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02a54be6ad
* This helps catches cases where a discarded image is accidentally used and in many cases may still have valid data. Particularly on Vulkan this is relevant for DONT_CARE renderpass load and store ops.
76 lines
3.1 KiB
C
76 lines
3.1 KiB
C
// clang-format off
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by renderdoc.rc
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//
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#define TYPE_EMBED 256
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#define RESOURCE_misc_hlsl 101
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#define RESOURCE_text_hlsl 102
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#define RESOURCE_hlsl_cbuffers_h 103
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#define RESOURCE_hlsl_texsample_h 104
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#define RESOURCE_histogram_hlsl 105
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#define RESOURCE_multisample_hlsl 106
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#define RESOURCE_mesh_hlsl 107
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#define RESOURCE_texdisplay_hlsl 108
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#define RESOURCE_pixelhistory_hlsl 109
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#define RESOURCE_quadoverdraw_hlsl 110
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#define RESOURCE_texremap_hlsl 111
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#define RESOURCE_fixedcol_hlsl 112
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#define RESOURCE_fixedcol_0_dxbc 113
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#define RESOURCE_fixedcol_1_dxbc 114
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#define RESOURCE_fixedcol_2_dxbc 115
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#define RESOURCE_fixedcol_3_dxbc 116
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#define RESOURCE_quadwrite_dxbc 117
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#define RESOURCE_sourcecodepro_ttf 301
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#define RESOURCE_glsl_blit_vert 401
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#define RESOURCE_glsl_checkerboard_frag 402
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#define RESOURCE_glsl_texdisplay_frag 403
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#define RESOURCE_glsl_vktext_vert 404
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#define RESOURCE_glsl_vktext_frag 405
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#define RESOURCE_glsl_fixedcol_frag 408
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#define RESOURCE_glsl_mesh_vert 409
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#define RESOURCE_glsl_mesh_geom 410
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#define RESOURCE_glsl_mesh_frag 411
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#define RESOURCE_glsl_minmaxtile_comp 412
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#define RESOURCE_glsl_minmaxresult_comp 413
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#define RESOURCE_glsl_histogram_comp 414
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#define RESOURCE_glsl_glsl_ubos_h 416
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#define RESOURCE_glsl_gl_texsample_h 417
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#define RESOURCE_glsl_vk_texsample_h 418
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#define RESOURCE_glsl_quadresolve_frag 419
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#define RESOURCE_glsl_quadwrite_frag 420
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#define RESOURCE_glsl_mesh_comp 421
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#define RESOURCE_glsl_array2ms_comp 422
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#define RESOURCE_glsl_ms2array_comp 423
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#define RESOURCE_glsl_trisize_geom 424
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#define RESOURCE_glsl_trisize_frag 425
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#define RESOURCE_glsl_deptharr2ms_frag 426
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#define RESOURCE_glsl_depthms2arr_frag 427
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#define RESOURCE_glsl_gles_texsample_h 428
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#define RESOURCE_glsl_gltext_vert 429
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#define RESOURCE_glsl_gltext_frag 430
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#define RESOURCE_glsl_glsl_globals_h 440
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#define RESOURCE_glsl_texremap_frag 441
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#define RESOURCE_glsl_pixelhistory_mscopy_comp 442
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#define RESOURCE_glsl_pixelhistory_mscopy_depth_comp 443
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#define RESOURCE_glsl_pixelhistory_primid_frag 444
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#define RESOURCE_glsl_shaderdebug_sample_vert 445
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#define RESOURCE_glsl_discard_frag 446
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 114
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#define _APS_NEXT_COMMAND_VALUE 40029
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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#include "api/replay/version.h"
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