mirror of
https://github.com/baldurk/renderdoc.git
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370 lines
11 KiB
C++
370 lines
11 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include <QMutex>
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#include "Code/Interface/QRDInterface.h"
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#include "Code/QRDUtils.h"
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namespace Ui
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{
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class BufferViewer;
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}
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class RDSpinBox64;
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class QItemSelection;
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class QMenu;
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class QPushButton;
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class QVBoxLayout;
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class RDLabel;
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class RDTableView;
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class RDSplitter;
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class BufferItemModel;
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class CollapseGroupBox;
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class CameraWrapper;
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class ArcballWrapper;
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class FlycamWrapper;
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struct BufferData;
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struct PopulateBufferData;
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struct CalcBoundingBoxData;
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struct BufferExport
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{
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enum ExportFormat
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{
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CSV,
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RawBytes,
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};
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ExportFormat format;
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BufferExport(ExportFormat f) : format(f) {}
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};
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struct BBoxData
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{
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struct
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{
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QList<FloatVector> Min;
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QList<FloatVector> Max;
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} bounds[3];
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};
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struct CBufferData
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{
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bool valid = false;
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bool bytesBacked = false;
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ResourceId pipe;
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ResourceId shader;
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rdcstr entryPoint;
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};
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class BufferViewer : public QFrame, public IBufferViewer, public ICaptureViewer
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{
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Q_OBJECT
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Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
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public:
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explicit BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent = 0);
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~BufferViewer();
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static BufferViewer *HasCBufferView(ShaderStage stage, uint32_t slot, uint32_t idx);
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static BufferViewer *GetFirstCBufferView(BufferViewer *exclude);
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bool IsCBufferView() const { return m_CBufferSlot.stage != ShaderStage::Count; }
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void ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id, const rdcstr &format = "");
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void ViewCBuffer(const ShaderStage stage, uint32_t slot, uint32_t idx);
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void ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format = "");
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// IBufferViewer
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QWidget *Widget() override { return this; }
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void ScrollToRow(int32_t row, MeshDataStage stage = MeshDataStage::VSIn) override;
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void ScrollToColumn(int32_t column, MeshDataStage stage = MeshDataStage::VSIn) override;
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void ShowMeshData(MeshDataStage stage) override;
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void SetCurrentInstance(int32_t instance) override;
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void SetCurrentView(int32_t view) override;
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void SetPreviewStage(MeshDataStage stage) override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventId) override {}
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void OnEventChanged(uint32_t eventId) override;
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QVariant persistData();
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void setPersistData(const QVariant &persistData);
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private slots:
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// automatic slots
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void on_outputTabs_currentChanged(int index);
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void on_resetCamera_clicked();
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void on_autofitCamera_clicked();
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void on_toggleControls_toggled(bool checked);
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void on_syncViews_toggled(bool checked);
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void on_showPadding_toggled(bool checked);
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void on_resourceDetails_clicked();
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void on_highlightVerts_toggled(bool checked);
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void on_vtxExploderSlider_valueChanged(int value);
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void on_exploderReset_clicked();
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void on_exploderScale_valueChanged(double value);
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void on_wireframeRender_toggled(bool checked);
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void on_visualisation_currentIndexChanged(int index);
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void on_drawRange_currentIndexChanged(int index);
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void on_controlType_currentIndexChanged(int index);
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void on_camSpeed_valueChanged(double value);
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void on_instance_valueChanged(int value);
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void on_viewIndex_valueChanged(int value);
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void on_rowOffset_valueChanged(int value);
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void on_byteRangeStart_valueChanged(double value);
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void on_byteRangeLength_valueChanged(double value);
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void on_axisMappingCombo_currentIndexChanged(int index);
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void on_axisMappingButton_clicked();
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void on_setFormat_toggled(bool checked);
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void on_resetMeshFilterButton_clicked();
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// manual slots
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void render_mouseMove(QMouseEvent *e);
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void render_clicked(QMouseEvent *e);
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void render_mouseWheel(QWheelEvent *e);
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void render_keyPress(QKeyEvent *e);
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void render_keyRelease(QKeyEvent *e);
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void render_timer();
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void data_selected(const QItemSelection &selected, const QItemSelection &deselected);
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void data_scrolled(int scroll);
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void camGuess_changed(double value);
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void processFormat(const QString &format);
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void updateExportActionNames();
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void exportData(const BufferExport ¶ms);
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void debugVertex();
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void fixedVars_contextMenu(const QPoint &pos);
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private:
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bool eventFilter(QObject *watched, QEvent *event) override;
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Ui::BufferViewer *ui;
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ICaptureContext &m_Ctx;
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IReplayOutput *m_Output;
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void updateLabelsAndLayout();
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void configureDrawRange();
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void RT_UpdateAndDisplay(IReplayController *r);
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QPushButton *MakePreviousPageButton();
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QPushButton *MakeNextPageButton();
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MeshDisplay m_Config;
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MeshDataStage m_CurStage;
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// cached data from PostVS data
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MeshFormat m_Out1Data, m_Out2Data;
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// the configurations for 3D preview
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MeshFormat m_InPosition, m_InSecondary;
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MeshFormat m_Out1Position, m_Out1Secondary;
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MeshFormat m_Out2Position, m_Out2Secondary;
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QMutex m_BBoxLock;
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QMap<uint32_t, BBoxData> m_BBoxes;
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void populateBBox(PopulateBufferData *data);
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void calcBoundingData(CalcBoundingBoxData &bbox);
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void UI_UpdateBoundingBox(const CalcBoundingBoxData &bbox);
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void UI_UpdateBoundingBoxLabels(int compCount = 0);
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void UI_AddTaskPayloads(RDTreeWidgetItem *root, size_t baseOffset,
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const rdcarray<ShaderConstant> &consts, BufferData *buffer);
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void UI_AddFixedVariables(RDTreeWidgetItem *root, uint32_t baseOffset,
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const rdcarray<ShaderConstant> &consts,
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const rdcarray<ShaderVariable> &vars);
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void UI_RemoveOffsets(RDTreeWidgetItem *root);
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void UI_FixedAddMatrixRows(RDTreeWidgetItem *n, const ShaderConstant &c, const ShaderVariable &v);
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void exportCSV(QTextStream &ts, const QString &prefix, RDTreeWidgetItem *item);
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void FillScrolls(PopulateBufferData *bufdata);
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void GetIndicesForMeshRow(uint32_t row, uint32_t &taskIndex, uint32_t &meshletIndex);
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void UI_ResetArcball();
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// data from raw buffer view
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bool m_IsBuffer = true;
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QString m_Format;
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Subresource m_TexSub = {0, 0, 0};
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uint64_t m_ByteOffset = 0;
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uint64_t m_PagingByteOffset = 0;
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uint64_t m_ObjectByteSize = UINT64_MAX;
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uint64_t m_ByteSize = UINT64_MAX;
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ResourceId m_BufferID;
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struct CBufferSlot
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{
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ShaderStage stage;
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uint32_t slot;
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uint32_t arrayIdx;
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bool operator==(const CBufferSlot &c) const
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{
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return stage == c.stage && slot == c.slot && arrayIdx == c.arrayIdx;
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}
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} m_CBufferSlot = {ShaderStage::Count, 0, 0};
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CBufferData m_CurCBuffer;
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static QList<BufferViewer *> m_CBufferViews;
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CameraWrapper *m_CurrentCamera = NULL;
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ArcballWrapper *m_Arcball = NULL;
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FlycamWrapper *m_Flycam = NULL;
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bool m_MeshView;
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// for ease of reading, these stages are named as in, out1, and out2. Note however that this does
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// NOT correspond to which table widgets these fill out. Since it is most common to look at VS In
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// and VS Out for classic vertex pipeline draws, and Task Out and Mesh Out for mesh shader draws
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// (and because mesh shader input visualisation is not natively available) we pair up VS In and
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// Task Out on the same control, VS Out and Mesh Out on the same control, and GS/Tess Out and Mesh
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// In on the same control.
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// the input stage
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BufferItemModel *m_ModelIn;
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// the first output stage (vertex, or task)
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BufferItemModel *m_ModelOut1;
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// the second output stage (geometry, or mesh)
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BufferItemModel *m_ModelOut2;
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// the container widgets for each stage which are remapped depending on the draw type to one of
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// the above. This may mean 1:1 for traditional draws or [0] being out1 (task out), [1] being out2
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// (mesh out) and [2] being in
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QWidget *m_Containers[3] = {};
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enum class MeshFilter
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{
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None,
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TaskGroup,
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Mesh,
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};
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MeshFilter m_CurMeshFilter = MeshFilter::None;
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uint32_t m_FilteredTaskGroup = ~0U, m_FilteredMeshGroup = ~0U;
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uint32_t m_TaskFilterRowOffset = 0, m_MeshFilterRowOffset = 0;
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PopulateBufferData *m_Scrolls = NULL;
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QPoint m_Scroll[4];
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int m_Sequence = 0;
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RDTableView *m_CurView = NULL;
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bool m_CurFixed = false;
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int m_ContextColumn = -1;
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int m_ColumnWidthRowCount = -1;
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int m_IdxColWidth;
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int m_DataColWidth;
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int m_DataRowHeight;
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const int m_ErrorColWidth = 500;
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int previousAxisMappingIndex = 0;
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RichTextViewDelegate *m_delegate = NULL;
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QVBoxLayout *m_VLayout = NULL;
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RDSplitter *m_OuterSplitter = NULL;
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RDSplitter *m_InnerSplitter = NULL;
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CollapseGroupBox *m_FixedGroup = NULL;
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CollapseGroupBox *m_RepeatedGroup = NULL;
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QFrame *m_RepeatedControlBar = NULL;
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RDLabel *m_RepeatedOffset = NULL;
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QMenu *m_HeaderMenu = NULL;
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QAction *m_ResetColumnSel = NULL;
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QAction *m_SelectPosColumn = NULL;
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QAction *m_SelectSecondColumn = NULL;
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QAction *m_SelectSecondAlphaColumn = NULL;
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QMenu *m_ExportMenu = NULL;
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QAction *m_ExportCSV = NULL;
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QAction *m_ExportBytes = NULL;
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QAction *m_DebugVert = NULL;
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QAction *m_FilterMesh = NULL;
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QAction *m_RemoveFilter = NULL;
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QAction *m_GotoTask = NULL;
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RDSpinBox64 *byteRangeStart = NULL;
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RDSpinBox64 *byteRangeLength = NULL;
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RDTableView *tableForStage(MeshDataStage stage);
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BufferItemModel *modelForStage(MeshDataStage stage);
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RDTableView *currentTable() { return tableForStage(m_CurStage); }
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BufferItemModel *currentBufferModel() { return modelForStage(m_CurStage); }
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bool isCurrentRasterOut();
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int currentStageIndex();
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bool isMeshDraw();
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void SetupMeshView();
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void SetupRawView();
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void SetMeshFilter(MeshFilter filter, uint32_t taskGroup = ~0U, uint32_t meshGroup = ~0U);
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void stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos);
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void meshHeaderMenu(MeshDataStage stage, const QPoint &pos);
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void Reset();
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void ClearModels();
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void UI_ConfigureFormats();
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void UI_ConfigureVertexPipeFormats();
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void UI_ConfigureMeshPipeFormats();
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void UpdateCurrentMeshConfig();
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void EnableCameraGuessControls();
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void CalcColumnWidth(int maxNumRows = 1);
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void ApplyRowAndColumnDims(int numColumns, RDTableView *view, int dataColWidth);
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void SyncViews(RDTableView *primary, bool selection, bool scroll);
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void UpdateHighlightVerts();
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void ScrollToRow(RDTableView *view, int row);
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void ScrollToColumn(RDTableView *view, int column);
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bool showAxisMappingDialog();
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};
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