mirror of
https://github.com/baldurk/renderdoc.git
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683 lines
22 KiB
C++
683 lines
22 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2018 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <stdint.h>
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#include <map>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "api/app/renderdoc_app.h"
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#include "api/replay/renderdoc_replay.h"
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#include "common/threading.h"
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#include "common/timing.h"
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#include "maths/vec.h"
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#include "os/os_specific.h"
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using std::string;
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using std::vector;
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using std::map;
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using std::pair;
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using std::set;
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class Chunk;
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// not provided by tinyexr, just do by hand
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bool is_exr_file(FILE *f);
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struct ICrashHandler
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{
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virtual ~ICrashHandler() {}
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virtual void WriteMinidump() = 0;
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virtual void WriteMinidump(void *data) = 0;
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virtual void RegisterMemoryRegion(void *mem, size_t size) = 0;
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virtual void UnregisterMemoryRegion(void *mem) = 0;
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};
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struct IFrameCapturer
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{
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virtual void StartFrameCapture(void *dev, void *wnd) = 0;
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virtual bool EndFrameCapture(void *dev, void *wnd) = 0;
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};
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// In most cases you don't need to check these individually, use the utility functions below
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// to determine if you're in a capture or replay state. There are utility functions for each
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// state as well.
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// See the comments on each state to understand their purpose.
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enum class CaptureState
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{
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// This is the state while the initial load of a capture is happening and the replay is
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// initialising available resources. This is where any heavy one-off analysis can happen like
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// noting down the details of a drawcall, tracking statistics about resource use and drawcall
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// types, and creating resources that will be needed later in ActiveReplaying.
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//
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// After leaving this state, the capture enters ActiveReplaying and remains there until the
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// capture is closed down.
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LoadingReplaying,
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// After loading, this state is used throughout replay. Whether replaying the frame whole or in
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// part this state indicates that replaying is happening for analysis without the heavy-weight
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// loading process.
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ActiveReplaying,
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// This is the state when no processing is happening - either record or replay - apart from
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// serialising the data. Used with a 'virtual' driver to be able to interpret the contents of a
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// frame capture for structured export without needing to have the API initialised.
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//
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// The idea is that the existing serialisation infrastructure for a driver can be used to decode
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// the raw bits and chunks inside a capture without actually having to be able to initialise the
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// API, and the structured data can then be exported to another format.
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StructuredExport,
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// This is the state while injected into a program for capturing, but no frame is actively being
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// captured at present. Immediately after injection this state is active, and only the minimum
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// necessary work happens to prepare for a frame capture at some later point.
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//
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// When a frame capture is triggered, we immediately transition to the ActiveCapturing state
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// below, where we stay until the frame has been successfully captured, then transition back into
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// this state to continue capturing necessary work in the background for further frame captures.
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BackgroundCapturing,
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// This is the state while injected into a program for capturing and a frame capture is actively
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// ongoing. We transition into this state from BackgroundCapturing on frame capture begin, then
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// stay here until the frame capture is complete and transition back.
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//
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// Note: This state is entered into immediately when a capture is triggered, so it doesn't imply
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// anything about where in the frame we are.
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ActiveCapturing,
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};
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constexpr inline bool IsReplayMode(CaptureState state)
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{
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return state == CaptureState::LoadingReplaying || state == CaptureState::ActiveReplaying;
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}
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constexpr inline bool IsCaptureMode(CaptureState state)
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{
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return state == CaptureState::BackgroundCapturing || state == CaptureState::ActiveCapturing;
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}
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constexpr inline bool IsLoading(CaptureState state)
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{
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return state == CaptureState::LoadingReplaying;
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}
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constexpr inline bool IsActiveReplaying(CaptureState state)
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{
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return state == CaptureState::ActiveReplaying;
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}
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constexpr inline bool IsBackgroundCapturing(CaptureState state)
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{
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return state == CaptureState::BackgroundCapturing;
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}
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constexpr inline bool IsActiveCapturing(CaptureState state)
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{
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return state == CaptureState::ActiveCapturing;
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}
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constexpr inline bool IsStructuredExporting(CaptureState state)
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{
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return state == CaptureState::StructuredExport;
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}
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enum class SystemChunk : uint32_t
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{
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// 0 is reserved as a 'null' chunk that is only for debug
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DriverInit = 1,
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InitialContentsList,
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InitialContents,
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CaptureBegin,
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CaptureScope,
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CaptureEnd,
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FirstDriverChunk = 1000,
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};
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DECLARE_REFLECTION_ENUM(SystemChunk);
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enum class RDCDriver
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{
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Unknown = 0,
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D3D11 = 1,
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OpenGL = 2,
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Mantle = 3,
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D3D12 = 4,
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D3D10 = 5,
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D3D9 = 6,
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Image = 7,
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Vulkan = 8,
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OpenGLES = 9,
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D3D8 = 10,
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MaxBuiltin,
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Custom = 100000,
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Custom0 = Custom,
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Custom1,
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Custom2,
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Custom3,
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Custom4,
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Custom5,
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Custom6,
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Custom7,
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Custom8,
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Custom9,
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};
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DECLARE_REFLECTION_ENUM(RDCDriver);
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namespace DXBC
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{
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class DXBCFile;
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}
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namespace Callstack
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{
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class StackResolver;
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}
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enum ReplayLogType
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{
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eReplay_Full,
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eReplay_WithoutDraw,
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eReplay_OnlyDraw,
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};
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DECLARE_REFLECTION_ENUM(ReplayLogType);
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struct CaptureData
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{
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CaptureData(string p, uint64_t t, uint32_t f)
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: path(p), timestamp(t), frameNumber(f), retrieved(false)
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{
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}
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string path;
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uint64_t timestamp;
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uint32_t frameNumber;
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bool retrieved;
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};
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enum class LoadProgress
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{
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DebugManagerInit,
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First = DebugManagerInit,
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FileInitialRead,
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FrameEventsRead,
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Count,
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};
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DECLARE_REFLECTION_ENUM(LoadProgress);
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ITERABLE_OPERATORS(LoadProgress);
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inline constexpr float ProgressWeight(LoadProgress section)
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{
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// values must sum to 1.0
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return section == LoadProgress::DebugManagerInit
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? 0.1f
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: section == LoadProgress::FileInitialRead
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? 0.75f
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: section == LoadProgress::FrameEventsRead ? 0.15f : 0.0f;
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}
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enum class CaptureProgress
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{
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PrepareInitialStates,
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First = PrepareInitialStates,
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// In general we can't know how long the frame capture will take to have an explicit progress, but
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// we can hack it by getting closer and closer to 100% without quite reaching it, with some
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// heuristic for how far we expect to get. Some APIs will have no useful way to update progress
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// during frame capture, but for explicit APIs like Vulkan we can update once per submission, and
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// tune it so that it doesn't start crawling approaching 100% until well past the number of
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// submissions we'd expect in a frame.
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// Other APIs will simply skip this progress section entirely, which is fine.
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FrameCapture,
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AddReferencedResources,
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SerialiseInitialStates,
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SerialiseFrameContents,
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FileWriting,
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Count,
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};
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DECLARE_REFLECTION_ENUM(CaptureProgress);
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ITERABLE_OPERATORS(CaptureProgress);
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// different APIs spend their capture time in different places. So the weighting is roughly even for
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// the potential hot-spots. So D3D11 might zoom past the PrepareInitialStates while Vulkan takes a
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// couple of seconds, but then the situation is reversed for AddReferencedResources
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inline constexpr float ProgressWeight(CaptureProgress section)
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{
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// values must sum to 1.0
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return section == CaptureProgress::PrepareInitialStates
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? 0.25f
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: section == CaptureProgress::AddReferencedResources
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? 0.25f
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: section == CaptureProgress::FrameCapture
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? 0.15f
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: section == CaptureProgress::SerialiseInitialStates
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? 0.25f
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: section == CaptureProgress::SerialiseFrameContents
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? 0.08f
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: section == CaptureProgress::FileWriting ? 0.02f : 0.0f;
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}
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// utility function to fake progress with x going from 0 to infinity, mapping to 0% to 100% in an
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// inverse curve. For x from 0 to maxX the progress is reasonably spaced, past that it will be quite
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// crushed.
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//
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// The equation is y = 1 - (1 / (x * param) + 1)
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//
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// => maxX will be when the curve reaches 80%
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// 0.8 = 1 - (1 / (maxX * param) + 1)
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//
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// => gather constants on RHS
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// 1 / (maxX * param) + 1 = 0.2
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//
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// => switch denominators
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// maxX * param + 1 = 5
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//
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// => re-arrange for param
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// param = 4 / maxX
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inline constexpr float FakeProgress(uint32_t x, uint32_t maxX)
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{
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return 1.0f - (1.0f / (x * (4.0f / float(maxX)) + 1));
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}
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class IRemoteDriver;
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class IReplayDriver;
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class StreamReader;
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class RDCFile;
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typedef ReplayStatus (*RemoteDriverProvider)(RDCFile *rdc, IRemoteDriver **driver);
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typedef ReplayStatus (*ReplayDriverProvider)(RDCFile *rdc, IReplayDriver **driver);
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typedef void (*StructuredProcessor)(RDCFile *rdc, SDFile &structData);
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typedef ReplayStatus (*CaptureImporter)(const char *filename, StreamReader &reader, RDCFile *rdc,
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SDFile &structData, RENDERDOC_ProgressCallback progress);
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typedef ReplayStatus (*CaptureExporter)(const char *filename, const RDCFile &rdc,
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const SDFile &structData,
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RENDERDOC_ProgressCallback progress);
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typedef bool (*VulkanLayerCheck)(VulkanLayerFlags &flags, std::vector<std::string> &myJSONs,
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std::vector<std::string> &otherJSONs);
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typedef void (*VulkanLayerInstall)(bool systemLevel);
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typedef void (*ShutdownFunction)();
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// this class mediates everything and owns any 'global' resources such as the crash handler.
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//
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// It acts as a central hub that registers any driver providers and can be asked to create one
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// for a given logfile or type.
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class RenderDoc
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{
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public:
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static RenderDoc &Inst();
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template <typename ProgressType>
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void SetProgressCallback(RENDERDOC_ProgressCallback progress)
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{
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m_ProgressCallbacks[TypeName<ProgressType>()] = progress;
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}
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template <typename ProgressType>
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void SetProgress(ProgressType section, float delta)
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{
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RENDERDOC_ProgressCallback cb = m_ProgressCallbacks[TypeName<ProgressType>()];
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if(!cb || section < ProgressType::First || section >= ProgressType::Count)
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return;
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float progress = 0.0f;
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for(ProgressType s : values<ProgressType>())
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{
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if(s == section)
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break;
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progress += ProgressWeight(s);
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}
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progress += ProgressWeight(section) * delta;
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// round up to ensure that we always finish on a 1.0 to let things know that the process is over
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if(progress >= 0.9999f)
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progress = 1.0f;
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cb(progress);
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}
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// set from outside of the device creation interface
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void SetCaptureFileTemplate(const char *logFile);
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const char *GetCaptureFileTemplate() const { return m_CaptureFileTemplate.c_str(); }
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const char *GetCurrentTarget() const { return m_Target.c_str(); }
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void Initialise();
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void Shutdown();
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uint64_t GetMicrosecondTimestamp() { return uint64_t(m_Timer.GetMicroseconds()); }
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const GlobalEnvironment GetGlobalEnvironment() { return m_GlobalEnv; }
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void ProcessGlobalEnvironment(GlobalEnvironment env, const std::vector<std::string> &args);
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void RegisterShutdownFunction(ShutdownFunction func) { m_ShutdownFunctions.insert(func); }
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void SetReplayApp(bool replay) { m_Replay = replay; }
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bool IsReplayApp() const { return m_Replay; }
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const string &GetConfigSetting(string name) { return m_ConfigSettings[name]; }
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void SetConfigSetting(string name, string value) { m_ConfigSettings[name] = value; }
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void BecomeRemoteServer(const char *listenhost, uint16_t port, RENDERDOC_KillCallback killReplay,
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RENDERDOC_PreviewWindowCallback previewWindow);
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void SetCaptureOptions(const CaptureOptions &opts);
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const CaptureOptions &GetCaptureOptions() const { return m_Options; }
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void RecreateCrashHandler();
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void UnloadCrashHandler();
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ICrashHandler *GetCrashHandler() const { return m_ExHandler; }
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RDCFile *CreateRDC(RDCDriver driver, uint32_t frameNum, void *thpixels, size_t thlen,
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uint16_t thwidth, uint16_t thheight);
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void FinishCaptureWriting(RDCFile *rdc, uint32_t frameNumber);
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void AddChildProcess(uint32_t pid, uint32_t ident)
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{
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SCOPED_LOCK(m_ChildLock);
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m_Children.push_back(std::make_pair(pid, ident));
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}
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vector<pair<uint32_t, uint32_t> > GetChildProcesses()
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{
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SCOPED_LOCK(m_ChildLock);
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return m_Children;
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}
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vector<CaptureData> GetCaptures()
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{
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SCOPED_LOCK(m_CaptureLock);
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return m_Captures;
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}
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void MarkCaptureRetrieved(uint32_t idx)
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{
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SCOPED_LOCK(m_CaptureLock);
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if(idx < m_Captures.size())
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{
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m_Captures[idx].retrieved = true;
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}
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}
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void RegisterReplayProvider(RDCDriver driver, ReplayDriverProvider provider);
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void RegisterRemoteProvider(RDCDriver driver, RemoteDriverProvider provider);
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void RegisterStructuredProcessor(RDCDriver driver, StructuredProcessor provider);
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void RegisterCaptureExporter(CaptureExporter exporter, CaptureFileFormat description);
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void RegisterCaptureImportExporter(CaptureImporter importer, CaptureExporter exporter,
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CaptureFileFormat description);
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StructuredProcessor GetStructuredProcessor(RDCDriver driver);
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CaptureExporter GetCaptureExporter(const char *filetype);
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CaptureImporter GetCaptureImporter(const char *filetype);
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std::vector<CaptureFileFormat> GetCaptureFileFormats();
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void SetVulkanLayerCheck(VulkanLayerCheck callback) { m_VulkanCheck = callback; }
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void SetVulkanLayerInstall(VulkanLayerInstall callback) { m_VulkanInstall = callback; }
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bool NeedVulkanLayerRegistration(VulkanLayerFlags &flags, std::vector<std::string> &myJSONs,
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std::vector<std::string> &otherJSONs)
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{
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if(m_VulkanCheck)
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return m_VulkanCheck(flags, myJSONs, otherJSONs);
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return false;
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}
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void UpdateVulkanLayerRegistration(bool systemLevel)
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{
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if(m_VulkanInstall)
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m_VulkanInstall(systemLevel);
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}
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Vec4f LightCheckerboardColor() { return m_LightChecker; }
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Vec4f DarkCheckerboardColor() { return m_DarkChecker; }
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void SetLightCheckerboardColor(const Vec4f &col) { m_LightChecker = col; }
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void SetDarkCheckerboardColor(const Vec4f &col) { m_DarkChecker = col; }
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bool IsDarkTheme() { return m_DarkTheme; }
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void SetDarkTheme(bool dark) { m_DarkTheme = dark; }
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ReplayStatus CreateProxyReplayDriver(RDCDriver proxyDriver, IReplayDriver **driver);
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ReplayStatus CreateReplayDriver(RDCFile *rdc, IReplayDriver **driver);
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ReplayStatus CreateRemoteDriver(RDCFile *rdc, IRemoteDriver **driver);
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bool HasReplaySupport(RDCDriver driverType);
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map<RDCDriver, string> GetReplayDrivers();
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map<RDCDriver, string> GetRemoteDrivers();
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bool HasReplayDriver(RDCDriver driver) const;
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bool HasRemoteDriver(RDCDriver driver) const;
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void AddActiveDriver(RDCDriver driver, bool present);
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std::map<RDCDriver, bool> GetActiveDrivers();
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uint32_t GetTargetControlIdent() const { return m_RemoteIdent; }
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bool IsTargetControlConnected();
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string GetTargetControlUsername();
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void Tick();
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void AddFrameCapturer(void *dev, void *wnd, IFrameCapturer *cap);
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void RemoveFrameCapturer(void *dev, void *wnd);
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// add window-less frame capturers for use via users capturing
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// manually through the renderdoc API with NULL device/window handles
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void AddDeviceFrameCapturer(void *dev, IFrameCapturer *cap);
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void RemoveDeviceFrameCapturer(void *dev);
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void StartFrameCapture(void *dev, void *wnd);
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bool IsFrameCapturing() { return m_CapturesActive > 0; }
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void SetActiveWindow(void *dev, void *wnd);
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bool EndFrameCapture(void *dev, void *wnd);
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bool MatchClosestWindow(void *&dev, void *&wnd);
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bool IsActiveWindow(void *dev, void *wnd)
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{
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return dev == m_ActiveWindow.dev && wnd == m_ActiveWindow.wnd;
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}
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void TriggerCapture(uint32_t numFrames) { m_Cap = numFrames; }
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uint32_t GetOverlayBits() { return m_Overlay; }
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void MaskOverlayBits(uint32_t And, uint32_t Or) { m_Overlay = (m_Overlay & And) | Or; }
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void QueueCapture(uint32_t frameNumber) { m_QueuedFrameCaptures.insert(frameNumber); }
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void SetFocusKeys(RENDERDOC_InputButton *keys, int num)
|
|
{
|
|
m_FocusKeys.resize(num);
|
|
for(int i = 0; i < num && keys; i++)
|
|
m_FocusKeys[i] = keys[i];
|
|
}
|
|
void SetCaptureKeys(RENDERDOC_InputButton *keys, int num)
|
|
{
|
|
m_CaptureKeys.resize(num);
|
|
for(int i = 0; i < num && keys; i++)
|
|
m_CaptureKeys[i] = keys[i];
|
|
}
|
|
|
|
const vector<RENDERDOC_InputButton> &GetFocusKeys() { return m_FocusKeys; }
|
|
const vector<RENDERDOC_InputButton> &GetCaptureKeys() { return m_CaptureKeys; }
|
|
bool ShouldTriggerCapture(uint32_t frameNumber);
|
|
|
|
enum
|
|
{
|
|
eOverlay_ActiveWindow = 0x1,
|
|
eOverlay_CaptureDisabled = 0x2,
|
|
};
|
|
|
|
string GetOverlayText(RDCDriver driver, uint32_t frameNumber, int flags);
|
|
|
|
private:
|
|
RenderDoc();
|
|
~RenderDoc();
|
|
|
|
static RenderDoc *m_Inst;
|
|
|
|
bool m_Replay;
|
|
|
|
uint32_t m_Cap;
|
|
|
|
vector<RENDERDOC_InputButton> m_FocusKeys;
|
|
vector<RENDERDOC_InputButton> m_CaptureKeys;
|
|
|
|
GlobalEnvironment m_GlobalEnv;
|
|
|
|
FrameTimer m_FrameTimer;
|
|
|
|
string m_LoggingFilename;
|
|
|
|
string m_Target;
|
|
string m_CaptureFileTemplate;
|
|
string m_CurrentLogFile;
|
|
CaptureOptions m_Options;
|
|
uint32_t m_Overlay;
|
|
|
|
set<uint32_t> m_QueuedFrameCaptures;
|
|
|
|
uint32_t m_RemoteIdent;
|
|
Threading::ThreadHandle m_RemoteThread;
|
|
|
|
int32_t m_MarkerIndentLevel;
|
|
Threading::CriticalSection m_DriverLock;
|
|
std::map<RDCDriver, uint64_t> m_ActiveDrivers;
|
|
|
|
std::map<std::string, RENDERDOC_ProgressCallback> m_ProgressCallbacks;
|
|
|
|
Threading::CriticalSection m_CaptureLock;
|
|
vector<CaptureData> m_Captures;
|
|
|
|
Threading::CriticalSection m_ChildLock;
|
|
vector<pair<uint32_t, uint32_t> > m_Children;
|
|
|
|
map<string, string> m_ConfigSettings;
|
|
|
|
map<RDCDriver, ReplayDriverProvider> m_ReplayDriverProviders;
|
|
map<RDCDriver, RemoteDriverProvider> m_RemoteDriverProviders;
|
|
|
|
std::map<RDCDriver, StructuredProcessor> m_StructProcesssors;
|
|
|
|
std::vector<CaptureFileFormat> m_ImportExportFormats;
|
|
std::map<std::string, CaptureImporter> m_Importers;
|
|
std::map<std::string, CaptureExporter> m_Exporters;
|
|
|
|
VulkanLayerCheck m_VulkanCheck;
|
|
VulkanLayerInstall m_VulkanInstall;
|
|
|
|
set<ShutdownFunction> m_ShutdownFunctions;
|
|
|
|
struct FrameCap
|
|
{
|
|
FrameCap() : FrameCapturer(NULL), RefCount(1) {}
|
|
IFrameCapturer *FrameCapturer;
|
|
int RefCount;
|
|
};
|
|
|
|
struct DeviceWnd
|
|
{
|
|
DeviceWnd() : dev(NULL), wnd(NULL) {}
|
|
DeviceWnd(void *d, void *w) : dev(d), wnd(w) {}
|
|
void *dev;
|
|
void *wnd;
|
|
|
|
bool operator==(const DeviceWnd &o) const { return dev == o.dev && wnd == o.wnd; }
|
|
bool operator<(const DeviceWnd &o) const
|
|
{
|
|
if(dev != o.dev)
|
|
return dev < o.dev;
|
|
return wnd < o.wnd;
|
|
}
|
|
|
|
bool wildcardMatch(const DeviceWnd &o) const
|
|
{
|
|
if(dev == NULL || o.dev == NULL)
|
|
return wnd == NULL || o.wnd == NULL || wnd == o.wnd;
|
|
|
|
if(wnd == NULL || o.wnd == NULL)
|
|
return dev == NULL || o.dev == NULL || dev == o.dev;
|
|
|
|
return *this == o;
|
|
}
|
|
};
|
|
|
|
Vec4f m_LightChecker = Vec4f(0.81f, 0.81f, 0.81f, 1.0f);
|
|
Vec4f m_DarkChecker = Vec4f(0.57f, 0.57f, 0.57f, 1.0f);
|
|
bool m_DarkTheme = false;
|
|
|
|
int m_CapturesActive;
|
|
|
|
map<DeviceWnd, FrameCap> m_WindowFrameCapturers;
|
|
DeviceWnd m_ActiveWindow;
|
|
map<void *, IFrameCapturer *> m_DeviceFrameCapturers;
|
|
|
|
IFrameCapturer *MatchFrameCapturer(void *dev, void *wnd);
|
|
|
|
volatile bool m_TargetControlThreadShutdown;
|
|
volatile bool m_ControlClientThreadShutdown;
|
|
Threading::CriticalSection m_SingleClientLock;
|
|
string m_SingleClientName;
|
|
|
|
PerformanceTimer m_Timer;
|
|
|
|
static void TargetControlServerThread(Network::Socket *sock);
|
|
static void TargetControlClientThread(uint32_t version, Network::Socket *client);
|
|
|
|
ICrashHandler *m_ExHandler;
|
|
};
|
|
|
|
struct DriverRegistration
|
|
{
|
|
DriverRegistration(RDCDriver driver, ReplayDriverProvider provider)
|
|
{
|
|
RenderDoc::Inst().RegisterReplayProvider(driver, provider);
|
|
}
|
|
DriverRegistration(RDCDriver driver, RemoteDriverProvider provider)
|
|
{
|
|
RenderDoc::Inst().RegisterRemoteProvider(driver, provider);
|
|
}
|
|
};
|
|
|
|
struct StructuredProcessRegistration
|
|
{
|
|
StructuredProcessRegistration(RDCDriver driver, StructuredProcessor provider)
|
|
{
|
|
RenderDoc::Inst().RegisterStructuredProcessor(driver, provider);
|
|
}
|
|
};
|
|
|
|
struct ConversionRegistration
|
|
{
|
|
ConversionRegistration(CaptureImporter importer, CaptureExporter exporter,
|
|
CaptureFileFormat description)
|
|
{
|
|
RenderDoc::Inst().RegisterCaptureImportExporter(importer, exporter, description);
|
|
}
|
|
ConversionRegistration(CaptureExporter exporter, CaptureFileFormat description)
|
|
{
|
|
RenderDoc::Inst().RegisterCaptureExporter(exporter, description);
|
|
}
|
|
}; |