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0bcf9a4e2d
* ID3D12GraphicsCommandList5 and ID3D12Device6
442 lines
15 KiB
C++
442 lines
15 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "driver/dxgi/dxgi_wrapped.h"
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#include "hooks/hooks.h"
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#include "serialise/serialiser.h"
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#include "d3d12_command_queue.h"
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#include "d3d12_device.h"
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#include "driver/dx/official/D3D11On12On7.h"
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#if ENABLED(RDOC_X64)
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#define BIT_SPECIFIC_DLL(dll32, dll64) dll64
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#else
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#define BIT_SPECIFIC_DLL(dll32, dll64) dll32
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#endif
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typedef HRESULT(__cdecl *PFN_AmdExtD3DCreateInterface)(IUnknown *, REFIID, void **);
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typedef HRESULT(WINAPI *PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(UINT NumFeatures, const IID *pIIDs,
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void *pConfigurationStructs,
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UINT *pConfigurationStructSizes);
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ID3DDevice *GetD3D12DeviceIfAlloc(IUnknown *dev)
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{
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if(WrappedID3D12CommandQueue::IsAlloc(dev))
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return (WrappedID3D12CommandQueue *)dev;
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return NULL;
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}
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class WrappedD3D11On12On7 : public RefCounter12<ID3D11On12On7>
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{
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public:
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WrappedD3D11On12On7(ID3D11On12On7 *real) : RefCounter12(real) {}
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virtual ~WrappedD3D11On12On7() {}
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//////////////////////////////
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// Implement IUnknown
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ULONG STDMETHODCALLTYPE AddRef() { return RefCounter12::AddRef(); }
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ULONG STDMETHODCALLTYPE Release() { return RefCounter12::Release(); }
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject)
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{
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if(riid == __uuidof(IUnknown))
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{
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*ppvObject = (IUnknown *)this;
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AddRef();
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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//////////////////////////////
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// Implement ID3D11On12On7
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// Enables usage similar to D3D11On12CreateDevice.
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void STDMETHODCALLTYPE SetThreadDeviceCreationParams(ID3D12Device *pDevice,
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ID3D12CommandQueue *pGraphicsQueue)
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{
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RDCASSERT(WrappedID3D12Device::IsAlloc(pDevice));
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m_pReal->SetThreadDeviceCreationParams(((WrappedID3D12Device *)pDevice)->GetReal(),
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Unwrap(pGraphicsQueue));
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}
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// Enables usage similar to ID3D11On12Device::CreateWrappedResource.
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// Note that the D3D11 resource creation parameters should be similar to the D3D12 resource,
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// or else unexpected/undefined behavior may occur.
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void STDMETHODCALLTYPE SetThreadResourceCreationParams(ID3D12Resource *pResource)
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{
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m_pReal->SetThreadResourceCreationParams(Unwrap(pResource));
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}
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ID3D11On12On7Device *STDMETHODCALLTYPE GetThreadLastCreatedDevice()
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{
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// don't need to wrap/unwrap, it only deals with ID3D11On12On7Resource
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return m_pReal->GetThreadLastCreatedDevice();
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}
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ID3D11On12On7Resource *STDMETHODCALLTYPE GetThreadLastCreatedResource()
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{
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// don't need to wrap/unwrap
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return m_pReal->GetThreadLastCreatedResource();
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}
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};
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// dummy class to present to the user, while we maintain control
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//
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// The inheritance is awful for these. See WrappedID3D12DebugDevice for why there are multiple
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// parent classes
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class WrappedID3D12Debug : public RefCounter12<ID3D12Debug>,
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public ID3D12Debug3,
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public ID3D12Debug1,
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public ID3D12Debug2
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{
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public:
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WrappedID3D12Debug() : RefCounter12(NULL) {}
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virtual ~WrappedID3D12Debug() {}
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//////////////////////////////
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// Implement IUnknown
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ULONG STDMETHODCALLTYPE AddRef() { return RefCounter12::AddRef(); }
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ULONG STDMETHODCALLTYPE Release() { return RefCounter12::Release(); }
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject)
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{
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if(riid == __uuidof(IUnknown))
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{
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*ppvObject = (IUnknown *)(ID3D12Debug *)this;
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AddRef();
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return S_OK;
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}
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if(riid == __uuidof(ID3D12Debug))
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{
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*ppvObject = (ID3D12Debug *)this;
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AddRef();
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return S_OK;
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}
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if(riid == __uuidof(ID3D12Debug1))
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{
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*ppvObject = (ID3D12Debug1 *)this;
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AddRef();
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return S_OK;
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}
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if(riid == __uuidof(ID3D12Debug2))
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{
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*ppvObject = (ID3D12Debug2 *)this;
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AddRef();
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return S_OK;
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}
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if(riid == __uuidof(ID3D12Debug3))
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{
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*ppvObject = (ID3D12Debug3 *)this;
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AddRef();
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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//////////////////////////////
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// Implement ID3D12Debug / ID3D12Debug1
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virtual void STDMETHODCALLTYPE EnableDebugLayer() {}
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//////////////////////////////
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// Implement ID3D12Debug1 / ID3D12Debug3
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virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation(BOOL Enable) {}
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virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation(BOOL Enable) {}
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// Implement ID3D12Debug2 / ID3D12Debug3
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virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags(D3D12_GPU_BASED_VALIDATION_FLAGS Flags)
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{
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}
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};
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class D3D12Hook : LibraryHook
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{
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public:
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void RegisterHooks()
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{
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RDCLOG("Registering D3D12 hooks");
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WrappedIDXGISwapChain4::RegisterD3DDeviceCallback(GetD3D12DeviceIfAlloc);
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// also require d3dcompiler_??.dll
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if(GetD3DCompiler() == NULL)
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{
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RDCERR("Failed to load d3dcompiler_??.dll - not inserting D3D12 hooks.");
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return;
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}
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LibraryHooks::RegisterLibraryHook("d3d12.dll", NULL);
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// these are hooked to prevent AMD extensions from activating and causing later crashes when not
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// replayed correctly
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LibraryHooks::RegisterLibraryHook(BIT_SPECIFIC_DLL("amdxc32.dll", "amdxc64.dll"), NULL);
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AmdExtD3DCreateInterface.Register(BIT_SPECIFIC_DLL("amdxc32.dll", "amdxc64.dll"),
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"AmdExtD3DCreateInterface", AmdExtD3DCreateInterface_hook);
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CreateDevice.Register("d3d12.dll", "D3D12CreateDevice", D3D12CreateDevice_hook);
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GetDebugInterface.Register("d3d12.dll", "D3D12GetDebugInterface", D3D12GetDebugInterface_hook);
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EnableExperimentalFeatures.Register("d3d12.dll", "D3D12EnableExperimentalFeatures",
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D3D12EnableExperimentalFeatures_hook);
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GetD3D11On12On7.Register("d3d11on12.dll", "GetD3D11On12On7Interface",
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GetD3D11On12On7Interface_hook);
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}
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private:
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static D3D12Hook d3d12hooks;
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HookedFunction<PFN_AmdExtD3DCreateInterface> AmdExtD3DCreateInterface;
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static HRESULT __cdecl AmdExtD3DCreateInterface_hook(IUnknown *, REFIID, void **ppvObject)
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{
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RDCLOG("Attempt to create AMD extension interface via AmdExtD3DCreateInterface was blocked.");
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if(ppvObject)
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*ppvObject = NULL;
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return E_FAIL;
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}
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HookedFunction<PFN_D3D12_GET_DEBUG_INTERFACE> GetDebugInterface;
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HookedFunction<PFN_D3D12_CREATE_DEVICE> CreateDevice;
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HookedFunction<PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES> EnableExperimentalFeatures;
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HookedFunction<PFNGetD3D11On12On7Interface> GetD3D11On12On7;
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// re-entrancy detection (can happen in rare cases with e.g. fraps)
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bool m_InsideCreate = false;
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HRESULT Create_Internal(IUnknown *pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, REFIID riid,
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void **ppDevice)
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{
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// if we're already inside a wrapped create i.e. this function, then DON'T do anything
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// special. Just grab the trampolined function and call it.
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if(m_InsideCreate)
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{
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PFN_D3D12_CREATE_DEVICE createFunc = CreateDevice();
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if(!createFunc)
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{
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HMODULE d3d12 = GetModuleHandleA("d3d12.dll");
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if(d3d12)
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createFunc = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12, "D3D12CreateDevice");
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if(!createFunc)
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{
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RDCERR("Something went seriously wrong, d3d12.dll couldn't be loaded!");
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return E_UNEXPECTED;
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}
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}
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return createFunc(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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}
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m_InsideCreate = true;
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if(riid != __uuidof(ID3D12Device) && riid != __uuidof(ID3D12Device1) &&
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riid != __uuidof(ID3D12Device2) && riid != __uuidof(ID3D12Device3) &&
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riid != __uuidof(ID3D12Device4) && riid != __uuidof(ID3D12Device5) &&
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riid != __uuidof(ID3D12Device6))
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{
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RDCERR("Unsupported UUID %s for D3D12CreateDevice", ToStr(riid).c_str());
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return E_NOINTERFACE;
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}
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RDCDEBUG("Call to Create_Internal Feature Level %x", MinimumFeatureLevel, ToStr(riid).c_str());
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// we should no longer go through here in the replay application
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RDCASSERT(!RenderDoc::Inst().IsReplayApp());
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bool EnableDebugLayer = false;
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if(RenderDoc::Inst().GetCaptureOptions().apiValidation)
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EnableDebugLayer = EnableD3D12DebugLayer(GetDebugInterface());
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RDCDEBUG("Calling real createdevice...");
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PFN_D3D12_CREATE_DEVICE createFunc = CreateDevice();
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if(createFunc == NULL)
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createFunc = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(GetModuleHandleA("d3d12.dll"),
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"D3D12CreateDevice");
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// shouldn't ever get here, we should either have it from procaddress or the trampoline, but
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// let's be safe.
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if(createFunc == NULL)
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{
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RDCERR("Something went seriously wrong with the hooks!");
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m_InsideCreate = false;
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return E_UNEXPECTED;
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}
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HRESULT ret = createFunc(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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RDCDEBUG("Called real createdevice... HRESULT: %s", ToStr(ret).c_str());
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if(SUCCEEDED(ret) && ppDevice)
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{
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RDCDEBUG("succeeded and hooking.");
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if(!WrappedID3D12Device::IsAlloc(*ppDevice))
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{
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D3D12InitParams params;
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params.MinimumFeatureLevel = MinimumFeatureLevel;
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ID3D12Device *dev = (ID3D12Device *)*ppDevice;
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if(riid == __uuidof(ID3D12Device1))
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{
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ID3D12Device1 *dev1 = (ID3D12Device1 *)*ppDevice;
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dev = (ID3D12Device *)dev1;
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}
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else if(riid == __uuidof(ID3D12Device2))
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{
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ID3D12Device2 *dev2 = (ID3D12Device2 *)*ppDevice;
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dev = (ID3D12Device *)dev2;
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}
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else if(riid == __uuidof(ID3D12Device3))
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{
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ID3D12Device3 *dev3 = (ID3D12Device3 *)*ppDevice;
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dev = (ID3D12Device *)dev3;
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}
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else if(riid == __uuidof(ID3D12Device4))
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{
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ID3D12Device4 *dev4 = (ID3D12Device4 *)*ppDevice;
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dev = (ID3D12Device *)dev4;
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}
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else if(riid == __uuidof(ID3D12Device5))
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{
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ID3D12Device5 *dev5 = (ID3D12Device5 *)*ppDevice;
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dev = (ID3D12Device *)dev5;
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}
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else if(riid == __uuidof(ID3D12Device6))
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{
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ID3D12Device6 *dev6 = (ID3D12Device6 *)*ppDevice;
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dev = (ID3D12Device *)dev6;
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}
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WrappedID3D12Device *wrap = new WrappedID3D12Device(dev, params, EnableDebugLayer);
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RDCDEBUG("created wrapped device.");
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*ppDevice = (ID3D12Device *)wrap;
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if(riid == __uuidof(ID3D12Device1))
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*ppDevice = (ID3D12Device1 *)wrap;
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else if(riid == __uuidof(ID3D12Device2))
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*ppDevice = (ID3D12Device2 *)wrap;
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else if(riid == __uuidof(ID3D12Device3))
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*ppDevice = (ID3D12Device3 *)wrap;
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else if(riid == __uuidof(ID3D12Device4))
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*ppDevice = (ID3D12Device4 *)wrap;
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else if(riid == __uuidof(ID3D12Device5))
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*ppDevice = (ID3D12Device5 *)wrap;
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else if(riid == __uuidof(ID3D12Device6))
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*ppDevice = (ID3D12Device6 *)wrap;
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}
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}
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else if(SUCCEEDED(ret))
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{
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RDCLOG("Created wrapped D3D12 device.");
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}
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else
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{
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RDCDEBUG("failed. HRESULT: %s", ToStr(ret).c_str());
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}
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m_InsideCreate = false;
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return ret;
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}
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static HRESULT WINAPI D3D12CreateDevice_hook(IUnknown *pAdapter,
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D3D_FEATURE_LEVEL MinimumFeatureLevel, REFIID riid,
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void **ppDevice)
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{
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return d3d12hooks.Create_Internal(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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}
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static HRESULT WINAPI D3D12EnableExperimentalFeatures_hook(UINT NumFeatures, const IID *pIIDs,
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void *pConfigurationStructs,
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UINT *pConfigurationStructSizes)
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{
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// in future in theory we could whitelist some features. For now we don't allow any.
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// header says "The call returns E_NOINTERFACE if an unrecognized feature is passed in or
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// Windows Developer mode is not on." so this is the most appropriate error.
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return E_NOINTERFACE;
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}
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static HRESULT WINAPI GetD3D11On12On7Interface_hook(ID3D11On12On7 **ppIface)
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{
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ID3D11On12On7 *real = NULL;
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d3d12hooks.GetD3D11On12On7()(&real);
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*ppIface = (ID3D11On12On7 *)(new WrappedD3D11On12On7(real));
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return S_OK;
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}
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static HRESULT WINAPI D3D12GetDebugInterface_hook(REFIID riid, void **ppvDebug)
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{
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if(riid != __uuidof(ID3D12Debug))
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{
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*ppvDebug = (ID3D12Debug *)(new WrappedID3D12Debug());
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return S_OK;
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}
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else if(riid != __uuidof(ID3D12Debug1))
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{
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*ppvDebug = (ID3D12Debug1 *)(new WrappedID3D12Debug());
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return S_OK;
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}
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else if(riid != __uuidof(ID3D12Debug2))
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{
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*ppvDebug = (ID3D12Debug2 *)(new WrappedID3D12Debug());
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return S_OK;
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}
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else if(riid != __uuidof(ID3D12Debug3))
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{
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*ppvDebug = (ID3D12Debug3 *)(new WrappedID3D12Debug());
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return S_OK;
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}
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else
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{
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IUnknown *releaseme = NULL;
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HRESULT real = d3d12hooks.GetDebugInterface()(riid, (void **)&releaseme);
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if(releaseme)
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releaseme->Release();
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RDCWARN("Unknown UUID passed to D3D12GetDebugInterface: %s. Real call %s succeed (%x).",
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ToStr(riid).c_str(), SUCCEEDED(real) ? "did" : "did not", real);
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return E_NOINTERFACE;
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}
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}
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};
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D3D12Hook D3D12Hook::d3d12hooks;
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