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ae50fa99ee
* Tacking -official onto the git hash was a hack only needed on windows, and since we want more information it doesn't scale. * Instead we track anything we need to know about the version in separate variables, like whether it's a stable build or a nightly/ local build. Or if it's built by a downstream distribution then the version number for the downstream build.
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by renderdoc.rc
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//
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#define TYPE_EMBED 256
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#define RESOURCE_debugdisplay_hlsl 101
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#define RESOURCE_debugtext_hlsl 102
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#define RESOURCE_debugcbuffers_h 103
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#define RESOURCE_debugcommon_hlsl 104
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#define RESOURCE_histogram_hlsl 105
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#define RESOURCE_multisample_hlsl 106
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#define RESOURCE_mesh_hlsl 107
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#define RESOURCE_sourcecodepro_ttf 301
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#define RESOURCE_glsl_blit_vert 401
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#define RESOURCE_glsl_checkerboard_frag 402
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#define RESOURCE_glsl_texdisplay_frag 403
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#define RESOURCE_glsl_text_vert 404
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#define RESOURCE_glsl_text_frag 405
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#define RESOURCE_glsl_fixedcol_frag 408
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#define RESOURCE_glsl_mesh_vert 409
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#define RESOURCE_glsl_mesh_geom 410
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#define RESOURCE_glsl_mesh_frag 411
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#define RESOURCE_glsl_minmaxtile_comp 412
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#define RESOURCE_glsl_minmaxresult_comp 413
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#define RESOURCE_glsl_histogram_comp 414
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#define RESOURCE_glsl_outline_frag 415
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#define RESOURCE_glsl_debuguniforms_h 416
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#define RESOURCE_glsl_gl_texsample_h 417
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#define RESOURCE_glsl_vk_texsample_h 418
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#define RESOURCE_glsl_quadresolve_frag 419
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#define RESOURCE_glsl_quadwrite_frag 420
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#define RESOURCE_glsl_mesh_comp 421
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#define RESOURCE_glsl_array2ms_comp 422
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#define RESOURCE_glsl_ms2array_comp 423
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#define RESOURCE_glsl_trisize_geom 424
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#define RESOURCE_glsl_trisize_frag 425
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#define RESOURCE_glsl_deptharr2ms_frag 426
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#define RESOURCE_glsl_depthms2arr_frag 427
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#define RESOURCE_glsl_gles_texsample_h 428
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 114
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#define _APS_NEXT_COMMAND_VALUE 40029
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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#include "api/replay/version.h"
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