mirror of
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7ef8ed0a7a
* This means we no longer need to import PIL from somewhere else if we run via renderdoccmd test functional
335 lines
12 KiB
Python
335 lines
12 KiB
Python
import os
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import traceback
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import copy
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import re
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import renderdoc as rd
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from . import util
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from . import analyse
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from .logging import log, TestFailureException
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class ShaderVariableCheck:
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def __init__(self, var: rd.ShaderVariable, name: str):
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self.var = var
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if self.var.name != name:
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raise TestFailureException("Variable {} name mismatch, expected '{}' but got '{}'"
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.format(self.var.name, name, self.var.name))
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def rows(self, rows_: int):
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if self.var.rows != rows_:
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raise TestFailureException("Variable {} row count mismatch, expected {} but got {}"
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.format(self.var.name, rows_, self.var.rows))
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return self
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def cols(self, cols_: int):
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if self.var.columns != cols_:
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raise TestFailureException("Variable {} column count mismatch, expected {} but got {}"
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.format(self.var.name, cols_, self.var.columns))
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return self
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def type(self, type_: rd.VarType):
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if self.var.type != type_:
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raise TestFailureException("Variable {} type mismatch, expected {} but got {}"
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.format(self.var.name, str(type_), str(self.var.type)))
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return self
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def value(self, value_: list):
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count = len(value_)
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if isinstance(value_[0], float):
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if self.var.value.fv[0:count] != value_:
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raise TestFailureException("Float variable {} value mismatch, expected {} but got {}"
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.format(self.var.name, value_, self.var.value.fv[0:count]))
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else:
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# hack - check signed and unsigned values
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if self.var.value.iv[0:count] != value_ and self.var.value.uv[0:count] != value_:
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raise TestFailureException("Int variable {} value mismatch, expected {} but got {} / {}"
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.format(self.var.name, value_, self.var.value.iv[0:count],
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self.var.value.uv[0:count]))
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return self
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def longvalue(self, value_: list):
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count = len(value_)
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if isinstance(value_[0], float):
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if self.var.value.dv[0:count] != value_:
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raise TestFailureException("Float variable {} value mismatch, expected {} but got {}"
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.format(self.var.name, value_, self.var.value.dv[0:count]))
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else:
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# hack - check signed and unsigned values
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if self.var.value.s64v[0:count] != value_ and self.var.value.u64v[0:count] != value_:
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raise TestFailureException("Int variable {} value mismatch, expected {} but got {} / {}"
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.format(self.var.name, value_, self.var.value.s64v[0:count],
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self.var.value.u64v[0:count]))
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return self
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def row_major(self):
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if not self.var.rowMajor:
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raise TestFailureException("Variable {} is not row-major, as expected"
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.format(self.var.name))
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return self
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def column_major(self):
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if self.var.rowMajor:
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raise TestFailureException("Variable {} is not row-major, as expected"
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.format(self.var.name))
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return self
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def arraySize(self, elements_: int):
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if len(self.var.members) != elements_:
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raise TestFailureException("Variable {} array size mismatch, expected {} but got {}"
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.format(self.var.name, elements_, len(self.var.members)))
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return self
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def structSize(self, elements_: int):
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if not self.var.isStruct:
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raise TestFailureException("Variable {} is not a struct as was expected"
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.format(self.var.name))
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if len(self.var.members) != elements_:
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raise TestFailureException("Variable {} struct size mismatch, expected {} but got {}"
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.format(self.var.name, elements_, len(self.var.members)))
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return self
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def members(self, member_callbacks: dict):
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for i, m in enumerate(self.var.members):
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if i in member_callbacks:
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member_callbacks[i](ShaderVariableCheck(m, m.name))
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elif m.name in member_callbacks:
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member_callbacks[m.name](ShaderVariableCheck(m, m.name))
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else:
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raise TestFailureException("Unexpected member in {}: {}"
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.format(self.var.name, m.name))
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class ConstantBufferChecker:
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def __init__(self, variables: list):
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self._variables = variables
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def check(self, name: str):
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if len(self._variables) == 0:
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raise TestFailureException("Too many variables checked, {} has no matching data".format(name))
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return ShaderVariableCheck(self._variables.pop(0), name)
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def done(self):
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if len(self._variables) != 0:
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raise TestFailureException("Not all variables checked, {} still remain".format(len(self._variables)))
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class TestCase:
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slow_test = False
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platform = ''
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platform_version = 0
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def __init__(self):
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self.capture_filename = ""
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self.controller: rd.ReplayController = None
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self._variables = []
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def get_ref_path(self, name: str, extra: bool = False):
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if extra:
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return util.get_data_extra_path(os.path.join(self.__class__.__name__, name))
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else:
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return util.get_data_path(os.path.join(self.__class__.__name__, name))
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def check(self, expr, msg=None):
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if not expr:
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callstack = traceback.extract_stack()
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callstack.pop()
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assertion_line = callstack[-1].line
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assert_msg = re.sub(r'[^(]*\((.*)?\)', r'\1', assertion_line)
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if msg is None:
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raise TestFailureException('Assertion Failure: {}'.format(assert_msg))
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else:
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raise TestFailureException('Assertion Failure: {}'.format(msg))
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def get_capture(self):
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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:return: The path to the capture to open. If in a temporary path, it will be
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deleted if the test completes.
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"""
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def check_capture(self):
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"""
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Method to overload if not implementing a run(), using the default run which
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handles everything and calls get_capture() and check_capture() for you.
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"""
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raise NotImplementedError("If run() is not implemented in a test, then"
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"get_capture() and check_capture() must be.")
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def _find_draw(self, name: str, start_event: int, draw_list):
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draw: rd.DrawcallDescription
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for draw in draw_list:
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# If this draw matches, return it
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if draw.eventId >= start_event and name in draw.name:
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return draw
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# Recurse to children - depth-first search
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ret: rd.DrawcallDescription = self._find_draw(name, start_event, draw.children)
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# If we found our draw, return
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if ret is not None:
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return ret
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# Otherwise continue to next in the list
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# If we didn't find anything, return None
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return None
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def find_draw(self, name: str, start_event: int = 0):
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"""
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Finds the first drawcall matching given criteria
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:param name: The name to search for within the drawcalls
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:param start_event: The first eventId to search from.
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:return:
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"""
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return self._find_draw(name, start_event, self.controller.GetDrawcalls())
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def get_postvs(self, data_stage: rd.MeshDataStage, first_index: int=0, num_indices: int=0, instance: int=0, view: int=0):
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mesh: rd.MeshFormat = self.controller.GetPostVSData(instance, view, data_stage)
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if mesh.numIndices == 0:
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return []
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if num_indices == 0:
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num_indices = mesh.numIndices
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else:
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num_indices = min(num_indices, mesh.numIndices)
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first_index = min(first_index, mesh.numIndices-1)
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indices = analyse.fetch_indices(self.controller, mesh, 0, first_index, num_indices)
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attrs = analyse.get_postvs_attrs(self.controller, mesh, data_stage)
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return analyse.decode_mesh_data(self.controller, indices, attrs, 0)
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def check_mesh_data(self, mesh_ref, mesh_data):
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for idx in mesh_ref:
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ref = mesh_ref[idx]
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if idx >= len(mesh_data):
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raise TestFailureException('PostVS data doesn\'t have expected element {}'.format(idx))
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data = mesh_data[idx]
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for key in ref:
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if key not in data:
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raise TestFailureException('PostVS data[{}] doesn\'t contain data {} as expected. Data is: {}'.format(idx, key, list(data.keys())))
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if not util.value_compare(ref[key], data[key]):
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raise TestFailureException('PostVS data[{}] \'{}\': {} is not as expected: {}'.format(idx, key, data[key], ref[key]))
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log.success("Mesh data is identical to reference")
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def run(self):
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self.capture_filename = self.get_capture()
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self.check(os.path.exists(self.capture_filename), "Didn't generate capture in make_capture")
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log.print("Loading capture")
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self.controller = analyse.open_capture(self.capture_filename)
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log.print("Checking capture")
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self.check_capture()
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self.controller.Shutdown()
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def invoketest(self):
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self.run()
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def get_first_draw(self):
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first_draw: rd.DrawcallDescription = self.controller.GetDrawcalls()[0]
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while len(first_draw.children) > 0:
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first_draw = first_draw.children[0]
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return first_draw
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def get_texture(self, id: rd.ResourceId):
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texs = self.controller.GetTextures()
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for t in texs:
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t: rd.TextureDescription
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if t.resourceId == id:
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return t
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return None
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def get_last_draw(self):
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last_draw: rd.DrawcallDescription = self.controller.GetDrawcalls()[-1]
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while len(last_draw.children) > 0:
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last_draw = last_draw.children[-1]
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return last_draw
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def check_final_backbuffer(self):
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img_path = util.get_tmp_path('backbuffer.png')
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ref_path = self.get_ref_path('backbuffer.png')
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last_draw: rd.DrawcallDescription = self.get_last_draw()
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self.controller.SetFrameEvent(last_draw.eventId, True)
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save_data = rd.TextureSave()
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save_data.resourceId = last_draw.copyDestination
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save_data.destType = rd.FileType.PNG
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self.controller.SaveTexture(save_data, img_path)
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if not util.png_compare(img_path, ref_path):
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raise TestFailureException("Reference and output backbuffer image differ", ref_path, img_path)
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log.success("Backbuffer is identical to reference")
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def check_export(self, capture_filename):
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recomp_path = util.get_tmp_path('recompressed.rdc')
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conv_zipxml_path = util.get_tmp_path('conv.zip.xml')
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conv_path = util.get_tmp_path('conv.rdc')
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origrdc = rd.OpenCaptureFile()
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status = origrdc.OpenFile(capture_filename, '', None)
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self.check(status == rd.ReplayStatus.Succeeded, "Couldn't open '{}': {}".format(capture_filename, str(status)))
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# Export to rdc, to recompress
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origrdc.Convert(recomp_path, '', None, None)
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origrdc.Convert(conv_zipxml_path, 'zip.xml', None, None)
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origrdc.Shutdown()
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# Load up the zip.xml file
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zipxml = rd.OpenCaptureFile()
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status = zipxml.OpenFile(conv_zipxml_path, 'zip.xml', None)
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self.check(status == rd.ReplayStatus.Succeeded, "Couldn't open '{}': {}".format(conv_zipxml_path, str(status)))
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# Convert out to rdc
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zipxml.Convert(conv_path, '', None, None)
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zipxml.Shutdown()
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if not util.md5_compare(recomp_path, conv_path):
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raise TestFailureException("Recompressed capture file doesn't match re-imported capture file", conv_path, recomp_path, conv_zipxml_path)
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log.success("Recompressed and re-imported capture files are identical")
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