mirror of
https://github.com/baldurk/renderdoc.git
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936876234c
* Everything except the reflection code which will be replaced
146 lines
5.4 KiB
C++
146 lines
5.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "api/replay/renderdoc_replay.h"
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#include "core/core.h"
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#include "replay/replay_driver.h"
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#include "vk_common.h"
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#include "vk_core.h"
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struct MeshDisplayPipelines
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{
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enum
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{
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ePipe_Wire = 0,
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ePipe_WireDepth,
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ePipe_Solid,
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ePipe_SolidDepth,
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ePipe_Lit,
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ePipe_Secondary,
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ePipe_Count,
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};
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VkPipeline pipes[ePipe_Count] = {};
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};
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struct CopyPixelParams;
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struct PixelHistoryResources;
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class VulkanResourceManager;
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class VulkanDebugManager
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{
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public:
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VulkanDebugManager(WrappedVulkan *driver);
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~VulkanDebugManager();
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void GetBufferData(ResourceId buff, uint64_t offset, uint64_t len, bytebuf &ret);
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bool IsMS2ArraySupported() { return m_MS2ArrayPipe != VK_NULL_HANDLE; }
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void CopyTex2DMSToArray(VkImage destArray, VkImage srcMS, VkExtent3D extent, uint32_t layers,
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uint32_t samples, VkFormat fmt);
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void CopyArrayToTex2DMS(VkImage destMS, VkImage srcArray, VkExtent3D extent, uint32_t layers,
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uint32_t samples, VkFormat fmt);
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VkPipeline GetCustomPipeline() { return m_Custom.TexPipeline; }
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VkImage GetCustomTexture() { return m_Custom.TexImg; }
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VkFramebuffer GetCustomFramebuffer() { return m_Custom.TexFB; }
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VkRenderPass GetCustomRenderpass() { return m_Custom.TexRP; }
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void CreateCustomShaderTex(uint32_t width, uint32_t height, uint32_t mip);
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void CreateCustomShaderPipeline(ResourceId shader, VkPipelineLayout pipeLayout);
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MeshDisplayPipelines CacheMeshDisplayPipelines(VkPipelineLayout pipeLayout,
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const MeshFormat &primary,
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const MeshFormat &secondary);
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void PatchFixedColShader(VkShaderModule &mod, float col[4]);
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void PatchLineStripIndexBuffer(const DrawcallDescription *draw, GPUBuffer &indexBuffer,
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uint32_t &indexCount);
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bool PixelHistorySetupResources(PixelHistoryResources &resources, VkExtent3D extent,
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VkFormat format, uint32_t numEvents);
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bool PixelHistoryDestroyResources(const PixelHistoryResources &resources);
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void PixelHistoryCopyPixel(VkCommandBuffer cmd, CopyPixelParams &p, size_t offset);
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VkImageLayout GetImageLayout(ResourceId image, VkImageAspectFlags aspect, uint32_t mip);
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const VulkanCreationInfo::Image &GetImageInfo(ResourceId img);
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private:
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// GetBufferData
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GPUBuffer m_ReadbackWindow;
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// CacheMeshDisplayPipelines
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std::map<uint64_t, MeshDisplayPipelines> m_CachedMeshPipelines;
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// CopyArrayToTex2DMS & CopyTex2DMSToArray
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VkDescriptorPool m_ArrayMSDescriptorPool;
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VkDescriptorSetLayout m_ArrayMSDescSetLayout = VK_NULL_HANDLE;
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VkPipelineLayout m_ArrayMSPipeLayout = VK_NULL_HANDLE;
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VkDescriptorSet m_ArrayMSDescSet = VK_NULL_HANDLE;
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VkPipeline m_Array2MSPipe = VK_NULL_HANDLE;
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VkPipeline m_MS2ArrayPipe = VK_NULL_HANDLE;
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VkSampler m_ArrayMSSampler = VK_NULL_HANDLE;
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// [0] = non-MSAA, [1] = MSAA
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VkDeviceMemory m_DummyStencilMemory = VK_NULL_HANDLE;
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VkImage m_DummyStencilImage[2] = {VK_NULL_HANDLE};
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VkImageView m_DummyStencilView[2] = {VK_NULL_HANDLE};
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// one per depth/stencil output format
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VkPipeline m_DepthMS2ArrayPipe[6] = {VK_NULL_HANDLE};
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// one per depth/stencil output format, per sample count
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VkPipeline m_DepthArray2MSPipe[6][4] = {{VK_NULL_HANDLE}};
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struct CustomShaderRendering
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{
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void Destroy(WrappedVulkan *driver);
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uint32_t TexWidth = 0, TexHeight = 0;
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VkDeviceSize TexMemSize = 0;
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VkImage TexImg = VK_NULL_HANDLE;
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VkImageView TexImgView[16] = {VK_NULL_HANDLE};
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VkDeviceMemory TexMem = VK_NULL_HANDLE;
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VkFramebuffer TexFB = VK_NULL_HANDLE;
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VkRenderPass TexRP = VK_NULL_HANDLE;
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ResourceId TexShader;
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VkPipeline TexPipeline = VK_NULL_HANDLE;
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} m_Custom;
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void CopyDepthTex2DMSToArray(VkImage destArray, VkImage srcMS, VkExtent3D extent, uint32_t layers,
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uint32_t samples, VkFormat fmt);
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void CopyDepthArrayToTex2DMS(VkImage destMS, VkImage srcArray, VkExtent3D extent, uint32_t layers,
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uint32_t samples, VkFormat fmt);
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WrappedVulkan *m_pDriver = NULL;
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VkDevice m_Device = VK_NULL_HANDLE;
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};
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