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33ff48811b
* Log is an overloaded term since it can also mean the debug log. We now consistently refer to capture files as capture files or just captures for short. The log is just for log messages and diagnostics. * The user-facing UI was mostly already consistent, but many of the public interfaces exposed to python needed to be renamed, and it made more sense just to make everything consistent.
259 lines
7.2 KiB
C++
259 lines
7.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include "Code/CaptureContext.h"
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namespace Ui
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{
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class BufferViewer;
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}
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class RDTableView;
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class BufferItemModel;
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class CameraWrapper;
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class ArcballWrapper;
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class FlycamWrapper;
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struct BufferData;
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struct BufferExport
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{
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enum ExportFormat
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{
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CSV,
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RawBytes,
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};
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ExportFormat format;
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BufferExport(ExportFormat f) : format(f) {}
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};
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class BufferViewer : public QFrame, public IBufferViewer, public ICaptureViewer
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{
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Q_OBJECT
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Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
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public:
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explicit BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent = 0);
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~BufferViewer();
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// IBufferViewer
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QWidget *Widget() override { return this; }
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void ScrollToRow(int row, MeshDataStage stage = MeshDataStage::VSIn) override
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{
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if(stage == MeshDataStage::VSOut)
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ScrollToRow(m_ModelVSOut, row);
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else if(stage == MeshDataStage::GSOut)
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ScrollToRow(m_ModelGSOut, row);
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else
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ScrollToRow(m_ModelVSIn, row);
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}
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void ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
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const QString &format = QString()) override;
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void ViewTexture(uint32_t arrayIdx, uint32_t mip, ResourceId id,
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const QString &format = QString()) override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventID) override {}
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void OnEventChanged(uint32_t eventID) override;
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QVariant persistData();
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void setPersistData(const QVariant &persistData);
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private slots:
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// automatic slots
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void on_outputTabs_currentChanged(int index);
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void on_resetCamera_clicked();
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void on_autofitCamera_clicked();
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void on_toggleControls_toggled(bool checked);
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void on_syncViews_toggled(bool checked);
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void on_resourceDetails_clicked();
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void on_highlightVerts_toggled(bool checked);
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void on_wireframeRender_toggled(bool checked);
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void on_solidShading_currentIndexChanged(int index);
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void on_drawRange_currentIndexChanged(int index);
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void on_controlType_currentIndexChanged(int index);
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void on_camSpeed_valueChanged(double value);
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void on_instance_valueChanged(int value);
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void on_rowOffset_valueChanged(int value);
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void on_byteRangeStart_valueChanged(int value);
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void on_byteRangeLength_valueChanged(int value);
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// manual slots
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void render_mouseMove(QMouseEvent *e);
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void render_clicked(QMouseEvent *e);
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void render_mouseWheel(QWheelEvent *e);
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void render_keyPress(QKeyEvent *e);
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void render_keyRelease(QKeyEvent *e);
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void render_timer();
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void data_selected(const QItemSelection &selected, const QItemSelection &deselected);
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void data_scrolled(int scroll);
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void camGuess_changed(double value);
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void processFormat(const QString &format);
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void exportData(const BufferExport ¶ms);
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void debugVertex();
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private:
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Ui::BufferViewer *ui;
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ICaptureContext &m_Ctx;
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IReplayOutput *m_Output;
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void updateWindowTitle();
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void configureDrawRange();
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void RT_UpdateAndDisplay(IReplayController *);
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void RT_FetchMeshData(IReplayController *r);
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MeshDisplay m_Config;
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MeshDataStage m_CurStage;
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// data from mesh output
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MeshFormat m_PostVS;
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MeshFormat m_PostGS;
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// the configurations for 3D preview
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MeshFormat m_VSInPosition, m_VSInSecondary;
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MeshFormat m_PostVSPosition, m_PostVSSecondary;
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MeshFormat m_PostGSPosition, m_PostGSSecondary;
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struct BBoxData
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{
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struct
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{
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QList<FloatVector> Min;
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QList<FloatVector> Max;
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} bounds[3];
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};
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struct CalcBoundingBoxData
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{
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uint32_t eventID;
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uint32_t inst;
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int32_t baseVertex;
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struct StageData
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{
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QList<FormatElement> elements;
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uint32_t count;
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BufferData *indices = NULL;
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QList<BufferData *> buffers;
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} input[3];
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BBoxData output;
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};
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QMutex m_BBoxLock;
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QMap<uint32_t, BBoxData> m_BBoxes;
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void calcBoundingData(CalcBoundingBoxData &bbox);
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void updateBoundingBox(const CalcBoundingBoxData &bbox);
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void resetArcball();
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// data from raw buffer view
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bool m_IsBuffer = true;
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QString m_Format;
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uint32_t m_TexArrayIdx = 0;
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uint32_t m_TexMip = 0;
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uint64_t m_ByteOffset = 0;
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uint64_t m_ObjectByteSize = UINT64_MAX;
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uint64_t m_ByteSize = UINT64_MAX;
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ResourceId m_BufferID;
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CameraWrapper *m_CurrentCamera = NULL;
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ArcballWrapper *m_Arcball = NULL;
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FlycamWrapper *m_Flycam = NULL;
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bool m_MeshView;
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BufferItemModel *m_ModelVSIn;
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BufferItemModel *m_ModelVSOut;
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BufferItemModel *m_ModelGSOut;
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RDTableView *m_CurView = NULL;
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int m_ContextColumn = -1;
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int m_IdxColWidth;
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int m_DataColWidth;
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int m_DataRowHeight;
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QMenu *m_HeaderMenu = NULL;
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QAction *m_ResetColumnSel = NULL;
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QAction *m_SelectPosColumn = NULL;
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QAction *m_SelectSecondColumn = NULL;
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QAction *m_SelectSecondAlphaColumn = NULL;
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QMenu *m_ExportMenu = NULL;
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QAction *m_ExportCSV = NULL;
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QAction *m_ExportBytes = NULL;
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QAction *m_DebugVert = NULL;
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RDTableView *tableForStage(MeshDataStage stage);
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BufferItemModel *modelForStage(MeshDataStage stage);
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RDTableView *currentTable() { return tableForStage(m_CurStage); }
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BufferItemModel *currentBufferModel() { return modelForStage(m_CurStage); }
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bool isCurrentRasterOut();
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int currentStageIndex();
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void SetupMeshView();
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void SetupRawView();
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void stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos);
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void meshHeaderMenu(MeshDataStage stage, const QPoint &pos);
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void Reset();
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void ClearModels();
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void guessPositionColumn(BufferItemModel *model);
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void guessSecondaryColumn(BufferItemModel *model);
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void updatePreviewColumns();
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void configureMeshColumns();
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void UpdateMeshConfig();
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void EnableCameraGuessControls();
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void CalcColumnWidth(int maxNumRows = 1);
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void ApplyRowAndColumnDims(int numColumns, RDTableView *view);
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void SyncViews(RDTableView *primary, bool selection, bool scroll);
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void UpdateHighlightVerts();
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void ScrollToRow(BufferItemModel *model, int row);
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};
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