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renderdoc/renderdoc
baldurk 0dbc63fdb1 Persistent Map()s part 5 - add coherent map implicit barrier points
* These are placed a little conservatively to be sure we pick up changes
* They're placed on any drawcall, any buffer copy operation, any texture
  data operation that can source from a buffer via pixel unpack buffers,
  any texture copy or read (like framebuffer blits) since the buffer
  could be a texture buffer. Also on any function that returns the
  contents of a texture or buffer.
2015-02-24 14:34:41 +00:00
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2015-02-11 15:12:49 +00:00