mirror of
https://github.com/baldurk/renderdoc.git
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408 lines
13 KiB
C++
408 lines
13 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2016 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "gl_replay.h"
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#include <dlfcn.h>
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#include "gl_driver.h"
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#include "gl_resources.h"
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typedef Bool (*PFNGLXMAKECURRENTPROC)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
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typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display *dpy, GLXContext ctx);
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typedef void (*PFNGLXSWAPBUFFERSPROC)(Display *dpy, GLXDrawable drawable);
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PFNGLXCHOOSEFBCONFIGPROC glXChooseFBConfigProc = NULL;
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PFNGLXCREATEPBUFFERPROC glXCreatePbufferProc = NULL;
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PFNGLXDESTROYPBUFFERPROC glXDestroyPbufferProc = NULL;
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsProc = NULL;
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PFNGLXGETPROCADDRESSPROC glXGetFuncProc = NULL;
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PFNGLXMAKECONTEXTCURRENTPROC glXMakeContextCurrentProc = NULL;
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PFNGLXQUERYDRAWABLEPROC glXQueryDrawableProc = NULL;
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PFNGLXDESTROYCONTEXTPROC glXDestroyCtxProc = NULL;
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PFNGLXSWAPBUFFERSPROC glXSwapProc = NULL;
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void GLReplay::MakeCurrentReplayContext(GLWindowingData *ctx)
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{
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static GLWindowingData *prev = NULL;
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if(glXMakeContextCurrentProc && ctx && ctx != prev)
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{
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prev = ctx;
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glXMakeContextCurrentProc(ctx->dpy, ctx->wnd, ctx->wnd, ctx->ctx);
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m_pDriver->ActivateContext(*ctx);
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}
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}
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void GLReplay::SwapBuffers(GLWindowingData *ctx)
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{
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glXSwapProc(ctx->dpy, ctx->wnd);
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}
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void GLReplay::CloseReplayContext()
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{
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if(glXDestroyCtxProc)
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{
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glXMakeContextCurrentProc(m_ReplayCtx.dpy, None, None, NULL);
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glXDestroyCtxProc(m_ReplayCtx.dpy, m_ReplayCtx.ctx);
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}
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}
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uint64_t GLReplay::MakeOutputWindow(void *wn, bool depth)
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{
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void **displayAndDrawable = (void **)wn;
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Display *dpy = NULL;
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GLXDrawable wnd = 0;
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if(wn)
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{
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dpy = (Display *)displayAndDrawable[0];
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wnd = (GLXDrawable)displayAndDrawable[1];
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}
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else
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{
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dpy = XOpenDisplay(NULL);
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if(dpy == NULL)
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return 0;
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}
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static int visAttribs[] = {GLX_X_RENDERABLE,
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True,
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GLX_DRAWABLE_TYPE,
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GLX_WINDOW_BIT,
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GLX_RENDER_TYPE,
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GLX_RGBA_BIT,
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GLX_X_VISUAL_TYPE,
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GLX_TRUE_COLOR,
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GLX_RED_SIZE,
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8,
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GLX_GREEN_SIZE,
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8,
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GLX_BLUE_SIZE,
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8,
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GLX_ALPHA_SIZE,
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8,
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GLX_DOUBLEBUFFER,
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True,
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GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB,
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True,
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0};
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int numCfgs = 0;
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GLXFBConfig *fbcfg = glXChooseFBConfigProc(dpy, DefaultScreen(dpy), visAttribs, &numCfgs);
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if(fbcfg == NULL)
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{
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XCloseDisplay(dpy);
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RDCERR("Couldn't choose default framebuffer config");
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return eReplayCreate_APIInitFailed;
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}
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int attribs[64] = {0};
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int i = 0;
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attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
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attribs[i++] = 4;
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attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
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attribs[i++] = 3;
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attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
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attribs[i++] = GLX_CONTEXT_DEBUG_BIT_ARB;
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attribs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB;
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attribs[i++] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
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GLXContext ctx = glXCreateContextAttribsProc(dpy, fbcfg[0], m_ReplayCtx.ctx, true, attribs);
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if(ctx == NULL)
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{
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XCloseDisplay(dpy);
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RDCERR("Couldn't create 4.3 context - RenderDoc requires OpenGL 4.3 availability");
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return 0;
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}
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if(wnd == 0)
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{
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// don't care about pbuffer properties as we won't render directly to this
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int pbAttribs[] = {GLX_PBUFFER_WIDTH, 32, GLX_PBUFFER_HEIGHT, 32, 0};
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wnd = glXCreatePbufferProc(dpy, fbcfg[0], pbAttribs);
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}
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XFree(fbcfg);
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OutputWindow win;
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win.dpy = dpy;
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win.ctx = ctx;
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win.wnd = wnd;
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glXQueryDrawableProc(dpy, wnd, GLX_WIDTH, (unsigned int *)&win.width);
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glXQueryDrawableProc(dpy, wnd, GLX_HEIGHT, (unsigned int *)&win.height);
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MakeCurrentReplayContext(&win);
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InitOutputWindow(win);
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CreateOutputWindowBackbuffer(win, depth);
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uint64_t ret = m_OutputWindowID++;
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m_OutputWindows[ret] = win;
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return ret;
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}
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void GLReplay::DestroyOutputWindow(uint64_t id)
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{
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auto it = m_OutputWindows.find(id);
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if(id == 0 || it == m_OutputWindows.end())
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return;
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OutputWindow &outw = it->second;
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MakeCurrentReplayContext(&outw);
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WrappedOpenGL &gl = *m_pDriver;
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gl.glDeleteFramebuffers(outw.BlitData.readFBO);
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glXMakeContextCurrentProc(outw.dpy, None, None, NULL);
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glXDestroyCtxProc(outw.dpy, outw.ctx);
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m_OutputWindows.erase(it);
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}
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void GLReplay::GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h)
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{
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if(id == 0 || m_OutputWindows.find(id) == m_OutputWindows.end())
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return;
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OutputWindow &outw = m_OutputWindows[id];
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glXQueryDrawableProc(outw.dpy, outw.wnd, GLX_WIDTH, (unsigned int *)&w);
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glXQueryDrawableProc(outw.dpy, outw.wnd, GLX_HEIGHT, (unsigned int *)&h);
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}
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bool GLReplay::IsOutputWindowVisible(uint64_t id)
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{
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if(id == 0 || m_OutputWindows.find(id) == m_OutputWindows.end())
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return false;
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GLNOTIMP("Optimisation missing - output window always returning true");
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return true;
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}
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const GLHookSet &GetRealGLFunctions();
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ReplayCreateStatus GL_CreateReplayDevice(const char *logfile, IReplayDriver **driver)
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{
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RDCDEBUG("Creating an OpenGL replay device");
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if(glXCreateContextAttribsProc == NULL)
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{
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glXGetFuncProc = (PFNGLXGETPROCADDRESSPROC)dlsym(RTLD_NEXT, "glXGetProcAddress");
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glXDestroyCtxProc = (PFNGLXDESTROYCONTEXTPROC)dlsym(RTLD_NEXT, "glXDestroyContext");
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glXSwapProc = (PFNGLXSWAPBUFFERSPROC)dlsym(RTLD_NEXT, "glXSwapBuffers");
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glXChooseFBConfigProc = (PFNGLXCHOOSEFBCONFIGPROC)dlsym(RTLD_NEXT, "glXChooseFBConfig");
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glXCreatePbufferProc = (PFNGLXCREATEPBUFFERPROC)dlsym(RTLD_NEXT, "glXCreatePbuffer");
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glXDestroyPbufferProc = (PFNGLXDESTROYPBUFFERPROC)dlsym(RTLD_NEXT, "glXDestroyPbuffer");
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glXQueryDrawableProc = (PFNGLXQUERYDRAWABLEPROC)dlsym(RTLD_NEXT, "glXQueryDrawable");
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if(glXGetFuncProc == NULL || glXDestroyCtxProc == NULL || glXSwapProc == NULL ||
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glXChooseFBConfigProc == NULL || glXCreatePbufferProc == NULL ||
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glXDestroyPbufferProc == NULL || glXQueryDrawableProc == NULL)
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{
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RDCERR(
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"Couldn't find required entry points, glXGetProcAddress glXDestroyContext "
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"glXSwapBuffers");
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return eReplayCreate_APIInitFailed;
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}
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glXCreateContextAttribsProc = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetFuncProc(
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(const GLubyte *)"glXCreateContextAttribsARB");
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glXMakeContextCurrentProc =
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(PFNGLXMAKECONTEXTCURRENTPROC)glXGetFuncProc((const GLubyte *)"glXMakeContextCurrent");
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if(glXCreateContextAttribsProc == NULL || glXMakeContextCurrentProc == NULL)
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{
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RDCERR(
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"Couldn't get glx function addresses, glXCreateContextAttribsARB glXMakeContextCurrent");
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return eReplayCreate_APIInitFailed;
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}
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}
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GLInitParams initParams;
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RDCDriver driverType = RDC_OpenGL;
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string driverName = "OpenGL";
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if(logfile)
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{
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auto status = RenderDoc::Inst().FillInitParams(logfile, driverType, driverName,
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(RDCInitParams *)&initParams);
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if(status != eReplayCreate_Success)
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return status;
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}
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int attribs[64] = {0};
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int i = 0;
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GLReplay::PreContextInitCounters();
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attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
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attribs[i++] = 4;
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attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
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attribs[i++] = 3;
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attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
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attribs[i++] = GLX_CONTEXT_DEBUG_BIT_ARB;
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attribs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB;
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attribs[i++] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
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Display *dpy = XOpenDisplay(NULL);
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if(dpy == NULL)
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{
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RDCERR("Couldn't open default X display");
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return eReplayCreate_APIInitFailed;
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}
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// don't need to care about the fb config as we won't be using the default framebuffer
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// (backbuffer)
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static int visAttribs[] = {0};
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int numCfgs = 0;
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GLXFBConfig *fbcfg = glXChooseFBConfigProc(dpy, DefaultScreen(dpy), visAttribs, &numCfgs);
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if(fbcfg == NULL)
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{
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XCloseDisplay(dpy);
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GLReplay::PostContextShutdownCounters();
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RDCERR("Couldn't choose default framebuffer config");
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return eReplayCreate_APIInitFailed;
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}
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GLXContext ctx = glXCreateContextAttribsProc(dpy, fbcfg[0], 0, true, attribs);
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if(ctx == NULL)
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{
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XFree(fbcfg);
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XCloseDisplay(dpy);
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GLReplay::PostContextShutdownCounters();
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RDCERR("Couldn't create 4.3 context - RenderDoc requires OpenGL 4.3 availability");
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return eReplayCreate_APIHardwareUnsupported;
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}
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// don't care about pbuffer properties for same reason as backbuffer
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int pbAttribs[] = {GLX_PBUFFER_WIDTH, 32, GLX_PBUFFER_HEIGHT, 32, 0};
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GLXPbuffer pbuffer = glXCreatePbufferProc(dpy, fbcfg[0], pbAttribs);
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XFree(fbcfg);
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Bool res = glXMakeContextCurrentProc(dpy, pbuffer, pbuffer, ctx);
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if(!res)
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{
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glXDestroyPbufferProc(dpy, pbuffer);
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glXDestroyCtxProc(dpy, ctx);
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XFree(fbcfg);
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XCloseDisplay(dpy);
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GLReplay::PostContextShutdownCounters();
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RDCERR("Couldn't make pbuffer & context current");
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return eReplayCreate_APIInitFailed;
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}
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PFNGLGETINTEGERVPROC getInt =
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(PFNGLGETINTEGERVPROC)glXGetFuncProc((const GLubyte *)"glGetIntegerv");
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PFNGLGETSTRINGPROC getStr = (PFNGLGETSTRINGPROC)glXGetFuncProc((const GLubyte *)"glGetString");
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PFNGLGETSTRINGIPROC getStri =
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(PFNGLGETSTRINGIPROC)glXGetFuncProc((const GLubyte *)"glGetStringi");
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if(getInt == NULL || getStr == NULL || getStri == NULL)
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{
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RDCERR("Couldn't get glGetIntegerv (%p), glGetString (%p) or glGetStringi (%p) entry points",
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getInt, getStr, getStri);
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glXDestroyPbufferProc(dpy, pbuffer);
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glXDestroyCtxProc(dpy, ctx);
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XFree(fbcfg);
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XCloseDisplay(dpy);
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GLReplay::PostContextShutdownCounters();
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return eReplayCreate_APIInitFailed;
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}
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else
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{
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// eventually we want to emulate EXT_dsa on replay if it isn't present, but for
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// now we just require it.
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bool dsa = false;
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bool bufstorage = false;
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if(getStr)
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RDCLOG("Running GL replay on: %s / %s / %s", getStr(eGL_VENDOR), getStr(eGL_RENDERER),
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getStr(eGL_VERSION));
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GLint numExts = 0;
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getInt(eGL_NUM_EXTENSIONS, &numExts);
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for(GLint e = 0; e < numExts; e++)
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{
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const char *ext = (const char *)getStri(eGL_EXTENSIONS, (GLuint)e);
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RDCLOG("Extension % 3d: %s", e, ext);
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if(!strcmp(ext, "GL_EXT_direct_state_access"))
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dsa = true;
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if(!strcmp(ext, "GL_ARB_buffer_storage"))
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bufstorage = true;
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}
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if(!dsa)
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RDCERR(
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"RenderDoc requires EXT_direct_state_access availability, and it is not reported. Try "
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"updating your drivers.");
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if(!bufstorage)
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RDCERR(
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"RenderDoc requires ARB_buffer_storage availability, and it is not reported. Try "
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"updating your drivers.");
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if(!dsa || !bufstorage)
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{
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glXDestroyPbufferProc(dpy, pbuffer);
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glXDestroyCtxProc(dpy, ctx);
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XFree(fbcfg);
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XCloseDisplay(dpy);
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GLReplay::PostContextShutdownCounters();
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return eReplayCreate_APIHardwareUnsupported;
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}
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}
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WrappedOpenGL *gl = new WrappedOpenGL(logfile, GetRealGLFunctions());
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gl->Initialise(initParams);
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RDCLOG("Created device.");
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GLReplay *replay = gl->GetReplay();
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replay->SetProxy(logfile == NULL);
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GLWindowingData data;
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data.dpy = dpy;
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data.ctx = ctx;
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data.wnd = pbuffer;
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replay->SetReplayData(data);
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*driver = (IReplayDriver *)replay;
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return eReplayCreate_Success;
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}
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