mirror of
https://github.com/baldurk/renderdoc.git
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656 lines
19 KiB
C++
656 lines
19 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "driver/gl/gl_manager.h"
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#include "driver/gl/gl_driver.h"
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struct VertexArrayInitialData
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{
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VertexArrayInitialData()
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{
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RDCEraseEl(*this);
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}
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uint32_t enabled;
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uint32_t vbslot;
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uint32_t offset;
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GLenum type;
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int32_t normalized;
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uint32_t integer;
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uint32_t size;
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};
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bool GLResourceManager::SerialisableResource(ResourceId id, GLResourceRecord *record)
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{
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if(id == m_GL->GetContextResourceID())
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return false;
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return true;
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}
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bool GLResourceManager::Need_InitialStateChunk(GLResource res)
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{
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return res.Namespace != eResBuffer;
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}
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bool GLResourceManager::Prepare_InitialState(GLResource res)
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{
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ResourceId Id = GetID(res);
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const GLHookSet &gl = m_GL->m_Real;
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if(res.Namespace == eResBuffer)
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{
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GLResourceRecord *record = GetResourceRecord(res);
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// TODO copy this to an immutable buffer elsewhere and SetInitialContents() it.
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// then only do the readback in Serialise_InitialState
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GLint length;
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gl.glGetNamedBufferParameterivEXT(res.name, eGL_BUFFER_SIZE, &length);
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gl.glGetNamedBufferSubDataEXT(res.name, 0, length, record->GetDataPtr());
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}
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else if(res.Namespace == eResTexture)
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{
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WrappedOpenGL::TextureData &details = m_GL->m_Textures[Id];
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GLenum binding = TextureBinding(details.curType);
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GLuint oldtex = 0;
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gl.glGetIntegerv(binding, (GLint *)&oldtex);
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GLuint tex;
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gl.glGenTextures(1, &tex);
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gl.glBindTexture(details.curType, res.name);
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int depth = details.depth;
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if(details.curType != eGL_TEXTURE_3D) depth = 1;
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int mips = 0;
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GLint isComp = 0;
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GLenum queryType = details.curType;
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if(queryType == eGL_TEXTURE_CUBE_MAP || queryType == eGL_TEXTURE_CUBE_MAP_ARRAY)
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queryType = eGL_TEXTURE_CUBE_MAP_POSITIVE_X;
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gl.glGetTexLevelParameteriv(queryType, 0, eGL_TEXTURE_COMPRESSED, &isComp);
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GLint immut = 0;
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gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_IMMUTABLE_FORMAT, &immut);
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if(immut)
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gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_IMMUTABLE_LEVELS, (GLint *)&mips);
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else
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gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_MAX_LEVEL, (GLint *)&mips);
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gl.glBindTexture(details.curType, tex);
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// create texture of identical format/size to store initial contents
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if(details.curType == eGL_TEXTURE_2D_MULTISAMPLE)
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{
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gl.glTextureStorage2DMultisampleEXT(tex, details.curType, details.depth, details.internalFormat, details.width, details.height, GL_TRUE);
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mips = 1;
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}
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else if(details.dimension == 1)
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{
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gl.glTextureStorage1DEXT(tex, details.curType, mips, details.internalFormat, details.width);
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}
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else if(details.dimension == 2)
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{
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gl.glTextureStorage2DEXT(tex, details.curType, mips, details.internalFormat, details.width, details.height);
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}
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else if(details.dimension == 3)
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{
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gl.glTextureStorage3DEXT(tex, details.curType, mips, details.internalFormat, details.width, details.height, details.depth);
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}
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// copy over mips
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for(int i=0; i < mips; i++)
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{
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int w = RDCMAX(details.width>>i, 1);
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int h = RDCMAX(details.height>>i, 1);
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int d = RDCMAX(details.depth>>i, 1);
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if(details.curType == eGL_TEXTURE_CUBE_MAP)
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d *= 6;
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gl.glCopyImageSubData(res.name, details.curType, i, 0, 0, 0, tex, details.curType, i, 0, 0, 0, w, h, d);
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}
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SetInitialContents(Id, InitialContentData(TextureRes(res.Context, tex), 0, NULL));
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gl.glBindTexture(details.curType, oldtex);
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}
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else if(res.Namespace == eResVertexArray)
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{
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GLuint VAO = 0;
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gl.glGetIntegerv(eGL_VERTEX_ARRAY_BINDING, (GLint *)&VAO);
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gl.glBindVertexArray(res.name);
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VertexArrayInitialData *data = (VertexArrayInitialData *)new byte[sizeof(VertexArrayInitialData)*16];
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for(GLuint i=0; i < 16; i++)
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{
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_ENABLED, (GLint *)&data[i].enabled);
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_BINDING, (GLint *)&data[i].vbslot);
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_RELATIVE_OFFSET, (GLint*)&data[i].offset);
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_TYPE, (GLint *)&data[i].type);
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_NORMALIZED, (GLint *)&data[i].normalized);
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_INTEGER, (GLint *)&data[i].integer);
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gl.glGetVertexAttribiv(i, eGL_VERTEX_ATTRIB_ARRAY_SIZE, (GLint *)&data[i].size);
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}
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SetInitialContents(Id, InitialContentData(GLResource(MakeNullResource), 0, (byte *)data));
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gl.glBindVertexArray(VAO);
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}
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else
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{
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RDCERR("Unexpected type of resource requiring initial state");
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}
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return true;
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}
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bool GLResourceManager::Force_InitialState(GLResource res)
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{
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return false;
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}
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bool GLResourceManager::Serialise_InitialState(GLResource res)
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{
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ResourceId Id = ResourceId();
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if(m_State >= WRITING)
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{
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Id = GetID(res);
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if(res.Namespace != eResBuffer)
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m_pSerialiser->Serialise("Id", Id);
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}
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else
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{
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m_pSerialiser->Serialise("Id", Id);
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}
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if(m_State < WRITING)
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{
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if(HasLiveResource(Id))
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res = GetLiveResource(Id);
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else
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res = GLResource(MakeNullResource);
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}
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const GLHookSet &gl = m_GL->m_Real;
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if(res.Namespace == eResBuffer)
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{
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// Nothing to serialize
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}
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else if(res.Namespace == eResTexture)
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{
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if(m_State >= WRITING)
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{
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WrappedOpenGL::TextureData &details = m_GL->m_Textures[Id];
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GLuint tex = GetInitialContents(Id).resource.name;
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GLuint ppb = 0;
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gl.glGetIntegerv(eGL_PIXEL_PACK_BUFFER_BINDING, (GLint *)&ppb);
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gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, 0);
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GLint packParams[8];
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gl.glGetIntegerv(eGL_PACK_SWAP_BYTES, &packParams[0]);
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gl.glGetIntegerv(eGL_PACK_LSB_FIRST, &packParams[1]);
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gl.glGetIntegerv(eGL_PACK_ROW_LENGTH, &packParams[2]);
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gl.glGetIntegerv(eGL_PACK_IMAGE_HEIGHT, &packParams[3]);
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gl.glGetIntegerv(eGL_PACK_SKIP_PIXELS, &packParams[4]);
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gl.glGetIntegerv(eGL_PACK_SKIP_ROWS, &packParams[5]);
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gl.glGetIntegerv(eGL_PACK_SKIP_IMAGES, &packParams[6]);
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gl.glGetIntegerv(eGL_PACK_ALIGNMENT, &packParams[7]);
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gl.glPixelStorei(eGL_PACK_SWAP_BYTES, 0);
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gl.glPixelStorei(eGL_PACK_LSB_FIRST, 0);
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gl.glPixelStorei(eGL_PACK_ROW_LENGTH, 0);
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gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_ROWS, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, 0);
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gl.glPixelStorei(eGL_PACK_ALIGNMENT, 1);
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GLuint prevtex = 0;
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gl.glGetIntegerv(TextureBinding(details.curType), (GLint *)&prevtex);
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gl.glBindTexture(details.curType, res.name);
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int imgmips = 0;
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GLint isComp = 0;
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GLenum queryType = details.curType;
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if(queryType == eGL_TEXTURE_CUBE_MAP || queryType == eGL_TEXTURE_CUBE_MAP_ARRAY)
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queryType = eGL_TEXTURE_CUBE_MAP_POSITIVE_X;
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gl.glGetTexLevelParameteriv(queryType, 0, eGL_TEXTURE_COMPRESSED, &isComp);
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GLint immut = 0;
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gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_IMMUTABLE_FORMAT, &immut);
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if(immut)
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gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_IMMUTABLE_LEVELS, (GLint *)&imgmips);
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else
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gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_MAX_LEVEL, (GLint *)&imgmips);
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SERIALISE_ELEMENT(uint32_t, width, details.width);
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SERIALISE_ELEMENT(uint32_t, height, details.height);
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SERIALISE_ELEMENT(uint32_t, depth, details.depth);
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SERIALISE_ELEMENT(uint32_t, dim, details.dimension);
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SERIALISE_ELEMENT(GLenum, t, details.curType);
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SERIALISE_ELEMENT(GLenum, f, details.internalFormat);
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SERIALISE_ELEMENT(int, mips, imgmips);
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SERIALISE_ELEMENT(bool, isCompressed, isComp != 0);
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if(isCompressed)
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{
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for(int i=0; i < mips; i++)
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{
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int w = RDCMAX(details.width>>i, 4);
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int h = RDCMAX(details.height>>i, 4);
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int d = RDCMAX(details.depth>>i, 1);
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GLenum targets[] = {
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eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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};
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int count = ARRAY_COUNT(targets);
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if(details.curType != eGL_TEXTURE_CUBE_MAP)
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{
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targets[0] = details.curType;
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count = 1;
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}
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for(int trg=0; trg < count; trg++)
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{
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GLint compSize;
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gl.glGetTextureLevelParameterivEXT(tex, targets[trg], i, eGL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compSize);
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size_t size = compSize;
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byte *buf = new byte[size];
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gl.glGetCompressedTextureImageEXT(tex, targets[trg], i, buf);
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m_pSerialiser->SerialiseBuffer("image", buf, size);
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delete[] buf;
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}
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}
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}
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else
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{
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GLenum fmt = GetBaseFormat(details.internalFormat);
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GLenum type = GetDataType(details.internalFormat);
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size_t size = GetByteSize(details.width, details.height, details.depth, fmt, type, 0);
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byte *buf = new byte[size];
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for(int i=0; i < mips; i++)
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{
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int w = RDCMAX(details.width>>i, 1);
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int h = RDCMAX(details.height>>i, 1);
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int d = RDCMAX(details.depth>>i, 1);
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size = GetByteSize(w, h, d, fmt, type, 0);
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GLenum targets[] = {
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eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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};
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int count = ARRAY_COUNT(targets);
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if(details.curType != eGL_TEXTURE_CUBE_MAP)
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{
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targets[0] = details.curType;
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count = 1;
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}
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for(int trg=0; trg < count; trg++)
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{
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gl.glGetTextureImageEXT(tex, targets[trg], i, fmt, type, buf);
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m_pSerialiser->SerialiseBuffer("image", buf, size);
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}
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}
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delete[] buf;
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}
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gl.glBindTexture(details.curType, prevtex);
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gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, ppb);
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gl.glPixelStorei(eGL_PACK_SWAP_BYTES, packParams[0]);
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gl.glPixelStorei(eGL_PACK_LSB_FIRST, packParams[1]);
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gl.glPixelStorei(eGL_PACK_ROW_LENGTH, packParams[2]);
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gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, packParams[3]);
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gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, packParams[4]);
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gl.glPixelStorei(eGL_PACK_SKIP_ROWS, packParams[5]);
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gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, packParams[6]);
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gl.glPixelStorei(eGL_PACK_ALIGNMENT, packParams[7]);
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}
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else
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{
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GLuint tex = 0;
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gl.glGenTextures(1, &tex);
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GLuint pub = 0;
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gl.glGetIntegerv(eGL_PIXEL_UNPACK_BUFFER_BINDING, (GLint *)&pub);
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gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, 0);
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GLint unpackParams[8];
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gl.glGetIntegerv(eGL_UNPACK_SWAP_BYTES, &unpackParams[0]);
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gl.glGetIntegerv(eGL_UNPACK_LSB_FIRST, &unpackParams[1]);
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gl.glGetIntegerv(eGL_UNPACK_ROW_LENGTH, &unpackParams[2]);
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gl.glGetIntegerv(eGL_UNPACK_IMAGE_HEIGHT, &unpackParams[3]);
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gl.glGetIntegerv(eGL_UNPACK_SKIP_PIXELS, &unpackParams[4]);
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gl.glGetIntegerv(eGL_UNPACK_SKIP_ROWS, &unpackParams[5]);
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gl.glGetIntegerv(eGL_UNPACK_SKIP_IMAGES, &unpackParams[6]);
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gl.glGetIntegerv(eGL_UNPACK_ALIGNMENT, &unpackParams[7]);
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gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, 0);
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gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, 0);
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gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, 0);
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gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, 0);
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gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, 0);
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gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, 0);
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gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, 0);
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gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, 1);
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SERIALISE_ELEMENT(uint32_t, width, 0);
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SERIALISE_ELEMENT(uint32_t, height, 0);
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SERIALISE_ELEMENT(uint32_t, depth, 0);
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SERIALISE_ELEMENT(uint32_t, dim, 0);
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SERIALISE_ELEMENT(GLenum, textype, eGL_NONE);
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SERIALISE_ELEMENT(GLenum, internalformat, eGL_NONE);
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SERIALISE_ELEMENT(int, mips, 0);
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SERIALISE_ELEMENT(bool, isCompressed, false);
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GLuint prevtex = 0;
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gl.glGetIntegerv(TextureBinding(textype), (GLint *)&prevtex);
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gl.glBindTexture(textype, tex);
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// create texture of identical format/size to store initial contents
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if(textype == eGL_TEXTURE_2D_MULTISAMPLE)
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{
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gl.glTextureStorage2DMultisampleEXT(tex, textype, depth, internalformat, width, height, GL_TRUE);
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mips = 1;
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}
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else if(dim == 1)
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{
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gl.glTextureStorage1DEXT(tex, textype, mips, internalformat, width);
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}
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else if(dim == 2)
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{
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gl.glTextureStorage2DEXT(tex, textype, mips, internalformat, width, height);
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}
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else if(dim == 3)
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{
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gl.glTextureStorage3DEXT(tex, textype, mips, internalformat, width, height, depth);
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}
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if(isCompressed)
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{
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for(int i=0; i < mips; i++)
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{
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uint32_t w = RDCMAX(width>>i, 1U);
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uint32_t h = RDCMAX(height>>i, 1U);
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uint32_t d = RDCMAX(depth>>i, 1U);
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GLenum targets[] = {
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eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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};
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int count = ARRAY_COUNT(targets);
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if(textype != eGL_TEXTURE_CUBE_MAP)
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{
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targets[0] = textype;
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count = 1;
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}
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|
|
for(int trg=0; trg < count; trg++)
|
|
{
|
|
size_t size = 0;
|
|
byte *buf = NULL;
|
|
|
|
m_pSerialiser->SerialiseBuffer("image", buf, size);
|
|
|
|
if(dim == 1)
|
|
gl.glCompressedTextureSubImage1DEXT(tex, targets[trg], i, 0, w, internalformat, (GLsizei)size, buf);
|
|
else if(dim == 2)
|
|
gl.glCompressedTextureSubImage2DEXT(tex, targets[trg], i, 0, 0, w, h, internalformat, (GLsizei)size, buf);
|
|
else if(dim == 3)
|
|
gl.glCompressedTextureSubImage3DEXT(tex, targets[trg], i, 0, 0, 0, w, h, d, internalformat, (GLsizei)size, buf);
|
|
|
|
delete[] buf;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GLenum fmt = GetBaseFormat(internalformat);
|
|
GLenum type = GetDataType(internalformat);
|
|
|
|
for(int i=0; i < mips; i++)
|
|
{
|
|
uint32_t w = RDCMAX(width>>i, 4U);
|
|
uint32_t h = RDCMAX(height>>i, 4U);
|
|
uint32_t d = RDCMAX(depth>>i, 1U);
|
|
|
|
GLenum targets[] = {
|
|
eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
|
};
|
|
|
|
int count = ARRAY_COUNT(targets);
|
|
|
|
if(textype != eGL_TEXTURE_CUBE_MAP)
|
|
{
|
|
targets[0] = textype;
|
|
count = 1;
|
|
}
|
|
|
|
for(int trg=0; trg < count; trg++)
|
|
{
|
|
size_t size = 0;
|
|
byte *buf = NULL;
|
|
m_pSerialiser->SerialiseBuffer("image", buf, size);
|
|
|
|
if(dim == 1)
|
|
gl.glTextureSubImage1DEXT(tex, targets[trg], i, 0, w, fmt, type, buf);
|
|
else if(dim == 2)
|
|
gl.glTextureSubImage2DEXT(tex, targets[trg], i, 0, 0, w, h, fmt, type, buf);
|
|
else if(dim == 3)
|
|
gl.glTextureSubImage3DEXT(tex, targets[trg], i, 0, 0, 0, w, h, d, fmt, type, buf);
|
|
|
|
delete[] buf;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetInitialContents(Id, InitialContentData(TextureRes(m_GL->GetCtx(), tex), 0, NULL));
|
|
|
|
gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, pub);
|
|
|
|
gl.glBindTexture(textype, prevtex);
|
|
|
|
gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, unpackParams[0]);
|
|
gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, unpackParams[1]);
|
|
gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, unpackParams[2]);
|
|
gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, unpackParams[3]);
|
|
gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, unpackParams[4]);
|
|
gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, unpackParams[5]);
|
|
gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, unpackParams[6]);
|
|
gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, unpackParams[7]);
|
|
}
|
|
}
|
|
else if(res.Namespace == eResVertexArray)
|
|
{
|
|
VertexArrayInitialData data[16];
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
VertexArrayInitialData *initialdata = (VertexArrayInitialData *)GetInitialContents(Id).blob;
|
|
memcpy(data, initialdata, sizeof(data));
|
|
}
|
|
|
|
for(GLuint i=0; i < 16; i++)
|
|
{
|
|
m_pSerialiser->Serialise("data[].enabled", data[i].enabled);
|
|
m_pSerialiser->Serialise("data[].vbslot", data[i].vbslot);
|
|
m_pSerialiser->Serialise("data[].offset", data[i].offset);
|
|
m_pSerialiser->Serialise("data[].type", data[i].type);
|
|
m_pSerialiser->Serialise("data[].normalized", data[i].normalized);
|
|
m_pSerialiser->Serialise("data[].integer", data[i].integer);
|
|
m_pSerialiser->Serialise("data[].size", data[i].size);
|
|
}
|
|
|
|
if(m_State < WRITING)
|
|
{
|
|
byte *blob = new byte[sizeof(data)];
|
|
memcpy(blob, data, sizeof(data));
|
|
|
|
SetInitialContents(Id, InitialContentData(GLResource(MakeNullResource), 0, blob));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected type of resource requiring initial state");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool hasData)
|
|
{
|
|
if(live.Namespace == eResTexture)
|
|
{
|
|
GLNOTIMP("Need to set initial clear state for textures without an initial state");
|
|
}
|
|
else if(live.Namespace != eResBuffer)
|
|
{
|
|
RDCUNIMPLEMENTED("Expect all initial states to be created & not skipped, presently");
|
|
}
|
|
}
|
|
|
|
void GLResourceManager::Apply_InitialState(GLResource live, InitialContentData initial)
|
|
{
|
|
const GLHookSet &gl = m_GL->m_Real;
|
|
|
|
if(live.Namespace == eResTexture)
|
|
{
|
|
ResourceId Id = GetID(live);
|
|
WrappedOpenGL::TextureData &details = m_GL->m_Textures[Id];
|
|
|
|
GLuint tex = initial.resource.name;
|
|
|
|
gl.glBindTexture(details.curType, tex);
|
|
|
|
int mips = 0;
|
|
|
|
GLint immut = 0;
|
|
gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_IMMUTABLE_FORMAT, &immut);
|
|
|
|
if(immut)
|
|
gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_IMMUTABLE_LEVELS, (GLint *)&mips);
|
|
else
|
|
gl.glGetTexParameteriv(details.curType, eGL_TEXTURE_MAX_LEVEL, (GLint *)&mips);
|
|
|
|
// copy over mips
|
|
for(int i=0; i < mips; i++)
|
|
{
|
|
int w = RDCMAX(details.width>>i, 1);
|
|
int h = RDCMAX(details.height>>i, 1);
|
|
int d = RDCMAX(details.depth>>i, 1);
|
|
|
|
if(details.curType == eGL_TEXTURE_CUBE_MAP)
|
|
d *= 6;
|
|
|
|
gl.glCopyImageSubData(tex, details.curType, i, 0, 0, 0, live.name, details.curType, i, 0, 0, 0, w, h, d);
|
|
}
|
|
}
|
|
else if(live.Namespace == eResVertexArray)
|
|
{
|
|
GLuint VAO = 0;
|
|
gl.glGetIntegerv(eGL_VERTEX_ARRAY_BINDING, (GLint *)&VAO);
|
|
|
|
gl.glBindVertexArray(live.name);
|
|
|
|
VertexArrayInitialData *initialdata = (VertexArrayInitialData *)initial.blob;
|
|
|
|
for(GLuint i=0; i < 16; i++)
|
|
{
|
|
if(initialdata[i].enabled)
|
|
gl.glEnableVertexAttribArray(i);
|
|
else
|
|
gl.glDisableVertexAttribArray(i);
|
|
|
|
gl.glVertexAttribBinding(i, initialdata[i].vbslot);
|
|
|
|
if(initialdata[i].integer == 0)
|
|
gl.glVertexAttribFormat(i, initialdata[i].size, initialdata[i].type, (GLboolean)initialdata[i].normalized, initialdata[i].offset);
|
|
else
|
|
gl.glVertexAttribIFormat(i, initialdata[i].size, initialdata[i].type, initialdata[i].offset);
|
|
}
|
|
|
|
gl.glBindVertexArray(VAO);
|
|
}
|
|
else
|
|
{
|
|
RDCERR("Unexpected type of resource requiring initial state");
|
|
}
|
|
}
|