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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-13 01:05:44 +00:00
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renderdoc/util/test/tests/D3D11
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baldurk 30dd13feb8 Pull index byte width and topology out of drawcall state
* These are treated as state on most APIs, only GL treats it as a drawcall
  parameter.
2021-02-24 13:52:07 +00:00
..
__init__.py
…
D3D11_AMD_Shader_Extensions.py
Fix AMD shader extensions test to check for tuples
2021-01-29 10:57:39 +00:00
D3D11_Buffer_Truncation.py
…
D3D11_CBuffer_Zoo.py
…
D3D11_Deferred_Map.py
…
D3D11_Discard_Zoo.py
…
D3D11_Draw_Zoo.py
…
D3D11_Empty_Capture.py
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D3D11_Feature_Level_9.py
…
D3D11_Large_Buffer.py
…
D3D11_Leak_Check.py
Fix leak of descriptor memory during each capture on D3D12
2021-01-25 11:13:28 +00:00
D3D11_Mesh_Zoo.py
…
D3D11_Overlay_Test.py
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D3D11_Parameter_Zoo.py
Test APIs where scissor can be disabled doesn't affect overlays
2021-02-01 13:14:28 +00:00
D3D11_Pixel_History_Zoo.py
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D3D11_Primitive_Restart.py
Pull index byte width and topology out of drawcall state
2021-02-24 13:52:07 +00:00
D3D11_PrimitiveID.py
…
D3D11_Refcount_Check.py
…
D3D11_Resource_Lifetimes.py
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D3D11_Shader_Debug_Zoo.py
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D3D11_Shader_Editing.py
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D3D11_Shader_ISA.py
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D3D11_Shader_Linkage_Zoo.py
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D3D11_Simple_Triangle.py
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D3D11_Stream_Out.py
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D3D11_Swapchain_Zoo.py
Ignore number of captures made in D3D11_Swapchain_Zoo
2021-01-18 14:18:34 +00:00
D3D11_Texture_Zoo.py
…
D3D11_Untyped_Backbuffer_Descriptor.py
…
D3D11_Vertex_Attr_Zoo.py
…
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