Files
renderdoc/util
baldurk 7c9c27e9ce Keep buffer device address buffers and memories alive during capture
* If we don't do this, the application could create a buffer/memory and use it
  then destroy it and create another one in the same capture. The driver could
  assign the same opaque capture address to both buffers even though they
  "overlap" in the capture because they don't overlap in actual execution.
* Slightly artificially extending the life of the resource to the end of the
  capture ensures the driver gives them non-overlapping device addresses.
2020-05-26 14:18:27 +01:00
..
2020-01-06 16:20:44 +00:00
2020-01-06 16:29:23 +00:00