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renderdoc/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QLabel>
#include "Code/Interface/QRDInterface.h"
#include "Widgets/Extended/RDTreeView.h"
namespace Ui
{
class PipelineStateViewer;
}
class QXmlStreamWriter;
class QToolButton;
class QMenu;
class RDLabel;
class RDTreeWidgetItem;
class RDTreeWidget;
class CustomPaintWidget;
class D3D11PipelineStateViewer;
class D3D12PipelineStateViewer;
class GLPipelineStateViewer;
class VulkanPipelineStateViewer;
class PipelineStateViewer;
struct ScopedTreeUpdater
{
ScopedTreeUpdater(RDTreeWidget *widget);
~ScopedTreeUpdater();
RDTreeWidget *m_Widget;
int vs;
};
class RDPreviewTooltip : public QFrame, public ITreeViewTipDisplay
{
private:
Q_OBJECT
PipelineStateViewer *pipe = NULL;
QLabel *title = NULL;
QLabel *label = NULL;
ICaptureContext &m_Ctx;
public:
explicit RDPreviewTooltip(PipelineStateViewer *parent, CustomPaintWidget *thumbnail,
ICaptureContext &ctx);
void hideTip();
QSize configureTip(QWidget *widget, QModelIndex idx, QString text);
void showTip(QPoint pos);
bool forceTip(QWidget *widget, QModelIndex idx);
protected:
void paintEvent(QPaintEvent *);
void resizeEvent(QResizeEvent *);
};
class PipelineStateViewer : public QFrame, public IPipelineStateViewer, public ICaptureViewer
{
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit PipelineStateViewer(ICaptureContext &ctx, QWidget *parent = 0);
~PipelineStateViewer();
// IPipelineStateViewer
QWidget *Widget() override { return this; }
bool SaveShaderFile(const ShaderReflection *shader) override;
void SelectPipelineStage(PipelineStage stage) override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
void SetStencilLabelValue(QLabel *label, uint8_t value);
void SetStencilTreeItemValue(RDTreeWidgetItem *item, int column, uint8_t value);
void SetupShaderEditButton(QToolButton *button, ResourceId pipelineId, ResourceId shaderId,
const ShaderReflection *shaderDetails);
void SetupResourceView(RDTreeWidget *view);
QString GetVBufferFormatString(uint32_t slot);
QColor GetViewDetailsColor();
void setTopologyDiagram(QLabel *diagram, Topology topo);
void setMeshViewPixmap(RDLabel *meshView);
ResourceId updateThumbnail(QWidget *widget, QModelIndex idx);
bool hasThumbnail(QWidget *widget, QModelIndex idx);
QXmlStreamWriter *beginHTMLExport();
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols,
const QList<QVariantList> &rows);
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols, const QVariantList &row);
void endHTMLExport(QXmlStreamWriter *xml);
public slots:
void shaderEdit_clicked();
private:
void showEvent(QShowEvent *event) override;
Ui::PipelineStateViewer *ui;
ICaptureContext &m_Ctx;
QMenu *editMenus[NumShaderStages] = {};
RDPreviewTooltip *m_Tooltip = NULL;
TextureDisplay m_TexDisplay;
IReplayOutput *m_Output = NULL;
void RT_UpdateAndDisplay(IReplayController *r);
void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
void ShowResourceContextMenu(RDTreeWidget *widget, const QPoint &pos, ResourceId id,
const rdcarray<EventUsage> &usage);
QString GenerateHLSLStub(const ShaderReflection *shaderDetails, const QString &entryFunc);
IShaderViewer *EditShader(ResourceId id, ShaderStage shaderType, const rdcstr &entry,
ShaderCompileFlags compileFlags, KnownShaderTool knownTool,
ShaderEncoding shaderEncoding, const rdcstrpairs &files);
IShaderViewer *EditOriginalShaderSource(ResourceId id, const ShaderReflection *shaderDetails);
IShaderViewer *EditDecompiledSource(const ShaderProcessingTool &tool, ResourceId id,
const ShaderReflection *shaderDetails);
void MakeShaderVariablesHLSL(bool cbufferContents, const rdcarray<ShaderConstant> &vars,
QString &struct_contents, QString &struct_defs);
QPixmap m_TopoPixmaps[(int)Topology::PatchList + 1];
void setToD3D11();
void setToD3D12();
void setToGL();
void setToVulkan();
void reset();
QString GetCurrentAPI();
D3D11PipelineStateViewer *m_D3D11;
D3D12PipelineStateViewer *m_D3D12;
GLPipelineStateViewer *m_GL;
VulkanPipelineStateViewer *m_Vulkan;
ICaptureViewer *m_Current;
};