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renderdoc/renderdoc/driver/d3d12/d3d12_command_list2_wrap.cpp
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baldurk 8aa0390948 Add string messages to returned result codes to display to user
* Most of the main entry points that can fail with relevant reasons now has a
  way of specifying a message to return with it. This message can be displayed
  to the user to give more information or context about an error.
2022-04-26 16:21:54 +01:00

91 lines
3.6 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_command_list.h"
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_WriteBufferImmediate(
SerialiserType &ser, UINT Count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes)
{
ID3D12GraphicsCommandList2 *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(Count);
SERIALISE_ELEMENT_ARRAY(pParams, Count).Important();
SERIALISE_ELEMENT_ARRAY(pModes, Count);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
if(GetWrapped(pCommandList)->GetReal2() == NULL)
{
SET_ERROR_RESULT(m_Cmd->m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires ID3D12GraphicsCommandList2 which isn't available");
return false;
}
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap2(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->WriteBufferImmediate(Count, pParams, pModes);
}
}
else
{
Unwrap2(pCommandList)->WriteBufferImmediate(Count, pParams, pModes);
GetCrackedList2()->WriteBufferImmediate(Count, pParams, pModes);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::WriteBufferImmediate(
UINT Count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes)
{
SERIALISE_TIME_CALL(m_pList2->WriteBufferImmediate(Count, pParams, pModes));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_WriteBufferImmediate);
Serialise_WriteBufferImmediate(ser, Count, pParams, pModes);
m_ListRecord->AddChunk(scope.Get(m_ListRecord->cmdInfo->alloc));
for(UINT i = 0; i < Count; i++)
m_ListRecord->MarkResourceFrameReferenced(
WrappedID3D12Resource::GetResIDFromAddr(pParams[i].Dest), eFrameRef_PartialWrite);
}
}
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, WriteBufferImmediate,
UINT Count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);