Files
renderdoc/util
baldurk 0b9a36b581 Fix ID registration when false-duplication happens on replay
* We normally deduplicate during capture, but replay can introduce new
  duplication against internal objects. Using ReplaceResource() would fix this
  but updating the wrapper map is necessary for D3D11 to query current state
  properly.
2026-04-16 14:00:55 +01:00
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