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renderdoc/renderdoc/driver/vulkan/wrappers/vk_misc_funcs.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "../vk_core.h"
// note, for threading reasons we ensure to release the wrappers before
// releasing the underlying object. Otherwise after releasing the vulkan object
// that same handle could be returned by create on another thread, and we
// could end up trying to re-wrap it.
#define DESTROY_IMPL(type, func) \
void WrappedVulkan::vk ## func(VkDevice device, type obj) \
{ \
type unwrappedObj = Unwrap(obj); \
if(GetResourceManager()->HasWrapper(ToTypedHandle(unwrappedObj))) GetResourceManager()->ReleaseWrappedResource(obj, true); \
ObjDisp(device)->func(Unwrap(device), unwrappedObj); \
}
DESTROY_IMPL(VkBuffer, DestroyBuffer)
DESTROY_IMPL(VkBufferView, DestroyBufferView)
DESTROY_IMPL(VkImageView, DestroyImageView)
DESTROY_IMPL(VkShader, DestroyShader)
DESTROY_IMPL(VkShaderModule, DestroyShaderModule)
DESTROY_IMPL(VkPipeline, DestroyPipeline)
DESTROY_IMPL(VkPipelineCache, DestroyPipelineCache)
DESTROY_IMPL(VkPipelineLayout, DestroyPipelineLayout)
DESTROY_IMPL(VkSampler, DestroySampler)
DESTROY_IMPL(VkDescriptorSetLayout, DestroyDescriptorSetLayout)
DESTROY_IMPL(VkDescriptorPool, DestroyDescriptorPool)
DESTROY_IMPL(VkSemaphore, DestroySemaphore)
DESTROY_IMPL(VkFence, DestroyFence)
DESTROY_IMPL(VkEvent, DestroyEvent)
DESTROY_IMPL(VkCmdPool, DestroyCommandPool)
DESTROY_IMPL(VkQueryPool, DestroyQueryPool)
DESTROY_IMPL(VkFramebuffer, DestroyFramebuffer)
DESTROY_IMPL(VkRenderPass, DestroyRenderPass)
#undef DESTROY_IMPL
// needs to be separate because it returns VkResult still
VkResult WrappedVulkan::vkDestroySwapchainKHR(VkDevice device, VkSwapchainKHR obj)
{
// release internal rendering objects we created for rendering the overlay
{
SwapchainInfo &info = *GetRecord(obj)->swapInfo;
VkRenderPass unwrappedRP = Unwrap(info.rp);
GetResourceManager()->ReleaseWrappedResource(info.rp, true);
ObjDisp(device)->DestroyRenderPass(Unwrap(device), unwrappedRP);
for(size_t i=0; i < info.images.size(); i++)
{
VkFramebuffer unwrappedFB = Unwrap(info.images[i].fb);
VkImageView unwrappedView = Unwrap(info.images[i].view);
GetResourceManager()->ReleaseWrappedResource(info.images[i].fb, true);
// note, image doesn't have to be destroyed, just untracked
GetResourceManager()->ReleaseWrappedResource(info.images[i].im, true);
GetResourceManager()->ReleaseWrappedResource(info.images[i].view, true);
ObjDisp(device)->DestroyFramebuffer(Unwrap(device), unwrappedFB);
ObjDisp(device)->DestroyImageView(Unwrap(device), unwrappedView);
}
}
VkSwapchainKHR unwrappedObj = Unwrap(obj);
if(GetResourceManager()->HasWrapper(ToTypedHandle(unwrappedObj))) GetResourceManager()->ReleaseWrappedResource(obj, true);
return ObjDisp(device)->DestroySwapchainKHR(Unwrap(device), unwrappedObj);
}
// needs to be separate so we don't erase from m_ImageLayouts in other destroy functions
void WrappedVulkan::vkDestroyImage(VkDevice device, VkImage obj)
{
m_ImageLayouts.erase(GetResID(obj));
VkImage unwrappedObj = Unwrap(obj);
if(GetResourceManager()->HasWrapper(ToTypedHandle(unwrappedObj))) GetResourceManager()->ReleaseWrappedResource(obj, true);
return ObjDisp(device)->DestroyImage(Unwrap(device), unwrappedObj);
}
// needs to be separate since it's dispatchable
void WrappedVulkan::vkDestroyCommandBuffer(VkDevice device, VkCmdBuffer obj)
{
WrappedVkDispRes *wrapped = (WrappedVkDispRes *)GetWrapped(obj);
if(wrapped->record)
{
if(wrapped->record->bakedCommands)
{
wrapped->record->bakedCommands->Delete(GetResourceManager());
wrapped->record->bakedCommands = NULL;
}
wrapped->record->Delete(GetResourceManager());
wrapped->record = NULL;
}
VkCmdBuffer unwrapped = wrapped->real.As<VkCmdBuffer>();
GetResourceManager()->ReleaseWrappedResource(obj);
ObjDisp(device)->DestroyCommandBuffer(Unwrap(device), unwrapped);
}
bool WrappedVulkan::ReleaseResource(WrappedVkRes *res)
{
if(res == NULL) return true;
// VKTODOLOW - this will break if we have multiple devices and resources from each,
// but that will likely break other things too.
VkDevice dev = GetDev();
const VkLayerDispatchTable *vt = ObjDisp(dev);
WrappedVkNonDispRes *nondisp = (WrappedVkNonDispRes *)res;
WrappedVkDispRes *disp = (WrappedVkDispRes *)res;
uint64_t handle = (uint64_t)nondisp;
switch(IdentifyTypeByPtr(res))
{
case eResSwapchain:
if(m_State >= WRITING)
RDCERR("Swapchain object is leaking");
else
RDCERR("Should be no swapchain objects created on replay");
break;
case eResUnknown:
RDCERR("Unknown resource type!");
break;
case eResCmdBuffer:
// special case here, on replay we don't have the tracking
// to remove these with the parent object so do it here.
// This ensures we clean up after ourselves with a well-
// behaved application.
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource((VkCmdBuffer)res);
break;
case eResDescriptorSet:
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource(VkDescriptorSet(handle));
break;
case eResPhysicalDevice:
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource((VkPhysicalDevice)disp);
break;
case eResQueue:
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource((VkQueue)disp);
break;
case eResDevice:
// these are explicitly released elsewhere, do not need to destroy
// any API objects.
// On replay though we do need to tidy up book-keeping for these.
if(m_State < WRITING)
{
GetResourceManager()->ReleaseCurrentResource(disp->id);
GetResourceManager()->RemoveWrapper(ToTypedHandle(disp->real.As<VkDevice>()));
}
break;
case eResInstance:
if(m_State < WRITING)
{
GetResourceManager()->ReleaseCurrentResource(disp->id);
GetResourceManager()->RemoveWrapper(ToTypedHandle(disp->real.As<VkInstance>()));
}
break;
case eResDeviceMemory:
vt->FreeMemory(Unwrap(dev), nondisp->real.As<VkDeviceMemory>());
GetResourceManager()->ReleaseWrappedResource(VkDeviceMemory(handle));
break;
case eResBuffer:
vt->DestroyBuffer(Unwrap(dev), nondisp->real.As<VkBuffer>());
GetResourceManager()->ReleaseWrappedResource(VkBuffer(handle));
break;
case eResBufferView:
vt->DestroyBufferView(Unwrap(dev), nondisp->real.As<VkBufferView>());
GetResourceManager()->ReleaseWrappedResource(VkBufferView(handle));
break;
case eResImage:
vt->DestroyImage(Unwrap(dev), nondisp->real.As<VkImage>());
GetResourceManager()->ReleaseWrappedResource(VkImage(handle));
break;
case eResImageView:
vt->DestroyImageView(Unwrap(dev), nondisp->real.As<VkImageView>());
GetResourceManager()->ReleaseWrappedResource(VkImageView(handle));
break;
case eResFramebuffer:
vt->DestroyFramebuffer(Unwrap(dev), nondisp->real.As<VkFramebuffer>());
GetResourceManager()->ReleaseWrappedResource(VkFramebuffer(handle));
break;
case eResRenderPass:
vt->DestroyRenderPass(Unwrap(dev), nondisp->real.As<VkRenderPass>());
GetResourceManager()->ReleaseWrappedResource(VkRenderPass(handle));
break;
case eResShaderModule:
vt->DestroyShaderModule(Unwrap(dev), nondisp->real.As<VkShaderModule>());
GetResourceManager()->ReleaseWrappedResource(VkShaderModule(handle));
break;
case eResShader:
vt->DestroyShader(Unwrap(dev), nondisp->real.As<VkShader>());
GetResourceManager()->ReleaseWrappedResource(VkShader(handle));
break;
case eResPipelineCache:
vt->DestroyPipelineCache(Unwrap(dev), nondisp->real.As<VkPipelineCache>());
GetResourceManager()->ReleaseWrappedResource(VkPipelineCache(handle));
break;
case eResPipelineLayout:
vt->DestroyPipelineLayout(Unwrap(dev), nondisp->real.As<VkPipelineLayout>());
GetResourceManager()->ReleaseWrappedResource(VkPipelineLayout(handle));
break;
case eResPipeline:
vt->DestroyPipeline(Unwrap(dev), nondisp->real.As<VkPipeline>());
GetResourceManager()->ReleaseWrappedResource(VkPipeline(handle));
break;
case eResSampler:
vt->DestroySampler(Unwrap(dev), nondisp->real.As<VkSampler>());
GetResourceManager()->ReleaseWrappedResource(VkSampler(handle));
break;
case eResDescriptorPool:
vt->DestroyDescriptorPool(Unwrap(dev), nondisp->real.As<VkDescriptorPool>());
GetResourceManager()->ReleaseWrappedResource(VkDescriptorPool(handle));
break;
case eResDescriptorSetLayout:
vt->DestroyDescriptorSetLayout(Unwrap(dev), nondisp->real.As<VkDescriptorSetLayout>());
GetResourceManager()->ReleaseWrappedResource(VkDescriptorSetLayout(handle));
break;
case eResCmdPool:
vt->DestroyCommandPool(Unwrap(dev), nondisp->real.As<VkCmdPool>());
GetResourceManager()->ReleaseWrappedResource(VkCmdPool(handle));
break;
case eResFence:
vt->DestroyFence(Unwrap(dev), nondisp->real.As<VkFence>());
GetResourceManager()->ReleaseWrappedResource(VkFence(handle));
break;
case eResEvent:
vt->DestroyEvent(Unwrap(dev), nondisp->real.As<VkEvent>());
GetResourceManager()->ReleaseWrappedResource(VkEvent(handle));
break;
case eResQueryPool:
vt->DestroyQueryPool(Unwrap(dev), nondisp->real.As<VkQueryPool>());
GetResourceManager()->ReleaseWrappedResource(VkQueryPool(handle));
break;
case eResSemaphore:
vt->DestroySemaphore(Unwrap(dev), nondisp->real.As<VkSemaphore>());
GetResourceManager()->ReleaseWrappedResource(VkSemaphore(handle));
break;
}
return true;
}
// Sampler functions
bool WrappedVulkan::Serialise_vkCreateSampler(
Serialiser* localSerialiser,
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
VkSampler* pSampler)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkSamplerCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pSampler));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkSampler samp = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateSampler(Unwrap(device), &info, &samp);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), samp);
GetResourceManager()->AddLiveResource(id, samp);
}
}
return true;
}
VkResult WrappedVulkan::vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
VkSampler* pSampler)
{
VkResult ret = ObjDisp(device)->CreateSampler(Unwrap(device), pCreateInfo, pSampler);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pSampler);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_SAMPLER);
Serialise_vkCreateSampler(localSerialiser, device, pCreateInfo, pSampler);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pSampler);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, *pSampler);
}
}
return ret;
}
bool WrappedVulkan::Serialise_vkCreateFramebuffer(
Serialiser* localSerialiser,
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
VkFramebuffer* pFramebuffer)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkFramebufferCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pFramebuffer));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkFramebuffer fb = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateFramebuffer(Unwrap(device), &info, &fb);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), fb);
GetResourceManager()->AddLiveResource(id, fb);
m_CreationInfo.m_Framebuffer[live].Init(GetResourceManager(), &info);
}
}
return true;
}
VkResult WrappedVulkan::vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
VkFramebuffer* pFramebuffer)
{
VkImageView *unwrapped = GetTempArray<VkImageView>(pCreateInfo->attachmentCount);
for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
unwrapped[i] = Unwrap(pCreateInfo->pAttachments[i]);
VkFramebufferCreateInfo unwrappedInfo = *pCreateInfo;
unwrappedInfo.renderPass = Unwrap(unwrappedInfo.renderPass);
unwrappedInfo.pAttachments = unwrapped;
VkResult ret = ObjDisp(device)->CreateFramebuffer(Unwrap(device), &unwrappedInfo, pFramebuffer);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pFramebuffer);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_FRAMEBUFFER);
Serialise_vkCreateFramebuffer(localSerialiser, device, pCreateInfo, pFramebuffer);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pFramebuffer);
record->AddChunk(chunk);
if(pCreateInfo->renderPass != VK_NULL_HANDLE)
record->AddParent(GetRecord(pCreateInfo->renderPass));
for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
{
record->AddParent(GetRecord(pCreateInfo->pAttachments[i]));
}
}
else
{
GetResourceManager()->AddLiveResource(id, *pFramebuffer);
m_CreationInfo.m_Framebuffer[id].Init(GetResourceManager(), &unwrappedInfo);
}
}
return ret;
}
bool WrappedVulkan::Serialise_vkCreateRenderPass(
Serialiser* localSerialiser,
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
VkRenderPass* pRenderPass)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkRenderPassCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pRenderPass));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkRenderPass rp = VK_NULL_HANDLE;
VulkanCreationInfo::RenderPass rpinfo;
rpinfo.Init(GetResourceManager(), &info);
// we want to store off the data so we can display it after the pass.
// override any user-specified DONT_CARE.
VkAttachmentDescription *att = (VkAttachmentDescription *)info.pAttachments;
for(uint32_t i=0; i < info.attachmentCount; i++)
{
att[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
att[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
}
VkResult ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, &rp);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), rp);
GetResourceManager()->AddLiveResource(id, rp);
// make a version of the render pass that loads from its attachments,
// so it can be used for replaying a single draw after a render pass
// without doing a clear or a DONT_CARE load.
for(uint32_t i=0; i < info.attachmentCount; i++)
{
att[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
att[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
}
ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, &rpinfo.loadRP);
RDCASSERT(ret == VK_SUCCESS);
ResourceId loadRPid = GetResourceManager()->WrapResource(Unwrap(device), rpinfo.loadRP);
// register as a live-only resource, so it is cleaned up properly
GetResourceManager()->AddLiveResource(loadRPid, rpinfo.loadRP);
m_CreationInfo.m_RenderPass[live] = rpinfo;
}
}
return true;
}
VkResult WrappedVulkan::vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
VkRenderPass* pRenderPass)
{
VkResult ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), pCreateInfo, pRenderPass);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pRenderPass);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_RENDERPASS);
Serialise_vkCreateRenderPass(localSerialiser, device, pCreateInfo, pRenderPass);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pRenderPass);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, *pRenderPass);
VulkanCreationInfo::RenderPass rpinfo;
rpinfo.Init(GetResourceManager(), pCreateInfo);
VkRenderPassCreateInfo info = *pCreateInfo;
VkAttachmentDescription atts[16];
RDCASSERT(ARRAY_COUNT(atts) >= (size_t)info.attachmentCount);
// make a version of the render pass that loads from its attachments,
// so it can be used for replaying a single draw after a render pass
// without doing a clear or a DONT_CARE load.
for(uint32_t i=0; i < info.attachmentCount; i++)
{
atts[i] = info.pAttachments[i];
atts[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
atts[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
}
info.pAttachments = atts;
ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, &rpinfo.loadRP);
RDCASSERT(ret == VK_SUCCESS);
ResourceId loadRPid = GetResourceManager()->WrapResource(Unwrap(device), rpinfo.loadRP);
// register as a live-only resource, so it is cleaned up properly
GetResourceManager()->AddLiveResource(loadRPid, rpinfo.loadRP);
m_CreationInfo.m_RenderPass[id] = rpinfo;
}
}
return ret;
}
bool WrappedVulkan::Serialise_vkCreateQueryPool(
Serialiser* localSerialiser,
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
VkQueryPool* pQueryPool)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkQueryPoolCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pQueryPool));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkQueryPool pool = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateQueryPool(Unwrap(device), &info, &pool);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), pool);
GetResourceManager()->AddLiveResource(id, pool);
}
}
return true;
}
VkResult WrappedVulkan::vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
VkQueryPool* pQueryPool)
{
VkResult ret = ObjDisp(device)->CreateQueryPool(Unwrap(device), pCreateInfo, pQueryPool);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pQueryPool);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_QUERY_POOL);
Serialise_vkCreateQueryPool(localSerialiser, device, pCreateInfo, pQueryPool);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pQueryPool);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, *pQueryPool);
}
}
return ret;
}
VkResult WrappedVulkan::vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t startQuery,
uint32_t queryCount,
size_t* pDataSize,
void* pData,
VkQueryResultFlags flags)
{
return ObjDisp(device)->GetQueryPoolResults(Unwrap(device), Unwrap(queryPool), startQuery, queryCount, pDataSize, pData, flags);
}
VkResult WrappedVulkan::vkDbgCreateMsgCallback(
VkInstance instance,
VkFlags msgFlags,
const PFN_vkDbgMsgCallback pfnMsgCallback,
void* pUserData,
VkDbgMsgCallback* pMsgCallback)
{
// VKTODOLOW intercept this and point to our own callback
return ObjDisp(instance)->DbgCreateMsgCallback(Unwrap(instance), msgFlags, pfnMsgCallback, pUserData, pMsgCallback);
}
VkResult WrappedVulkan::vkDbgDestroyMsgCallback(
VkInstance instance,
VkDbgMsgCallback msgCallback)
{
return ObjDisp(instance)->DbgDestroyMsgCallback(Unwrap(instance), msgCallback);
}