mirror of
https://github.com/baldurk/renderdoc.git
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fa03d19088
* Otherwise such an invoke could delete untagged events out of the queue which is definitely not what we want. Where is my draw? was doing this and it caused internal untagged events which must not be dropped to be removed.
567 lines
13 KiB
C++
567 lines
13 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "ReplayManager.h"
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#include <QApplication>
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#include <QMutexLocker>
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#include <QProgressDialog>
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#include "CaptureContext.h"
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#include "QRDUtils.h"
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ReplayManager::ReplayManager()
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{
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m_Running = false;
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m_Thread = NULL;
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RENDERDOC_RegisterMemoryRegion(this, sizeof(ReplayManager));
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}
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ReplayManager::~ReplayManager()
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{
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RENDERDOC_UnregisterMemoryRegion(this);
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}
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void ReplayManager::OpenCapture(const QString &capturefile, const ReplayOptions &opts,
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RENDERDOC_ProgressCallback progress)
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{
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if(m_Running)
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return;
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m_FatalError = {};
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m_FatalError.code = ResultCode::Succeeded;
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// TODO maybe we could expose this choice to the user?
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int proxyRenderer = -1;
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m_Thread = new LambdaThread([this, proxyRenderer, capturefile, opts, progress]() {
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run(proxyRenderer, capturefile, opts, progress);
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});
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m_Thread->setName(lit("ReplayManager"));
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m_Thread->start(QThread::HighestPriority);
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while(m_Thread->isRunning() && !m_Running)
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{
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QThread::msleep(50);
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}
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}
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void ReplayManager::DeleteCapture(const rdcstr &capture, bool local)
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{
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if(IsRunning() && !m_Thread->isCurrentThread())
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{
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AsyncInvoke([this, capture, local](IReplayController *) { DeleteCapture(capture, local); });
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return;
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}
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if(local)
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{
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QFile::remove(capture);
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}
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else
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{
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// this will be cleaned up automatically when the remote connection
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// is closed.
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->TakeOwnershipCapture(capture);
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}
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}
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}
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rdcarray<rdcstr> ReplayManager::GetRemoteSupport()
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{
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rdcarray<rdcstr> ret;
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if(m_Remote && !IsRunning())
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{
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QMutexLocker autolock(&m_RemoteLock);
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ret = m_Remote->RemoteSupportedReplays();
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}
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return ret;
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}
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void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb)
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{
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if(!m_Remote)
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return;
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if(IsRunning() && m_Thread->isCurrentThread())
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{
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auto lambda = [cb, this](IReplayController *r) {
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cb(m_Remote->GetHomeFolder().c_str(), rdcarray<PathEntry>());
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};
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if(synchronous)
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BlockInvoke(lambda);
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else
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AsyncInvoke(lambda);
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return;
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}
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rdcstr home;
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{
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QMutexLocker autolock(&m_RemoteLock);
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home = m_Remote->GetHomeFolder();
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}
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cb(home.c_str(), rdcarray<PathEntry>());
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}
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void ReplayManager::ListFolder(const rdcstr &path, bool synchronous, DirectoryBrowseCallback cb)
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{
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if(!m_Remote)
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return;
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if(IsRunning() && m_Thread->isCurrentThread())
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{
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auto lambda = [cb, path, this](IReplayController *r) { cb(path, m_Remote->ListFolder(path)); };
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if(synchronous)
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BlockInvoke(lambda);
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else
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AsyncInvoke(lambda);
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return;
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}
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rdcarray<PathEntry> contents;
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// prevent pings while fetching remote FS data
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{
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QMutexLocker autolock(&m_RemoteLock);
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contents = m_Remote->ListFolder(path);
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}
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cb(path, contents);
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return;
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}
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rdcstr ReplayManager::CopyCaptureToRemote(const rdcstr &localpath, QWidget *window)
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{
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if(!m_Remote)
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return "";
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rdcstr remotepath;
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QAtomicInt copied = 0;
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float progress = 0.0f;
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auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) {
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QMutexLocker autolock(&m_RemoteLock);
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remotepath = m_Remote->CopyCaptureToRemote(localpath, [&progress](float p) { progress = p; });
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copied = 1;
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};
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// we should never have the thread running at this point, but let's be safe.
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if(IsRunning())
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{
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AsyncInvoke(lambda);
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}
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else
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{
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LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
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thread->selfDelete(true);
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thread->setName(lit("CopyCaptureToRemote"));
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thread->start();
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}
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ShowProgressDialog(
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window, tr("Transferring..."), [&copied]() { return copied == 1; },
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[&progress]() { return progress; });
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return remotepath;
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}
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void ReplayManager::CopyCaptureFromRemote(const rdcstr &remotepath, const rdcstr &localpath,
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QWidget *window)
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{
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if(!m_Remote)
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return;
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QAtomicInt copied = 0;
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float progress = 0.0f;
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auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) {
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->CopyCaptureFromRemote(remotepath, localpath, [&progress](float p) { progress = p; });
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copied = 1;
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};
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// we should never have the thread running at this point, but let's be safe.
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if(IsRunning())
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{
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AsyncInvoke(lambda);
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}
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else
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{
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LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
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thread->selfDelete(true);
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thread->setName(lit("CopyCaptureFromRemote"));
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thread->start();
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}
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ShowProgressDialog(
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window, tr("Transferring..."), [&copied]() { return copied == 1; },
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[&progress]() { return progress; });
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}
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bool ReplayManager::IsRunning()
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{
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return m_Thread && m_Thread->isRunning() && m_Running;
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}
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float ReplayManager::GetCurrentProcessingTime()
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{
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QMutexLocker lock(&m_TimerLock);
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return m_CommandTimer.isValid() ? double(m_CommandTimer.elapsed()) / 1000.0 : 0.0;
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}
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QString ReplayManager::GetCurrentProcessingTag()
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{
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QMutexLocker lock(&m_TimerLock);
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return m_CommandTag;
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}
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void ReplayManager::AsyncInvoke(const rdcstr &tag, ReplayManager::InvokeCallback m)
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{
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QString qtag;
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if(!tag.empty())
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{
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qtag = tag;
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QMutexLocker autolock(&m_RenderLock);
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for(int i = 0; i < m_RenderQueue.count();)
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{
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if(m_RenderQueue[i]->tag == qtag)
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{
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InvokeHandle *cmd = m_RenderQueue.takeAt(i);
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if(cmd->selfdelete)
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delete cmd;
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}
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else
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{
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i++;
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}
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}
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}
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InvokeHandle *cmd = new InvokeHandle(m, qtag);
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cmd->selfdelete = true;
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PushInvoke(cmd);
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}
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void ReplayManager::AsyncInvoke(ReplayManager::InvokeCallback m)
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{
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InvokeHandle *cmd = new InvokeHandle(m);
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cmd->selfdelete = true;
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PushInvoke(cmd);
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}
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void ReplayManager::BlockInvoke(ReplayManager::InvokeCallback m)
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{
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InvokeHandle *cmd = new InvokeHandle(m);
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PushInvoke(cmd);
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cmd->processed.acquire();
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delete cmd;
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}
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void ReplayManager::CancelReplayLoop()
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{
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m_Renderer->CancelReplayLoop();
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}
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void ReplayManager::CloseThread()
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{
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m_Running = false;
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m_FatalError = {};
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m_FatalError.code = ResultCode::Succeeded;
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m_RenderCondition.wakeAll();
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if(m_Thread == NULL)
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return;
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// wait for the thread to close and clean up
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while(m_Thread->isRunning())
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{
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}
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m_Thread->deleteLater();
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m_Thread = NULL;
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}
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ResultDetails ReplayManager::ConnectToRemoteServer(RemoteHost host)
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{
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ResultDetails result = host.Connect(&m_Remote);
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if(host.Protocol() && host.Protocol()->GetProtocolName() == "adb")
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{
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ANALYTIC_SET(UIFeatures.AndroidRemoteReplay, true);
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}
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else
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{
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ANALYTIC_SET(UIFeatures.NonAndroidRemoteReplay, true);
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}
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m_RemoteHost = host;
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if(result.OK())
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m_RemoteHost.SetConnected(true);
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return result;
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}
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void ReplayManager::DisconnectFromRemoteServer()
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{
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m_RemoteHost.SetConnected(false);
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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// give the remote to the thread to shut down since the lifetime is tied to the replay
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// controller it has.
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if(IsRunning())
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{
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m_OrphanedRemote = m_Remote;
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}
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else
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{
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m_Remote->ShutdownConnection();
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}
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m_Remote = NULL;
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}
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m_RemoteHost = RemoteHost();
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}
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void ReplayManager::ShutdownServer()
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{
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m_RemoteHost.SetShutdown();
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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m_Remote->ShutdownServerAndConnection();
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}
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m_Remote = NULL;
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}
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void ReplayManager::PingRemote()
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{
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if(!m_Remote)
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return;
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if(m_RemoteLock.tryLock(0))
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{
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if(!IsRunning() || m_Thread->isCurrentThread())
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{
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if(!m_Remote->Ping().OK())
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m_RemoteHost.SetShutdown();
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}
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m_RemoteLock.unlock();
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}
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}
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void ReplayManager::ReopenCaptureFile(const QString &path)
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{
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if(!m_CaptureFile)
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m_CaptureFile = RENDERDOC_OpenCaptureFile();
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m_CaptureFile->OpenFile(path, "rdc", NULL);
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}
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ExecuteResult ReplayManager::ExecuteAndInject(const rdcstr &exe, const rdcstr &workingDir,
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const rdcstr &cmdLine,
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const rdcarray<EnvironmentModification> &env,
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const rdcstr &capturefile, CaptureOptions opts)
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{
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ExecuteResult ret;
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if(m_Remote)
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{
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QMutexLocker autolock(&m_RemoteLock);
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ret = m_Remote->ExecuteAndInject(exe, workingDir, cmdLine, env, opts);
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}
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else
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{
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ret = RENDERDOC_ExecuteAndInject(exe, workingDir, cmdLine, env, capturefile, opts, false);
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}
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return ret;
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}
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void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd)
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{
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if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
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{
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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return;
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}
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QMutexLocker autolock(&m_RenderLock);
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m_RenderQueue.enqueue(cmd);
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m_RenderCondition.wakeAll();
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}
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void ReplayManager::run(int proxyRenderer, const QString &capturefile, const ReplayOptions &opts,
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RENDERDOC_ProgressCallback progress)
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{
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m_Renderer = NULL;
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if(m_Remote)
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{
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rdctie(m_CreateResult, m_Renderer) =
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m_Remote->OpenCapture(proxyRenderer, capturefile, opts, progress);
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}
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else
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{
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m_CaptureFile = RENDERDOC_OpenCaptureFile();
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m_CreateResult = m_CaptureFile->OpenFile(capturefile, "rdc", NULL);
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if(m_CreateResult.OK())
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rdctie(m_CreateResult, m_Renderer) = m_CaptureFile->OpenCapture(opts, progress);
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}
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if(m_Renderer == NULL)
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{
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if(m_CaptureFile)
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m_CaptureFile->Shutdown();
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m_CaptureFile = NULL;
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return;
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}
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qInfo() << "QRenderDoc - renderer created for" << capturefile;
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m_Running = true;
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// main render command loop
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while(m_Running)
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{
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InvokeHandle *cmd = NULL;
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// wait for the condition to be woken, grab top of current queue,
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// unlock again.
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{
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QMutexLocker autolock(&m_RenderLock);
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if(m_RenderQueue.isEmpty())
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m_RenderCondition.wait(&m_RenderLock, 10);
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if(!m_RenderQueue.isEmpty())
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cmd = m_RenderQueue.dequeue();
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}
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if(cmd == NULL)
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continue;
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if(cmd->method != NULL)
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{
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{
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QMutexLocker lock(&m_TimerLock);
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m_CommandTimer.start();
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m_CommandTag = cmd->tag;
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}
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cmd->method(m_Renderer);
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ResultDetails err = m_Renderer->GetFatalErrorStatus();
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if(m_FatalError.OK() && !err.OK())
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{
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m_FatalError = err;
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m_FatalErrorCallback();
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}
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{
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QMutexLocker lock(&m_TimerLock);
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m_CommandTimer.invalidate();
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m_CommandTag = QString();
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}
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}
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// if it's a throwaway command, delete it
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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}
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// clean up anything left in the queue
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{
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QQueue<InvokeHandle *> queue;
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{
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QMutexLocker autolock(&m_RenderLock);
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m_RenderQueue.swap(queue);
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}
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for(InvokeHandle *cmd : queue)
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{
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if(cmd == NULL)
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continue;
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if(cmd->selfdelete)
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delete cmd;
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else
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cmd->processed.release();
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}
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}
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// if the remote has been orphaned due to disconnection during replay, close the capture using it
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// and then shut it down.
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if(m_OrphanedRemote)
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{
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m_OrphanedRemote->CloseCapture(m_Renderer);
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m_OrphanedRemote->ShutdownConnection();
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m_OrphanedRemote = NULL;
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}
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else
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{
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// close the core renderer
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if(m_Remote)
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m_Remote->CloseCapture(m_Renderer);
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else
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m_Renderer->Shutdown();
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}
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m_Renderer = NULL;
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if(m_CaptureFile)
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m_CaptureFile->Shutdown();
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m_CaptureFile = NULL;
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}
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