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renderdoc/renderdoc/data/resource.h
T
baldurk 02a54be6ad When replaying resource discards fill with explicit pattern. Closes #284
* This helps catches cases where a discarded image is accidentally used and in
  many cases may still have valid data. Particularly on Vulkan this is relevant
  for DONT_CARE renderpass load and store ops.
2020-07-13 17:29:11 +01:00

76 lines
3.1 KiB
C

// clang-format off
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by renderdoc.rc
//
#define TYPE_EMBED 256
#define RESOURCE_misc_hlsl 101
#define RESOURCE_text_hlsl 102
#define RESOURCE_hlsl_cbuffers_h 103
#define RESOURCE_hlsl_texsample_h 104
#define RESOURCE_histogram_hlsl 105
#define RESOURCE_multisample_hlsl 106
#define RESOURCE_mesh_hlsl 107
#define RESOURCE_texdisplay_hlsl 108
#define RESOURCE_pixelhistory_hlsl 109
#define RESOURCE_quadoverdraw_hlsl 110
#define RESOURCE_texremap_hlsl 111
#define RESOURCE_fixedcol_hlsl 112
#define RESOURCE_fixedcol_0_dxbc 113
#define RESOURCE_fixedcol_1_dxbc 114
#define RESOURCE_fixedcol_2_dxbc 115
#define RESOURCE_fixedcol_3_dxbc 116
#define RESOURCE_quadwrite_dxbc 117
#define RESOURCE_sourcecodepro_ttf 301
#define RESOURCE_glsl_blit_vert 401
#define RESOURCE_glsl_checkerboard_frag 402
#define RESOURCE_glsl_texdisplay_frag 403
#define RESOURCE_glsl_vktext_vert 404
#define RESOURCE_glsl_vktext_frag 405
#define RESOURCE_glsl_fixedcol_frag 408
#define RESOURCE_glsl_mesh_vert 409
#define RESOURCE_glsl_mesh_geom 410
#define RESOURCE_glsl_mesh_frag 411
#define RESOURCE_glsl_minmaxtile_comp 412
#define RESOURCE_glsl_minmaxresult_comp 413
#define RESOURCE_glsl_histogram_comp 414
#define RESOURCE_glsl_glsl_ubos_h 416
#define RESOURCE_glsl_gl_texsample_h 417
#define RESOURCE_glsl_vk_texsample_h 418
#define RESOURCE_glsl_quadresolve_frag 419
#define RESOURCE_glsl_quadwrite_frag 420
#define RESOURCE_glsl_mesh_comp 421
#define RESOURCE_glsl_array2ms_comp 422
#define RESOURCE_glsl_ms2array_comp 423
#define RESOURCE_glsl_trisize_geom 424
#define RESOURCE_glsl_trisize_frag 425
#define RESOURCE_glsl_deptharr2ms_frag 426
#define RESOURCE_glsl_depthms2arr_frag 427
#define RESOURCE_glsl_gles_texsample_h 428
#define RESOURCE_glsl_gltext_vert 429
#define RESOURCE_glsl_gltext_frag 430
#define RESOURCE_glsl_glsl_globals_h 440
#define RESOURCE_glsl_texremap_frag 441
#define RESOURCE_glsl_pixelhistory_mscopy_comp 442
#define RESOURCE_glsl_pixelhistory_mscopy_depth_comp 443
#define RESOURCE_glsl_pixelhistory_primid_frag 444
#define RESOURCE_glsl_shaderdebug_sample_vert 445
#define RESOURCE_glsl_discard_frag 446
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 114
#define _APS_NEXT_COMMAND_VALUE 40029
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#include "api/replay/version.h"