIDARG;
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HRESULT hr;
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SERIALISE_TIME_CALL(hr = m_pDevice1->OpenSharedResourceByName(lpName, dwDesiredAccess,
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returnedInterface, ppResource));
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if(FAILED(hr))
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{
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IUnknown *unk = (IUnknown *)*ppResource;
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SAFE_RELEASE(unk);
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return hr;
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}
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return OpenSharedResourceInternal(D3D11Chunk::OpenSharedResourceByName, returnedInterface,
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ppResource);
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}
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#undef IMPLEMENT_FUNCTION_SERIALISED
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#define IMPLEMENT_FUNCTION_SERIALISED(ret, func, ...) \
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template bool WrappedID3D11Device::CONCAT(Serialise_, func(ReadSerialiser &ser, __VA_ARGS__)); \
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template bool WrappedID3D11Device::CONCAT(Serialise_, func(WriteSerialiser &ser, __VA_ARGS__));
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SERIALISED_ID3D11DEVICE1_FUNCTIONS();
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