baldurk
145f4bdb15
Handle GL applications changing BASE_LEVEL / MAX_LEVEL dynamically
...
* This is the only way in GL to do rendering from one mip to another. We handle
it and display the whole texture even if it's temporarily constricted, and
display the mip state in the pipeline viewer.
* If the mip state is constricted at the start of the frame capture, only mips
0..MAX will be visible at all and other mips will be assumed to not be valid.
2019-01-14 18:02:44 +00:00
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