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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 17:40:39 +00:00
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0c3a7200fdefb392a8a1a6758d9100b2d6e69ae5
renderdoc/renderdocui/Interop
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baldurk f00049bed3 Fixup display&export of byte address and structured (with/no counter)
2016-06-23 12:17:58 +02:00
..
Camera.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
CaptureOptions.cs
Rename 'create debug device' capture option to 'API validation'
2016-05-17 21:16:17 +02:00
CustomMarshaling.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
D3D11PipelineState.cs
Fixup display&export of byte address and structured (with/no counter)
2016-06-23 12:17:58 +02:00
Enums.cs
Fixup display&export of byte address and structured (with/no counter)
2016-06-23 12:17:58 +02:00
FetchInfo.cs
Add 'show all instances' mode, and make colours consistent. Closes #248
2016-06-03 17:34:26 +02:00
Formatter.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
GLPipelineState.cs
Add HTML pipeline export for GL, and minor tweaks on Vulkan/D3D11
2016-06-09 17:37:16 -07:00
ReplayRenderer.cs
Add bullet-proofing to GetTextureData/GetBufferData
2016-06-01 10:44:44 +02:00
Shader.cs
Use full pathnames for files, so we don't have duplicate keys in dict
2016-06-21 13:35:21 +02:00
StaticExports.cs
Greatly speed up 'attach to running instance' dialog in the 99% case
2016-06-01 11:31:57 +02:00
VulkanPipelineState.cs
Add proper support for immutable samplers. Refs #260
2016-06-01 16:39:18 +02:00
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