Files
renderdoc/qrenderdoc/Windows/BufferViewer.cpp
T
baldurk f86aa4a2b7 On windows/linux convert known native scancodes to default keys
* This lets us have more helpful behaviour for default keys rather than being
  all-or-nothing, and display which keys are which.
2025-12-08 18:24:19 +00:00

7481 lines
228 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "BufferViewer.h"
#include <float.h>
#include <QDoubleSpinBox>
#include <QFontDatabase>
#include <QItemSelection>
#include <QMenu>
#include <QMouseEvent>
#include <QMutexLocker>
#include <QPushButton>
#include <QScrollBar>
#include <QSplitter>
#include <QTimer>
#include <QToolTip>
#include <QtMath>
#include "Code/QRDUtils.h"
#include "Code/Resources.h"
#include "Widgets/CollapseGroupBox.h"
#include "Widgets/ComputeDebugSelector.h"
#include "Widgets/Extended/RDLabel.h"
#include "Widgets/Extended/RDSplitter.h"
#include "Windows/Dialogs/AxisMappingDialog.h"
#include "Windows/Dialogs/CameraControlsDialog.h"
#include "ui_BufferViewer.h"
struct FixedVarTag
{
FixedVarTag() = default;
FixedVarTag(uint32_t size) : valid(true), padding(true), byteSize(size) {}
FixedVarTag(rdcstr varName, uint32_t offset)
: valid(true), padding(false), name(varName), byteOffset(offset)
{
}
bool valid = false;
bool padding = false;
bool matrix = false;
bool rowmajor = false;
rdcstr name;
union
{
uint32_t byteOffset;
uint32_t byteSize;
};
};
Q_DECLARE_METATYPE(FixedVarTag);
static const uint32_t MaxVisibleRows = 10000;
class CameraWrapper
{
public:
CameraWrapper(ICaptureContext &ctx) : m_Ctx(ctx) {}
virtual ~CameraWrapper() {}
virtual bool Update(QRect winSize) = 0;
virtual ICamera *camera() = 0;
virtual void MouseMove(QMouseEvent *e)
{
if(e->buttons() & Qt::LeftButton)
{
m_DragStartPos = e->pos();
}
else
{
m_DragStartPos = QPoint(-1, -1);
}
}
KeyPressDirection GetDirection(QKeyEvent *e)
{
const rdcarray<uint32_t> &keys = m_Ctx.Config().MeshViewer_KeySettings;
for(int i = 0; i < (int)KeyPressDirection::Count; i++)
{
KeyPressDirection dir = KeyPressDirection(i);
Qt::Key primary, secondary;
int p = keySettingIdx(dir, true);
int s = keySettingIdx(dir, false);
if(p < keys.count() && keys[p] != 0)
primary = getKeySetting(keys[p]);
else
primary = getDefaultKey(dir, true);
if(s < keys.count() && keys[s] != 0)
secondary = getKeySetting(keys[s]);
else
secondary = getDefaultKey(dir, false);
if(e->key() == primary || e->key() == secondary)
return dir;
}
return KeyPressDirection::None;
}
KeyPressDirection GetDirection(QMouseEvent *e)
{
if(m_Ctx.Config().MeshViewer_KeySettings.size() >= (size_t)KeyPressDirection::NumSettings)
{
for(int i = 0; i < (int)KeyPressDirection::Count; i++)
{
KeyPressDirection dir = KeyPressDirection(i);
Qt::MouseButton primary =
getMouseButtonSetting(m_Ctx.Config().MeshViewer_KeySettings[keySettingIdx(dir, true)]);
Qt::MouseButton secondary =
getMouseButtonSetting(m_Ctx.Config().MeshViewer_KeySettings[keySettingIdx(dir, false)]);
if(e->button() == primary || e->button() == secondary)
return dir;
}
}
return KeyPressDirection::None;
}
KeyPressDirection GetDirection(QWheelEvent *e)
{
if(m_Ctx.Config().MeshViewer_KeySettings.size() >= (size_t)KeyPressDirection::NumSettings)
{
QPoint angleDelta = e->angleDelta();
angleDelta.setX(qMin(1, qMax(-1, angleDelta.x())));
angleDelta.setY(qMin(1, qMax(-1, angleDelta.y())));
for(int i = 0; i < (int)KeyPressDirection::Count; i++)
{
KeyPressDirection dir = KeyPressDirection(i);
QPoint primary =
getMouseWheelSetting(m_Ctx.Config().MeshViewer_KeySettings[keySettingIdx(dir, true)]);
QPoint secondary =
getMouseWheelSetting(m_Ctx.Config().MeshViewer_KeySettings[keySettingIdx(dir, false)]);
if(angleDelta == primary || angleDelta == secondary)
return dir;
}
}
return KeyPressDirection::None;
}
virtual void KeyUp(QKeyEvent *e)
{
KeyPressDirection dir = GetDirection(e);
if(dir == KeyPressDirection::Left || dir == KeyPressDirection::Right)
setMove(Direction::Horiz, 0);
else if(dir == KeyPressDirection::Forward || dir == KeyPressDirection::Back)
setMove(Direction::Fwd, 0);
else if(dir == KeyPressDirection::Up || dir == KeyPressDirection::Down)
setMove(Direction::Vert, 0);
Qt::KeyboardModifier speedMod = Qt::ShiftModifier;
if(m_Ctx.Config().MeshViewer_SpeedModifier > 0)
speedMod = Qt::KeyboardModifier(m_Ctx.Config().MeshViewer_SpeedModifier);
if(speedMod != Qt::NoModifier && (e->modifiers() & speedMod))
m_CurrentSpeed = 3.0f;
else
m_CurrentSpeed = 1.0f;
}
virtual void KeyDown(QKeyEvent *e)
{
KeyPressDirection dir = GetDirection(e);
switch(dir)
{
default: break;
case KeyPressDirection::Left: setMove(Direction::Horiz, -1); break;
case KeyPressDirection::Right: setMove(Direction::Horiz, 1); break;
case KeyPressDirection::Forward: setMove(Direction::Fwd, 1); break;
case KeyPressDirection::Back: setMove(Direction::Fwd, -1); break;
case KeyPressDirection::Up: setMove(Direction::Vert, 1); break;
case KeyPressDirection::Down: setMove(Direction::Vert, -1); break;
}
Qt::KeyboardModifier speedMod = Qt::ShiftModifier;
if(m_Ctx.Config().MeshViewer_SpeedModifier > 0)
speedMod = Qt::KeyboardModifier(m_Ctx.Config().MeshViewer_SpeedModifier);
if(speedMod != Qt::NoModifier && (e->modifiers() & speedMod))
m_CurrentSpeed = 3.0f;
else
m_CurrentSpeed = 1.0f;
}
virtual void MouseClick(QMouseEvent *e)
{
m_DragStartPos = e->pos();
KeyPressDirection dir = GetDirection(e);
switch(dir)
{
default: break;
case KeyPressDirection::Left: setMove(Direction::Horiz, -1); break;
case KeyPressDirection::Right: setMove(Direction::Horiz, 1); break;
case KeyPressDirection::Forward: setMove(Direction::Fwd, 1); break;
case KeyPressDirection::Back: setMove(Direction::Fwd, -1); break;
case KeyPressDirection::Up: setMove(Direction::Vert, 1); break;
case KeyPressDirection::Down: setMove(Direction::Vert, -1); break;
}
}
virtual void MouseUnclick(QMouseEvent *e)
{
KeyPressDirection dir = GetDirection(e);
if(dir == KeyPressDirection::Left || dir == KeyPressDirection::Right)
setMove(Direction::Horiz, 0);
else if(dir == KeyPressDirection::Forward || dir == KeyPressDirection::Back)
setMove(Direction::Fwd, 0);
else if(dir == KeyPressDirection::Up || dir == KeyPressDirection::Down)
setMove(Direction::Vert, 0);
}
virtual void MouseWheel(QWheelEvent *e) {}
float SpeedMultiplier = 0.05f;
protected:
enum class Direction
{
Fwd,
Horiz,
Vert,
Num
};
int move(Direction dir) { return m_CurrentMove[(int)dir]; }
float currentSpeed() { return m_CurrentSpeed * SpeedMultiplier; }
QPoint dragStartPos() { return m_DragStartPos; }
ICaptureContext &m_Ctx;
private:
float m_CurrentSpeed = 1.0f;
int m_CurrentMove[(int)Direction::Num] = {0, 0, 0};
void setMove(Direction dir, int val) { m_CurrentMove[(int)dir] = val; }
QPoint m_DragStartPos = QPoint(-1, -1);
};
class ArcballWrapper : public CameraWrapper
{
public:
ArcballWrapper(ICaptureContext &ctx) : CameraWrapper(ctx)
{
m_Cam = RENDERDOC_InitCamera(CameraType::Arcball);
}
virtual ~ArcballWrapper() { m_Cam->Shutdown(); }
ICamera *camera() override { return m_Cam; }
void Reset(FloatVector pos, float dist)
{
m_Cam->ResetArcball();
setLookAtPos(pos);
SetDistance(dist);
}
void SetDistance(float dist)
{
m_Distance = qAbs(dist);
m_Cam->SetArcballDistance(m_Distance);
}
bool Update(QRect size) override
{
m_WinSize = size;
return false;
}
void MouseWheel(QWheelEvent *e) override
{
CameraWrapper::MouseWheel(e);
float mod = (1.0f - e->delta() / 2500.0f);
SetDistance(qMax(1e-6f, m_Distance * mod));
}
void MouseMove(QMouseEvent *e) override
{
if(dragStartPos().x() > 0)
{
if(e->buttons() == Qt::MiddleButton ||
(e->buttons() == Qt::LeftButton && e->modifiers() & Qt::AltModifier))
{
float xdelta = (float)(e->pos().x() - dragStartPos().x()) / 300.0f;
float ydelta = (float)(e->pos().y() - dragStartPos().y()) / 300.0f;
xdelta *= qMax(1.0f, m_Distance);
ydelta *= qMax(1.0f, m_Distance);
FloatVector right = m_Cam->GetRight();
FloatVector up = m_Cam->GetUp();
m_LookAt.x -= right.x * xdelta;
m_LookAt.y -= right.y * xdelta;
m_LookAt.z -= right.z * xdelta;
m_LookAt.x += up.x * ydelta;
m_LookAt.y += up.y * ydelta;
m_LookAt.z += up.z * ydelta;
m_Cam->SetPosition(m_LookAt.x, m_LookAt.y, m_LookAt.z);
}
else if(e->buttons() == Qt::LeftButton)
{
RotateArcball(dragStartPos(), e->pos());
}
}
CameraWrapper::MouseMove(e);
}
FloatVector lookAtPos() { return m_LookAt; }
void setLookAtPos(const FloatVector &v)
{
m_LookAt = v;
m_Cam->SetPosition(v.x, v.y, v.z);
}
private:
ICamera *m_Cam;
QRect m_WinSize;
float m_Distance = 10.0f;
FloatVector m_LookAt;
void RotateArcball(QPoint from, QPoint to)
{
// this isn't a 'true arcball' but it handles extreme aspect ratios
// better. We basically 'centre' around the from point always being
// 0,0 (straight out of the screen) as if you're always dragging
// the arcball from the middle, and just use the relative movement
int minDimension = qMin(m_WinSize.width(), m_WinSize.height());
float ax = 0.0f, ay = 0.0f;
float bx = ((float)(to.x() - from.x()) / (float)minDimension) * 2.0f;
float by = ((float)(to.y() - from.y()) / (float)minDimension) * 2.0f;
ay = -ay;
by = -by;
m_Cam->RotateArcball(ax, ay, bx, by);
}
};
class FlycamWrapper : public CameraWrapper
{
public:
FlycamWrapper(ICaptureContext &ctx) : CameraWrapper(ctx)
{
m_Cam = RENDERDOC_InitCamera(CameraType::FPSLook);
}
virtual ~FlycamWrapper() { m_Cam->Shutdown(); }
ICamera *camera() override { return m_Cam; }
void Reset(FloatVector pos)
{
m_Position = pos;
m_Rotation = FloatVector();
m_Cam->SetPosition(m_Position.x, m_Position.y, m_Position.z);
m_Cam->SetFPSRotation(m_Rotation.x, m_Rotation.y, m_Rotation.z);
}
bool Update(QRect size) override
{
FloatVector fwd = m_Cam->GetForward();
FloatVector right = m_Cam->GetRight();
float speed = currentSpeed();
int horizMove = move(CameraWrapper::Direction::Horiz);
if(horizMove)
{
m_Position.x += right.x * speed * (float)horizMove;
m_Position.y += right.y * speed * (float)horizMove;
m_Position.z += right.z * speed * (float)horizMove;
}
int vertMove = move(CameraWrapper::Direction::Vert);
if(vertMove)
{
// this makes less intuitive sense, instead go 'absolute' up
// m_Position.x += up.x * speed * (float)vertMove;
// m_Position.y += up.y * speed * (float)vertMove;
// m_Position.z += up.z * speed * (float)vertMove;
m_Position.y += speed * (float)vertMove;
}
int fwdMove = move(CameraWrapper::Direction::Fwd);
if(fwdMove)
{
m_Position.x += fwd.x * speed * (float)fwdMove;
m_Position.y += fwd.y * speed * (float)fwdMove;
m_Position.z += fwd.z * speed * (float)fwdMove;
}
if(horizMove || vertMove || fwdMove)
{
m_Cam->SetPosition(m_Position.x, m_Position.y, m_Position.z);
return true;
}
return false;
}
virtual void MouseWheel(QWheelEvent *e) override
{
CameraWrapper::MouseWheel(e);
KeyPressDirection dir = GetDirection(e);
FloatVector fwd = m_Cam->GetForward();
FloatVector right = m_Cam->GetRight();
float speed = currentSpeed();
if(dir == KeyPressDirection::Left || dir == KeyPressDirection::Right)
{
int horizMove = dir == KeyPressDirection::Left ? -1 : 1;
m_Position.x += right.x * speed * (float)horizMove;
m_Position.y += right.y * speed * (float)horizMove;
m_Position.z += right.z * speed * (float)horizMove;
}
else if(dir == KeyPressDirection::Up || dir == KeyPressDirection::Down)
{
// this makes less intuitive sense, instead go 'absolute' up
// m_Position.x += up.x * speed * (float)vertMove;
// m_Position.y += up.y * speed * (float)vertMove;
// m_Position.z += up.z * speed * (float)vertMove;
int vertMove = dir == KeyPressDirection::Up ? -1 : 1;
m_Position.y += speed * (float)vertMove;
}
else if(dir == KeyPressDirection::Forward || dir == KeyPressDirection::Back)
{
int fwdMove = dir == KeyPressDirection::Back ? -1 : 1;
m_Position.x += fwd.x * speed * (float)fwdMove;
m_Position.y += fwd.y * speed * (float)fwdMove;
m_Position.z += fwd.z * speed * (float)fwdMove;
}
else
{
return;
}
m_Cam->SetPosition(m_Position.x, m_Position.y, m_Position.z);
}
void MouseMove(QMouseEvent *e) override
{
if(dragStartPos().x() > 0 && e->buttons() == Qt::LeftButton)
{
m_Rotation.y -= (float)(e->pos().x() - dragStartPos().x()) / 300.0f;
m_Rotation.x -= (float)(e->pos().y() - dragStartPos().y()) / 300.0f;
m_Cam->SetFPSRotation(m_Rotation.x, m_Rotation.y, m_Rotation.z);
}
CameraWrapper::MouseMove(e);
}
private:
ICamera *m_Cam;
FloatVector m_Position, m_Rotation;
};
struct BufferData
{
BufferData()
{
refcount.store(1);
stride = 0;
}
void ref() { refcount.ref(); }
void deref()
{
bool alive = refcount.deref();
if(!alive)
delete this;
}
size_t stride;
bytebuf storage;
QAtomicInteger<uint32_t> refcount;
const byte *data() const { return storage.begin(); };
const byte *end() const { return storage.end(); }
bool hasData() const { return !storage.empty(); }
size_t size() const { return storage.size(); }
};
struct BufferElementProperties
{
ResourceFormat format;
int buffer = 0;
ShaderBuiltin systemValue = ShaderBuiltin::Undefined;
bool perinstance = false;
bool perprimitive = false;
bool floatCastWrong = false;
int instancerate = 1;
};
struct BufferConfiguration
{
uint32_t curInstance = 0, curView = 0;
uint32_t numRows = 0, unclampedNumRows = 0;
uint32_t pagingOffset = 0;
Packing::Rules packing;
ShaderConstant fixedVars;
rdcarray<ShaderVariable> evalVars;
uint32_t repeatStride = 1;
uint32_t repeatOffset = 0;
QString statusString;
bool noVertices = false;
bool noInstances = false;
// we can have two index buffers for VSOut data:
// the original index buffer is used for the displayed value (in displayIndices), and the actual
// potentially remapped or permuated index buffer used for fetching data (in indices).
BufferData *displayIndices = NULL;
int32_t displayBaseVertex = 0;
BufferData *indices = NULL;
int32_t baseVertex = 0;
rdcfixedarray<uint32_t, 3> dispatchSize;
rdcarray<TaskGroupSize> taskSizes;
rdcarray<uint32_t> meshletVertexPrefixCounts;
uint32_t taskOrMeshletOffset = 0;
uint64_t perPrimitiveOffset = 0;
uint32_t perPrimitiveStride = 0;
Topology topology = Topology::TriangleList;
rdcarray<ShaderConstant> columns;
rdcarray<BufferElementProperties> props;
QVector<PixelValue> generics;
QVector<bool> genericsEnabled;
QList<BufferData *> buffers;
uint32_t primRestart = 0;
BufferConfiguration() = default;
BufferConfiguration(const BufferConfiguration &o) = delete;
~BufferConfiguration() { reset(); }
BufferConfiguration &operator=(const BufferConfiguration &o)
{
reset();
curInstance = o.curInstance;
numRows = o.numRows;
unclampedNumRows = o.unclampedNumRows;
pagingOffset = o.pagingOffset;
packing = o.packing;
fixedVars = o.fixedVars;
evalVars = o.evalVars;
repeatStride = o.repeatStride;
repeatOffset = o.repeatOffset;
statusString = o.statusString;
noVertices = o.noVertices;
noInstances = o.noInstances;
displayIndices = o.displayIndices;
if(displayIndices)
displayIndices->ref();
displayBaseVertex = o.displayBaseVertex;
indices = o.indices;
if(indices)
indices->ref();
baseVertex = o.baseVertex;
meshletVertexPrefixCounts = o.meshletVertexPrefixCounts;
dispatchSize = o.dispatchSize;
taskSizes = o.taskSizes;
taskOrMeshletOffset = o.taskOrMeshletOffset;
perPrimitiveOffset = o.perPrimitiveOffset;
perPrimitiveStride = o.perPrimitiveStride;
topology = o.topology;
columns = o.columns;
props = o.props;
generics = o.generics;
genericsEnabled = o.genericsEnabled;
primRestart = o.primRestart;
buffers = o.buffers;
for(BufferData *b : buffers)
b->ref();
return *this;
}
void reset()
{
if(indices)
indices->deref();
indices = NULL;
if(displayIndices)
displayIndices->deref();
displayIndices = NULL;
for(BufferData *b : buffers)
b->deref();
meshletVertexPrefixCounts.clear();
dispatchSize = {};
taskSizes.clear();
buffers.clear();
columns.clear();
props.clear();
generics.clear();
genericsEnabled.clear();
numRows = 0;
unclampedNumRows = 0;
statusString.clear();
noVertices = false;
noInstances = false;
}
QString columnName(int col) const
{
if(col >= 0 && col < columns.count())
return columns[col].name;
return QString();
}
int guessPositionColumn() const
{
int posEl = -1;
if(!columns.empty())
{
// prioritise system value over general "POSITION" string matching
for(int i = 0; i < columns.count(); i++)
{
const BufferElementProperties &prop = props[i];
if(prop.systemValue == ShaderBuiltin::Position)
{
posEl = i;
break;
}
}
// look for an exact match
for(int i = 0; posEl == -1 && i < columns.count(); i++)
{
const ShaderConstant &el = columns[i];
if(QString(el.name).compare(lit("POSITION"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("POSITION0"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("POS"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("POS0"), Qt::CaseInsensitive) == 0)
{
posEl = i;
break;
}
}
// try anything containing position
for(int i = 0; posEl == -1 && i < columns.count(); i++)
{
const ShaderConstant &el = columns[i];
if(QString(el.name).contains(lit("POSITION"), Qt::CaseInsensitive))
{
posEl = i;
break;
}
}
// OK last resort, just look for 'pos'
for(int i = 0; posEl == -1 && i < columns.count(); i++)
{
const ShaderConstant &el = columns[i];
if(QString(el.name).contains(lit("POS"), Qt::CaseInsensitive))
{
posEl = i;
break;
}
}
// if we still have absolutely nothing, just use the first available element
if(posEl == -1)
{
posEl = 0;
}
}
return posEl;
}
int guessSecondaryColumn() const
{
int secondEl = -1;
if(!columns.empty())
{
// prioritise TEXCOORD over general COLOR
for(int i = 0; i < columns.count(); i++)
{
const ShaderConstant &el = columns[i];
if(QString(el.name).compare(lit("TEXCOORD"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("TEXCOORD0"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("TEX"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("TEX0"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("UV"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("UV0"), Qt::CaseInsensitive) == 0)
{
secondEl = i;
break;
}
}
for(int i = 0; secondEl == -1 && i < columns.count(); i++)
{
const ShaderConstant &el = columns[i];
if(QString(el.name).compare(lit("COLOR"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("COLOR0"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("COL"), Qt::CaseInsensitive) == 0 ||
QString(el.name).compare(lit("COL0"), Qt::CaseInsensitive) == 0)
{
secondEl = i;
break;
}
}
}
return secondEl;
}
};
uint32_t CalcIndex(BufferData *data, uint32_t vertID, int32_t baseVertex, uint32_t primRestart)
{
const byte *idxData = data->data() + vertID * sizeof(uint32_t);
if(idxData + sizeof(uint32_t) > data->end())
return ~0U;
uint32_t idx = *(const uint32_t *)idxData;
// check for primitive restart *before* adding base vertex
if(primRestart && idx == primRestart)
return idx;
// apply base vertex but clamp to 0 if subtracting
if(baseVertex < 0)
{
uint32_t subtract = (uint32_t)(-baseVertex);
if(idx < subtract)
idx = 0;
else
idx -= subtract;
}
else if(baseVertex > 0)
{
idx += (uint32_t)baseVertex;
}
return idx;
}
static int columnGroupRole = Qt::UserRole + 10000;
static QString interpretVariant(const QVariant &v, const ShaderConstant &el,
const BufferElementProperties &prop)
{
QString ret;
QMetaType::Type vt = GetVariantMetatype(v);
if(vt == QMetaType::Double)
{
double d = v.toDouble();
// pad with space on left if sign is missing, to better align
if(d < 0.0)
ret = Formatter::Format(d);
else if(d > 0.0)
ret = lit(" ") + Formatter::Format(d);
else if(qIsNaN(d))
ret = lit(" NaN");
else
// force negative and positive 0 together
ret = lit(" ") + Formatter::Format(0.0);
}
else if(vt == QMetaType::Float)
{
float f = v.toFloat();
// pad with space on left if sign is missing, to better align
if(f < 0.0)
ret = Formatter::Format(f);
else if(f > 0.0)
ret = lit(" ") + Formatter::Format(f);
else if(qIsNaN(f))
ret = lit(" NaN");
else
// force negative and positive 0 together
ret = lit(" ") + Formatter::Format(0.0);
}
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
{
uint32_t u = v.toUInt();
if(prop.floatCastWrong)
{
float f = (float)u;
memcpy(&u, &f, sizeof(f));
}
const bool hexDisplay = bool(el.type.flags & ShaderVariableFlags::HexDisplay);
const bool binDisplay = bool(el.type.flags & ShaderVariableFlags::BinaryDisplay);
if(hexDisplay && prop.format.type == ResourceFormatType::Regular)
ret = Formatter::HexFormat(u, prop.format.compByteWidth);
else if(binDisplay && prop.format.type == ResourceFormatType::Regular)
ret = Formatter::BinFormat(u, prop.format.compByteWidth);
else
ret = Formatter::Format(u, hexDisplay);
}
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
{
int32_t i = v.toInt();
if(prop.floatCastWrong)
{
float f = (float)i;
memcpy(&i, &f, sizeof(f));
}
if(i >= 0)
ret = lit(" ") + Formatter::Format(i);
else
ret = Formatter::Format(i);
}
else if(vt == QMetaType::ULongLong)
{
const bool hexDisplay = bool(el.type.flags & ShaderVariableFlags::HexDisplay);
const bool binDisplay = bool(el.type.flags & ShaderVariableFlags::BinaryDisplay);
if(binDisplay)
ret = Formatter::BinFormat((uint64_t)v.toULongLong(), 8);
else
ret = Formatter::Format((uint64_t)v.toULongLong(), hexDisplay);
}
else if(vt == QMetaType::LongLong)
{
int64_t i = v.toLongLong();
if(i >= 0)
ret = lit(" ") + Formatter::Format(i);
else
ret = Formatter::Format(i);
}
else
{
ret = v.toString();
}
return ret;
}
class BufferItemModel : public QAbstractItemModel
{
public:
BufferItemModel(RDTableView *v, bool vertexInput, bool mesh, QObject *parent)
: QAbstractItemModel(parent)
{
vertexInputData = vertexInput;
meshView = mesh;
view = v;
view->setModel(this);
}
void beginReset()
{
emit beginResetModel();
config.reset();
}
void endReset(const BufferConfiguration &conf)
{
config = conf;
cacheColumns();
totalColumnCount = columnLookup.count() + reservedColumnCount();
emit endResetModel();
}
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
{
if(row < 0 || row >= rowCount())
return QModelIndex();
return createIndex(row, column);
}
QModelIndex parent(const QModelIndex &index) const override { return QModelIndex(); }
int rowCount(const QModelIndex &parent = QModelIndex()) const override
{
int ret = config.numRows;
if(config.pagingOffset > 0)
ret++;
if(ret == 0)
{
if(!config.statusString.isEmpty())
ret += config.statusString.count(QLatin1Char('\n')) + 1;
if(config.noVertices)
ret++;
if(config.noInstances)
ret++;
}
return ret;
}
int columnCount(const QModelIndex &parent = QModelIndex()) const override
{
return totalColumnCount;
}
Qt::ItemFlags flags(const QModelIndex &index) const override
{
if(!index.isValid())
return 0;
return QAbstractItemModel::flags(index);
}
QVariant headerData(int section, Qt::Orientation orientation, int role) const override
{
if(section < totalColumnCount && orientation == Qt::Horizontal)
{
if(role == Qt::DisplayRole || role == columnGroupRole)
{
if(section == 0)
{
return meshView ? lit("VTX") : lit("Element");
}
else if(section == 1 && meshView)
{
return lit("IDX");
}
else
{
const ShaderConstant &el = elementForColumn(section);
if(el.type.columns == 1 || role == columnGroupRole)
return el.name;
QChar comps[] = {QLatin1Char('x'), QLatin1Char('y'), QLatin1Char('z'), QLatin1Char('w')};
return QFormatStr("%1.%2").arg(el.name).arg(comps[componentForIndex(section)]);
}
}
}
return QVariant();
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
{
if(index.isValid())
{
if(role == Qt::SizeHintRole)
{
QStyleOptionViewItem opt = view->viewOptions();
opt.features |= QStyleOptionViewItem::HasDisplay;
// pad these columns to allow for sufficiently wide data
if(index.column() < reservedColumnCount())
opt.text = lit("4294967295");
else
opt.text = data(index).toString();
opt.text.replace(QLatin1Char('\n'), QChar::LineSeparator);
opt.styleObject = NULL;
QStyle *style = opt.widget ? opt.widget->style() : QApplication::style();
return style->sizeFromContents(QStyle::CT_ItemViewItem, &opt, QSize(), opt.widget);
}
uint32_t row = index.row();
int col = index.column();
if(config.pagingOffset > 0)
{
if(row == 0)
{
if(role == Qt::DisplayRole)
return lit("...");
return QVariant();
}
row--;
}
if(role == columnGroupRole)
{
if(col < reservedColumnCount())
return -1 - col;
else
return columnLookup[col - reservedColumnCount()];
}
if((role == Qt::BackgroundRole || role == Qt::ForegroundRole) && col >= reservedColumnCount())
{
if(meshView)
{
int elIdx = columnLookup[col - reservedColumnCount()];
int compIdx = componentForIndex(col);
float lightnessOn = qBound(0.25, view->palette().color(QPalette::Base).lightnessF(), 0.75);
float lightnessOff = lightnessOn > 0.5f ? lightnessOn + 0.2f : lightnessOn - 0.2f;
static float a = 0.55f;
static float b = 0.8f;
if(elIdx == positionEl)
{
QColor backCol;
if(compIdx != 3 || !vertexInputData)
{
backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOn);
}
else
{
backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOff);
}
if(role == Qt::ForegroundRole)
return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
return backCol;
}
else if(secondaryEnabled && elIdx == secondaryEl)
{
QColor backCol;
if((secondaryElAlpha && compIdx == 3) || (!secondaryElAlpha && compIdx != 3))
{
backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOn);
}
else
{
backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOff);
}
if(role == Qt::ForegroundRole)
return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
return backCol;
}
}
else
{
const ShaderConstant &el = elementForColumn(col);
const BufferElementProperties &prop = propForColumn(col);
if((el.type.flags & ShaderVariableFlags::RGBDisplay) && prop.buffer < config.buffers.size())
{
const byte *data = config.buffers[prop.buffer]->data();
const byte *end = config.buffers[prop.buffer]->end();
data += config.buffers[prop.buffer]->stride * row;
data += el.byteOffset;
// only slightly wasteful, we need to fetch all variants together
// since some formats are packed and can't be read individually
QVariantList list = GetVariants(prop.format, el, data, end);
if(!list.isEmpty())
{
QMetaType::Type vt = GetVariantMetatype(list[0]);
QColor rgb;
if(vt == QMetaType::Double)
{
double r = qBound(0.0, list[0].toDouble(), 1.0);
double g = list.size() > 1 ? qBound(0.0, list[1].toDouble(), 1.0) : 0.0;
double b = list.size() > 2 ? qBound(0.0, list[2].toDouble(), 1.0) : 0.0;
rgb = QColor::fromRgbF(ConvertLinearToSRGB(float(r)), ConvertLinearToSRGB(float(g)),
ConvertLinearToSRGB(float(b)));
}
else if(vt == QMetaType::Float)
{
float r = qBound(0.0f, list[0].toFloat(), 1.0f);
float g = list.size() > 1 ? qBound(0.0f, list[1].toFloat(), 1.0f) : 0.0;
float b = list.size() > 2 ? qBound(0.0f, list[2].toFloat(), 1.0f) : 0.0;
rgb = QColor::fromRgbF(ConvertLinearToSRGB(float(r)), ConvertLinearToSRGB(float(g)),
ConvertLinearToSRGB(float(b)));
}
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
{
uint r = qBound(0U, list[0].toUInt(), 255U);
uint g = list.size() > 1 ? qBound(0U, list[1].toUInt(), 255U) : 0.0;
uint b = list.size() > 2 ? qBound(0U, list[2].toUInt(), 255U) : 0.0;
// we leave this as assuming it's in sRGB space since most commonly this will be an
// 8-bit texture being viewed as a buffer
rgb = QColor::fromRgb(r, g, b);
}
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
{
int r = qBound(0, list[0].toInt(), 255);
int g = list.size() > 1 ? qBound(0, list[1].toInt(), 255) : 0.0;
int b = list.size() > 2 ? qBound(0, list[2].toInt(), 255) : 0.0;
rgb = QColor::fromRgb(r, g, b);
}
else
{
return QVariant();
}
if(role == Qt::BackgroundRole)
return QBrush(rgb);
else if(role == Qt::ForegroundRole)
return QBrush(contrastingColor(rgb, QColor::fromRgb(0, 0, 0)));
}
}
}
}
if(role == Qt::BackgroundRole && meshView && !config.meshletVertexPrefixCounts.empty())
{
auto it = std::upper_bound(config.meshletVertexPrefixCounts.begin(),
config.meshletVertexPrefixCounts.end(), row);
if(it != config.meshletVertexPrefixCounts.begin())
it--;
size_t meshletIdx = it - config.meshletVertexPrefixCounts.begin();
return meshletIdx % 2 ? view->palette().color(QPalette::AlternateBase)
: view->palette().color(QPalette::Base);
}
if(role == Qt::DisplayRole)
{
if(config.numRows == 0 &&
(config.noInstances || config.noVertices || !config.statusString.isEmpty()))
{
if(col < 2)
return lit("---");
if(col != 2)
return QVariant();
if(!config.statusString.isEmpty())
{
return config.statusString.split(QLatin1Char('\n'))[row];
}
else if(config.noVertices && config.noInstances)
{
if(row == 0)
return lit("No Vertices");
else
return lit("No Instances");
}
else if(config.noVertices)
{
return lit("No Vertices");
}
else if(config.noInstances)
{
return lit("No Instances");
}
}
if(config.unclampedNumRows > config.pagingOffset + config.numRows && row >= config.numRows - 2)
{
if(meshView)
{
if(col < 2 && row == config.numRows - 1)
return QString::number(config.unclampedNumRows - 1);
}
else
{
if(col == 0 && row == config.numRows - 1)
return QString::number(config.unclampedNumRows - 1);
}
return lit("...");
}
if(col >= 0 && col < totalColumnCount && row < config.numRows)
{
if(col == 0)
{
if(meshView && !config.meshletVertexPrefixCounts.empty())
{
auto it = std::upper_bound(config.meshletVertexPrefixCounts.begin(),
config.meshletVertexPrefixCounts.end(), row);
if(it != config.meshletVertexPrefixCounts.begin())
it--;
size_t meshletIdx = it - config.meshletVertexPrefixCounts.begin();
return QFormatStr("%1[%2]")
.arg(meshletIdx + config.taskOrMeshletOffset)
.arg(row + config.pagingOffset - *it);
}
else
{
return row + config.pagingOffset;
}
}
uint32_t idx = row;
if(config.indices && config.indices->hasData())
{
idx = CalcIndex(config.indices, row, config.baseVertex, config.primRestart);
if(config.primRestart && idx == config.primRestart)
return col == 1 ? lit("--") : lit(" Restart");
if(idx == ~0U)
return outOfBounds();
}
if(col == 1 && meshView)
{
// if we have separate displayIndices, fetch that for display instead
if(config.displayIndices && config.displayIndices->hasData())
idx = CalcIndex(config.displayIndices, row, config.displayBaseVertex,
config.primRestart);
if(idx == ~0U)
return outOfBounds();
return idx;
}
const ShaderConstant &el = elementForColumn(col);
const BufferElementProperties &prop = propForColumn(col);
if(useGenerics(col))
return interpretGeneric(col, el, prop);
uint32_t instIdx = 0;
if(prop.instancerate > 0)
instIdx = config.curInstance / prop.instancerate;
if(prop.buffer < config.buffers.size())
{
const byte *data = config.buffers[prop.buffer]->data();
const byte *end = config.buffers[prop.buffer]->end();
if(prop.perprimitive)
{
uint32_t prim = row / RENDERDOC_NumVerticesPerPrimitive(config.topology);
data += config.perPrimitiveOffset;
data += config.perPrimitiveStride * prim;
}
else if(!prop.perinstance)
{
data += config.buffers[prop.buffer]->stride * idx;
}
else
{
data += config.buffers[prop.buffer]->stride * instIdx;
}
data += el.byteOffset;
// only slightly wasteful, we need to fetch all variants together
// since some formats are packed and can't be read individually
QVariantList list = GetVariants(prop.format, el, data, end);
int comp = componentForIndex(col);
if(comp < list.count())
{
uint32_t rowdim = el.type.rows;
uint32_t coldim = el.type.columns;
if(rowdim == 1)
{
QVariant v = list[comp];
if(el.type.pointerTypeID != ~0U)
{
PointerVal ptr;
ptr.pointer = v.toULongLong();
ptr.pointerTypeID = el.type.pointerTypeID;
v = ToQStr(ptr);
}
RichResourceTextInitialise(v, getCaptureContext(view));
if(RichResourceTextCheck(v))
return v;
return interpretVariant(v, el, prop);
}
else
{
QString ret;
for(uint32_t r = 0; r < rowdim; r++)
{
if(r > 0)
ret += lit("\n");
ret += interpretVariant(list[r * coldim + comp], el, prop);
}
return ret;
}
}
}
return outOfBounds();
}
}
}
return QVariant();
}
void setPosColumn(int pos)
{
QVector<int> roles = {Qt::BackgroundRole, Qt::ForegroundRole};
if(pos == -1)
pos = config.guessPositionColumn();
if(positionEl != pos)
{
if(positionEl >= 0)
emit dataChanged(index(0, firstColumnForElement(positionEl)),
index(rowCount() - 1, lastColumnForElement(positionEl)), roles);
if(pos >= 0)
emit dataChanged(index(0, firstColumnForElement(pos)),
index(rowCount() - 1, lastColumnForElement(pos)), roles);
}
positionEl = pos;
}
int posColumn() { return positionEl; }
QString posName() { return config.columnName(positionEl); }
void setSecondaryColumn(int sec, bool secEnabled, bool secAlpha)
{
QVector<int> roles = {Qt::BackgroundRole, Qt::ForegroundRole};
if(sec == -1)
sec = config.guessSecondaryColumn();
if(secondaryEl != sec || secondaryElAlpha != secAlpha || secondaryEnabled != secEnabled)
{
if(secondaryEl >= 0 && secondaryEl != sec)
emit dataChanged(index(0, firstColumnForElement(secondaryEl)),
index(rowCount() - 1, lastColumnForElement(secondaryEl)), roles);
if(sec >= 0)
emit dataChanged(index(0, firstColumnForElement(sec)),
index(rowCount() - 1, lastColumnForElement(sec)), roles);
}
secondaryEl = sec;
secondaryElAlpha = secAlpha;
secondaryEnabled = secEnabled;
}
int secondaryColumn() { return secondaryEl; }
bool secondaryAlpha() { return secondaryElAlpha; }
QString secondaryName() { return config.columnName(secondaryEl); }
int elementIndexForColumn(int col) const
{
if(col < reservedColumnCount())
return -1;
return columnLookup[col - reservedColumnCount()];
}
const ShaderConstant &elementForColumn(int col) const
{
if(col >= reservedColumnCount())
col -= reservedColumnCount();
return config.columns[columnLookup[col]];
}
const BufferElementProperties &propForColumn(int col) const
{
if(col >= reservedColumnCount())
col -= reservedColumnCount();
return config.props[columnLookup[col]];
}
bool useGenerics(int col) const
{
if(col >= reservedColumnCount())
col -= reservedColumnCount();
col = columnLookup[col];
return col < config.genericsEnabled.size() && config.genericsEnabled[col];
}
const BufferConfiguration &getConfig() { return config; }
private:
// constant data over the item model's lifetime
// The view that this model is for
RDTableView *view = NULL;
// Is this the vertex input stage
bool vertexInputData = false;
// are we configured for mesh viewing, or for raw buffer data
bool meshView = true;
// the mutable configuration of what we're displaying.
BufferConfiguration config;
// Internal cached data, generated by cacheColumns() from endReset().
// Only accessible to main UI thread
// maps from column number (0-based from data, so excluding VTX/IDX columns)
// to the column element in the columns list, and lists its component.
//
// So a float4, float3, int set of columns would be:
// { 0, 0, 0, 0, 1, 1, 1, 2 };
// { 0, 1, 2, 3, 0, 1, 2, 0 };
QVector<int> columnLookup;
QVector<int> componentLookup;
// the total number of columns including any reserved ones like VTX / IDX
int totalColumnCount = 0;
// which format element is selected as position data
int positionEl = -1;
// which format element is selected as secondary data
int secondaryEl = -1;
// is secondary data enabled
bool secondaryEnabled = false;
// are we using the alpha channel for secondary data
bool secondaryElAlpha = false;
int reservedColumnCount() const { return (meshView ? 2 : 1); }
int componentForIndex(int col) const
{
if(col >= reservedColumnCount())
col -= reservedColumnCount();
return componentLookup[col];
}
int firstColumnForElement(int el) const
{
for(int i = 0; i < columnLookup.count(); i++)
{
if(columnLookup[i] == el)
return reservedColumnCount() + i;
}
return 0;
}
int lastColumnForElement(int el) const
{
for(int i = columnLookup.count() - 1; i >= 0; i--)
{
if(columnLookup[i] == el)
return reservedColumnCount() + i;
}
return columnCount() - 1;
}
void cacheColumns()
{
columnLookup.clear();
columnLookup.reserve(config.columns.count() * 4);
componentLookup.clear();
componentLookup.reserve(config.columns.count() * 4);
for(int i = 0; i < config.columns.count(); i++)
{
uint32_t columnCount = config.columns[i].type.columns;
for(uint32_t c = 0; c < columnCount; c++)
{
columnLookup.push_back(i);
componentLookup.push_back((int)c);
}
}
}
QString outOfBounds() const { return lit("---"); }
QString interpretGeneric(int col, const ShaderConstant &el, const BufferElementProperties &prop) const
{
int comp = componentForIndex(col);
if(col >= reservedColumnCount())
col -= reservedColumnCount();
col = columnLookup[col];
if(col < config.generics.size())
{
if(prop.format.compType == CompType::Float)
{
return interpretVariant(QVariant(config.generics[col].floatValue[comp]), el, prop);
}
else if(prop.format.compType == CompType::SInt)
{
return interpretVariant(QVariant(config.generics[col].intValue[comp]), el, prop);
}
else if(prop.format.compType == CompType::UInt)
{
return interpretVariant(QVariant(config.generics[col].uintValue[comp]), el, prop);
}
}
return outOfBounds();
}
};
struct CachedElData
{
const ShaderConstant *el = NULL;
const BufferElementProperties *prop = NULL;
const byte *data = NULL;
const byte *end = NULL;
size_t stride;
int byteSize;
uint32_t instIdx = 0;
int numColumns = 0;
QByteArray nulls;
};
struct PopulateBufferData
{
int sequence;
int inHoriz;
int out1Horiz;
int out2Horiz;
int inVert;
int out1Vert;
int out2Vert;
CBufferData cb;
// {In, Out1, Out2} x {primary, secondary}
QString highlightNames[6];
bool meshDispatch = false;
BufferConfiguration inConfig, out1Config, out2Config;
MeshFormat postOut1, postOut2;
};
struct CalcBoundingBoxData
{
uint32_t eventId;
BufferConfiguration input[3];
BBoxData output;
};
void CacheDataForIteration(QVector<CachedElData> &cache, const rdcarray<ShaderConstant> &columns,
const rdcarray<BufferElementProperties> &props,
const QList<BufferData *> buffers, uint32_t inst)
{
cache.reserve(columns.count());
for(int col = 0; col < columns.count(); col++)
{
const ShaderConstant &el = columns[col];
const BufferElementProperties &prop = props[col];
CachedElData d;
d.el = &el;
d.prop = &prop;
d.byteSize = el.type.arrayByteStride;
d.nulls = QByteArray(d.byteSize, '\0');
d.numColumns = el.type.columns;
if(prop.instancerate > 0)
d.instIdx = inst / prop.instancerate;
if(prop.buffer < buffers.size())
{
d.data = buffers[prop.buffer]->data();
d.end = buffers[prop.buffer]->end();
d.stride = buffers[prop.buffer]->stride;
d.data += el.byteOffset;
if(prop.perinstance)
d.data += d.stride * d.instIdx;
}
if(prop.perprimitive)
d.end = d.data;
cache.push_back(d);
}
}
static void ConfigureStatusColumn(rdcarray<ShaderConstant> &columns,
rdcarray<BufferElementProperties> &props)
{
ShaderConstant f;
f.name = "STATUS";
f.type.columns = 1;
f.type.rows = 1;
BufferElementProperties p;
p.format.type = ResourceFormatType::Regular;
p.format.compType = CompType::UInt;
p.format.compCount = 1;
p.format.compByteWidth = 4;
columns.push_back(f);
props.push_back(p);
}
static void ConfigureColumnsForShader(ICaptureContext &ctx, int32_t streamSelect,
const ShaderReflection *shader,
rdcarray<ShaderConstant> &columns,
rdcarray<BufferElementProperties> &props)
{
if(!shader)
return;
columns.reserve(shader->outputSignature.count());
props.reserve(shader->outputSignature.count());
int i = 0, posidx = -1;
for(const SigParameter &sig : shader->outputSignature)
{
if(sig.stream != (uint32_t)streamSelect)
continue;
if(sig.systemValue == ShaderBuiltin::OutputIndices)
continue;
ShaderConstant f;
BufferElementProperties p;
f.name = !sig.varName.isEmpty() ? sig.varName : sig.semanticIdxName;
if(sig.perPrimitiveRate)
f.name += lit(" (Per-Prim)");
f.type.rows = 1;
f.type.columns = sig.compCount;
p.buffer = 0;
p.perinstance = false;
p.perprimitive = sig.perPrimitiveRate;
p.instancerate = 1;
p.systemValue = sig.systemValue;
p.format.type = ResourceFormatType::Regular;
p.format.compByteWidth = qMax<uint32_t>(sizeof(float), VarTypeByteSize(sig.varType));
p.format.compCount = sig.compCount;
p.format.compType = VarTypeCompType(sig.varType);
f.type.arrayByteStride = p.format.compByteWidth * p.format.compCount;
if(sig.systemValue == ShaderBuiltin::Position)
posidx = i;
columns.push_back(f);
props.push_back(p);
i++;
}
// shift position attribute up to first, keeping order otherwise
// the same
if(posidx > 0)
{
columns.insert(0, columns.takeAt(posidx));
props.insert(0, props.takeAt(posidx));
}
i = 0;
uint32_t perPrimOffset = 0, perVertOffset = 0;
for(i = 0; i < columns.count(); i++)
{
BufferElementProperties &prop = props[i];
ShaderConstant &el = columns[i];
uint numComps = el.type.columns;
uint elemSize = prop.format.compByteWidth > 4 ? 8U : 4U;
MeshDataStage outStage = MeshDataStage::VSOut;
switch(shader->stage)
{
case ShaderStage::Vertex: outStage = MeshDataStage::VSOut; break;
case ShaderStage::Hull: outStage = MeshDataStage::GSOut; break;
case ShaderStage::Domain: outStage = MeshDataStage::GSOut; break;
case ShaderStage::Geometry: outStage = MeshDataStage::GSOut; break;
case ShaderStage::Task: outStage = MeshDataStage::TaskOut; break;
case ShaderStage::Mesh: outStage = MeshDataStage::MeshOut; break;
default: break;
}
uint32_t &offset = prop.perprimitive ? perPrimOffset : perVertOffset;
if(ctx.CurPipelineState().HasAlignedPostVSData(outStage))
{
if(numComps == 2)
offset = AlignUp(offset, 2U * elemSize);
else if(numComps > 2)
offset = AlignUp(offset, 4U * elemSize);
}
el.byteOffset = offset;
offset += numComps * elemSize;
}
}
static void ConfigureColumnsForMeshPipe(ICaptureContext &ctx, PopulateBufferData *bufdata)
{
bufdata->inConfig.statusString = lit("No input visualisation supported for mesh shaders");
ConfigureStatusColumn(bufdata->inConfig.columns, bufdata->inConfig.props);
const ShaderReflection *ts = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Task);
if(ts && bufdata->out1Config.statusString.isEmpty())
{
bufdata->out1Config.columns = ts->taskPayload.variables;
bufdata->out1Config.props.resize(bufdata->out1Config.columns.size());
}
else
{
if(bufdata->out1Config.statusString.isEmpty())
bufdata->out1Config.statusString = lit("No output visualisation supported for task shaders");
ConfigureStatusColumn(bufdata->out1Config.columns, bufdata->out1Config.props);
}
const ShaderReflection *ms = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Mesh);
ConfigureColumnsForShader(ctx, 0, ms, bufdata->out2Config.columns, bufdata->out2Config.props);
}
static void ConfigureColumnsForVertexPipe(ICaptureContext &ctx, PopulateBufferData *bufdata)
{
const ActionDescription *action = ctx.CurAction();
bufdata->inConfig.numRows = 0;
bufdata->inConfig.unclampedNumRows = 0;
bufdata->inConfig.noVertices = false;
bufdata->inConfig.noInstances = false;
rdcarray<VertexInputAttribute> vinputs = ctx.CurPipelineState().GetVertexInputs();
bufdata->inConfig.columns.reserve(vinputs.count());
bufdata->inConfig.columns.clear();
bufdata->inConfig.props.reserve(vinputs.count());
bufdata->inConfig.props.clear();
bufdata->inConfig.genericsEnabled.resize(vinputs.count());
bufdata->inConfig.generics.resize(vinputs.count());
for(const VertexInputAttribute &a : vinputs)
{
if(!a.used)
continue;
ShaderConstant f;
f.name = a.name;
f.byteOffset = a.byteOffset;
f.type.columns = a.format.compCount;
f.type.rows = 1;
f.type.arrayByteStride = f.type.matrixByteStride = a.format.ElementSize();
BufferElementProperties p;
p.buffer = a.vertexBuffer;
p.perinstance = a.perInstance;
p.instancerate = a.instanceRate;
p.floatCastWrong = a.floatCastWrong;
p.format = a.format;
bufdata->inConfig.genericsEnabled[bufdata->inConfig.columns.count()] = false;
if(a.genericEnabled)
{
bufdata->inConfig.genericsEnabled[bufdata->inConfig.columns.count()] = true;
bufdata->inConfig.generics[bufdata->inConfig.columns.count()] = a.genericValue;
}
bufdata->inConfig.columns.push_back(f);
bufdata->inConfig.props.push_back(p);
}
bufdata->inConfig.numRows = action->numIndices;
bufdata->inConfig.unclampedNumRows = 0;
// calculate an upper bound on the valid number of rows just in case it's an invalid value (e.g.
// 0xdeadbeef) and we want to clamp.
uint32_t numRowsUpperBound = 0;
if(action->flags & ActionFlags::Indexed)
{
// In an indexed draw we clamp to however many indices are available in the index buffer
BoundVBuffer ib = ctx.CurPipelineState().GetIBuffer();
uint32_t bytesAvailable = ib.byteSize;
if(bytesAvailable == ~0U)
{
BufferDescription *buf = ctx.GetBuffer(ib.resourceId);
if(buf)
{
uint64_t offset = ib.byteOffset + action->indexOffset * ib.byteStride;
if(offset > buf->length)
bytesAvailable = 0;
else
bytesAvailable = buf->length - offset;
}
else
{
bytesAvailable = 0;
}
}
// drawing more than this many indices will read off the end of the index buffer - which while
// technically not invalid is certainly not intended, so serves as a good 'upper bound'
numRowsUpperBound = bytesAvailable / qMax(1U, ib.byteStride);
}
else
{
// for a non-indexed draw, we take the largest vertex buffer
rdcarray<BoundVBuffer> VBs = ctx.CurPipelineState().GetVBuffers();
for(const BoundVBuffer &vb : VBs)
{
if(vb.byteStride == 0)
continue;
uint32_t bytesAvailable = vb.byteSize;
if(bytesAvailable == ~0U)
{
BufferDescription *buf = ctx.GetBuffer(vb.resourceId);
if(buf)
{
if(vb.byteOffset > buf->length)
bytesAvailable = 0;
else
bytesAvailable = buf->length - vb.byteOffset;
}
else
{
bytesAvailable = 0;
}
}
numRowsUpperBound = qMax(numRowsUpperBound, bytesAvailable / qMax(1U, vb.byteStride));
}
// if there are no vertex buffers we can't clamp.
if(numRowsUpperBound == 0)
numRowsUpperBound = ~0U;
}
// if we have significantly clamped, then set the unclamped number of rows and clamp.
if(numRowsUpperBound != ~0U && numRowsUpperBound + 100 < bufdata->inConfig.numRows)
{
bufdata->inConfig.unclampedNumRows = bufdata->inConfig.numRows;
bufdata->inConfig.numRows = numRowsUpperBound + 100;
}
if((action->flags & ActionFlags::Drawcall) && action->numIndices == 0)
bufdata->inConfig.noVertices = true;
if((action->flags & ActionFlags::Instanced) && action->numInstances == 0)
{
bufdata->inConfig.noInstances = true;
bufdata->inConfig.numRows = bufdata->inConfig.unclampedNumRows = 0;
}
bufdata->out1Config.columns.clear();
bufdata->out1Config.props.clear();
bufdata->out2Config.columns.clear();
bufdata->out2Config.props.clear();
const ShaderReflection *vs = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
const ShaderReflection *last = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Geometry);
if(last == NULL)
last = ctx.CurPipelineState().GetShaderReflection(ShaderStage::Domain);
ConfigureColumnsForShader(ctx, 0, vs, bufdata->out1Config.columns, bufdata->out1Config.props);
ConfigureColumnsForShader(ctx, ctx.CurPipelineState().GetRasterizedStream(), last,
bufdata->out2Config.columns, bufdata->out2Config.props);
}
static void ConfigureColumns(ICaptureContext &ctx, PopulateBufferData *bufdata)
{
const ActionDescription *action = ctx.CurAction();
if(action && (action->flags & ActionFlags::MeshDispatch))
{
ConfigureColumnsForMeshPipe(ctx, bufdata);
}
else if(action && (action->flags & ActionFlags::Drawcall))
{
ConfigureColumnsForVertexPipe(ctx, bufdata);
}
else
{
IEventBrowser *eb = ctx.GetEventBrowser();
bufdata->inConfig.statusString = bufdata->out1Config.statusString =
bufdata->out2Config.statusString =
lit("No current draw action\nSelected EID @%1 - %2\nEffective EID: @%3 - %4")
.arg(ctx.CurSelectedEvent())
.arg(QString(eb->GetEventName(ctx.CurSelectedEvent())))
.arg(ctx.CurEvent())
.arg(QString(eb->GetEventName(ctx.CurEvent())));
ConfigureStatusColumn(bufdata->inConfig.columns, bufdata->inConfig.props);
ConfigureStatusColumn(bufdata->out1Config.columns, bufdata->out1Config.props);
ConfigureStatusColumn(bufdata->out2Config.columns, bufdata->out2Config.props);
bufdata->inConfig.genericsEnabled.push_back(false);
bufdata->inConfig.generics.push_back(PixelValue());
}
}
static void RT_FetchMeshPipeData(IReplayController *r, ICaptureContext &ctx, PopulateBufferData *data)
{
uint32_t numIndices = data->postOut2.numIndices;
if(data->inConfig.indices)
data->inConfig.indices->deref();
data->inConfig.indices = NULL;
data->out1Config.numRows = data->postOut1.numIndices;
data->out1Config.unclampedNumRows = 0;
if(data->out1Config.indices)
data->out1Config.indices->deref();
if(data->out1Config.displayIndices)
data->out1Config.displayIndices->deref();
data->out1Config.displayIndices = NULL;
data->out1Config.dispatchSize = data->postOut1.dispatchSize;
data->out1Config.taskSizes = data->postOut1.taskSizes;
if(data->postOut1.vertexResourceId != ResourceId())
{
BufferData *postts = new BufferData;
postts->storage =
r->GetBufferData(data->postOut1.vertexResourceId, data->postOut1.vertexByteOffset, 0);
postts->stride = data->postOut1.vertexByteStride;
// ref passes to model
data->out1Config.buffers.push_back(postts);
}
data->out1Config.statusString = data->postOut1.status;
if(data->out2Config.indices)
data->out2Config.indices->deref();
if(data->out2Config.displayIndices)
data->out2Config.displayIndices->deref();
data->out2Config.displayIndices = NULL;
uint32_t count = 0;
for(const MeshletSize &meshletSize : data->postOut2.meshletSizes)
{
data->out2Config.meshletVertexPrefixCounts.push_back(count);
count += meshletSize.numIndices;
}
data->out2Config.numRows = numIndices;
data->out2Config.unclampedNumRows = 0;
data->out2Config.topology = data->postOut2.topology;
data->out2Config.perPrimitiveOffset = data->postOut2.perPrimitiveOffset;
data->out2Config.perPrimitiveStride = data->postOut2.perPrimitiveStride;
bytebuf idata = r->GetBufferData(data->postOut2.indexResourceId, data->postOut2.indexByteOffset,
numIndices * data->postOut2.indexByteStride);
data->out2Config.indices = new BufferData();
data->out2Config.indices->storage.resize(sizeof(uint32_t) * numIndices);
uint32_t *indices = (uint32_t *)data->out2Config.indices->data();
memcpy(indices, idata.data(), qMin(idata.size(), numIndices * sizeof(uint32_t)));
if(data->postOut2.vertexResourceId != ResourceId())
{
BufferData *postms = new BufferData;
postms->storage =
r->GetBufferData(data->postOut2.vertexResourceId, data->postOut2.vertexByteOffset, 0);
postms->stride = data->postOut2.vertexByteStride;
// ref passes to model
data->out2Config.buffers.push_back(postms);
}
data->out2Config.perPrimitiveOffset = data->postOut2.perPrimitiveOffset;
data->out2Config.perPrimitiveStride = data->postOut2.perPrimitiveStride;
data->out2Config.statusString = data->postOut2.status;
}
static void RT_FetchVertexPipeData(IReplayController *r, ICaptureContext &ctx,
PopulateBufferData *data)
{
const ActionDescription *action = ctx.CurAction();
BoundVBuffer ib = ctx.CurPipelineState().GetIBuffer();
rdcarray<BoundVBuffer> vbs = ctx.CurPipelineState().GetVBuffers();
uint32_t numIndices = action ? action->numIndices : 0;
bytebuf idata;
if(ib.resourceId != ResourceId() && action && (action->flags & ActionFlags::Indexed))
{
uint64_t readBytes = numIndices * ib.byteStride;
uint32_t offset = action->indexOffset * ib.byteStride;
if(ib.byteSize > offset)
readBytes = qMin(ib.byteSize - offset, readBytes);
else
readBytes = 0;
if(readBytes > 0)
idata = r->GetBufferData(ib.resourceId, ib.byteOffset + offset, readBytes);
}
if(data->inConfig.indices)
data->inConfig.indices->deref();
data->inConfig.indices = new BufferData();
if(action && ib.byteStride != 0 && !idata.isEmpty())
data->inConfig.indices->storage.resize(
sizeof(uint32_t) *
qMin(numIndices, (((uint32_t)idata.size() + ib.byteStride - 1) / ib.byteStride)));
else if(action && (action->flags & ActionFlags::Indexed))
data->inConfig.indices->storage.resize(sizeof(uint32_t));
uint32_t *indices = (uint32_t *)data->inConfig.indices->data();
uint32_t maxIndex = 0;
if(action)
maxIndex = qMax(1U, numIndices) - 1;
if(action && !idata.isEmpty())
{
maxIndex = 0;
if(ib.byteStride == 1)
{
uint8_t primRestart = data->inConfig.primRestart & 0xff;
for(size_t i = 0; i < idata.size() && (uint32_t)i < numIndices; i++)
{
indices[i] = (uint32_t)idata[i];
if(primRestart && indices[i] == primRestart)
continue;
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(ib.byteStride == 2)
{
uint16_t primRestart = data->inConfig.primRestart & 0xffff;
uint16_t *src = (uint16_t *)idata.data();
for(size_t i = 0; i < idata.size() / sizeof(uint16_t) && (uint32_t)i < numIndices; i++)
{
indices[i] = (uint32_t)src[i];
if(primRestart && indices[i] == primRestart)
continue;
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(ib.byteStride == 4)
{
uint32_t primRestart = data->inConfig.primRestart;
memcpy(indices, idata.data(), qMin(idata.size(), numIndices * sizeof(uint32_t)));
for(uint32_t i = 0; i < idata.size() / sizeof(uint32_t) && i < numIndices; i++)
{
if(primRestart && indices[i] == primRestart)
continue;
maxIndex = qMax(maxIndex, indices[i]);
}
}
}
int vbIdx = 0;
for(BoundVBuffer vb : vbs)
{
bool used = false;
bool pi = false;
bool pv = false;
uint32_t maxAttrOffset = 0;
for(int c = 0; c < data->inConfig.columns.count(); c++)
{
const ShaderConstant &col = data->inConfig.columns[c];
const BufferElementProperties &prop = data->inConfig.props[c];
if(prop.buffer == vbIdx)
{
used = true;
maxAttrOffset = qMax(maxAttrOffset, col.byteOffset);
if(prop.perinstance)
pi = true;
else
pv = true;
}
}
vbIdx++;
uint32_t maxIdx = 0;
uint32_t offset = 0;
if(used && action)
{
if(pi)
{
maxIdx = qMax(1U, action->numInstances) - 1;
offset = action->instanceOffset;
}
if(pv)
{
maxIdx = qMax(maxIndex, maxIdx);
offset = action->vertexOffset;
if(action->baseVertex > 0)
maxIdx = qMax(maxIdx, maxIdx + (uint32_t)action->baseVertex);
}
if(pi && pv)
qCritical() << "Buffer used for both instance and vertex rendering!";
}
BufferData *buf = new BufferData;
if(used)
{
uint64_t readBytes = qMax(maxIdx, maxIdx + 1) * vb.byteStride + maxAttrOffset;
// if the stride is 0, allow reading at most one float4. This will still get clamped by the
// declared vertex buffer size below
if(vb.byteStride == 0)
readBytes += 16;
offset *= vb.byteStride;
if(vb.byteSize > offset)
readBytes = qMin(vb.byteSize - offset, readBytes);
else
readBytes = 0;
if(readBytes > 0)
buf->storage = r->GetBufferData(vb.resourceId, vb.byteOffset + offset, readBytes);
buf->stride = vb.byteStride;
}
// ref passes to model
data->inConfig.buffers.push_back(buf);
}
if(data->postOut1.numIndices <= data->inConfig.numRows)
{
data->out1Config.numRows = data->postOut1.numIndices;
data->out1Config.unclampedNumRows = 0;
}
else
{
// the vertex shader can't run any expansion, so apply the same clamping to it as we applied to
// the inputs. This protects against draws with an invalid number of vertices.
data->out1Config.numRows = data->inConfig.numRows;
data->out1Config.unclampedNumRows = data->inConfig.unclampedNumRows;
}
data->out1Config.statusString = data->postOut1.status;
data->out1Config.baseVertex = data->postOut1.baseVertex;
data->out1Config.displayBaseVertex = data->inConfig.baseVertex;
if(action && data->postOut1.indexResourceId != ResourceId() &&
(action->flags & ActionFlags::Indexed))
idata = r->GetBufferData(data->postOut1.indexResourceId, data->postOut1.indexByteOffset,
numIndices * data->postOut1.indexByteStride);
indices = NULL;
if(data->out1Config.indices)
data->out1Config.indices->deref();
if(data->out1Config.displayIndices)
data->out1Config.displayIndices->deref();
{
// display the same index values
data->out1Config.displayIndices = data->inConfig.indices;
data->out1Config.displayIndices->ref();
data->out1Config.indices = new BufferData();
if(action && ib.byteStride != 0 && !idata.isEmpty())
{
data->out1Config.indices->storage.resize(sizeof(uint32_t) * numIndices);
indices = (uint32_t *)data->out1Config.indices->data();
if(ib.byteStride == 1)
{
for(size_t i = 0; i < idata.size() && (uint32_t)i < numIndices; i++)
indices[i] = (uint32_t)idata[i];
}
else if(ib.byteStride == 2)
{
uint16_t *src = (uint16_t *)idata.data();
for(size_t i = 0; i < idata.size() / sizeof(uint16_t) && (uint32_t)i < numIndices; i++)
indices[i] = (uint32_t)src[i];
}
else if(ib.byteStride == 4)
{
memcpy(indices, idata.data(), qMin(idata.size(), numIndices * sizeof(uint32_t)));
}
}
}
if(data->postOut1.vertexResourceId != ResourceId())
{
BufferData *postvs = new BufferData;
postvs->storage =
r->GetBufferData(data->postOut1.vertexResourceId, data->postOut1.vertexByteOffset, 0);
postvs->stride = data->postOut1.vertexByteStride;
// ref passes to model
data->out1Config.buffers.push_back(postvs);
}
data->out2Config.statusString = data->postOut2.status;
data->out2Config.numRows = data->postOut2.numIndices;
data->out2Config.unclampedNumRows = 0;
data->out2Config.baseVertex = data->postOut2.baseVertex;
data->out2Config.displayBaseVertex = data->inConfig.baseVertex;
indices = NULL;
data->out2Config.indices = NULL;
if(data->postOut2.vertexResourceId != ResourceId())
{
BufferData *postgs = new BufferData;
postgs->storage =
r->GetBufferData(data->postOut2.vertexResourceId, data->postOut2.vertexByteOffset, 0);
postgs->stride = data->postOut2.vertexByteStride;
// ref passes to model
data->out2Config.buffers.push_back(postgs);
}
}
static int MaxNumRows(const ShaderConstant &c)
{
int ret = c.type.rows;
if(c.type.baseType != VarType::Enum)
{
for(const ShaderConstant &child : c.type.members)
ret = qMax(ret, MaxNumRows(child));
}
return ret;
}
static void UnrollConstant(rdcstr prefix, uint32_t baseOffset, const ShaderConstant &constant,
rdcarray<ShaderConstant> &columns,
rdcarray<BufferElementProperties> &props)
{
bool isArray = constant.type.elements > 1;
rdcstr baseName = constant.name;
if(!prefix.isEmpty())
baseName = prefix + "." + baseName;
if(constant.type.baseType == VarType::Enum || constant.type.members.isEmpty())
{
BufferElementProperties prop;
prop.format = GetInterpretedResourceFormat(constant);
ShaderConstant c = constant;
c.byteOffset += baseOffset;
if(isArray)
{
for(uint32_t a = 0; a < constant.type.elements; a++)
{
c.name = QFormatStr("%1[%2]").arg(baseName).arg(a);
columns.push_back(c);
props.push_back(prop);
c.byteOffset += constant.type.arrayByteStride;
}
}
else
{
c.name = baseName;
columns.push_back(c);
props.push_back(prop);
}
return;
}
// struct, expand by members
uint32_t arraySize = qMax(1U, constant.type.elements);
if(arraySize == ~0U)
arraySize = 1U;
for(uint32_t a = 0; a < arraySize; a++)
{
for(const ShaderConstant &child : constant.type.members)
{
UnrollConstant(isArray ? QFormatStr("%1[%2]").arg(baseName).arg(a) : QString(baseName),
baseOffset + constant.byteOffset + a * constant.type.arrayByteStride, child,
columns, props);
}
}
}
static void UnrollConstant(const ShaderConstant &constant, rdcarray<ShaderConstant> &columns,
rdcarray<BufferElementProperties> &props)
{
UnrollConstant("", 0, constant, columns, props);
}
QList<BufferViewer *> BufferViewer::m_CBufferViews;
BufferViewer::BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent)
: QFrame(parent), ui(new Ui::BufferViewer), m_Ctx(ctx)
{
ui->setupUi(this);
ui->render->SetContext(m_Ctx);
byteRangeStart = (RDSpinBox64 *)ui->byteRangeStart;
byteRangeLength = (RDSpinBox64 *)ui->byteRangeLength;
byteRangeStart->configure();
byteRangeLength->configure();
byteRangeStart->setMinimum(0ULL);
byteRangeLength->setMinimum(0ULL);
m_ModelIn = new BufferItemModel(ui->inTable, true, meshview, this);
m_ModelOut1 = new BufferItemModel(ui->out1Table, false, meshview, this);
m_ModelOut2 = new BufferItemModel(ui->out2Table, false, meshview, this);
if(meshview)
{
ui->inTable->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
ui->inTable->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
ui->out1Table->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
ui->out1Table->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
ui->out2Table->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
ui->out2Table->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
}
m_MeshDebugSelector = new ComputeDebugSelector(this);
// we keep the old UI names for serialised layouts compatibility
QString containerNames[] = {
lit("vsinData"),
lit("vsoutData"),
lit("gsoutData"),
};
for(size_t i = 0; i < 3; i++)
{
m_Containers[i] = new QWidget(this);
// for layout compatibility
m_Containers[i]->setObjectName(containerNames[i]);
QVBoxLayout *layout = new QVBoxLayout(m_Containers[i]);
layout->setSpacing(0);
layout->setContentsMargins(0, 0, 0, 0);
}
if(meshview)
{
m_Containers[0]->layout()->addWidget(ui->inTable);
m_Containers[0]->layout()->addWidget(ui->fixedVars);
m_Containers[1]->layout()->addWidget(ui->out1Table);
m_Containers[2]->layout()->addWidget(ui->out2Table);
ui->fixedVars->setVisible(false);
}
m_MeshView = meshview;
ui->formatSpecifier->setContext(&m_Ctx);
m_Flycam = new FlycamWrapper(m_Ctx);
m_Arcball = new ArcballWrapper(m_Ctx);
m_CurrentCamera = m_Arcball;
m_Output = NULL;
m_Config = MeshDisplay();
m_Config.type = MeshDataStage::VSIn;
m_Config.wireframeDraw = true;
m_Config.exploderScale = 1.0f;
ui->outputTabs->setCurrentIndex(0);
m_CurStage = MeshDataStage::VSIn;
ui->inTable->setFont(Formatter::FixedFont());
ui->out1Table->setFont(Formatter::FixedFont());
ui->out2Table->setFont(Formatter::FixedFont());
ui->minBoundsLabel->setFont(Formatter::FixedFont());
ui->maxBoundsLabel->setFont(Formatter::FixedFont());
ui->rowOffset->setFont(Formatter::PreferredFont());
ui->instance->setFont(Formatter::PreferredFont());
ui->viewIndex->setFont(Formatter::PreferredFont());
ui->camSpeed->setFont(Formatter::PreferredFont());
if(meshview)
SetupMeshView();
else
SetupRawView();
m_ExportMenu = new QMenu(this);
m_ExportCSV = new QAction(this);
m_ExportCSV->setIcon(Icons::save());
m_ExportBytes = new QAction(this);
m_ExportBytes->setIcon(Icons::save());
m_ExportMenu->addAction(m_ExportCSV);
m_ExportMenu->addAction(m_ExportBytes);
m_DebugVert = new QAction(tr("&Debug this Vertex"), this);
m_DebugVert->setIcon(Icons::wrench());
m_DebugMeshThread = new QAction(tr("&Debug Mesh Thread"), this);
m_DebugMeshThread->setIcon(Icons::wrench());
m_FilterMesh = new QAction(tr("&Filter to this Meshlet"), this);
m_FilterMesh->setIcon(Icons::filter());
m_RemoveFilter = new QAction(tr("&Remove Filter"), this);
m_RemoveFilter->setIcon(Icons::arrow_undo());
m_GotoTask = new QAction(tr("&Go to task"), this);
m_GotoTask->setIcon(Icons::arrow_join());
ui->exportDrop->setMenu(m_ExportMenu);
QObject::connect(m_ExportMenu, &QMenu::aboutToShow, this, &BufferViewer::updateExportActionNames);
QObject::connect(m_ExportCSV, &QAction::triggered,
[this] { exportData(BufferExport(BufferExport::CSV)); });
QObject::connect(m_ExportBytes, &QAction::triggered,
[this] { exportData(BufferExport(BufferExport::RawBytes)); });
QObject::connect(m_DebugVert, &QAction::triggered, this, &BufferViewer::debugVertex);
QObject::connect(m_DebugMeshThread, &QAction::triggered, this, &BufferViewer::debugMeshThread);
QObject::connect(m_RemoveFilter, &QAction::triggered,
[this]() { SetMeshFilter(MeshFilter::None); });
QObject::connect(m_FilterMesh, &QAction::triggered, [this]() {
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
if(!idx.isValid())
return;
uint32_t taskIndex = 0, meshletIndex = 0;
GetIndicesForMeshRow((uint32_t)idx.row(), taskIndex, meshletIndex);
SetMeshFilter(MeshFilter::Mesh, taskIndex, meshletIndex);
});
QObject::connect(m_GotoTask, &QAction::triggered, [this]() {
// if there's a filter then by definition only one task is visible, just scroll to it
if(m_CurMeshFilter != MeshFilter::None)
{
ShowMeshData(MeshDataStage::TaskOut);
ScrollToRow(0, MeshDataStage::TaskOut);
return;
}
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
if(!idx.isValid())
return;
uint32_t taskIndex = 0, meshletIndex = 0;
GetIndicesForMeshRow((uint32_t)idx.row(), taskIndex, meshletIndex);
ShowMeshData(MeshDataStage::TaskOut);
ScrollToRow((int)taskIndex, MeshDataStage::TaskOut);
});
QObject::connect(ui->exportDrop, &QToolButton::clicked,
[this] { exportData(BufferExport(BufferExport::CSV)); });
ui->inTable->setContextMenuPolicy(Qt::CustomContextMenu);
ui->out1Table->setContextMenuPolicy(Qt::CustomContextMenu);
ui->out2Table->setContextMenuPolicy(Qt::CustomContextMenu);
ui->fixedVars->setContextMenuPolicy(Qt::CustomContextMenu);
ui->fixedVars->setFrameShape(QFrame::NoFrame);
QMenu *menu = new QMenu(this);
ui->inTable->setCustomHeaderSizing(true);
ui->out1Table->setCustomHeaderSizing(true);
ui->out2Table->setCustomHeaderSizing(true);
ui->inTable->setAllowKeyboardSearches(false);
ui->out1Table->setAllowKeyboardSearches(false);
ui->out2Table->setAllowKeyboardSearches(false);
QObject::connect(ui->fixedVars, &RDTreeWidget::customContextMenuRequested, this,
&BufferViewer::fixedVars_contextMenu);
QObject::connect(ui->inTable, &RDTableView::customContextMenuRequested,
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::VSIn, menu, pos); });
menu = new QMenu(this);
QObject::connect(
ui->out1Table, &RDTableView::customContextMenuRequested,
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::VSOut, menu, pos); });
menu = new QMenu(this);
QObject::connect(
ui->out2Table, &RDTableView::customContextMenuRequested,
[this, menu](const QPoint &pos) { stageRowMenu(MeshDataStage::GSOut, menu, pos); });
ui->dockarea->setAllowFloatingWindow(false);
ui->controlType->addItems({tr("Arcball"), tr("Flycam")});
ui->controlType->adjustSize();
configureDrawRange();
ui->visualisation->clear();
ui->visualisation->addItems(
{tr("None"), tr("Solid Colour"), tr("Flat Shaded"), tr("Secondary"), tr("Exploded")});
ui->visualisation->adjustSize();
ui->visualisation->setCurrentIndex(0);
ui->axisMappingCombo->addItems({tr("Y-up, left handed"), tr("Y-up, right handed"),
tr("Z-up, left handed"), tr("Z-up, right handed"), tr("Custom...")});
ui->axisMappingCombo->setCurrentIndex(0);
// wireframe only available on solid shaded options
ui->wireframeRender->setEnabled(false);
ui->setFormat->setVisible(false);
ui->controlType->setCurrentIndex(0);
on_controlType_currentIndexChanged(0);
QObject::connect(ui->inTable->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
QObject::connect(ui->out1Table->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
QObject::connect(ui->out2Table->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
m_CurView = ui->inTable;
m_CurFixed = false;
QObject::connect(ui->inTable, &RDTableView::clicked, [this]() {
m_CurView = ui->inTable;
m_CurFixed = false;
});
QObject::connect(ui->out1Table, &RDTableView::clicked, [this]() { m_CurView = ui->out1Table; });
QObject::connect(ui->out2Table, &RDTableView::clicked, [this]() { m_CurView = ui->out2Table; });
QObject::connect(ui->fixedVars, &RDTreeWidget::clicked, [this]() {
m_CurView = NULL;
m_CurFixed = true;
});
QObject::connect(ui->inTable->verticalScrollBar(), &QScrollBar::valueChanged, this,
&BufferViewer::data_scrolled);
QObject::connect(ui->out1Table->verticalScrollBar(), &QScrollBar::valueChanged, this,
&BufferViewer::data_scrolled);
QObject::connect(ui->out2Table->verticalScrollBar(), &QScrollBar::valueChanged, this,
&BufferViewer::data_scrolled);
{
QMenu *extensionsMenu = new QMenu(this);
ui->extensions->setMenu(extensionsMenu);
ui->extensions->setPopupMode(QToolButton::InstantPopup);
QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
extensionsMenu->clear();
m_Ctx.Extensions().MenuDisplaying(m_MeshView ? PanelMenu::MeshPreview : PanelMenu::BufferViewer,
extensionsMenu, ui->extensions, {});
});
}
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &BufferViewer::render_mouseMove);
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &BufferViewer::render_clicked);
QObject::connect(ui->render, &CustomPaintWidget::unclicked, this, &BufferViewer::render_unclicked);
QObject::connect(ui->render, &CustomPaintWidget::keyPress, this, &BufferViewer::render_keyPress);
QObject::connect(ui->render, &CustomPaintWidget::keyRelease, this,
&BufferViewer::render_keyRelease);
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
&BufferViewer::render_mouseWheel);
// event filter to pick up tooltip events
ui->fixedVars->setTooltipElidedItems(false);
ui->fixedVars->installEventFilter(this);
QObject::connect(m_MeshDebugSelector, &ComputeDebugSelector::beginDebug, this,
&BufferViewer::meshDebugSelector_beginDebug);
Reset();
m_Ctx.AddCaptureViewer(this);
}
void BufferViewer::GetIndicesForMeshRow(uint32_t row, uint32_t &taskIndex, uint32_t &meshletIdx)
{
const BufferConfiguration &config2 = m_ModelOut2->getConfig();
auto it = std::upper_bound(config2.meshletVertexPrefixCounts.begin(),
config2.meshletVertexPrefixCounts.end(), row);
if(it != config2.meshletVertexPrefixCounts.begin())
it--;
meshletIdx = uint32_t(it - config2.meshletVertexPrefixCounts.begin());
const BufferConfiguration &config1 = m_ModelOut1->getConfig();
taskIndex = 0;
uint32_t meshletCounter = 0;
for(taskIndex = 0; taskIndex < meshletIdx && taskIndex < config1.taskSizes.size(); taskIndex++)
{
meshletCounter += config1.taskSizes[taskIndex].x * config1.taskSizes[taskIndex].y *
config1.taskSizes[taskIndex].z;
if(meshletIdx < meshletCounter)
break;
}
taskIndex += config1.taskOrMeshletOffset;
meshletIdx += config2.taskOrMeshletOffset;
}
void BufferViewer::SetupRawView()
{
ui->formatSpecifier->setVisible(true);
ui->outputTabs->setVisible(false);
ui->out1Table->setVisible(false);
ui->out2Table->setVisible(false);
m_Containers[0]->setVisible(false);
m_Containers[1]->setVisible(false);
m_Containers[2]->setVisible(false);
// hide buttons we don't want in the toolbar
ui->syncViews->setVisible(false);
ui->instanceLabel->setVisible(false);
ui->instance->setVisible(false);
ui->viewLabel->setVisible(false);
ui->viewIndex->setVisible(false);
ui->dockarea->setVisible(false);
ui->meshFilterLabel->setVisible(false);
ui->resetMeshFilterButton->setVisible(false);
ui->inTable->setFrameShape(QFrame::NoFrame);
ui->inTable->setPinnedColumns(1);
ui->inTable->setColumnGroupRole(columnGroupRole);
m_delegate = new RichTextViewDelegate(ui->inTable);
ui->inTable->setItemDelegate(m_delegate);
ui->inTable->viewport()->installEventFilter(this);
ui->inTable->setMouseTracking(true);
ui->formatSpecifier->setWindowTitle(tr("Buffer Format"));
QObject::connect(ui->formatSpecifier, &BufferFormatSpecifier::processFormat,
[this](const QString &format) {
m_PagingByteOffset = 0;
processFormat(format);
});
ui->fixedVars->setColumns({tr("Name"), tr("Value"), tr("Byte Offset"), tr("Type")});
{
ui->fixedVars->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->fixedVars->header()->setSectionResizeMode(1, QHeaderView::Interactive);
ui->fixedVars->header()->setSectionResizeMode(2, QHeaderView::Interactive);
}
ui->fixedVars->setFont(Formatter::FixedFont());
m_FixedGroup = new CollapseGroupBox(this);
m_RepeatedGroup = new CollapseGroupBox(this);
m_RepeatedControlBar = new QFrame(this);
m_RepeatedControlBar->setFrameShape(QFrame::Panel);
m_RepeatedControlBar->setFrameShadow(QFrame::Raised);
QHBoxLayout *controlLayout = new QHBoxLayout(m_RepeatedControlBar);
controlLayout->setSpacing(2);
controlLayout->setContentsMargins(6, 2, 6, 2);
m_RepeatedOffset = new RDLabel(this);
QFrame *line = new QFrame(this);
line->setFrameShape(QFrame::VLine);
line->setFrameShadow(QFrame::Sunken);
controlLayout->addWidget(line);
controlLayout->addWidget(m_RepeatedOffset);
controlLayout->addItem(new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum));
QVBoxLayout *fixedLayout = new QVBoxLayout(m_FixedGroup);
fixedLayout->setSpacing(0);
fixedLayout->setContentsMargins(0, 0, 0, 0);
QVBoxLayout *repeatedLayout = new QVBoxLayout(m_RepeatedGroup);
repeatedLayout->setSpacing(3);
repeatedLayout->setContentsMargins(2, 0, 0, 0);
repeatedLayout->addWidget(m_RepeatedControlBar);
m_FixedGroup->setTitle(tr("Fixed SoA data"));
m_RepeatedGroup->setTitle(tr("Repeated AoS values"));
m_VLayout = new QVBoxLayout(this);
m_VLayout->setSpacing(3);
m_VLayout->setContentsMargins(3, 3, 3, 3);
m_OuterSplitter = new RDSplitter(Qt::Vertical, this);
m_OuterSplitter->setHandleWidth(12);
m_OuterSplitter->setChildrenCollapsible(false);
m_InnerSplitter = new RDSplitter(Qt::Vertical, this);
m_InnerSplitter->setHandleWidth(12);
m_InnerSplitter->setChildrenCollapsible(false);
m_InnerSplitter->setVisible(false);
// inner splitter is only used when we have these groups, so we can add these unconditionally
m_InnerSplitter->addWidget(m_FixedGroup);
m_InnerSplitter->addWidget(m_RepeatedGroup);
m_VLayout->addWidget(ui->meshToolbar);
// 0 will be variable, but set it to something here so QSplitter doesn't barf
m_OuterSplitter->insertWidget(0, ui->inTable);
m_OuterSplitter->insertWidget(1, ui->formatSpecifier);
m_VLayout->addWidget(m_OuterSplitter);
}
void BufferViewer::SetupMeshView()
{
// hide buttons we don't want in the toolbar
ui->byteRangeLine->setVisible(false);
ui->byteRangeStartLabel->setVisible(false);
byteRangeStart->setVisible(false);
ui->byteRangeLengthLabel->setVisible(false);
byteRangeLength->setVisible(false);
ui->meshFilterLabel->setVisible(false);
ui->resetMeshFilterButton->setVisible(false);
ui->fixedVars->setVisible(false);
ui->showPadding->setVisible(false);
ui->fixedVars->setColumns({tr("Name"), tr("Value"), tr("Type")});
{
ui->fixedVars->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->fixedVars->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
}
ui->fixedVars->setFont(Formatter::FixedFont());
ui->resourceDetails->setVisible(false);
ui->formatSpecifier->setVisible(false);
ui->configurationGroup->setVisible(false);
ui->minBoundsLabel->setText(lit("---"));
ui->maxBoundsLabel->setText(lit("---"));
ui->outputTabs->setWindowTitle(tr("Preview"));
ui->dockarea->addToolWindow(ui->outputTabs, ToolWindowManager::EmptySpace);
ui->dockarea->setToolWindowProperties(ui->outputTabs, ToolWindowManager::HideCloseButton);
ui->inTable->setFrameShape(QFrame::NoFrame);
ui->dockarea->addToolWindow(
m_Containers[0], ToolWindowManager::AreaReference(
ToolWindowManager::TopOf, ui->dockarea->areaOf(ui->outputTabs), 0.5f));
ui->dockarea->setToolWindowProperties(m_Containers[0], ToolWindowManager::HideCloseButton);
ui->out1Table->setFrameShape(QFrame::NoFrame);
ui->dockarea->addToolWindow(
m_Containers[1], ToolWindowManager::AreaReference(
ToolWindowManager::RightOf, ui->dockarea->areaOf(m_Containers[0]), 0.5f));
ui->dockarea->setToolWindowProperties(m_Containers[1], ToolWindowManager::HideCloseButton);
ui->out2Table->setFrameShape(QFrame::NoFrame);
ui->dockarea->addToolWindow(
m_Containers[2], ToolWindowManager::AreaReference(
ToolWindowManager::AddTo, ui->dockarea->areaOf(m_Containers[1]), 0.5f));
ui->dockarea->setToolWindowProperties(m_Containers[2], ToolWindowManager::HideCloseButton);
ToolWindowManager::raiseToolWindow(m_Containers[1]);
updateLabelsAndLayout();
m_HeaderMenu = new QMenu(this);
m_ResetColumnSel = new QAction(tr("Reset Selected Columns"), this);
m_SelectPosColumn = new QAction(tr("Select as Position"), this);
m_SelectSecondColumn = new QAction(tr("Select as Secondary"), this);
m_SelectSecondAlphaColumn = new QAction(tr("Select Alpha as Secondary"), this);
m_HeaderMenu->addAction(m_ResetColumnSel);
m_HeaderMenu->addSeparator();
m_HeaderMenu->addAction(m_SelectPosColumn);
m_HeaderMenu->addAction(m_SelectSecondColumn);
m_HeaderMenu->addAction(m_SelectSecondAlphaColumn);
QObject::connect(m_ResetColumnSel, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setPosColumn(-1);
model->setSecondaryColumn(-1, m_Config.visualisationMode == Visualisation::Secondary, false);
UI_ConfigureFormats();
on_resetCamera_clicked();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
QObject::connect(m_SelectPosColumn, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setPosColumn(m_ContextColumn);
UI_ConfigureFormats();
on_resetCamera_clicked();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
QObject::connect(m_SelectSecondColumn, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setSecondaryColumn(m_ContextColumn,
m_Config.visualisationMode == Visualisation::Secondary, false);
UI_ConfigureFormats();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
QObject::connect(m_SelectSecondAlphaColumn, &QAction::triggered, [this]() {
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
model->setSecondaryColumn(m_ContextColumn,
m_Config.visualisationMode == Visualisation::Secondary, true);
UI_ConfigureFormats();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
ui->inTable->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
ui->out1Table->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
ui->out2Table->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
ui->inTable->setPinnedColumns(2);
ui->out1Table->setPinnedColumns(2);
ui->out2Table->setPinnedColumns(2);
ui->inTable->setColumnGroupRole(columnGroupRole);
ui->out1Table->setColumnGroupRole(columnGroupRole);
ui->out2Table->setColumnGroupRole(columnGroupRole);
QObject::connect(ui->inTable->horizontalHeader(), &QHeaderView::customContextMenuRequested,
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::VSIn, pos); });
QObject::connect(ui->out1Table->horizontalHeader(), &QHeaderView::customContextMenuRequested,
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::VSOut, pos); });
QObject::connect(ui->out2Table->horizontalHeader(), &QHeaderView::customContextMenuRequested,
[this](const QPoint &pos) { meshHeaderMenu(MeshDataStage::GSOut, pos); });
QVBoxLayout *vertical = new QVBoxLayout(this);
vertical->setSpacing(3);
vertical->setContentsMargins(3, 3, 3, 3);
vertical->addWidget(ui->meshToolbar);
vertical->addWidget(ui->dockarea);
QTimer *renderTimer = new QTimer(this);
QObject::connect(renderTimer, &QTimer::timeout, this, &BufferViewer::render_timer);
renderTimer->setSingleShot(false);
renderTimer->setInterval(10);
renderTimer->start();
}
void BufferViewer::meshHeaderMenu(MeshDataStage stage, const QPoint &pos)
{
int col = tableForStage(stage)->horizontalHeader()->logicalIndexAt(pos);
if(col < 2)
return;
m_CurView = tableForStage(stage);
m_CurFixed = false;
m_ContextColumn = modelForStage(stage)->elementIndexForColumn(col);
bool perPrim = modelForStage(stage)->propForColumn(col).perprimitive;
if(perPrim)
{
m_SelectPosColumn->setEnabled(false);
m_SelectSecondColumn->setEnabled(false);
m_SelectSecondAlphaColumn->setEnabled(false);
}
else
{
m_SelectPosColumn->setEnabled(true);
m_SelectSecondColumn->setEnabled(true);
m_SelectSecondAlphaColumn->setEnabled(modelForStage(stage)->elementForColumn(col).type.columns ==
4);
}
m_HeaderMenu->popup(tableForStage(stage)->horizontalHeader()->mapToGlobal(pos));
}
void BufferViewer::fixedVars_contextMenu(const QPoint &pos)
{
RDTreeWidgetItem *item = ui->fixedVars->itemAt(pos);
m_CurView = NULL;
m_CurFixed = true;
updateExportActionNames();
QMenu contextMenu(this);
QAction expandAll(tr("&Expand All"), this);
QAction collapseAll(tr("C&ollapse All"), this);
QAction copy(tr("&Copy"), this);
QAction showPadding(tr("&Show Padding"), this);
QAction removeFilter(tr("&Remove Filter"), this);
QAction filterTask(tr("&Filter to this Task"), this);
QAction gotoMesh(tr("&Go to meshes"), this);
expandAll.setIcon(Icons::arrow_out());
collapseAll.setIcon(Icons::arrow_in());
copy.setIcon(Icons::copy());
removeFilter.setIcon(Icons::arrow_undo());
filterTask.setIcon(Icons::filter());
gotoMesh.setIcon(Icons::arrow_join());
showPadding.setCheckable(true);
showPadding.setChecked(ui->showPadding->isChecked());
expandAll.setEnabled(item && item->childCount() > 0);
removeFilter.setEnabled(item && m_CurMeshFilter != MeshFilter::None);
filterTask.setEnabled(item);
gotoMesh.setEnabled(item);
collapseAll.setEnabled(expandAll.isEnabled());
contextMenu.addAction(&expandAll);
contextMenu.addAction(&collapseAll);
contextMenu.addAction(&copy);
contextMenu.addSeparator();
int idx = ui->fixedVars->indexOfTopLevelItem(item);
if(m_MeshView)
{
contextMenu.addAction(&removeFilter);
contextMenu.addAction(&filterTask);
contextMenu.addAction(&gotoMesh);
const BufferConfiguration &config1 = m_ModelOut1->getConfig();
// if we're already filtering to a task, don't offer to filter any more. However if we're
// filtered to a mesh allow 'broadening' the filter back to the task
// also don't allow filtering at all if there is no task shader bound
filterTask.setEnabled(!config1.taskSizes.empty() && m_CurMeshFilter != MeshFilter::TaskGroup);
if(config1.taskSizes.empty() ||
config1.taskSizes[idx].x * config1.taskSizes[idx].y * config1.taskSizes[idx].z == 0)
gotoMesh.setEnabled(false);
// if there's a filter don't enable goto mesh as normally we just scroll to the first mesh - it
// would be redundant and potentially annoying to be able to and doesn't do anything useful
if(m_CurMeshFilter != MeshFilter::None)
gotoMesh.setEnabled(false);
}
else
{
contextMenu.addAction(&showPadding);
}
contextMenu.addSeparator();
contextMenu.addAction(m_ExportCSV);
contextMenu.addAction(m_ExportBytes);
QObject::connect(&removeFilter, &QAction::triggered, [this]() { SetMeshFilter(MeshFilter::None); });
QObject::connect(&filterTask, &QAction::triggered, [this, idx]() {
// if there's no filter, select this task. If we were mesh filtering, filter back to all meshes
// under the current task (don't use idx there, since it will just be 0)
if(m_CurMeshFilter == MeshFilter::None)
SetMeshFilter(MeshFilter::TaskGroup, idx);
else
SetMeshFilter(MeshFilter::TaskGroup, m_FilteredTaskGroup);
});
QObject::connect(&gotoMesh, &QAction::triggered, [this, idx]() {
const BufferConfiguration &config1 = m_ModelOut1->getConfig();
uint32_t meshletIndex = 0;
for(int i = 0; i < idx && i < config1.taskSizes.count(); i++)
{
meshletIndex += config1.taskSizes[i].x * config1.taskSizes[i].y * config1.taskSizes[i].z;
}
const BufferConfiguration &config2 = m_ModelOut2->getConfig();
uint32_t vertexOffset = config2.meshletVertexPrefixCounts[meshletIndex];
ShowMeshData(MeshDataStage::MeshOut);
ScrollToRow((int)vertexOffset, MeshDataStage::MeshOut);
});
QObject::connect(&expandAll, &QAction::triggered,
[this, item]() { ui->fixedVars->expandAllItems(item); });
QObject::connect(&collapseAll, &QAction::triggered,
[this, item]() { ui->fixedVars->collapseAllItems(item); });
QObject::connect(&copy, &QAction::triggered,
[this, item, pos]() { ui->fixedVars->copyItem(pos, item); });
QObject::connect(&showPadding, &QAction::triggered,
[this]() { ui->showPadding->setChecked(!ui->showPadding->isChecked()); });
RDDialog::show(&contextMenu, ui->fixedVars->viewport()->mapToGlobal(pos));
}
void BufferViewer::stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos)
{
m_CurView = tableForStage(stage);
m_CurFixed = false;
updateExportActionNames();
menu->clear();
menu->setToolTipsVisible(true);
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
const ActionDescription *action = m_Ctx.CurAction();
if(action && (action->flags & ActionFlags::MeshDispatch))
{
if(stage == MeshDataStage::GSOut)
{
const BufferConfiguration &config = m_ModelOut2->getConfig();
auto it = std::upper_bound(config.meshletVertexPrefixCounts.begin(),
config.meshletVertexPrefixCounts.end(), (uint32_t)idx.row());
if(it != config.meshletVertexPrefixCounts.begin())
it--;
size_t meshletIdx = it - config.meshletVertexPrefixCounts.begin();
m_RemoveFilter->setEnabled(m_CurMeshFilter != MeshFilter::None);
menu->addAction(m_RemoveFilter);
menu->addAction(m_FilterMesh);
menu->addAction(m_GotoTask);
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Mesh);
m_DebugMeshThread->setEnabled(false);
if(!m_Ctx.APIProps().shaderDebugging)
{
m_DebugMeshThread->setToolTip(tr("This API does not support shader debugging"));
}
else if(!m_Ctx.CurAction() ||
!(m_Ctx.CurAction()->flags & (ActionFlags::Drawcall | ActionFlags::MeshDispatch)))
{
m_DebugMeshThread->setToolTip(tr("No draw call selected"));
}
else if(!shaderDetails)
{
m_DebugMeshThread->setToolTip(tr("No mesh shader bound"));
}
else if(!shaderDetails->debugInfo.debuggable)
{
m_DebugMeshThread->setToolTip(
tr("This shader doesn't support debugging: %1").arg(shaderDetails->debugInfo.debugStatus));
}
else
{
m_DebugMeshThread->setEnabled(true);
m_DebugMeshThread->setToolTip(QString());
}
menu->addAction(m_DebugMeshThread);
menu->addSeparator();
m_GotoTask->setEnabled(m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Task));
}
}
if(m_MeshView && stage != MeshDataStage::GSOut)
{
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
m_DebugVert->setEnabled(false);
if(!m_Ctx.APIProps().shaderDebugging)
{
m_DebugVert->setToolTip(tr("This API does not support shader debugging"));
}
else if(!m_Ctx.CurAction() ||
!(m_Ctx.CurAction()->flags & (ActionFlags::Drawcall | ActionFlags::MeshDispatch)))
{
m_DebugVert->setToolTip(tr("No draw call selected"));
}
else if(!shaderDetails)
{
m_DebugVert->setToolTip(tr("No vertex shader bound"));
}
else if(!shaderDetails->debugInfo.debuggable)
{
m_DebugVert->setToolTip(
tr("This shader doesn't support debugging: %1").arg(shaderDetails->debugInfo.debugStatus));
}
else
{
m_DebugVert->setEnabled(true);
m_DebugVert->setToolTip(QString());
}
menu->addAction(m_DebugVert);
menu->addSeparator();
}
menu->addAction(m_ExportCSV);
menu->addAction(m_ExportBytes);
menu->popup(m_CurView->viewport()->mapToGlobal(pos));
ContextMenu contextMenu = ContextMenu::MeshPreview_VSInVertex;
if(stage == MeshDataStage::VSOut)
contextMenu = ContextMenu::MeshPreview_VSOutVertex;
else if(stage == MeshDataStage::GSOut)
contextMenu = ContextMenu::MeshPreview_GSOutVertex;
else if(stage == MeshDataStage::TaskOut)
contextMenu = ContextMenu::MeshPreview_TaskOutVertex;
else if(stage == MeshDataStage::MeshOut)
contextMenu = ContextMenu::MeshPreview_MeshOutVertex;
ExtensionCallbackData callbackdata = {make_pyarg("stage", (uint32_t)stage)};
if(idx.isValid())
{
uint32_t vertid =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 0), Qt::DisplayRole).toUInt();
uint32_t index =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 1), Qt::DisplayRole).toUInt();
callbackdata.push_back(make_pyarg("vertex", vertid));
callbackdata.push_back(make_pyarg("index", index));
}
m_Ctx.Extensions().MenuDisplaying(contextMenu, menu, callbackdata);
}
BufferViewer::~BufferViewer()
{
if(m_Output)
{
m_Ctx.Replay().BlockInvoke([this](IReplayController *r) { m_Output->Shutdown(); });
}
delete m_Arcball;
delete m_Flycam;
if(m_MeshView)
m_Ctx.BuiltinWindowClosed(this);
m_Ctx.RemoveCaptureViewer(this);
delete ui;
m_CBufferViews.removeOne(this);
}
void BufferViewer::OnCaptureLoaded()
{
Reset();
if(!m_MeshView)
return;
WindowingData winData = ui->render->GetWidgetWindowingData();
m_Ctx.Replay().BlockInvoke([winData, this](IReplayController *r) {
m_Output = r->CreateOutput(winData, ReplayOutputType::Mesh);
ui->render->SetOutput(m_Output);
RT_UpdateAndDisplay(r);
});
}
void BufferViewer::OnCaptureClosed()
{
Reset();
if(!m_MeshView)
ToolWindowManager::closeToolWindow(this);
}
void BufferViewer::FillScrolls(PopulateBufferData *bufdata)
{
bufdata->inHoriz = ui->inTable->horizontalScrollBar()->value();
bufdata->out1Horiz = ui->out1Table->horizontalScrollBar()->value();
bufdata->out2Horiz = ui->out2Table->horizontalScrollBar()->value();
bufdata->inVert = ui->inTable->indexAt(QPoint(0, 0)).row();
bufdata->out1Vert = ui->out1Table->indexAt(QPoint(0, 0)).row();
bufdata->out2Vert = ui->out2Table->indexAt(QPoint(0, 0)).row();
if(bufdata->meshDispatch)
{
bufdata->out1Horiz = ui->fixedVars->horizontalScrollBar()->value();
bufdata->out1Vert = ui->fixedVars->indexOfTopLevelItem(ui->fixedVars->itemAt(QPoint(0, 0)));
}
}
void BufferViewer::OnEventChanged(uint32_t eventId)
{
PopulateBufferData *bufdata = new PopulateBufferData;
m_Sequence++;
bufdata->sequence = m_Sequence;
if(m_Scrolls)
{
bufdata->inHoriz = m_Scrolls->inHoriz;
bufdata->out1Horiz = m_Scrolls->out1Horiz;
bufdata->out2Horiz = m_Scrolls->out2Horiz;
bufdata->inVert = m_Scrolls->inVert;
bufdata->out1Vert = m_Scrolls->out1Vert;
bufdata->out2Vert = m_Scrolls->out2Vert;
delete m_Scrolls;
m_Scrolls = NULL;
}
else
{
FillScrolls(bufdata);
}
// remove any pending scrolls, which have been applied. If nothing changes over the data
// population the above scroll preserving will work.
// however if m_Scroll is set while data is populationg, we'll apply it when it comes to the end
m_Scroll[(int)MeshDataStage::VSIn] = QPoint(-1, -1);
m_Scroll[(int)MeshDataStage::VSOut] = QPoint(-1, -1);
m_Scroll[(int)MeshDataStage::GSOut] = QPoint(-1, -1);
bufdata->highlightNames[0] = m_ModelIn->posName();
bufdata->highlightNames[1] = m_ModelIn->secondaryName();
bufdata->highlightNames[2] = m_ModelOut1->posName();
bufdata->highlightNames[3] = m_ModelOut1->secondaryName();
bufdata->highlightNames[4] = m_ModelOut2->posName();
bufdata->highlightNames[5] = m_ModelOut2->secondaryName();
const ActionDescription *action = m_Ctx.CurAction();
bufdata->meshDispatch = action && (action->flags & ActionFlags::MeshDispatch);
configureDrawRange();
if(m_MeshView)
{
ClearModels();
CalcColumnWidth();
ClearModels();
const PipeState &pipe = m_Ctx.CurPipelineState();
if(pipe.IsRestartEnabled() && action && (action->flags & ActionFlags::Indexed))
{
bufdata->inConfig.primRestart = pipe.GetRestartIndex();
if(pipe.GetIBuffer().byteStride == 1)
bufdata->inConfig.primRestart &= 0xff;
else if(pipe.GetIBuffer().byteStride == 2)
bufdata->inConfig.primRestart &= 0xffff;
bufdata->out1Config.primRestart = bufdata->inConfig.primRestart;
// GS Out doesn't use primitive restart because it is post-expansion
}
ConfigureColumns(m_Ctx, bufdata);
Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
float vpWidth = qAbs(vp.width);
float vpHeight = qAbs(vp.height);
m_Config.fov = m_ProjGuess.fov;
m_Config.aspect = (vpWidth > 0.0f && vpHeight > 0.0f) ? (vpWidth / vpHeight) : 1.0f;
m_Config.highlightVert = 0;
if(m_ProjGuess.aspect > 0.0)
m_Config.aspect = m_ProjGuess.aspect;
}
else
{
// update with the current cbuffer for the current slot
if(IsCBufferView())
{
UsedDescriptor cb = m_Ctx.CurPipelineState().GetConstantBlock(
m_CBufferSlot.stage, m_CBufferSlot.slot, m_CBufferSlot.arrayIdx);
m_BufferID = cb.descriptor.resource;
m_ByteOffset = cb.descriptor.byteOffset;
m_ByteSize = cb.descriptor.byteSize;
const ShaderReflection *reflection =
m_Ctx.CurPipelineState().GetShaderReflection(m_CBufferSlot.stage);
bufdata->cb.valid =
(reflection != NULL && m_CBufferSlot.slot < reflection->constantBlocks.size());
if(bufdata->cb.valid)
{
bufdata->cb.bytesBacked = reflection->constantBlocks[m_CBufferSlot.slot].bufferBacked ||
reflection->constantBlocks[m_CBufferSlot.slot].inlineDataBytes;
bufdata->cb.compileConstants =
reflection->constantBlocks[m_CBufferSlot.slot].compileConstants;
}
ui->setFormat->setEnabled(bufdata->cb.bytesBacked);
if(ui->setFormat->isEnabled())
ui->setFormat->setToolTip(tr("Specify a custom format for this constant buffer"));
else
ui->setFormat->setToolTip(tr("Cannot specify custom format without backing memory"));
bufdata->cb.pipe = m_CBufferSlot.stage == ShaderStage::Compute
? m_Ctx.CurPipelineState().GetComputePipelineObject()
: m_Ctx.CurPipelineState().GetGraphicsPipelineObject();
bufdata->cb.shader = m_Ctx.CurPipelineState().GetShader(m_CBufferSlot.stage);
bufdata->cb.entryPoint = m_Ctx.CurPipelineState().GetShaderEntryPoint(m_CBufferSlot.stage);
if(m_Format.isEmpty())
{
// stage, slot, and array index are all invariant when viewing a constant buffer
// ee only need to use the actual bound shader as a key.
RDTreeViewExpansionState &prevShaderExpansionState =
ui->fixedVars->getInternalExpansion(qHash(ToQStr(m_CurCBuffer.shader)));
ui->fixedVars->saveExpansion(prevShaderExpansionState, 0);
}
}
ParsedFormat parsed = BufferFormatter::ParseFormatString(m_Format, m_ByteSize, IsCBufferView());
bufdata->inConfig.fixedVars = parsed.fixed;
bufdata->inConfig.packing = parsed.packing;
if(parsed.repeating.type.baseType != VarType::Unknown)
{
bufdata->inConfig.repeatStride = parsed.repeating.type.arrayByteStride;
bufdata->inConfig.repeatOffset = parsed.repeating.byteOffset;
UnrollConstant(parsed.repeating, bufdata->inConfig.columns, bufdata->inConfig.props);
}
else
{
bufdata->inConfig.repeatStride = 1U;
bufdata->inConfig.repeatOffset = parsed.fixed.type.arrayByteStride;
}
if((m_Format.isEmpty() || !bufdata->cb.bytesBacked) && IsCBufferView())
{
if(bufdata->cb.valid)
{
const ShaderReflection *reflection =
m_Ctx.CurPipelineState().GetShaderReflection(m_CBufferSlot.stage);
bufdata->inConfig.fixedVars.type.members =
reflection->constantBlocks[m_CBufferSlot.slot].variables;
if(IsD3D(m_Ctx.APIProps().pipelineType))
bufdata->inConfig.packing = Packing::D3DCB;
else
bufdata->inConfig.packing = BufferFormatter::EstimatePackingRules(
reflection->resourceId, bufdata->inConfig.fixedVars.type.members);
}
}
ClearModels();
}
updateLabelsAndLayout();
bufdata->inConfig.curInstance = bufdata->out1Config.curInstance =
bufdata->out2Config.curInstance = m_Config.curInstance;
bufdata->inConfig.curView = bufdata->out1Config.curView = bufdata->out2Config.curView =
m_Config.curView;
m_ModelIn->beginReset();
m_ModelOut1->beginReset();
m_ModelOut2->beginReset();
bufdata->inConfig.baseVertex = action ? action->baseVertex : 0;
ui->formatSpecifier->setEnabled(!IsCBufferView() || bufdata->cb.bytesBacked);
ui->instance->setEnabled(action && (action->flags & ActionFlags::Instanced));
if(!ui->instance->isEnabled())
ui->instance->setValue(0);
if(action)
ui->instance->setMaximum(qMax(0, int(action->numInstances) - 1));
uint32_t numViews = m_Ctx.CurPipelineState().MultiviewBroadcastCount();
if(action && numViews > 1)
{
ui->viewIndex->setEnabled(true);
ui->viewIndex->setMaximum(qMax(0, int(numViews) - 1));
}
else
{
ui->viewIndex->setEnabled(false);
ui->viewIndex->setValue(0);
}
QPointer<BufferViewer> me(this);
m_Ctx.Replay().AsyncInvoke([this, me, bufdata](IReplayController *r) {
if(!me)
return;
BufferData *buf = NULL;
if(m_MeshView)
{
if(bufdata->meshDispatch)
{
bufdata->postOut1 = r->GetPostVSData(0, bufdata->inConfig.curView, MeshDataStage::TaskOut);
bufdata->postOut2 = r->GetPostVSData(0, bufdata->inConfig.curView, MeshDataStage::MeshOut);
const uint32_t vertsPerPrim = RENDERDOC_NumVerticesPerPrimitive(bufdata->postOut2.topology);
// apply mesh/task filtering to mesh data here, which will also propagate to preview
if(m_FilteredMeshGroup != ~0U)
{
bufdata->out1Config.taskOrMeshletOffset = m_FilteredTaskGroup;
// find this meshlet's offset in the index buffer and filter to only it
uint32_t indexCount = 0, vertexCount = 0;
for(uint32_t i = 0; i <= m_FilteredMeshGroup && i < bufdata->postOut2.meshletSizes.size();
i++)
{
MeshletSize meshletSize = bufdata->postOut2.meshletSizes[i];
uint32_t numIndices = meshletSize.numIndices;
if(i == m_FilteredMeshGroup)
{
bufdata->postOut2.meshletIndexOffset = vertexCount;
bufdata->postOut2.meshletOffset = m_FilteredMeshGroup;
bufdata->out2Config.taskOrMeshletOffset = m_FilteredMeshGroup;
bufdata->postOut2.numIndices = numIndices;
bufdata->postOut2.meshletSizes = {meshletSize};
bufdata->postOut2.indexByteOffset += indexCount * bufdata->postOut2.indexByteStride;
bufdata->postOut2.perPrimitiveOffset +=
(indexCount / vertsPerPrim) * bufdata->postOut2.perPrimitiveStride;
}
indexCount += numIndices;
vertexCount += meshletSize.numVertices;
}
}
else if(m_FilteredTaskGroup != ~0U)
{
bufdata->out1Config.taskOrMeshletOffset = m_FilteredTaskGroup;
// find the relevant task and which mesh indices it corresponds to
uint32_t meshletCounter = 0;
for(uint32_t taskIndex = 0;
taskIndex <= m_FilteredTaskGroup && taskIndex < bufdata->postOut1.taskSizes.size();
taskIndex++)
{
uint32_t numMeshesInTask = bufdata->postOut1.taskSizes[taskIndex].x *
bufdata->postOut1.taskSizes[taskIndex].y *
bufdata->postOut1.taskSizes[taskIndex].z;
// once we've found the desired task, filter our view to only its meshes
if(taskIndex == m_FilteredTaskGroup)
{
bufdata->postOut2.numIndices = 0;
rdcarray<MeshletSize> meshletSizes;
meshletSizes.reserve(numMeshesInTask);
uint32_t indexCount = 0, vertexCount = 0;
for(uint32_t i = 0;
i < meshletCounter + numMeshesInTask && i < bufdata->postOut2.meshletSizes.size();
i++)
{
uint32_t indicesInMeshlet = bufdata->postOut2.meshletSizes[i].numIndices;
if(i >= meshletCounter)
{
bufdata->postOut2.numIndices += indicesInMeshlet;
meshletSizes.push_back(bufdata->postOut2.meshletSizes[i]);
}
if(i == meshletCounter)
{
bufdata->postOut2.meshletIndexOffset = vertexCount;
bufdata->postOut2.meshletOffset = meshletCounter;
bufdata->out2Config.taskOrMeshletOffset = meshletCounter;
bufdata->postOut2.indexByteOffset += indexCount * bufdata->postOut2.indexByteStride;
bufdata->postOut2.perPrimitiveOffset +=
(indexCount / vertsPerPrim) * bufdata->postOut2.perPrimitiveStride;
}
indexCount += indicesInMeshlet;
vertexCount += bufdata->postOut2.meshletSizes[i].numVertices;
}
bufdata->postOut2.meshletSizes = meshletSizes;
break;
}
meshletCounter += numMeshesInTask;
}
}
RT_FetchMeshPipeData(r, m_Ctx, bufdata);
}
else
{
bufdata->postOut1 = r->GetPostVSData(bufdata->inConfig.curInstance,
bufdata->inConfig.curView, MeshDataStage::VSOut);
bufdata->postOut2 = r->GetPostVSData(bufdata->inConfig.curInstance,
bufdata->inConfig.curView, MeshDataStage::GSOut);
RT_FetchVertexPipeData(r, m_Ctx, bufdata);
}
if(!me)
return;
}
else
{
buf = new BufferData;
// calculate tight stride
buf->stride = std::max(1U, bufdata->inConfig.repeatStride);
// we want to fetch the data for fixed and repeated sections (either of which might be 0)
// but calculate the number of rows etc for the repeated sections based on just the data
// available for it
const uint64_t fixedLength = bufdata->inConfig.repeatOffset;
// the "permanent" repeated range starts after the fixed data and goes for m_ByteSize
uint64_t repeatedRangeStart = m_ByteOffset + fixedLength;
uint64_t repeatedRangeEnd = m_ByteOffset + m_ByteSize;
// if the byte size is unbounded, the end is unbounded - fix the potential overflow from
// adding the offset
if(m_ByteSize == UINT64_MAX)
repeatedRangeEnd = UINT64_MAX;
// get the underlying buffer length
uint64_t bufferLength = 0;
if(m_IsBuffer && m_BufferID != ResourceId())
{
const BufferDescription *desc = m_Ctx.GetBuffer(m_BufferID);
if(desc)
bufferLength = desc->length;
}
// clamp the range to the buffer length, which may end up with it being empty
repeatedRangeEnd = qMin(repeatedRangeEnd, bufferLength);
repeatedRangeStart = qMin(repeatedRangeStart, bufferLength);
// store the number of rows unclamped without the paging window
bufdata->inConfig.unclampedNumRows =
uint32_t((repeatedRangeEnd - repeatedRangeStart + buf->stride - 1) / buf->stride);
// advance the range by the paging offset
repeatedRangeStart = qMin(repeatedRangeEnd, repeatedRangeStart + m_PagingByteOffset);
// calculate the length clamped to the MaxVisibleRows
const uint64_t clampedRepeatedLength =
qMin(repeatedRangeEnd - repeatedRangeStart, uint64_t(buf->stride * (MaxVisibleRows + 2)));
if(m_IsBuffer)
{
if(m_BufferID == ResourceId())
{
buf->storage.clear();
}
else if(repeatedRangeStart > fixedLength)
{
// if the repeated range subsection we're fetching is paged further in, we still need to
// fetch the fixed data from the 'start'
if(fixedLength > 0)
buf->storage = r->GetBufferData(m_BufferID, m_ByteOffset, fixedLength);
// then append the data from where we're paged to
buf->storage.append(r->GetBufferData(m_BufferID, repeatedRangeStart, clampedRepeatedLength));
}
else
{
// otherwise we can fetch it all at once
buf->storage =
r->GetBufferData(m_BufferID, m_ByteOffset, fixedLength + clampedRepeatedLength);
}
}
else
{
buf->storage = r->GetTextureData(m_BufferID, m_TexSub);
// recalculate total size for this subresource based on the data returned
if(!buf->storage.empty())
m_ObjectByteSize = buf->storage.size();
}
uint32_t repeatedDataAvailable = uint32_t(buf->size());
if(repeatedDataAvailable > fixedLength)
repeatedDataAvailable -= fixedLength;
bufdata->inConfig.pagingOffset = uint32_t(m_PagingByteOffset / buf->stride);
bufdata->inConfig.numRows = uint32_t((repeatedDataAvailable + buf->stride - 1) / buf->stride);
// ownership passes to model
bufdata->inConfig.buffers.push_back(buf);
if(!me)
{
delete buf;
return;
}
}
// for cbuffers, if the format is empty or if we're not buffer-backed and don't have inline
// data, we evaluate variables here and don't use the format override with a fetched buffer
if((m_Format.isEmpty() || !bufdata->cb.bytesBacked) && IsCBufferView())
{
// only fetch the cbuffer constants if this binding is currently valid
if(bufdata->cb.valid)
bufdata->inConfig.evalVars = r->GetCBufferVariableContents(
bufdata->cb.pipe, bufdata->cb.shader, m_CBufferSlot.stage, bufdata->cb.entryPoint,
m_CBufferSlot.slot, m_BufferID, m_ByteOffset, m_ByteSize);
}
GUIInvoke::call(this, [this, bufdata]() {
if(bufdata->sequence != m_Sequence)
return;
if(!bufdata->out1Config.statusString.isEmpty())
{
bufdata->out1Config.columns.clear();
bufdata->out1Config.props.clear();
ConfigureStatusColumn(bufdata->out1Config.columns, bufdata->out1Config.props);
}
if(!bufdata->out2Config.statusString.isEmpty())
{
bufdata->out2Config.columns.clear();
bufdata->out2Config.props.clear();
ConfigureStatusColumn(bufdata->out2Config.columns, bufdata->out2Config.props);
}
m_ModelIn->endReset(bufdata->inConfig);
m_ModelOut1->endReset(bufdata->out1Config);
m_ModelOut2->endReset(bufdata->out2Config);
m_Out1Data = bufdata->postOut1;
m_Out2Data = bufdata->postOut2;
m_CurCBuffer = bufdata->cb;
// if we didn't have a position column selected before, or the name has changed, re-guess
if(m_ModelIn->posColumn() == -1 ||
bufdata->highlightNames[0] != bufdata->inConfig.columnName(m_ModelIn->posColumn()))
m_ModelIn->setPosColumn(-1);
// similarly for secondary columns
if(m_ModelIn->secondaryColumn() == -1 ||
bufdata->highlightNames[1] != bufdata->inConfig.columnName(m_ModelIn->secondaryColumn()))
m_ModelIn->setSecondaryColumn(-1, m_Config.visualisationMode == Visualisation::Secondary,
false);
// and as above for VS Out / GS Out
if(m_ModelOut1->posColumn() == -1 ||
bufdata->highlightNames[2] != bufdata->out1Config.columnName(m_ModelOut1->posColumn()))
m_ModelOut1->setPosColumn(-1);
if(m_ModelOut1->secondaryColumn() == -1 ||
bufdata->highlightNames[3] != bufdata->out1Config.columnName(m_ModelOut1->secondaryColumn()))
m_ModelOut1->setSecondaryColumn(-1, m_Config.visualisationMode == Visualisation::Secondary,
false);
if(m_ModelOut2->posColumn() == -1 ||
bufdata->highlightNames[4] != bufdata->out2Config.columnName(m_ModelOut2->posColumn()))
m_ModelOut2->setPosColumn(-1);
if(m_ModelOut2->secondaryColumn() == -1 ||
bufdata->highlightNames[5] != bufdata->out2Config.columnName(m_ModelOut2->secondaryColumn()))
m_ModelOut2->setSecondaryColumn(-1, m_Config.visualisationMode == Visualisation::Secondary,
false);
UpdateStageDataControls();
populateBBox(bufdata);
UI_ConfigureFormats();
UpdateCurrentMeshConfig();
ApplyRowAndColumnDims(
m_ModelIn->columnCount(), ui->inTable,
bufdata->inConfig.statusString.isEmpty() ? m_DataColWidth : m_ErrorColWidth);
ApplyRowAndColumnDims(
m_ModelOut1->columnCount(), ui->out1Table,
bufdata->out1Config.statusString.isEmpty() ? m_DataColWidth : m_ErrorColWidth);
ApplyRowAndColumnDims(
m_ModelOut2->columnCount(), ui->out2Table,
bufdata->out2Config.statusString.isEmpty() ? m_DataColWidth : m_ErrorColWidth);
uint32_t numRows = qMax(qMax(bufdata->inConfig.numRows, bufdata->out1Config.numRows),
bufdata->out2Config.numRows);
if(!m_MeshView)
numRows = qMax(numRows, bufdata->inConfig.unclampedNumRows);
ui->rowOffset->setMaximum((int)qMax(1U, numRows) - 1);
ScrollToRow(ui->inTable, qMin(int(bufdata->inConfig.numRows) - 1, bufdata->inVert));
ScrollToRow(ui->out1Table, qMin(int(bufdata->out1Config.numRows) - 1, bufdata->out1Vert));
ScrollToRow(ui->out2Table, qMin(int(bufdata->out2Config.numRows) - 1, bufdata->out2Vert));
ui->inTable->horizontalScrollBar()->setValue(bufdata->inHoriz);
ui->out1Table->horizontalScrollBar()->setValue(bufdata->out1Horiz);
ui->out2Table->horizontalScrollBar()->setValue(bufdata->out2Horiz);
for(MeshDataStage stage : {MeshDataStage::VSIn, MeshDataStage::VSOut, MeshDataStage::GSOut})
{
int i = (int)stage;
if(m_Scroll[i].y() >= 0)
ScrollToRow(tableForStage(stage), m_Scroll[i].y());
if(m_Scroll[i].x() >= 0)
ScrollToColumn(tableForStage(stage), m_Scroll[i].x());
m_Scroll[i] = QPoint(-1, -1);
}
if(m_MeshView)
{
RDTreeViewExpansionState state;
ui->fixedVars->saveExpansion(state, 0);
ui->fixedVars->beginUpdate();
ui->fixedVars->clear();
if(bufdata->meshDispatch && !bufdata->out1Config.statusString.isEmpty())
{
RDTreeWidgetItem *n =
new RDTreeWidgetItem({lit("-, -, -"), bufdata->out1Config.statusString, QString()});
ui->fixedVars->addTopLevelItem(n);
}
else if(bufdata->meshDispatch && !bufdata->out1Config.taskSizes.empty())
{
const ActionDescription *action = m_Ctx.CurAction();
uint32_t i = 0;
for(uint32_t x = 0; x < bufdata->out1Config.dispatchSize[0]; x++)
{
for(uint32_t y = 0; y < bufdata->out1Config.dispatchSize[1]; y++)
{
for(uint32_t z = 0; z < bufdata->out1Config.dispatchSize[2]; z++)
{
TaskGroupSize size = bufdata->out1Config.taskSizes[i];
RDTreeWidgetItem *n = NULL;
if(m_CurMeshFilter == MeshFilter::None || m_FilteredTaskGroup == i)
{
n = new RDTreeWidgetItem(
{QFormatStr("%1, %2, %3").arg(x).arg(y).arg(z),
QFormatStr("Dispatched [%1, %2, %3]").arg(size.x).arg(size.y).arg(size.z),
lit("Task Group")});
ui->fixedVars->addTopLevelItem(n);
}
if(n && !bufdata->out1Config.columns.empty())
{
UI_AddTaskPayloads(n, i * bufdata->out1Config.buffers[0]->stride,
bufdata->out1Config.columns, bufdata->out1Config.buffers[0]);
}
i++;
}
}
}
}
ui->fixedVars->endUpdate();
ResourceId shader = m_Ctx.CurPipelineState().GetShader(ShaderStage::Task);
// if we have saved expansion state for the new shader, apply it, otherwise apply the
// previous one to get any overlap (e.g. two different shaders with very similar or
// identical constants)
if(ui->fixedVars->hasInternalExpansion(qHash(ToQStr(shader))))
ui->fixedVars->applyExpansion(ui->fixedVars->getInternalExpansion(qHash(ToQStr(shader))),
0);
else
ui->fixedVars->applyExpansion(state, 0);
if(bufdata->out1Vert >= 0 && bufdata->out1Vert < ui->fixedVars->topLevelItemCount())
{
ScrollToRow(bufdata->out1Vert, MeshDataStage::TaskOut);
ui->fixedVars->horizontalScrollBar()->setValue(bufdata->out1Horiz);
}
}
if(!m_MeshView)
{
m_RepeatedOffset->setText(
tr("Starting at: %1 bytes")
.arg(Formatter::HumanFormat(m_ByteOffset + bufdata->inConfig.repeatOffset,
Formatter::OffsetSize)));
{
rdcarray<ShaderVariable> vars;
if(m_BufferID == ResourceId() || m_Format.isEmpty())
{
vars = bufdata->inConfig.evalVars;
}
else
{
ShaderVariable var = InterpretShaderVar(bufdata->inConfig.fixedVars,
bufdata->inConfig.buffers[0]->storage.begin(),
bufdata->inConfig.buffers[0]->storage.end());
vars.swap(var.members);
}
bool wasEmpty = ui->fixedVars->topLevelItemCount() == 0;
RDTreeViewExpansionState state;
ui->fixedVars->saveExpansion(state, 0);
ui->fixedVars->beginUpdate();
ui->fixedVars->clear();
if(!vars.isEmpty())
{
UI_AddFixedVariables(ui->fixedVars->invisibleRootItem(), 0,
bufdata->inConfig.fixedVars.type.members, vars);
if(IsCBufferView() && !bufdata->cb.bytesBacked)
UI_RemoveOffsets(ui->fixedVars->invisibleRootItem());
}
ui->fixedVars->endUpdate();
if(wasEmpty)
{
// Expand before resizing so that collapsed data will already be visible when expanded
ui->fixedVars->expandAll();
for(int i = 0; i < ui->fixedVars->header()->count(); i++)
ui->fixedVars->resizeColumnToContents(i);
ui->fixedVars->collapseAll();
}
// if we have saved expansion state for the new shader, apply it, otherwise apply the
// previous one to get any overlap (e.g. two different shaders with very similar or
// identical constants)
if(ui->fixedVars->hasInternalExpansion(qHash(ToQStr(m_CurCBuffer.shader))))
ui->fixedVars->applyExpansion(
ui->fixedVars->getInternalExpansion(qHash(ToQStr(m_CurCBuffer.shader))), 0);
else
ui->fixedVars->applyExpansion(state, 0);
}
on_rowOffset_valueChanged(ui->rowOffset->value());
const bool prev = (bufdata->inConfig.pagingOffset > 0);
const bool next = (bufdata->inConfig.numRows >= MaxVisibleRows);
if(prev && next)
{
ui->inTable->setIndexWidget(m_ModelIn->index(0, 0), MakePreviousPageButton());
ui->inTable->setIndexWidget(m_ModelIn->index(0, 1), MakeNextPageButton());
ui->inTable->setIndexWidget(m_ModelIn->index(MaxVisibleRows + 1, 0),
MakePreviousPageButton());
ui->inTable->setIndexWidget(m_ModelIn->index(MaxVisibleRows + 1, 1), MakeNextPageButton());
}
else if(prev)
{
ui->inTable->setIndexWidget(m_ModelIn->index(0, 0), MakePreviousPageButton());
}
else if(next)
{
ui->inTable->setIndexWidget(m_ModelIn->index(MaxVisibleRows, 1), MakeNextPageButton());
}
}
// we're done with it, the buffer configurations are individually copied/refcounted
delete bufdata;
INVOKE_MEMFN(RT_UpdateAndDisplay);
});
});
}
void BufferViewer::populateBBox(PopulateBufferData *bufdata)
{
const ActionDescription *action = m_Ctx.CurAction();
if(action && m_MeshView)
{
uint32_t eventId = action->eventId;
bool calcNeeded = false;
{
QMutexLocker autolock(&m_BBoxLock);
calcNeeded = !m_BBoxes.contains(eventId);
}
if(!calcNeeded)
{
UI_ResetArcball();
return;
}
{
QMutexLocker autolock(&m_BBoxLock);
m_BBoxes.insert(eventId, BBoxData());
}
CalcBoundingBoxData *bbox = new CalcBoundingBoxData;
bbox->eventId = eventId;
bbox->input[0] = bufdata->inConfig;
bbox->input[1] = bufdata->out1Config;
bbox->input[2] = bufdata->out1Config;
QPointer<BufferViewer> me(this);
// fire up a thread to calculate the bounding box
LambdaThread *thread = new LambdaThread([this, me, bbox] {
if(!me)
return;
calcBoundingData(*bbox);
if(!me)
return;
GUIInvoke::call(this, [this, bbox]() { UI_UpdateBoundingBox(*bbox); });
});
thread->setName(lit("BBox calc"));
thread->selfDelete(true);
thread->start();
// give the thread a few ms to finish, so we don't get a tiny flicker on small/fast meshes
thread->wait(10);
}
}
QVariant BufferViewer::persistData()
{
QVariantMap state;
state = ui->dockarea->saveState();
state[lit("axisMappingIndex")] = ui->axisMappingCombo->currentIndex();
QVariantList xAxisMapping = {QVariant(m_Config.axisMapping.xAxis.x),
QVariant(m_Config.axisMapping.xAxis.y),
QVariant(m_Config.axisMapping.xAxis.z)};
state[lit("xAxisMapping")] = xAxisMapping;
QVariantList yAxisMapping = {QVariant(m_Config.axisMapping.yAxis.x),
QVariant(m_Config.axisMapping.yAxis.y),
QVariant(m_Config.axisMapping.yAxis.z)};
state[lit("yAxisMapping")] = yAxisMapping;
QVariantList zAxisMapping = {QVariant(m_Config.axisMapping.zAxis.x),
QVariant(m_Config.axisMapping.zAxis.y),
QVariant(m_Config.axisMapping.zAxis.z)};
state[lit("zAxisMapping")] = zAxisMapping;
return state;
}
void BufferViewer::setPersistData(const QVariant &persistData)
{
QVariantMap state = persistData.toMap();
ui->dockarea->restoreState(state);
previousAxisMappingIndex = state[lit("axisMappingIndex")].toInt();
ui->axisMappingCombo->setCurrentIndex(previousAxisMappingIndex);
if(!state[lit("xAxisMapping")].toList().isEmpty())
{
m_Config.axisMapping.xAxis.x = state[lit("xAxisMapping")].toList()[0].toInt();
m_Config.axisMapping.xAxis.y = state[lit("xAxisMapping")].toList()[1].toInt();
m_Config.axisMapping.xAxis.z = state[lit("xAxisMapping")].toList()[2].toInt();
m_Config.axisMapping.yAxis.x = state[lit("yAxisMapping")].toList()[0].toInt();
m_Config.axisMapping.yAxis.y = state[lit("yAxisMapping")].toList()[1].toInt();
m_Config.axisMapping.yAxis.z = state[lit("yAxisMapping")].toList()[2].toInt();
m_Config.axisMapping.zAxis.x = state[lit("zAxisMapping")].toList()[0].toInt();
m_Config.axisMapping.zAxis.y = state[lit("zAxisMapping")].toList()[1].toInt();
m_Config.axisMapping.zAxis.z = state[lit("zAxisMapping")].toList()[2].toInt();
}
}
void BufferViewer::UI_FixedAddMatrixRows(RDTreeWidgetItem *n, const ShaderConstant &c,
const ShaderVariable &v)
{
const bool showPadding = ui->showPadding->isChecked() && m_CurCBuffer.bytesBacked;
if(v.rows > 1)
{
uint32_t vecSize = VarTypeByteSize(v.type) * v.columns;
FixedVarTag tag = n->tag().value<FixedVarTag>();
tag.matrix = true;
tag.rowmajor = v.RowMajor();
n->setTag(QVariant::fromValue(tag));
if(v.ColMajor())
vecSize = VarTypeByteSize(v.type) * v.rows;
for(uint32_t r = 0; r < v.rows; r++)
{
n->addChild(new RDTreeWidgetItem({QFormatStr("%1.row%2").arg(v.name).arg(r), RowString(v, r),
QString(), RowTypeString(v)}));
if(showPadding && v.RowMajor() && c.type.matrixByteStride > vecSize)
{
uint32_t size = c.type.matrixByteStride - vecSize;
RDTreeWidgetItem *pad = new RDTreeWidgetItem({
tr(""),
QFormatStr("%1 bytes").arg(Formatter::HumanFormat(size, Formatter::OffsetSize)),
QString(),
tr("Padding"),
});
pad->setItalic(true);
pad->setTag(QVariant::fromValue(FixedVarTag(size)));
n->addChild(pad);
}
}
if(showPadding && v.ColMajor() && c.type.matrixByteStride > vecSize)
{
uint32_t size = c.type.matrixByteStride - vecSize;
RDTreeWidgetItem *pad = new RDTreeWidgetItem({
tr(""),
QFormatStr("%1 bytes each column").arg(Formatter::HumanFormat(size, Formatter::OffsetSize)),
QString(),
tr("Padding"),
});
pad->setItalic(true);
pad->setTag(QVariant::fromValue(FixedVarTag(size)));
n->addChild(pad);
}
}
}
static void TaskAddMatrixRows(RDTreeWidgetItem *n, const ShaderConstant &c, const ShaderVariable &v)
{
if(v.rows > 1)
{
uint32_t vecSize = VarTypeByteSize(v.type) * v.columns;
if(v.ColMajor())
vecSize = VarTypeByteSize(v.type) * v.rows;
for(uint32_t r = 0; r < v.rows; r++)
{
n->addChild(new RDTreeWidgetItem(
{QFormatStr("%1.row%2").arg(v.name).arg(r), RowString(v, r), RowTypeString(v)}));
}
}
}
void BufferViewer::UI_AddTaskPayloads(RDTreeWidgetItem *root, size_t baseOffset,
const rdcarray<ShaderConstant> &consts, BufferData *buffer)
{
uint32_t offset = 0;
for(size_t idx = 0; idx < consts.size(); idx++)
{
const ShaderConstant &c = consts[idx];
ShaderVariable v = InterpretShaderVar(c, buffer->data() + baseOffset + offset, buffer->end());
RDTreeWidgetItem *n = new RDTreeWidgetItem({v.name, VarString(v, c), TypeString(v, c)});
root->addChild(n);
TaskAddMatrixRows(n, c, v);
// if it's an array the value (v) will be expanded with one element in each of v.members, but
// the constant (c) will just have the type with a number of elements
if(c.type.elements > 1)
{
ShaderConstant noarray = c;
noarray.type.elements = 1;
// calculate the tight scalar-packed advance, so we can detect padding
uint32_t elSize = BufferFormatter::GetVarAdvance(Packing::Scalar, noarray);
for(uint32_t e = 0; e < v.members.size(); e++)
{
const uint32_t elOffset = (uint32_t)baseOffset + c.byteOffset + c.type.arrayByteStride * e;
RDTreeWidgetItem *el = new RDTreeWidgetItem(
{v.members[e].name, VarString(v.members[e], c), TypeString(v.members[e], c)});
// if it's an array of structs we can recurse, just need to do the outer iteration here
// because v.members[...].members will be the actual struct members because of the expansion
if(c.type.baseType == VarType::Struct)
{
UI_AddTaskPayloads(el, elOffset, c.type.members, buffer);
}
else
{
// otherwise just expand by hand since there will be no more members in c.type.members for
// us to recurse with
TaskAddMatrixRows(el, c, v.members[e]);
}
n->addChild(el);
// don't count the padding in the last struct in an array of structs, it will be handled as
// padding after the array
if(c.type.baseType == VarType::Struct && e + 1 == v.members.size())
break;
}
}
// for single structs, recurse
else if(v.type == VarType::Struct)
{
UI_AddTaskPayloads(n, c.byteOffset, c.type.members, buffer);
}
// advance by the tight scalar-packed advance, so we can detect padding
offset += BufferFormatter::GetVarAdvance(Packing::Scalar, c);
}
}
void BufferViewer::UI_AddFixedVariables(RDTreeWidgetItem *root, uint32_t baseOffset,
const rdcarray<ShaderConstant> &consts,
const rdcarray<ShaderVariable> &vars)
{
const bool showPadding = ui->showPadding->isChecked() && m_CurCBuffer.bytesBacked;
if(consts.size() != vars.size())
qCritical() << "Shader variable mismatch";
uint32_t offset = 0;
for(size_t idx = 0; idx < consts.size() && idx < vars.size(); idx++)
{
const ShaderConstant &c = consts[idx];
const ShaderVariable &v = vars[idx];
if(showPadding && c.byteOffset > offset)
{
uint32_t size = c.byteOffset - offset;
RDTreeWidgetItem *pad = new RDTreeWidgetItem({
QString(),
QFormatStr("%1 bytes").arg(Formatter::HumanFormat(size, Formatter::OffsetSize)),
QString(),
tr("Padding"),
});
pad->setItalic(true);
pad->setTag(QVariant::fromValue(FixedVarTag(size)));
root->addChild(pad);
offset = c.byteOffset;
}
QVariant offsetStr = Formatter::HumanFormat(baseOffset + c.byteOffset, Formatter::OffsetSize);
if(c.bitFieldSize != 0)
{
offsetStr =
offsetStr.toString() +
QFormatStr(" (bits %1:%2)").arg(c.bitFieldOffset).arg(c.bitFieldOffset + c.bitFieldSize);
}
if(m_CurCBuffer.compileConstants)
offsetStr = lit("-");
RDTreeWidgetItem *n =
new RDTreeWidgetItem({v.name, VarString(v, c), offsetStr, TypeString(v, c)});
// display colour swatch for floats with RGB display
if((v.flags & ShaderVariableFlags::RGBDisplay) && VarTypeCompType(v.type) == CompType::Float &&
v.rows == 1 && v.columns >= 1 && v.members.empty())
{
QColor swatchColor(0, 0, 0, 255);
float rgb[3] = {0.0f, 0.0f, 0.0f};
for(uint8_t col = 0; col < v.columns && col < 4; col++)
{
float fval = 0.0f;
if(v.type == VarType::Float)
fval = v.value.f32v[col];
else if(v.type == VarType::Double)
fval = float(v.value.f64v[col]);
else if(v.type == VarType::Half)
fval = float(v.value.f16v[col]);
rgb[col] = ConvertLinearToSRGB(fval);
}
swatchColor.setRgbF(rgb[0], rgb[1], rgb[2], 1.0f);
n->setIcon(1, MakeSwatchIcon(ui->fixedVars, swatchColor));
}
n->setTag(QVariant::fromValue(FixedVarTag(v.name, baseOffset + c.byteOffset)));
root->addChild(n);
UI_FixedAddMatrixRows(n, c, v);
// if it's an array the value (v) will be expanded with one element in each of v.members, but
// the constant (c) will just have the type with a number of elements
if(c.type.elements > 1)
{
ShaderConstant noarray = c;
noarray.type.elements = 1;
// calculate the tight scalar-packed advance, so we can detect padding
uint32_t elSize = BufferFormatter::GetVarAdvance(Packing::Scalar, noarray);
for(uint32_t e = 0; e < v.members.size(); e++)
{
const uint32_t elOffset = baseOffset + c.byteOffset + c.type.arrayByteStride * e;
RDTreeWidgetItem *el = new RDTreeWidgetItem({
v.members[e].name,
VarString(v.members[e], c),
m_CurCBuffer.compileConstants ? lit("-")
: Formatter::HumanFormat(elOffset, Formatter::OffsetSize),
TypeString(v.members[e], c),
});
el->setTag(QVariant::fromValue(FixedVarTag(v.members[e].name, elOffset)));
// if it's an array of structs we can recurse, just need to do the outer iteration here
// because v.members[...].members will be the actual struct members because of the expansion
if(c.type.baseType == VarType::Struct)
{
UI_AddFixedVariables(el, elOffset, c.type.members, v.members[e].members);
}
else
{
// otherwise just expand by hand since there will be no more members in c.type.members for
// us to recurse with
UI_FixedAddMatrixRows(el, c, v.members[e]);
}
n->addChild(el);
// don't count the padding in the last struct in an array of structs, it will be handled as
// padding after the array
if(c.type.baseType == VarType::Struct && e + 1 == v.members.size())
break;
if(showPadding && c.type.arrayByteStride > elSize)
{
uint32_t size = c.type.arrayByteStride - elSize;
RDTreeWidgetItem *pad = new RDTreeWidgetItem({
QString(),
QFormatStr("%1 bytes").arg(Formatter::HumanFormat(size, Formatter::OffsetSize)),
QString(),
tr("Padding"),
});
pad->setItalic(true);
pad->setTag(QVariant::fromValue(FixedVarTag(size)));
n->addChild(pad);
}
}
}
// for single structs, recurse
else if(v.type == VarType::Struct)
{
UI_AddFixedVariables(n, c.byteOffset, c.type.members, v.members);
}
// advance by the tight scalar-packed advance, so we can detect padding
offset += BufferFormatter::GetVarAdvance(Packing::Scalar, c);
}
}
void BufferViewer::UI_RemoveOffsets(RDTreeWidgetItem *root)
{
for(int i = 0; i < root->childCount(); i++)
{
RDTreeWidgetItem *item = root->child(i);
item->setText(2, QVariant());
UI_RemoveOffsets(item);
}
}
void BufferViewer::calcBoundingData(CalcBoundingBoxData &bbox)
{
for(size_t stage = 0; stage < ARRAY_COUNT(bbox.input); stage++)
{
const BufferConfiguration &s = bbox.input[stage];
QList<FloatVector> &minOutputList = bbox.output.bounds[stage].Min;
QList<FloatVector> &maxOutputList = bbox.output.bounds[stage].Max;
minOutputList.reserve(s.columns.count());
maxOutputList.reserve(s.columns.count());
for(int i = 0; i < s.columns.count(); i++)
{
FloatVector maxvec(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX);
if(s.columns[i].type.columns == 1)
maxvec.y = maxvec.z = maxvec.w = 0.0;
else if(s.columns[i].type.columns == 2)
maxvec.z = maxvec.w = 0.0;
else if(s.columns[i].type.columns == 3)
maxvec.w = 0.0;
minOutputList.push_back(maxvec);
maxOutputList.push_back(FloatVector(-maxvec.x, -maxvec.y, -maxvec.z, -maxvec.w));
}
QVector<CachedElData> cache;
CacheDataForIteration(cache, s.columns, s.props, s.buffers, bbox.input[0].curInstance);
// possible optimisation here if this shows up as a hot spot - sort and unique the indices and
// iterate in ascending order, to be more cache friendly
for(uint32_t row = 0; row < s.numRows; row++)
{
uint32_t idx = row;
if(s.indices && s.indices->hasData())
{
idx = CalcIndex(s.indices, row, s.baseVertex, s.primRestart);
if(idx == ~0U || (s.primRestart && idx == s.primRestart))
continue;
}
for(int col = 0; col < s.columns.count(); col++)
{
const CachedElData &d = cache[col];
const ShaderConstant *el = d.el;
const BufferElementProperties *prop = d.prop;
float *minOut = (float *)&minOutputList[col];
float *maxOut = (float *)&maxOutputList[col];
if(d.data)
{
const byte *bytes = d.data;
if(!prop->perinstance)
bytes += d.stride * idx;
QVariantList list = GetVariants(prop->format, *el, bytes, d.end);
for(int comp = 0; comp < 4 && comp < list.count(); comp++)
{
const QVariant &v = list[comp];
QMetaType::Type vt = GetVariantMetatype(v);
float fval = 0.0f;
if(vt == QMetaType::Double)
fval = (float)v.toDouble();
else if(vt == QMetaType::Float)
fval = v.toFloat();
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
fval = (float)v.toUInt();
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
fval = (float)v.toInt();
else
continue;
if(qIsFinite(fval))
{
minOut[comp] = qMin(minOut[comp], fval);
maxOut[comp] = qMax(maxOut[comp], fval);
}
}
}
}
}
}
}
void BufferViewer::UI_UpdateBoundingBox(const CalcBoundingBoxData &bbox)
{
{
QMutexLocker autolock(&m_BBoxLock);
m_BBoxes[bbox.eventId] = bbox.output;
}
if(m_Ctx.CurEvent() == bbox.eventId)
UpdateCurrentMeshConfig();
UI_ResetArcball();
delete &bbox;
}
void BufferViewer::UI_UpdateBoundingBoxLabels(int compCount)
{
if(compCount == 0)
{
BufferItemModel *model = currentBufferModel();
if(model)
{
int posEl = model->posColumn();
if(posEl >= 0 && posEl < model->getConfig().columns.count())
{
compCount = model->getConfig().columns[posEl].type.columns;
}
}
}
QString min, max;
float *minData = &m_Config.minBounds.x;
float *maxData = &m_Config.maxBounds.x;
const QString comps = lit("xyzw");
for(int i = 0; i < compCount && i < 4; i++)
{
if(i != 0)
{
min += lit("\n");
max += lit("\n");
}
min += tr("Min %1: %2").arg(comps[i]).arg(Formatter::Format(minData[i]));
max += tr("Max %1: %2").arg(comps[i]).arg(Formatter::Format(maxData[i]));
}
if(min.isEmpty())
ui->minBoundsLabel->setText(lit("---"));
else
ui->minBoundsLabel->setText(min);
if(max.isEmpty())
ui->maxBoundsLabel->setText(lit("---"));
else
ui->maxBoundsLabel->setText(max);
}
void BufferViewer::UI_ResetArcball()
{
BBoxData bbox;
{
QMutexLocker autolock(&m_BBoxLock);
if(m_BBoxes.contains(m_Ctx.CurEvent()))
bbox = m_BBoxes[m_Ctx.CurEvent()];
}
BufferItemModel *model = currentBufferModel();
int stage = currentStageIndex();
if(model)
{
int posEl = model->posColumn();
if(posEl >= 0 && posEl < model->getConfig().columns.count() &&
posEl < bbox.bounds[stage].Min.count())
{
FloatVector diag;
diag.x = bbox.bounds[stage].Max[posEl].x - bbox.bounds[stage].Min[posEl].x;
diag.y = bbox.bounds[stage].Max[posEl].y - bbox.bounds[stage].Min[posEl].y;
diag.z = bbox.bounds[stage].Max[posEl].z - bbox.bounds[stage].Min[posEl].z;
float len = qSqrt(diag.x * diag.x + diag.y * diag.y + diag.z * diag.z);
if(diag.x >= 0.0f && diag.y >= 0.0f && diag.z >= 0.0f && len >= 1.0e-6f && len <= 1.0e+10f)
{
FloatVector mid;
mid.x = bbox.bounds[stage].Min[posEl].x + diag.x * 0.5f;
mid.y = bbox.bounds[stage].Min[posEl].y + diag.y * 0.5f;
mid.z = bbox.bounds[stage].Min[posEl].z + diag.z * 0.5f;
if(!isCurrentRasterOut())
{
// apply axis mapping to midpoint
FloatVector transformedMid;
transformedMid.x = m_Config.axisMapping.xAxis.x * mid.x +
m_Config.axisMapping.yAxis.x * mid.y +
m_Config.axisMapping.zAxis.x * mid.z;
transformedMid.y = m_Config.axisMapping.xAxis.y * mid.x +
m_Config.axisMapping.yAxis.y * mid.y +
m_Config.axisMapping.zAxis.y * mid.z;
transformedMid.z = m_Config.axisMapping.xAxis.z * mid.x +
m_Config.axisMapping.yAxis.z * mid.y +
m_Config.axisMapping.zAxis.z * mid.z;
mid = transformedMid;
}
m_Arcball->Reset(mid, len * 0.7f);
GUIInvoke::call(this, [this, len]() { ui->camSpeed->setValue(len / 200.0f); });
}
}
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::UI_ConfigureFormats()
{
if(!m_MeshView)
return;
const ActionDescription *action = m_Ctx.CurAction();
if(action && (action->flags & ActionFlags::MeshDispatch))
UI_ConfigureMeshPipeFormats();
else
UI_ConfigureVertexPipeFormats();
}
void BufferViewer::UI_ConfigureVertexPipeFormats()
{
const PipeState &pipe = m_Ctx.CurPipelineState();
rdcarray<BoundVBuffer> vbs = pipe.GetVBuffers();
const ActionDescription *action = m_Ctx.CurAction();
if(action)
{
m_InPosition = MeshFormat();
m_InSecondary = MeshFormat();
m_InPosition.allowRestart = pipe.IsRestartEnabled() && (action->flags & ActionFlags::Indexed);
m_InPosition.restartIndex = pipe.GetRestartIndex();
const BufferConfiguration &vsinConfig = m_ModelIn->getConfig();
if(!vsinConfig.columns.empty())
{
int elIdx = m_ModelIn->posColumn();
if(elIdx < 0 || elIdx >= vsinConfig.columns.count())
elIdx = 0;
if(vsinConfig.unclampedNumRows > 0)
m_InPosition.numIndices = vsinConfig.numRows;
else
m_InPosition.numIndices = action->numIndices;
if((action->flags & ActionFlags::Instanced) && action->numInstances == 0)
m_InPosition.numIndices = 0;
BoundVBuffer ib = pipe.GetIBuffer();
m_InPosition.topology = pipe.GetPrimitiveTopology();
m_InPosition.indexByteStride = ib.byteStride;
m_InPosition.baseVertex = action->baseVertex;
m_InPosition.indexResourceId = ib.resourceId;
uint32_t drawIdxByteOffs = action->indexOffset * ib.byteStride;
m_InPosition.indexByteOffset = ib.byteOffset + drawIdxByteOffs;
if(ib.byteSize >= ~0U)
m_InPosition.indexByteSize = ib.byteSize;
else if(drawIdxByteOffs > ib.byteSize)
m_InPosition.indexByteSize = 0;
else
m_InPosition.indexByteSize = ib.byteSize - drawIdxByteOffs;
if((action->flags & ActionFlags::Indexed) && m_InPosition.indexByteStride == 0)
m_InPosition.indexByteStride = 4U;
{
const ShaderConstant &el = vsinConfig.columns[elIdx];
const BufferElementProperties &prop = vsinConfig.props[elIdx];
m_InPosition.instanced = prop.perinstance;
m_InPosition.instStepRate = prop.instancerate;
if(prop.buffer < vbs.count() && !vsinConfig.genericsEnabled[elIdx])
{
m_InPosition.vertexResourceId = vbs[prop.buffer].resourceId;
m_InPosition.vertexByteStride = vbs[prop.buffer].byteStride;
m_InPosition.vertexByteOffset = vbs[prop.buffer].byteOffset + el.byteOffset +
action->vertexOffset * m_InPosition.vertexByteStride;
m_InPosition.vertexByteSize = vbs[prop.buffer].byteSize;
}
else
{
m_InPosition.vertexResourceId = ResourceId();
m_InPosition.vertexByteStride = 0;
m_InPosition.vertexByteOffset = 0;
}
m_InPosition.format = prop.format;
}
elIdx = m_ModelIn->secondaryColumn();
if(elIdx >= 0 && elIdx < vsinConfig.columns.count())
{
const ShaderConstant &el = vsinConfig.columns[elIdx];
const BufferElementProperties &prop = vsinConfig.props[elIdx];
m_InSecondary.instanced = prop.perinstance;
m_InSecondary.instStepRate = prop.instancerate;
if(prop.buffer < vbs.count() && !vsinConfig.genericsEnabled[elIdx])
{
m_InSecondary.vertexResourceId = vbs[prop.buffer].resourceId;
m_InSecondary.vertexByteStride = vbs[prop.buffer].byteStride;
m_InSecondary.vertexByteOffset = vbs[prop.buffer].byteOffset + el.byteOffset +
action->vertexOffset * m_InSecondary.vertexByteStride;
m_InSecondary.vertexByteSize = vbs[prop.buffer].byteSize;
}
else
{
m_InSecondary.vertexResourceId = ResourceId();
m_InSecondary.vertexByteStride = 0;
m_InSecondary.vertexByteOffset = 0;
}
m_InSecondary.format = prop.format;
m_InSecondary.showAlpha = m_ModelIn->secondaryAlpha();
}
}
const BufferConfiguration &out1Config = m_ModelOut1->getConfig();
m_Out1Position = MeshFormat();
m_Out1Secondary = MeshFormat();
if(!out1Config.columns.empty())
{
int elIdx = m_ModelOut1->posColumn();
if(elIdx < 0 || elIdx >= out1Config.columns.count())
elIdx = 0;
const ShaderConstant &el = out1Config.columns[elIdx];
const BufferElementProperties &prop = out1Config.props[elIdx];
m_Out1Position = m_Out1Data;
m_Out1Position.vertexByteOffset += el.byteOffset;
m_Out1Position.unproject = prop.systemValue == ShaderBuiltin::Position;
m_Out1Position.format.compCount = el.type.columns;
// if geometry/tessellation is enabled, don't unproject VS output data
if(m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) != ResourceId() ||
m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) != ResourceId())
m_Out1Position.unproject = false;
elIdx = m_ModelOut1->secondaryColumn();
if(elIdx >= 0 && elIdx < out1Config.columns.count())
{
m_Out1Secondary = m_Out1Data;
m_Out1Secondary.vertexByteOffset += out1Config.columns[elIdx].byteOffset;
m_Out1Secondary.format = prop.format;
m_Out1Secondary.showAlpha = m_ModelOut1->secondaryAlpha();
}
}
m_Out1Position.allowRestart = m_InPosition.allowRestart;
m_Out1Position.restartIndex = m_InPosition.restartIndex;
const BufferConfiguration &out2Config = m_ModelOut2->getConfig();
m_Out2Position = MeshFormat();
m_Out2Secondary = MeshFormat();
if(!out2Config.columns.empty())
{
int elIdx = m_ModelOut2->posColumn();
if(elIdx < 0 || elIdx >= out2Config.columns.count())
elIdx = 0;
const ShaderConstant &el = out2Config.columns[elIdx];
const BufferElementProperties &prop = out2Config.props[elIdx];
m_Out2Position = m_Out2Data;
m_Out2Position.vertexByteOffset += el.byteOffset;
m_Out2Position.unproject = prop.systemValue == ShaderBuiltin::Position;
elIdx = m_ModelOut2->secondaryColumn();
if(elIdx >= 0 && elIdx < out2Config.columns.count())
{
m_Out2Secondary = m_Out2Data;
m_Out2Secondary.vertexByteOffset += out2Config.columns[elIdx].byteOffset;
m_Out2Secondary.showAlpha = m_ModelOut2->secondaryAlpha();
}
}
m_Out2Position.allowRestart = false;
m_Out2Position.indexByteStride = 0;
if(!(action->flags & ActionFlags::Indexed))
m_Out1Position.indexByteStride = m_InPosition.indexByteStride = 0;
}
else
{
m_InPosition = MeshFormat();
m_InSecondary = MeshFormat();
m_Out1Position = MeshFormat();
m_Out1Secondary = MeshFormat();
m_Out2Position = MeshFormat();
m_Out2Secondary = MeshFormat();
}
}
void BufferViewer::UI_ConfigureMeshPipeFormats()
{
const PipeState &pipe = m_Ctx.CurPipelineState();
const ActionDescription *action = m_Ctx.CurAction();
m_InPosition = MeshFormat();
m_InSecondary = MeshFormat();
// out1 is task shaders, which do not have displayable data
m_Out1Position = MeshFormat();
m_Out1Secondary = MeshFormat();
const BufferConfiguration &out2Config = m_ModelOut2->getConfig();
m_Out2Position = MeshFormat();
m_Out2Secondary = MeshFormat();
m_Out2Position.allowRestart = false;
if(!out2Config.columns.empty())
{
int elIdx = m_ModelOut2->posColumn();
if(elIdx < 0 || elIdx >= out2Config.columns.count())
elIdx = 0;
const ShaderConstant &el = out2Config.columns[elIdx];
const BufferElementProperties &prop = out2Config.props[elIdx];
m_Out2Position = m_Out2Data;
m_Out2Position.vertexByteOffset += el.byteOffset;
m_Out2Position.unproject = prop.systemValue == ShaderBuiltin::Position;
elIdx = m_ModelOut2->secondaryColumn();
if(elIdx >= 0 && elIdx < out2Config.columns.count())
{
m_Out2Secondary = m_Out2Data;
m_Out2Secondary.vertexByteOffset += out2Config.columns[elIdx].byteOffset;
m_Out2Secondary.showAlpha = m_ModelOut2->secondaryAlpha();
}
}
}
void BufferViewer::configureDrawRange()
{
const ActionDescription *action = m_Ctx.CurAction();
int curIndex = ui->drawRange->currentIndex();
bool instanced = true;
// don't check the flags, check if there are actually multiple instances
if(m_Ctx.IsCaptureLoaded())
instanced = action && action->numInstances > 1;
ui->drawRange->blockSignals(true);
ui->drawRange->clear();
if(instanced)
ui->drawRange->addItems(
{tr("This instance"), tr("Previous instances"), tr("All instances"), tr("Whole pass")});
else
ui->drawRange->addItems({tr("This draw"), tr("Previous instances (N/A)"),
tr("All instances (N/A)"), tr("Whole pass")});
// preserve the previously selected index
ui->drawRange->setCurrentIndex(qMax(0, curIndex));
ui->drawRange->blockSignals(false);
ui->drawRange->adjustSize();
ui->drawRange->setEnabled(m_CurStage != MeshDataStage::VSIn);
curIndex = ui->drawRange->currentIndex();
m_Config.showPrevInstances = (curIndex >= 1);
m_Config.showAllInstances = (curIndex >= 2);
m_Config.showWholePass = (curIndex >= 3);
}
void BufferViewer::ApplyRowAndColumnDims(int numColumns, RDTableView *view, int dataColWidth)
{
int start = 0;
QList<int> widths;
// vertex/element
widths << m_IdxColWidth;
// mesh view only - index
if(m_MeshView)
widths << m_IdxColWidth;
for(int i = start; i < numColumns; i++)
widths << dataColWidth;
view->verticalHeader()->setDefaultSectionSize(m_DataRowHeight);
view->setColumnWidths(widths);
}
void BufferViewer::UpdateCurrentMeshConfig()
{
BBoxData bbox;
uint32_t eventId = m_Ctx.CurEvent();
{
QMutexLocker autolocker(&m_BBoxLock);
if(m_BBoxes.contains(eventId))
bbox = m_BBoxes[eventId];
}
m_Config.type = m_CurStage;
switch(m_CurStage)
{
case MeshDataStage::VSIn:
m_Config.position = m_InPosition;
m_Config.second = m_InSecondary;
break;
case MeshDataStage::VSOut:
m_Config.position = m_Out1Position;
m_Config.second = m_Out1Secondary;
break;
case MeshDataStage::GSOut:
case MeshDataStage::MeshOut:
m_Config.position = m_Out2Position;
m_Config.second = m_Out2Secondary;
break;
case MeshDataStage::TaskOut:
default: break;
}
UI_UpdateGuessParameters();
m_Config.showBBox = false;
if(m_CurStage == MeshDataStage::TaskOut)
return;
BufferItemModel *model = currentBufferModel();
int stage = currentStageIndex();
if(model)
{
int posEl = model->posColumn();
if(posEl >= 0 && posEl < model->getConfig().columns.count() &&
posEl < bbox.bounds[stage].Min.count())
{
m_Config.minBounds = bbox.bounds[stage].Min[posEl];
m_Config.maxBounds = bbox.bounds[stage].Max[posEl];
m_Config.showBBox = !isCurrentRasterOut();
int compCount = model->getConfig().columns[posEl].type.columns;
UI_UpdateBoundingBoxLabels(compCount);
}
}
}
void BufferViewer::render_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
if(m_CurrentCamera)
m_CurrentCamera->MouseMove(e);
if(e->buttons() & Qt::RightButton)
render_clicked(e);
// display if any mouse buttons are held while moving.
if(e->buttons() != Qt::NoButton)
{
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
}
void BufferViewer::render_clicked(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
QPoint curpos = e->pos();
curpos *= ui->render->devicePixelRatioF();
if((e->buttons() & Qt::RightButton) && m_Output)
{
QPointer<BufferViewer> me(this);
m_Ctx.Replay().AsyncInvoke(lit("PickVertex"), [this, me, curpos](IReplayController *r) {
if(!me)
return;
uint32_t instanceSelected = 0;
uint32_t vertSelected = 0;
rdctie(vertSelected, instanceSelected) =
m_Output->PickVertex((uint32_t)curpos.x(), (uint32_t)curpos.y());
if(vertSelected != ~0U)
{
if(!me)
return;
GUIInvoke::call(this, [this, vertSelected, instanceSelected] {
int row = (int)vertSelected;
if(instanceSelected != m_Config.curInstance)
ui->instance->setValue(instanceSelected);
BufferItemModel *model = currentBufferModel();
if(model && row >= 0 && row < model->rowCount())
ScrollToRow(currentTable(), row);
SyncViews(currentTable(), true, true);
});
}
});
}
if(m_CurrentCamera)
m_CurrentCamera->MouseClick(e);
ui->render->setFocus();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_unclicked(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
if(m_CurrentCamera)
m_CurrentCamera->MouseUnclick(e);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::ScrollToRow(RDTableView *view, int row)
{
int hs = view->horizontalScrollBar()->value();
view->scrollTo(view->model()->index(row, 0), QAbstractItemView::PositionAtTop);
view->clearSelection();
view->selectRow(row);
view->horizontalScrollBar()->setValue(hs);
}
void BufferViewer::ScrollToColumn(RDTableView *view, int column)
{
int vs = view->verticalScrollBar()->value();
view->scrollTo(view->model()->index(0, column), QAbstractItemView::PositionAtTop);
view->verticalScrollBar()->setValue(vs);
}
void BufferViewer::ShowMeshData(MeshDataStage stage)
{
const ActionDescription *action = m_Ctx.CurAction();
if(action && (action->flags & ActionFlags::MeshDispatch) && stage == MeshDataStage::VSIn)
{
ToolWindowManager::raiseToolWindow(m_Containers[2]);
return;
}
if(stage == MeshDataStage::VSIn)
ToolWindowManager::raiseToolWindow(m_Containers[0]);
else if(stage == MeshDataStage::VSOut)
ToolWindowManager::raiseToolWindow(m_Containers[1]);
else if(stage == MeshDataStage::GSOut)
ToolWindowManager::raiseToolWindow(m_Containers[2]);
else if(stage == MeshDataStage::TaskOut)
ToolWindowManager::raiseToolWindow(m_Containers[0]);
else if(stage == MeshDataStage::MeshOut)
ToolWindowManager::raiseToolWindow(m_Containers[1]);
}
void BufferViewer::SetCurrentInstance(int32_t instance)
{
if(ui->instance->isVisible() && ui->instance->isEnabled())
ui->instance->setValue(instance);
}
void BufferViewer::SetCurrentView(int32_t view)
{
if(ui->viewIndex->isVisible() && ui->viewIndex->isEnabled())
ui->viewIndex->setValue(view);
}
void BufferViewer::SetPreviewStage(MeshDataStage stage)
{
if(m_MeshView)
{
if(stage == MeshDataStage::VSIn)
ui->outputTabs->setCurrentIndex(0);
else if(stage == MeshDataStage::VSOut)
ui->outputTabs->setCurrentIndex(1);
else if(stage == MeshDataStage::GSOut)
ui->outputTabs->setCurrentIndex(2);
else if(stage == MeshDataStage::TaskOut)
ui->outputTabs->setCurrentIndex(1);
else if(stage == MeshDataStage::MeshOut)
ui->outputTabs->setCurrentIndex(2);
}
}
void BufferViewer::ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
const rdcstr &format)
{
if(!m_Ctx.IsCaptureLoaded())
return;
m_IsBuffer = true;
m_ByteOffset = byteOffset;
m_ByteSize = byteSize;
m_BufferID = id;
m_TexSub = {0, 0, 0};
updateLabelsAndLayout();
BufferDescription *buf = m_Ctx.GetBuffer(id);
if(buf)
m_ObjectByteSize = buf->length;
m_PagingByteOffset = 0;
ui->formatSpecifier->setAutoFormat(format);
}
BufferViewer *BufferViewer::HasCBufferView(ShaderStage stage, uint32_t slot, uint32_t idx)
{
CBufferSlot cbuffer = {stage, slot, idx};
for(BufferViewer *c : m_CBufferViews)
{
if(c->m_CBufferSlot == cbuffer)
return c;
}
return NULL;
}
BufferViewer *BufferViewer::GetFirstCBufferView(BufferViewer *exclude)
{
for(BufferViewer *b : m_CBufferViews)
{
if(b != exclude)
return b;
}
return NULL;
}
void BufferViewer::ViewCBuffer(const ShaderStage stage, uint32_t slot, uint32_t idx)
{
if(!m_Ctx.IsCaptureLoaded())
return;
m_IsBuffer = true;
m_ByteOffset = 0;
m_ByteSize = UINT64_MAX;
m_BufferID = ResourceId();
m_CBufferSlot = {stage, slot, idx};
m_TexSub = {0, 0, 0};
updateLabelsAndLayout();
m_ObjectByteSize = 0;
m_PagingByteOffset = 0;
// enable the button to toggle on formatting, so we can pre-fill with a sensible format when it's
// enabled
ui->setFormat->setVisible(true);
ui->formatSpecifier->setFormat(QString());
ui->formatSpecifier->setVisible(false);
ui->formatSpecifier->setAutoFormat(QString());
m_CBufferViews.push_back(this);
}
void BufferViewer::ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format)
{
if(!m_Ctx.IsCaptureLoaded())
return;
m_IsBuffer = false;
m_ByteOffset = 0;
m_ByteSize = UINT64_MAX;
m_BufferID = id;
m_TexSub = sub;
updateLabelsAndLayout();
TextureDescription *tex = m_Ctx.GetTexture(id);
if(tex)
{
m_ObjectByteSize = tex->byteSize;
if(m_TexSub.sample == ~0U)
m_TexSub.sample = tex->msSamp - 1;
}
m_PagingByteOffset = 0;
ui->formatSpecifier->setAutoFormat(format);
}
void BufferViewer::ScrollToRow(int32_t row, MeshDataStage stage)
{
if(m_MeshView && stage == MeshDataStage::TaskOut)
{
ui->fixedVars->scrollToItem(ui->fixedVars->topLevelItem(row));
ui->fixedVars->setSelectedItem(ui->fixedVars->topLevelItem(row));
return;
}
ScrollToRow(tableForStage(stage), row);
if(m_MeshView)
m_Scroll[(int)stage].setY(row);
else
// the row scroll is visible and handles paging in the non-mesh view, so use it
ui->rowOffset->setValue(row);
}
void BufferViewer::ScrollToColumn(int32_t column, MeshDataStage stage)
{
ScrollToColumn(tableForStage(stage), column);
m_Scroll[(int)stage].setX(column);
}
bool BufferViewer::eventFilter(QObject *watched, QEvent *event)
{
if(event->type() == QEvent::ToolTip)
{
RDTreeWidget *tree = qobject_cast<RDTreeWidget *>(watched);
if(tree)
{
RDTreeWidgetItem *item = tree->itemAt(tree->viewport()->mapFromGlobal(QCursor::pos()));
if(item)
{
FixedVarTag tag = item->tag().value<FixedVarTag>();
QString tooltip;
Packing::Rules pack = m_ModelIn->getConfig().packing;
if(tag.valid && tag.padding)
{
tooltip = tr("%1 bytes of padding. Packing rules in effect:\n\n")
.arg(Formatter::HumanFormat(tag.byteSize, Formatter::OffsetSize));
if(pack == Packing::D3DCB)
tooltip += tr("Standard D3D constant buffer packing.\n\n");
else if(pack == Packing::std140)
tooltip += tr("Standard std140 buffer packing.\n\n");
else if(pack == Packing::std430)
tooltip += tr("Standard std430 buffer packing.\n\n");
else if(pack == Packing::C)
tooltip += tr("Standard C / D3D UAV packing.\n\n");
else if(pack == Packing::Scalar)
tooltip += tr("Scalar packing.\n\n");
if(pack.vector_align_component)
tooltip +=
tr("- Vectors are only aligned to their component (float4 to 4-byte boundary)\n");
else
tooltip +=
tr("- 3- and 4-wide vectors must be aligned to a 4-wide boundary\n"
" (vec3 and vec4 to 16-byte boundary)\n");
if(pack.tight_arrays)
tooltip += tr("- Arrays are tightly packed to each element\n");
else
tooltip += tr("- Arrays have a stride of a 16 bytes\n");
if(pack.trailing_overlap)
tooltip += tr("- Variables can overlap the trailing padding in arrays or structs.\n");
else
tooltip +=
tr("- Variables must not overlap the trailing padding in arrays or structs.\n");
if(pack.vector_straddle_16b)
tooltip += tr("- Vectors can straddle 16-byte boundaries.\n");
else
tooltip += tr("- Vectors must not straddle 16-byte boundaries.\n");
}
else if(tag.valid && !tag.padding)
{
tooltip = tr("Variable %1 is at byte offset %2")
.arg(tag.name)
.arg(Formatter::HumanFormat(tag.byteOffset, Formatter::OffsetSize));
if(!IsCBufferView())
tooltip += tr(", not including overall base byte offset %1 in buffer")
.arg(Formatter::HumanFormat(m_ByteOffset, Formatter::OffsetSize));
tooltip += lit(".");
if(tag.matrix)
{
tooltip += tr("\n\nMatrix stored ");
if(tag.rowmajor)
tooltip += tr("row-major.");
else
tooltip += tr("column-major.");
}
}
if(!tooltip.isEmpty())
{
QPoint pos = QCursor::pos();
pos.setX(pos.x() + 10);
pos.setY(pos.y() + 10);
QToolTip::showText(pos, tooltip.trimmed());
return true;
}
}
}
else if(!m_MeshView && watched == ui->inTable->viewport())
{
QModelIndex index =
ui->inTable->indexAt(ui->inTable->viewport()->mapFromGlobal(QCursor::pos()));
if(index.isValid())
{
const ShaderConstant &c = m_ModelIn->elementForColumn(index.column());
QModelIndex rowidx = m_ModelIn->index(index.row(), 0, index.parent());
int row = m_ModelIn->data(rowidx).toInt();
size_t stride = m_ModelIn->getConfig().buffers[0]->stride;
QString tooltip;
tooltip =
tr("%1 at overall byte offset %2")
.arg(c.name)
.arg(Formatter::HumanFormat(stride * row + c.byteOffset, Formatter::OffsetSize));
tooltip += tr(", not including overall base byte offset %1 in buffer")
.arg(Formatter::HumanFormat(m_ByteOffset, Formatter::OffsetSize));
tooltip += lit(".\n\n");
tooltip +=
tr("Row %1 begins at offset %2 (stride of %3 bytes)\n%4 is at offset %5 in each row.")
.arg(row)
.arg(Formatter::HumanFormat(stride * row, Formatter::OffsetSize))
.arg(Formatter::HumanFormat(stride, Formatter::OffsetSize))
.arg(c.name)
.arg(Formatter::HumanFormat(c.byteOffset, Formatter::OffsetSize));
QPoint pos = QCursor::pos();
pos.setX(pos.x() + 10);
pos.setY(pos.y() + 10);
QToolTip::showText(pos, tooltip.trimmed());
return true;
}
}
}
else if(!m_MeshView && watched == ui->inTable->viewport())
{
if(event->type() == QEvent::MouseMove)
{
bool ret = QObject::eventFilter(watched, event);
QMouseEvent *mouseEvent = (QMouseEvent *)event;
if(m_delegate->linkHover(mouseEvent, font(),
ui->inTable->indexAt(mouseEvent->localPos().toPoint())))
ui->inTable->setCursor(QCursor(Qt::PointingHandCursor));
else
ui->inTable->unsetCursor();
return ret;
}
}
return QObject::eventFilter(watched, event);
}
void BufferViewer::updateLabelsAndLayout()
{
if(m_MeshView)
{
setWindowTitle(tr("Mesh Viewer"));
if(m_Ctx.IsCaptureLoaded())
{
GraphicsAPI pipeType = m_Ctx.APIProps().pipelineType;
if(isMeshDraw())
{
m_Containers[0]->layout()->addWidget(ui->out1Table);
m_Containers[0]->layout()->addWidget(ui->fixedVars);
m_Containers[1]->layout()->addWidget(ui->out2Table);
m_Containers[2]->layout()->addWidget(ui->inTable);
ui->instanceLabel->setVisible(false);
ui->instance->setVisible(false);
ui->meshFilterLabel->setVisible(true);
ui->resetMeshFilterButton->setVisible(true);
ui->fixedVars->setVisible(true);
ui->out1Table->setVisible(false);
m_Containers[2]->setWindowTitle(tr("Mesh Input"));
m_Containers[0]->setWindowTitle(IsD3D(pipeType) ? tr("Amp. Out") : tr("Task Out"));
m_Containers[1]->setWindowTitle(tr("Mesh Output"));
if(ui->outputTabs->indexOf(ui->out1Tab) == 1)
ui->outputTabs->removeTab(1);
ui->outputTabs->setTabText(0, tr("Mesh Input"));
ui->outputTabs->setTabText(1, tr("Mesh Out"));
if(ui->visualisation->itemText(ui->visualisation->count() - 1) != tr("Meshlet"))
ui->visualisation->addItem(tr("Meshlet"));
ui->visualisation->adjustSize();
}
else
{
m_Containers[0]->layout()->addWidget(ui->inTable);
m_Containers[0]->layout()->addWidget(ui->fixedVars);
m_Containers[1]->layout()->addWidget(ui->out1Table);
m_Containers[2]->layout()->addWidget(ui->out2Table);
ui->instanceLabel->setVisible(true);
ui->instance->setVisible(true);
ui->meshFilterLabel->setVisible(false);
ui->resetMeshFilterButton->setVisible(false);
ui->fixedVars->setVisible(false);
ui->out1Table->setVisible(true);
m_Containers[0]->setWindowTitle(tr("VS Input"));
m_Containers[1]->setWindowTitle(tr("VS Output"));
m_Containers[2]->setWindowTitle(tr("GS/DS Output"));
ui->outputTabs->setTabText(0, tr("VS In"));
if(ui->outputTabs->indexOf(ui->out1Tab) < 0)
ui->outputTabs->insertTab(1, ui->out1Tab, tr("VS Out"));
ui->outputTabs->setTabText(1, tr("VS Out"));
ui->outputTabs->setTabText(2, tr("GS/DS Out"));
if(ui->visualisation->itemText(ui->visualisation->count() - 1) == tr("Meshlet"))
ui->visualisation->removeItem(ui->visualisation->count() - 1);
ui->visualisation->adjustSize();
}
}
else
{
m_Containers[0]->layout()->addWidget(ui->inTable);
m_Containers[0]->layout()->addWidget(ui->fixedVars);
m_Containers[1]->layout()->addWidget(ui->out1Table);
m_Containers[2]->layout()->addWidget(ui->out2Table);
ui->instanceLabel->setVisible(true);
ui->instance->setVisible(true);
ui->meshFilterLabel->setVisible(false);
ui->resetMeshFilterButton->setVisible(false);
ui->fixedVars->setVisible(false);
ui->out1Table->setVisible(true);
m_Containers[0]->setWindowTitle(tr("VS Input"));
m_Containers[1]->setWindowTitle(tr("VS Output"));
m_Containers[2]->setWindowTitle(tr("GS/DS Output"));
ui->outputTabs->setTabText(0, tr("VS In"));
if(ui->outputTabs->indexOf(ui->out1Tab) < 0)
ui->outputTabs->insertTab(1, ui->out1Tab, tr("VS Out"));
ui->outputTabs->setTabText(1, tr("VS Out"));
ui->outputTabs->setTabText(2, tr("GS/DS Out"));
if(ui->visualisation->itemText(ui->visualisation->count() - 1) == tr("Meshlet"))
ui->visualisation->removeItem(ui->visualisation->count() - 1);
ui->visualisation->adjustSize();
}
}
else
{
if(IsCBufferView())
{
QString bufName;
const ShaderReflection *reflection =
m_Ctx.CurPipelineState().GetShaderReflection(m_CBufferSlot.stage);
uint32_t arraySize = ~0U;
if(reflection != NULL)
{
if(m_CBufferSlot.slot < reflection->constantBlocks.size() &&
!reflection->constantBlocks[m_CBufferSlot.slot].name.isEmpty())
{
bufName = QFormatStr("<%1>").arg(reflection->constantBlocks[m_CBufferSlot.slot].name);
arraySize = reflection->constantBlocks[m_CBufferSlot.slot].bindArraySize;
}
}
if(bufName.isEmpty())
{
if(m_BufferID != ResourceId())
bufName = m_Ctx.GetResourceName(m_BufferID);
else
bufName = tr("Unbound");
}
GraphicsAPI pipeType = m_Ctx.APIProps().pipelineType;
QString title = QFormatStr("%1 %2 %3")
.arg(ToQStr(m_CBufferSlot.stage, pipeType))
.arg(IsD3D(pipeType) ? lit("CB") : lit("UBO"))
.arg(m_CBufferSlot.slot);
if(m_Ctx.CurPipelineState().SupportsResourceArrays() && arraySize > 1)
title += QFormatStr("[%1]").arg(m_CBufferSlot.arrayIdx);
title += QFormatStr(" - %1").arg(bufName);
setWindowTitle(title);
}
else
{
setWindowTitle(m_Ctx.GetResourceName(m_BufferID) + lit(" - Contents"));
}
}
}
void BufferViewer::on_resourceDetails_clicked()
{
if(m_BufferID == ResourceId())
return;
if(!m_Ctx.HasResourceInspector())
m_Ctx.ShowResourceInspector();
m_Ctx.GetResourceInspector()->Inspect(m_BufferID);
ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
}
void BufferViewer::render_mouseWheel(QWheelEvent *e)
{
if(m_CurrentCamera)
m_CurrentCamera->MouseWheel(e);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_keyPress(QKeyEvent *e)
{
m_CurrentCamera->KeyDown(e);
}
void BufferViewer::render_keyRelease(QKeyEvent *e)
{
m_CurrentCamera->KeyUp(e);
}
void BufferViewer::render_timer()
{
if(m_CurrentCamera && m_CurrentCamera->Update(ui->render->rect()))
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::RT_UpdateAndDisplay(IReplayController *)
{
if(m_Output)
{
m_Config.cam = m_CurrentCamera->camera();
m_Output->SetMeshDisplay(m_Config);
}
GUIInvoke::call(this, [this]() { ui->render->update(); });
}
QPushButton *BufferViewer::MakePreviousPageButton()
{
QPushButton *b = new QPushButton(tr("Prev Page"), this);
QObject::connect(b, &QPushButton::clicked, [this] {
int page = ui->rowOffset->value() / MaxVisibleRows;
if(page > 0)
ui->rowOffset->setValue((page - 1) * MaxVisibleRows);
});
return b;
}
QPushButton *BufferViewer::MakeNextPageButton()
{
QPushButton *b = new QPushButton(tr("Next Page"), this);
QObject::connect(b, &QPushButton::clicked, [this] {
int page = ui->rowOffset->value() / MaxVisibleRows;
ui->rowOffset->setValue((page + 1) * MaxVisibleRows);
});
return b;
}
RDTableView *BufferViewer::tableForStage(MeshDataStage stage)
{
if(stage == MeshDataStage::VSIn)
return ui->inTable;
else if(stage == MeshDataStage::VSOut)
return ui->out1Table;
else if(stage == MeshDataStage::GSOut)
return ui->out2Table;
else if(stage == MeshDataStage::TaskOut)
return ui->out1Table;
else if(stage == MeshDataStage::MeshOut)
return ui->out2Table;
return NULL;
}
BufferItemModel *BufferViewer::modelForStage(MeshDataStage stage)
{
if(stage == MeshDataStage::VSIn)
return m_ModelIn;
else if(stage == MeshDataStage::VSOut)
return m_ModelOut1;
else if(stage == MeshDataStage::GSOut)
return m_ModelOut2;
else if(stage == MeshDataStage::TaskOut)
return m_ModelOut1;
else if(stage == MeshDataStage::MeshOut)
return m_ModelOut2;
return NULL;
}
bool BufferViewer::isCurrentRasterOut()
{
BufferItemModel *model = currentBufferModel();
// if geometry/tessellation is enabled, only the GS out stage is rasterized output
if((m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) != ResourceId() ||
m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) != ResourceId()) &&
m_CurStage != MeshDataStage::GSOut)
return false;
// task shader outputs are not rasterized by definition
if(m_CurStage == MeshDataStage::TaskOut)
return false;
if(model)
{
int posEl = model->posColumn();
if(posEl >= 0 && posEl < model->getConfig().columns.count())
{
return model->getConfig().props[posEl].systemValue == ShaderBuiltin::Position;
}
// if the model isn't prepared yet then return a sensible default answer - if no tess/geom,
// vertex is the output. Otherwise geom is the output. For task/mesh then mesh is the output
if(model->getConfig().columns.empty())
{
if(m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) != ResourceId() ||
m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) != ResourceId())
return m_CurStage == MeshDataStage::GSOut;
else if(m_CurStage == MeshDataStage::MeshOut)
return true;
else if(m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) == ResourceId() &&
m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) == ResourceId() &&
m_CurStage != MeshDataStage::VSOut)
return true;
}
}
return false;
}
int BufferViewer::currentStageIndex()
{
if(m_CurStage == MeshDataStage::VSIn)
return 0;
else if(m_CurStage == MeshDataStage::VSOut)
return 1;
else if(m_CurStage == MeshDataStage::GSOut)
return 2;
else if(m_CurStage == MeshDataStage::TaskOut)
return 1;
else if(m_CurStage == MeshDataStage::MeshOut)
return 2;
return 0;
}
bool BufferViewer::isMeshDraw()
{
const ActionDescription *action = m_Ctx.CurAction();
return action && action->flags & ActionFlags::MeshDispatch;
}
void BufferViewer::Reset()
{
m_Output = NULL;
configureDrawRange();
ClearModels();
updateLabelsAndLayout();
SetMeshFilter(MeshFilter::None);
ui->fixedVars->clear();
ui->inTable->setColumnWidths({40, 40});
ui->out1Table->setColumnWidths({40, 40});
ui->out2Table->setColumnWidths({40, 40});
m_BBoxes.clear();
}
void BufferViewer::ClearModels()
{
for(BufferItemModel *m : {m_ModelIn, m_ModelOut1, m_ModelOut2})
{
if(!m)
continue;
m->beginReset();
m->endReset(BufferConfiguration());
}
}
void BufferViewer::CalcColumnWidth(int maxNumRows)
{
// while the calculated column widths aren't actually isn't quite based on maxNumRows, it can only
// be affected by a style change so that is good enough for us to cache it and save time
// recalculating this repeatedly.
if(m_ColumnWidthRowCount == maxNumRows)
return;
m_ColumnWidthRowCount = maxNumRows;
ResourceFormat floatFmt;
floatFmt.compByteWidth = 4;
floatFmt.compType = CompType::Float;
floatFmt.compCount = 1;
ResourceFormat intFmt;
intFmt.compByteWidth = 4;
intFmt.compType = CompType::UInt;
intFmt.compCount = 1;
QString headerText = lit("ColumnSizeTest");
BufferConfiguration bufconfig;
BufferElementProperties floatProp, intProp;
floatProp.format = floatFmt;
intProp.format = intFmt;
ShaderConstant elem;
elem.name = headerText;
elem.byteOffset = 0;
elem.type.rows = maxNumRows;
elem.type.columns = 1;
bufconfig.columns.clear();
bufconfig.columns.push_back(elem);
bufconfig.props.push_back(floatProp);
elem.type.rows = 1;
elem.byteOffset = 4;
bufconfig.columns.push_back(elem);
bufconfig.props.push_back(floatProp);
elem.byteOffset = 8;
bufconfig.columns.push_back(elem);
bufconfig.props.push_back(floatProp);
elem.byteOffset = 12;
bufconfig.columns.push_back(elem);
bufconfig.props.push_back(intProp);
elem.byteOffset = 16;
bufconfig.columns.push_back(elem);
bufconfig.props.push_back(intProp);
bufconfig.numRows = 2;
bufconfig.unclampedNumRows = 0;
bufconfig.baseVertex = 0;
if(bufconfig.indices)
bufconfig.indices->deref();
bufconfig.indices = new BufferData;
bufconfig.indices->stride = sizeof(uint32_t);
bufconfig.indices->storage.resize(sizeof(uint32_t) * 2);
uint32_t *indices = (uint32_t *)bufconfig.indices->data();
indices[0] = 0;
indices[1] = 1000000;
bufconfig.buffers.clear();
struct TestData
{
float f[4];
uint32_t ui[3];
};
BufferData *bufdata = new BufferData;
bufdata->stride = sizeof(TestData);
bufdata->storage.resize(sizeof(TestData));
bufconfig.buffers.push_back(bufdata);
TestData *test = (TestData *)bufdata->data();
test->f[0] = 1.0f;
test->f[1] = 1.2345e-20f;
test->f[2] = 123456.7890123456789f;
test->f[3] = -1.0f;
test->ui[1] = 0x12345678;
test->ui[2] = 0xffffffff;
m_ModelIn->beginReset();
m_ModelIn->endReset(bufconfig);
// measure this data so we can use this as column widths
ui->inTable->resizeColumnsToContents();
// index/element column
m_IdxColWidth = ui->inTable->columnWidth(0);
int col = 1;
if(m_MeshView)
col = 2;
m_DataColWidth = 10;
for(int c = 0; c < 5; c++)
{
int colWidth = ui->inTable->columnWidth(col + c);
m_DataColWidth = qMax(m_DataColWidth, colWidth);
}
ui->inTable->resizeRowsToContents();
m_DataRowHeight = ui->inTable->rowHeight(0);
}
void BufferViewer::data_selected(const QItemSelection &selected, const QItemSelection &deselected)
{
QObject *sender = QObject::sender();
RDTableView *view = qobject_cast<RDTableView *>(sender);
if(view == NULL)
view = qobject_cast<RDTableView *>(sender->parent());
if(view == NULL)
return;
m_CurView = view;
m_CurFixed = false;
if(selected.count() > 0)
{
UpdateHighlightVerts();
SyncViews(view, true, false);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
}
void BufferViewer::data_scrolled(int scrollvalue)
{
QObject *sender = QObject::sender();
RDTableView *view = qobject_cast<RDTableView *>(sender);
while(sender != NULL && view == NULL)
{
sender = sender->parent();
view = qobject_cast<RDTableView *>(sender);
}
if(view == NULL)
return;
SyncViews(view, false, true);
}
void BufferViewer::UI_UpdateGuessParameters()
{
m_Arcball->camera()->SetNearFar(m_Ctx.Config().MeshViewer_CameraNear,
m_Ctx.Config().MeshViewer_CameraFar);
m_Flycam->camera()->SetNearFar(m_Ctx.Config().MeshViewer_CameraNear,
m_Ctx.Config().MeshViewer_CameraFar);
m_Config.ortho = m_ProjGuess.orthographic;
m_Config.fov = m_ProjGuess.fov;
m_Config.aspect = 1.0f;
// take a guess for the aspect ratio, for if the user hasn't overridden it
Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
float vpWidth = qAbs(vp.width);
float vpHeight = qAbs(vp.height);
m_Config.aspect = (vpWidth > 0.0f && vpHeight > 0.0f) ? (vpWidth / vpHeight) : 1.0f;
if(m_ProjGuess.aspect > 0.0)
m_Config.aspect = m_ProjGuess.aspect;
// use estimates from post vs data (calculated from vertex position data) if the user
// hasn't overridden the values
m_Config.position.nearPlane = 0.1f;
m_Config.position.flipY = false;
if(m_CurStage == MeshDataStage::VSOut)
{
m_Config.position.nearPlane = m_Out1Data.nearPlane;
m_Config.position.flipY = m_Out1Data.flipY;
}
else if(m_CurStage == MeshDataStage::GSOut)
{
m_Config.position.nearPlane = m_Out2Data.nearPlane;
m_Config.position.flipY = m_Out2Data.flipY;
}
else if(m_CurStage == MeshDataStage::TaskOut)
{
m_Config.position.nearPlane = m_Out1Data.nearPlane;
m_Config.position.flipY = m_Out1Data.flipY;
}
else if(m_CurStage == MeshDataStage::MeshOut)
{
m_Config.position.nearPlane = m_Out2Data.nearPlane;
m_Config.position.flipY = m_Out2Data.flipY;
}
if(m_ProjGuess.nearPlane > 0.0)
m_Config.position.nearPlane = m_ProjGuess.nearPlane;
m_Config.position.farPlane = 100.0f;
if(m_CurStage == MeshDataStage::VSOut)
m_Config.position.farPlane = m_Out1Data.farPlane;
else if(m_CurStage == MeshDataStage::GSOut)
m_Config.position.farPlane = m_Out2Data.farPlane;
else if(m_CurStage == MeshDataStage::TaskOut)
m_Config.position.farPlane = m_Out1Data.farPlane;
else if(m_CurStage == MeshDataStage::MeshOut)
m_Config.position.farPlane = m_Out2Data.farPlane;
if(m_ProjGuess.farPlane > 0.0)
m_Config.position.farPlane = m_ProjGuess.farPlane;
UpdateStageDataControls();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_axisMappingCombo_currentIndexChanged(int index)
{
if(index != 4)
{
switch(index)
{
case 0: // Y-up, Left Handed
m_Config.axisMapping.xAxis = FloatVector(1.0f, 0.0f, 0.0f, 0.0f);
m_Config.axisMapping.yAxis = FloatVector(0.0f, 1.0f, 0.0f, 0.0f);
m_Config.axisMapping.zAxis = FloatVector(0.0f, 0.0f, 1.0f, 0.0f);
break;
case 1: // Y-up, Right Handed
m_Config.axisMapping.xAxis = FloatVector(1.0f, 0.0f, 0.0f, 0.0f);
m_Config.axisMapping.yAxis = FloatVector(0.0f, 1.0f, 0.0f, 0.0f);
m_Config.axisMapping.zAxis = FloatVector(0.0f, 0.0f, -1.0f, 0.0f);
break;
case 2: // Z-up, Left Handed
m_Config.axisMapping.xAxis = FloatVector(1.0f, 0.0f, 0.0f, 0.0f);
m_Config.axisMapping.yAxis = FloatVector(0.0f, 0.0f, -1.0f, 0.0f);
m_Config.axisMapping.zAxis = FloatVector(0.0f, 1.0f, 0.0f, 0.0f);
break;
case 3: // Z-up, Right Handed
m_Config.axisMapping.xAxis = FloatVector(1.0f, 0.0f, 0.0f, 0.0f);
m_Config.axisMapping.yAxis = FloatVector(0.0f, 0.0f, 1.0f, 0.0f);
m_Config.axisMapping.zAxis = FloatVector(0.0f, 1.0f, 0.0f, 0.0f);
break;
default: break;
}
ui->axisMappingButton->setEnabled(false);
previousAxisMappingIndex = index;
on_resetCamera_clicked();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
else
{
ui->axisMappingButton->setEnabled(true);
if(previousAxisMappingIndex != 4)
{
bool validConfig = showAxisMappingDialog();
if(!validConfig)
{
ui->axisMappingCombo->setCurrentIndex(previousAxisMappingIndex);
ui->axisMappingButton->setEnabled(false);
}
}
}
}
bool BufferViewer::showAxisMappingDialog()
{
AxisMappingDialog dialog(m_Ctx, m_Config, this);
RDDialog::show(&dialog);
if(dialog.result() == QDialog::Accepted)
{
m_Config.axisMapping = dialog.getAxisMapping();
on_resetCamera_clicked();
INVOKE_MEMFN(RT_UpdateAndDisplay);
return true;
}
return false;
}
void BufferViewer::on_axisMappingButton_clicked()
{
showAxisMappingDialog();
}
void BufferViewer::on_camParameters_clicked()
{
CameraControlsDialog dialog(m_Ctx, this);
RDDialog::show(&dialog);
if(dialog.result() == QDialog::Accepted)
UI_UpdateGuessParameters();
}
void BufferViewer::on_guessButton_clicked()
{
ProjectionGuessDialog dialog(m_Ctx, m_ProjGuess, this);
RDDialog::show(&dialog);
if(dialog.result() == QDialog::Accepted)
{
m_ProjGuess = dialog.getParameters();
UI_UpdateGuessParameters();
}
}
void BufferViewer::on_setFormat_toggled(bool checked)
{
if(!checked)
{
ui->formatSpecifier->setVisible(false);
processFormat(QString());
return;
}
ui->formatSpecifier->setVisible(true);
const ShaderReflection *reflection =
m_Ctx.CurPipelineState().GetShaderReflection(m_CBufferSlot.stage);
if(m_CBufferSlot.slot >= reflection->constantBlocks.size())
{
ui->formatSpecifier->setVisible(false);
processFormat(QString());
return;
}
if(IsD3D(m_Ctx.APIProps().pipelineType))
ui->formatSpecifier->setAutoFormat(BufferFormatter::DeclareStruct(
Packing::D3DCB, reflection->resourceId, reflection->constantBlocks[m_CBufferSlot.slot].name,
reflection->constantBlocks[m_CBufferSlot.slot].variables, 0));
else
ui->formatSpecifier->setAutoFormat(BufferFormatter::DeclareStruct(
BufferFormatter::EstimatePackingRules(
reflection->resourceId, reflection->constantBlocks[m_CBufferSlot.slot].variables),
reflection->resourceId, reflection->constantBlocks[m_CBufferSlot.slot].name,
reflection->constantBlocks[m_CBufferSlot.slot].variables, 0));
}
void BufferViewer::on_resetMeshFilterButton_clicked()
{
SetMeshFilter(MeshFilter::None);
}
void BufferViewer::processFormat(const QString &format)
{
// save scroll values now before we reset all the models
m_Scrolls = new PopulateBufferData;
FillScrolls(m_Scrolls);
Reset();
BufferConfiguration bufconfig;
ParsedFormat parsed;
if(IsCBufferView() && format.isEmpty())
{
// insert a dummy member so we get identified as plain fixed vars - we will automatically
// evaluate ignoring the format
parsed.fixed.type.members.push_back(ShaderConstant());
}
else
{
parsed = BufferFormatter::ParseFormatString(format, m_ByteSize, IsCBufferView());
}
const bool repeatedVars = parsed.repeating.type.baseType != VarType::Unknown;
const bool fixedVars = !parsed.fixed.type.members.empty();
if(fixedVars && repeatedVars)
{
if(m_OuterSplitter->widget(0) != m_InnerSplitter)
m_OuterSplitter->replaceWidget(0, m_InnerSplitter);
m_FixedGroup->layout()->addWidget(ui->fixedVars);
m_RepeatedGroup->layout()->addWidget(ui->inTable);
// row offset should be shown in the repeated control bar, but no separator line is needed
ui->offsetLine->setVisible(false);
ui->rowOffsetLabel->setVisible(true);
ui->rowOffset->setVisible(true);
if(ui->rowOffset->parentWidget() != m_RepeatedControlBar)
{
QHBoxLayout *hbox = qobject_cast<QHBoxLayout *>(m_RepeatedControlBar->layout());
hbox->insertWidget(0, ui->rowOffsetLabel);
hbox->insertWidget(1, ui->rowOffset);
}
ui->fixedVars->setVisible(true);
ui->inTable->setVisible(true);
ui->showPadding->setVisible(true);
m_InnerSplitter->setVisible(true);
if(m_CurView == NULL && !m_CurFixed)
m_CurView = ui->inTable;
}
else if(fixedVars)
{
if(m_OuterSplitter->widget(0) != ui->fixedVars)
m_OuterSplitter->replaceWidget(0, ui->fixedVars);
// row offset should not be shown
ui->offsetLine->setVisible(false);
ui->rowOffsetLabel->setVisible(false);
ui->rowOffset->setVisible(false);
ui->fixedVars->setVisible(true);
ui->inTable->setVisible(false);
ui->showPadding->setVisible(true);
m_InnerSplitter->setVisible(false);
m_CurView = NULL;
m_CurFixed = true;
}
else if(repeatedVars)
{
if(m_OuterSplitter->widget(0) != ui->inTable)
m_OuterSplitter->replaceWidget(0, ui->inTable);
// row offset should be shown with the other controls
ui->offsetLine->setVisible(true);
ui->rowOffsetLabel->setVisible(true);
ui->rowOffset->setVisible(true);
// insert after the offsetLine
if(ui->rowOffset->parentWidget() != ui->meshToolbar)
{
QHBoxLayout *hbox = qobject_cast<QHBoxLayout *>(ui->meshToolbar->layout());
int i = 0;
for(; i < hbox->count(); i++)
{
if(hbox->itemAt(i)->widget() == ui->offsetLine)
break;
}
i++;
if(i < hbox->count())
{
hbox->insertWidget(i, ui->rowOffset);
hbox->insertWidget(i, ui->rowOffsetLabel);
}
}
ui->fixedVars->setVisible(false);
ui->inTable->setVisible(true);
ui->showPadding->setVisible(false);
m_InnerSplitter->setVisible(false);
m_CurView = ui->inTable;
m_CurFixed = false;
}
CalcColumnWidth(MaxNumRows(parsed.repeating));
ClearModels();
m_Format = format;
if(IsCBufferView())
{
ui->byteRangeLine->setVisible(false);
ui->byteRangeStartLabel->setVisible(false);
byteRangeStart->setVisible(false);
ui->byteRangeLengthLabel->setVisible(false);
byteRangeLength->setVisible(false);
GraphicsAPI pipeType = m_Ctx.APIProps().pipelineType;
if(IsD3D(pipeType))
ui->formatSpecifier->setTitle(tr("Constant Buffer Custom Format"));
else
ui->formatSpecifier->setTitle(tr("Uniform Buffer Custom Format"));
}
else
{
qulonglong stride = qMax(1U, parsed.repeating.type.arrayByteStride);
byteRangeStart->setSingleStep(stride);
byteRangeLength->setSingleStep(stride);
byteRangeStart->setMaximum((qulonglong)m_ObjectByteSize);
byteRangeLength->setMaximum((qulonglong)m_ObjectByteSize);
byteRangeStart->setValue(m_ByteOffset);
byteRangeLength->setValue(m_ByteSize);
if(!m_IsBuffer)
{
byteRangeStart->setVisible(false);
TextureDescription *tex = m_Ctx.GetTexture(m_BufferID);
if(tex)
{
if(tex->arraysize == 1 && tex->mips == 1 && tex->msSamp == 1 && tex->depth == 1)
{
ui->byteRangeStartLabel->setVisible(false);
}
else
{
QString text;
if(tex->arraysize > 1 || tex->depth > 1)
text = tr("Slice %1").arg(m_TexSub.slice);
if(tex->mips > 1)
{
if(!text.isEmpty())
text += lit(", ");
text += tr("Mip %1").arg(m_TexSub.mip);
}
if(tex->msSamp > 1)
{
if(!text.isEmpty())
text += lit(", ");
text += tr("Sample %1").arg(m_TexSub.sample);
}
text += lit(". ");
ui->byteRangeStartLabel->setText(text);
}
}
byteRangeLength->setEnabled(false);
}
}
ui->formatSpecifier->setErrors(parsed.errors);
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::on_byteRangeStart_valueChanged(double value)
{
m_ByteOffset = RDSpinBox64::getUValue(value);
m_PagingByteOffset = 0;
processFormat(m_Format);
}
void BufferViewer::on_byteRangeLength_valueChanged(double value)
{
m_ByteSize = RDSpinBox64::getUValue(value);
m_PagingByteOffset = 0;
processFormat(m_Format);
}
void BufferViewer::updateExportActionNames()
{
QString csv = tr("Export%1 to &CSV");
QString bytes = tr("Export%1 to &Bytes");
bool valid = m_Ctx.IsCaptureLoaded() && m_Ctx.CurAction();
if(m_MeshView)
{
valid = valid && m_CurView != NULL;
}
else
{
valid = valid && (m_CurView != NULL || m_CurFixed);
}
if(!valid)
{
m_ExportCSV->setText(csv.arg(QString()));
m_ExportBytes->setText(bytes.arg(QString()));
m_ExportCSV->setEnabled(false);
m_ExportBytes->setEnabled(false);
return;
}
m_ExportCSV->setEnabled(true);
m_ExportBytes->setEnabled(m_BufferID != ResourceId());
if(m_MeshView)
{
m_ExportCSV->setText(csv.arg(lit(" ") + m_CurView->windowTitle()));
m_ExportBytes->setText(bytes.arg(lit(" ") + m_CurView->windowTitle()));
m_ExportBytes->setEnabled(true);
}
else
{
// if only one type of data is visible, the export is unambiguous
if(!ui->inTable->isVisible() || !ui->fixedVars->isVisible())
{
m_ExportCSV->setText(csv.arg(QString()));
m_ExportBytes->setText(bytes.arg(QString()));
}
// otherwise go by which is selected
else if(m_CurFixed)
{
m_ExportCSV->setText(csv.arg(lit(" ") + m_FixedGroup->title()));
m_ExportBytes->setText(bytes.arg(lit(" ") + m_FixedGroup->title()));
}
else
{
m_ExportCSV->setText(csv.arg(lit(" ") + m_RepeatedGroup->title()));
m_ExportBytes->setText(bytes.arg(lit(" ") + m_RepeatedGroup->title()));
}
}
}
void BufferViewer::exportCSV(QTextStream &ts, const QString &prefix, RDTreeWidgetItem *item)
{
if(item->childCount() == 0)
{
ts << QFormatStr("%1,\"%2\",%3,%4\n")
.arg(item->text(0))
.arg(item->text(1))
.arg(item->text(2))
.arg(item->text(3));
}
else
{
ts << QFormatStr("%1,,%2,%3\n").arg(item->text(0)).arg(item->text(2)).arg(item->text(3));
for(int i = 0; i < item->childCount(); i++)
exportCSV(ts, item->text(0) + lit("."), item->child(i));
}
}
void BufferViewer::exportData(const BufferExport &params)
{
if(!m_Ctx.IsCaptureLoaded())
return;
if(!m_Ctx.CurAction())
return;
if(!m_CurView && !m_CurFixed)
return;
QString filter;
QString title;
if(params.format == BufferExport::CSV)
{
filter = tr("CSV Files (*.csv)");
title = tr("Export buffer to CSV");
}
else if(params.format == BufferExport::RawBytes)
{
filter = tr("Binary Files (*.bin)");
title = tr("Export buffer to bytes");
}
QString filename =
RDDialog::getSaveFileName(this, title, QString(), tr("%1;;All files (*)").arg(filter));
if(filename.isEmpty())
return;
QFile *f = new QFile(filename);
QIODevice::OpenMode flags = QIODevice::WriteOnly | QFile::Truncate;
if(params.format == BufferExport::CSV)
flags |= QIODevice::Text;
if(!f->open(flags))
{
delete f;
RDDialog::critical(this, tr("Error exporting file"),
tr("Couldn't open file '%1' for writing").arg(filename));
return;
}
if(m_MeshView)
{
ANALYTIC_SET(Export.MeshOutput, true);
}
else
{
ANALYTIC_SET(Export.RawBuffer, true);
}
if(m_CurView)
{
BufferItemModel *model = (BufferItemModel *)m_CurView->model();
LambdaThread *exportThread = new LambdaThread([this, params, model, f]() {
if(params.format == BufferExport::RawBytes)
{
const BufferConfiguration &config = model->getConfig();
if(!m_MeshView)
{
// this is the simplest possible case, we just dump the contents of the first buffer.
if(!m_IsBuffer || config.buffers[0]->size() >= m_ByteSize)
{
f->write((const char *)config.buffers[0]->data(), int(config.buffers[0]->size()));
}
else
{
// For buffers we have to handle reading in pages though as we might not have everything
// in memory.
ResourceId buff = m_BufferID;
static const uint64_t maxChunkSize = 4 * 1024 * 1024;
for(uint64_t byteOffset = m_ByteOffset; byteOffset < m_ByteSize + m_ByteOffset;
byteOffset += maxChunkSize)
{
uint64_t chunkSize = qMin(m_ByteOffset + m_ByteSize - byteOffset, maxChunkSize);
// it's fine to block invoke, because this is on the export thread
m_Ctx.Replay().BlockInvoke([buff, f, byteOffset, chunkSize](IReplayController *r) {
bytebuf chunk = r->GetBufferData(buff, byteOffset, chunkSize);
f->write((const char *)chunk.data(), (qint64)chunk.size());
});
}
}
}
else
{
// cache column data for the inner loop
QVector<CachedElData> cache;
CacheDataForIteration(cache, config.columns, config.props, config.buffers,
config.curInstance);
// go row by row, finding the start of the row and dumping out the elements using their
// offset and sizes
for(int i = 0; i < model->rowCount(); i++)
{
// manually calculate the index so that we get the real offset (not the displayed
// offset)
// in the case of vertex output.
uint32_t idx = i;
if(config.indices && config.indices->hasData())
{
idx = CalcIndex(config.indices, i, config.baseVertex, config.primRestart);
// completely omit primitive restart indices
if(config.primRestart && idx == config.primRestart)
continue;
}
for(int col = 0; col < cache.count(); col++)
{
const CachedElData &d = cache[col];
const ShaderConstant *el = d.el;
const BufferElementProperties *prop = d.prop;
if(d.data)
{
const char *bytes = (const char *)d.data;
if(!prop->perinstance)
bytes += d.stride * idx;
if(bytes + d.byteSize <= (const char *)d.end)
{
f->write(bytes, d.byteSize);
continue;
}
}
// if we didn't continue above, something was wrong, so write nulls
f->write(d.nulls);
}
}
}
}
else if(params.format == BufferExport::CSV)
{
// otherwise we need to iterate over all the data ourselves
const BufferConfiguration &config = model->getConfig();
QTextStream s(f);
for(int i = 0; i < model->columnCount(); i++)
{
s << model->headerData(i, Qt::Horizontal, Qt::DisplayRole).toString();
if(i + 1 < model->columnCount())
s << ", ";
}
s << "\n";
if(m_MeshView || !m_IsBuffer || config.buffers[0]->size() >= m_ByteSize)
{
// if there's no pagination to worry about, dump using the model's data()
for(int row = 0; row < model->rowCount(); row++)
{
for(int col = 0; col < model->columnCount(); col++)
{
QList<QString> lines =
model->data(model->index(row, col), Qt::DisplayRole).toString().split(lit("\n"));
bool quote = (lines.count() > 1);
if(quote)
s << "\"";
for(int l = 0; l < lines.count(); l++)
{
s << lines[l].trimmed();
if(l + 1 < lines.size())
s << "\n";
}
if(quote)
s << "\"";
if(col + 1 < model->columnCount())
s << ", ";
}
s << "\n";
}
}
else
{
// write 64k rows at a time
ResourceId buff = m_BufferID;
const uint64_t maxChunkSize = 64 * 1024 * config.buffers[0]->stride;
for(uint64_t byteOffset = m_ByteOffset; byteOffset < m_ByteSize; byteOffset += maxChunkSize)
{
uint64_t chunkSize = qMin(m_ByteSize - byteOffset, maxChunkSize);
// it's fine to block invoke, because this is on the export thread
m_Ctx.Replay().BlockInvoke(
[buff, &s, &config, byteOffset, chunkSize](IReplayController *controller) {
// cache column data for the inner loop
QVector<CachedElData> cache;
BufferData bufferData;
bufferData.storage = controller->GetBufferData(buff, byteOffset, chunkSize);
bufferData.stride = config.buffers[0]->stride;
size_t numRows =
(bufferData.storage.size() + bufferData.stride - 1) / bufferData.stride;
size_t rowOffset = byteOffset / bufferData.stride;
CacheDataForIteration(cache, config.columns, config.props, {&bufferData}, 0);
// go row by row, finding the start of the row and dumping out the elements using
// their
// offset and sizes
for(size_t idx = 0; idx < numRows; idx++)
{
s << (rowOffset + idx) << ", ";
for(int col = 0; col < cache.count(); col++)
{
const CachedElData &d = cache[col];
const ShaderConstant *el = d.el;
const BufferElementProperties *prop = d.prop;
if(d.data)
{
const byte *data = d.data;
const byte *end = d.end;
data += d.stride * idx;
// only slightly wasteful, we need to fetch all variants together
// since some formats are packed and can't be read individually
QVariantList list = GetVariants(prop->format, *el, data, end);
if(el->type.rows > 1)
{
for(int c = 0; c < el->type.columns; c++)
{
s << "\"";
for(int r = 0; r < el->type.rows; r++)
{
if(list.empty())
{
s << "---";
}
else
{
int el_idx = r * el->type.columns + c;
s << interpretVariant(list[el_idx], *el, *prop).trimmed();
}
if(r + 1 < el->type.rows)
s << "\n";
}
s << "\", ";
}
}
else if(list.empty())
{
for(int v = 0; v < d.numColumns; v++)
{
s << "---";
if(v + 1 < d.numColumns)
s << ", ";
}
}
else
{
for(int v = 0; v < list.count(); v++)
{
s << interpretVariant(list[v], *el, *prop);
if(v + 1 < list.count())
s << ", ";
}
}
if(col + 1 < cache.count())
s << ", ";
}
}
s << "\n";
}
});
}
}
}
f->close();
delete f;
});
exportThread->start();
ShowProgressDialog(this, tr("Exporting data"),
[exportThread]() { return !exportThread->isRunning(); });
exportThread->deleteLater();
}
else if(m_CurFixed)
{
if(params.format == BufferExport::RawBytes)
{
BufferItemModel *model = (BufferItemModel *)ui->inTable->model();
const BufferConfiguration &config = model->getConfig();
size_t byteSize = 0;
if(!config.fixedVars.type.members.empty())
byteSize = BufferFormatter::GetVarAdvance(config.packing, config.fixedVars);
const bytebuf &bufdata = config.buffers[0]->storage;
f->write((const char *)bufdata.data(), qMin(bufdata.size(), byteSize));
// if the buffer wasn't large enough for the variables, fill with 0s
if(byteSize > bufdata.size())
{
QByteArray nulls;
nulls.resize(int(byteSize - config.buffers[0]->storage.size()));
f->write(nulls);
}
}
else if(params.format == BufferExport::CSV)
{
QTextStream ts(f);
ts << tr("Name,Value,Byte Offset,Type\n");
for(int i = 0; i < ui->fixedVars->topLevelItemCount(); i++)
exportCSV(ts, QString(), ui->fixedVars->topLevelItem(i));
}
f->close();
delete f;
}
}
void BufferViewer::debugVertex()
{
if(!m_Ctx.IsCaptureLoaded())
return;
if(!m_Ctx.CurAction())
return;
if(!m_CurView)
return;
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
if(!idx.isValid())
{
GUIInvoke::call(this, [this]() {
RDDialog::critical(this, tr("Error debugging"),
tr("Error debugging vertex - make sure a valid vertex is selected"));
});
return;
}
uint32_t vertid =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 0), Qt::DisplayRole).toUInt();
uint32_t index =
m_CurView->model()->data(m_CurView->model()->index(idx.row(), 1), Qt::DisplayRole).toUInt();
uint32_t view = m_Config.curView;
bool done = false;
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([this, &done, &trace, vertid, index, view](IReplayController *r) {
trace = r->DebugVertex(vertid, m_Config.curInstance, index, view);
if(trace->debugger == NULL)
{
r->FreeTrace(trace);
trace = NULL;
}
done = true;
});
QString debugContext = tr("Vertex %1").arg(vertid);
if(m_Ctx.CurAction()->numInstances > 1)
debugContext += tr(", Instance %1").arg(m_Config.curInstance);
// wait a short while before displaying the progress dialog (which won't show if we're already
// done by the time we reach it)
for(int i = 0; !done && i < 100; i++)
QThread::msleep(5);
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
if(!trace)
{
RDDialog::critical(this, tr("Error debugging"),
tr("Error debugging vertex - make sure a valid vertex is selected"));
return;
}
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Vertex);
ResourceId pipeline = m_Ctx.CurPipelineState().GetGraphicsPipelineObject();
// viewer takes ownership of the trace
IShaderViewer *s = m_Ctx.DebugShader(shaderDetails, pipeline, trace, debugContext);
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
}
void BufferViewer::debugMeshThread()
{
if(!m_Ctx.IsCaptureLoaded())
return;
const ActionDescription *action = m_Ctx.CurAction();
if(!action)
return;
if(!m_CurView)
return;
QModelIndex idx = m_CurView->selectionModel()->currentIndex();
if(!idx.isValid())
{
GUIInvoke::call(this, [this]() {
RDDialog::critical(this, tr("Error debugging"),
tr("Error debugging meshlet - make sure a valid meshlet is selected"));
});
return;
}
uint32_t taskIndex = 0, meshletIndex = 0;
GetIndicesForMeshRow((uint32_t)idx.row(), taskIndex, meshletIndex);
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Mesh);
if(!shaderDetails)
return;
rdcfixedarray<uint32_t, 3> threadGroupSize = action->dispatchThreadsDimension[0] == 0
? shaderDetails->dispatchThreadsDimension
: action->dispatchThreadsDimension;
m_MeshDebugSelector->SetThreadBounds(action->dispatchDimension, threadGroupSize);
// Calculate 3d group id from 1d meshlet index and dispatch dimensions
// Imagine 8x2x4 with idx 60
// 8x2 = 16
// 8x2x4 = 64
// 60 % x = 4
// 60 % (x * y) = 12 / x = 1
// 60 / (x * y) = 3
// index 60 is id (4,1,3)
// 4 + (8 * 1) + (16 * 3) = 60
uint32_t xDim = action->dispatchDimension[0];
uint32_t yDim = action->dispatchDimension[1];
uint32_t zDim = action->dispatchDimension[2];
rdcfixedarray<uint32_t, 3> meshletGroup = {
meshletIndex % xDim,
(meshletIndex % (xDim * yDim)) / xDim,
meshletIndex / (xDim * yDim),
};
m_MeshDebugSelector->SetDefaultDispatch(meshletGroup, {0, 0, 0});
RDDialog::show(m_MeshDebugSelector);
}
void BufferViewer::meshDebugSelector_beginDebug(const rdcfixedarray<uint32_t, 3> &group,
const rdcfixedarray<uint32_t, 3> &thread)
{
const ActionDescription *action = m_Ctx.CurAction();
if(!action)
return;
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Mesh);
if(!shaderDetails)
return;
struct threadSelect
{
rdcfixedarray<uint32_t, 3> g;
rdcfixedarray<uint32_t, 3> t;
} debugThread = {
// g[]
{group[0], group[1], group[2]},
// t[]
{thread[0], thread[1], thread[2]},
};
bool done = false;
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) {
trace = r->DebugMeshThread(debugThread.g, debugThread.t);
if(trace->debugger == NULL)
{
r->FreeTrace(trace);
trace = NULL;
}
done = true;
});
QString debugContext = lit("Mesh Group [%1,%2,%3] Thread [%4,%5,%6]")
.arg(group[0])
.arg(group[1])
.arg(group[2])
.arg(thread[0])
.arg(thread[1])
.arg(thread[2]);
// wait a short while before displaying the progress dialog (which won't show if we're already
// done by the time we reach it)
for(int i = 0; !done && i < 100; i++)
QThread::msleep(5);
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
if(!trace)
{
RDDialog::critical(
this, tr("Error debugging"),
tr("Error debugging thread - make sure a valid group and thread is selected"));
return;
}
// viewer takes ownership of the trace
IShaderViewer *s = m_Ctx.DebugShader(
shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext);
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
}
void BufferViewer::SyncViews(RDTableView *primary, bool selection, bool scroll)
{
if(!ui->syncViews->isChecked())
return;
RDTableView *views[] = {ui->inTable, ui->out1Table, ui->out2Table};
int horizScrolls[ARRAY_COUNT(views)] = {0};
for(size_t i = 0; i < ARRAY_COUNT(views); i++)
horizScrolls[i] = views[i]->horizontalScrollBar()->value();
if(primary == NULL)
{
for(RDTableView *table : views)
{
if(table->hasFocus())
{
primary = table;
break;
}
}
}
if(primary == NULL)
primary = views[0];
for(RDTableView *table : views)
{
if(table == primary)
continue;
if(selection)
{
QModelIndexList selected = primary->selectionModel()->selectedRows();
if(!selected.empty())
table->selectRow(selected[0].row());
}
if(scroll)
table->verticalScrollBar()->setValue(primary->verticalScrollBar()->value());
}
for(size_t i = 0; i < ARRAY_COUNT(views); i++)
views[i]->horizontalScrollBar()->setValue(horizScrolls[i]);
}
void BufferViewer::UpdateHighlightVerts()
{
m_Config.highlightVert = ~0U;
if(ui->highlightVerts->isHidden() || !ui->highlightVerts->isChecked())
return;
RDTableView *table = currentTable();
if(!table)
return;
QModelIndexList selected = table->selectionModel()->selectedRows();
if(selected.empty())
return;
m_Config.highlightVert = selected[0].row();
}
void BufferViewer::UpdateStageDataControls()
{
if(isCurrentRasterOut())
{
ui->guessLabel->setVisible(true);
ui->guessDetails1->setVisible(true);
ui->guessDetails2->setVisible(true);
ui->guessButton->setVisible(true);
QString aspectStr = tr("Auto");
if(m_ProjGuess.aspect > 0)
aspectStr = Formatter::Format(m_ProjGuess.aspect);
if(m_ProjGuess.orthographic)
ui->guessDetails1->setText(tr("Orthographic Projection"));
else
ui->guessDetails1->setText(
tr("Perspective Projection, FOV %1").arg(Formatter::Format(m_ProjGuess.fov)));
if(m_ProjGuess.farPlane == FLT_MAX)
{
if(m_ProjGuess.nearPlane > 0)
ui->guessDetails2->setText(tr("Aspect Ratio %1, Reverse Z Near %2")
.arg(aspectStr)
.arg(Formatter::Format(m_ProjGuess.nearPlane)));
else
ui->guessDetails2->setText(tr("Aspect Ratio %1, Reverse Z Near Automatic").arg(aspectStr));
}
else
{
if(m_ProjGuess.nearPlane > 0 && m_ProjGuess.farPlane > 0)
ui->guessDetails2->setText(tr("Aspect Ratio %1, Near-Far %2 - %3")
.arg(aspectStr)
.arg(Formatter::Format(m_ProjGuess.nearPlane))
.arg(Formatter::Format(m_ProjGuess.farPlane)));
else if(m_ProjGuess.nearPlane > 0)
ui->guessDetails2->setText(tr("Aspect Ratio %1, Near %2 Far Auto")
.arg(aspectStr)
.arg(Formatter::Format(m_ProjGuess.nearPlane)));
else if(m_ProjGuess.farPlane > 0)
ui->guessDetails2->setText(tr("Aspect Ratio %1, Near Auto Far %2")
.arg(aspectStr)
.arg(Formatter::Format(m_ProjGuess.farPlane)));
else
ui->guessDetails2->setText(tr("Aspect Ratio %1, Near-Far Automatic").arg(aspectStr));
}
ui->axisMappingLabel->setVisible(false);
ui->axisMappingCombo->setVisible(false);
ui->axisMappingButton->setVisible(false);
}
else
{
ui->guessLabel->setVisible(false);
ui->guessDetails1->setVisible(false);
ui->guessDetails2->setVisible(false);
ui->guessButton->setVisible(false);
ui->axisMappingLabel->setVisible(true);
ui->axisMappingCombo->setVisible(true);
ui->axisMappingButton->setVisible(true);
ui->axisMappingButton->setEnabled(ui->axisMappingCombo->currentIndex() == 4);
}
}
void BufferViewer::on_outputTabs_currentChanged(int index)
{
ui->renderContainer->parentWidget()->layout()->removeWidget(ui->renderContainer);
ui->outputTabs->widget(index)->layout()->addWidget(ui->renderContainer);
if(index == 0)
m_CurStage = MeshDataStage::VSIn;
else if(index == 1)
m_CurStage = isMeshDraw() ? MeshDataStage::MeshOut : MeshDataStage::VSOut;
else if(index == 2)
m_CurStage = MeshDataStage::GSOut;
configureDrawRange();
on_resetCamera_clicked();
ui->autofitCamera->setEnabled(!isCurrentRasterOut());
UpdateStageDataControls();
UpdateCurrentMeshConfig();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_toggleControls_toggled(bool checked)
{
ui->configurationGroup->setVisible(checked);
// temporarily set minimum bounds to the longest float we could format, to ensure the minimum size
// we calculate below is as big as needs to be (sigh...). This is necessary because Qt doesn't
// properly propagate the minimum size up through the scroll area and instead sizes it down much
// smaller.
FloatVector prev = m_Config.minBounds;
m_Config.minBounds.x = 1.0f;
m_Config.minBounds.y = 1.2345e-20f;
m_Config.minBounds.z = 123456.7890123456789f;
m_Config.minBounds.w = 1.2345e+20f;
UI_UpdateBoundingBoxLabels(4);
m_Config.minBounds = prev;
ui->cameraControlsWidget->setMinimumSize(ui->cameraControlsWidget->minimumSizeHint());
ui->cameraControlsScroll->setMinimumWidth(ui->cameraControlsWidget->minimumSizeHint().width() +
ui->cameraControlsScroll->verticalScrollBar()->width());
UI_UpdateBoundingBoxLabels();
UpdateStageDataControls();
}
void BufferViewer::on_syncViews_toggled(bool checked)
{
SyncViews(NULL, true, true);
}
void BufferViewer::on_showPadding_toggled(bool checked)
{
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::on_highlightVerts_toggled(bool checked)
{
UpdateHighlightVerts();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_vtxExploderSlider_valueChanged(int value)
{
m_Config.vtxExploderSliderSNorm = (float)value / 100.0f;
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_exploderReset_clicked()
{
ui->vtxExploderSlider->setSliderPosition(0);
}
void BufferViewer::on_exploderScale_valueChanged(double value)
{
m_Config.exploderScale = (float)value;
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_wireframeRender_toggled(bool checked)
{
m_Config.wireframeDraw = checked;
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_visualisation_currentIndexChanged(int index)
{
ui->wireframeRender->setEnabled(index > 0);
if(!ui->wireframeRender->isEnabled())
{
ui->wireframeRender->setChecked(true);
m_Config.wireframeDraw = true;
}
bool explodeHidden = (index != (int)Visualisation::Explode);
ui->vtxExploderLabel->setHidden(explodeHidden);
ui->vtxExploderSlider->setHidden(explodeHidden);
ui->exploderReset->setHidden(explodeHidden);
ui->exploderScaleLabel->setHidden(explodeHidden);
ui->exploderScale->setHidden(explodeHidden);
// Because the vertex/prim highlights draw from a new, temporary vertex buffer,
// those vertex IDs (which determine the explode displacement) won't necessarily
// match the original mesh's IDs and exploded vertices. Because of this, it seems
// cleanest to just avoid drawing the highlighted vert/prim with the explode
// visualisation (while also getting back a little room on the toolbar used by
// the extra exploder controls).
ui->highlightVerts->setHidden(!explodeHidden);
UpdateHighlightVerts();
m_Config.visualisationMode = (Visualisation)qMax(0, index);
m_ModelIn->setSecondaryColumn(m_ModelIn->secondaryColumn(),
m_Config.visualisationMode == Visualisation::Secondary,
m_ModelIn->secondaryAlpha());
m_ModelOut1->setSecondaryColumn(m_ModelOut1->secondaryColumn(),
m_Config.visualisationMode == Visualisation::Secondary,
m_ModelOut1->secondaryAlpha());
m_ModelOut2->setSecondaryColumn(m_ModelOut2->secondaryColumn(),
m_Config.visualisationMode == Visualisation::Secondary,
m_ModelOut2->secondaryAlpha());
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_drawRange_currentIndexChanged(int index)
{
configureDrawRange();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_controlType_currentIndexChanged(int index)
{
m_Arcball->Reset(FloatVector(), 10.0f);
m_Flycam->Reset(FloatVector());
if(index == 0)
{
m_CurrentCamera = m_Arcball;
UI_ResetArcball();
}
else
{
m_CurrentCamera = m_Flycam;
if(isCurrentRasterOut())
m_Flycam->Reset(FloatVector(0.0f, 0.0f, 0.0f, 0.0f));
else
m_Flycam->Reset(FloatVector(0.0f, 0.0f, -10.0f, 0.0f));
on_autofitCamera_clicked();
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::on_resetCamera_clicked()
{
if(isCurrentRasterOut())
ui->controlType->setCurrentIndex(1);
else
ui->controlType->setCurrentIndex(0);
// make sure callback is called even if we're re-selecting same
// camera type
on_controlType_currentIndexChanged(ui->controlType->currentIndex());
}
void BufferViewer::on_camSpeed_valueChanged(double value)
{
m_Arcball->SpeedMultiplier = m_Flycam->SpeedMultiplier = value;
}
void BufferViewer::on_instance_valueChanged(int value)
{
m_Config.curInstance = value;
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::on_viewIndex_valueChanged(int value)
{
m_Config.curView = value;
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::SetMeshFilter(MeshFilter filter, uint32_t taskGroup, uint32_t meshGroup)
{
// calculate new scrolls manually to keep the same logical item selected
m_Scrolls = new PopulateBufferData;
FillScrolls(m_Scrolls);
{
const BufferConfiguration &config1 = m_ModelOut1->getConfig();
const BufferConfiguration &config2 = m_ModelOut2->getConfig();
// baseTaskRow is the first row in the mesh view for the start of the task with no mesh filter,
// and baseMeshRow is the offset to the filtered mesh (if relevant). They could be identical
const uint32_t prevBaseTaskRow = m_TaskFilterRowOffset;
const uint32_t prevBaseMeshRow = m_MeshFilterRowOffset;
// if we're filtering directly to a task from none, we also have the prefix count we just have
// to determine the base mesh
uint32_t taskBaseMesh = 0;
for(uint32_t i = 0; i < taskGroup && i < config1.taskSizes.size(); i++)
taskBaseMesh += config1.taskSizes[i].x * config1.taskSizes[i].y * config1.taskSizes[i].z;
uint32_t newBaseTaskRow = 0, newBaseMeshRow = 0;
if(filter == MeshFilter::None || config2.meshletVertexPrefixCounts.empty())
{
// if the new filter is none, then our new base row for both is 0
newBaseTaskRow = newBaseMeshRow = 0;
}
else if(m_CurMeshFilter == MeshFilter::None && filter == MeshFilter::Mesh)
{
newBaseTaskRow = config2.meshletVertexPrefixCounts[taskBaseMesh];
newBaseMeshRow = config2.meshletVertexPrefixCounts[meshGroup];
}
else if(m_CurMeshFilter == MeshFilter::None && filter == MeshFilter::TaskGroup)
{
newBaseTaskRow = newBaseMeshRow = config2.meshletVertexPrefixCounts[taskBaseMesh];
}
else if(m_CurMeshFilter == MeshFilter::TaskGroup && filter == MeshFilter::Mesh)
{
// the first complex case - if we're already filtered to a task and now we're filtering to a
// mesh, we only have prefix counts relatively so look it up
newBaseTaskRow = prevBaseTaskRow;
newBaseMeshRow = prevBaseTaskRow + config2.meshletVertexPrefixCounts[meshGroup - taskBaseMesh];
}
else if(m_CurMeshFilter == MeshFilter::Mesh && filter == MeshFilter::TaskGroup)
{
// the second complex case - if we're already filtered to a *mesh* and now we're filtering
// back to the task, we undo the previous per-mesh filter
newBaseTaskRow = newBaseMeshRow = prevBaseTaskRow;
// only support filtering within the same group, not arbitrarily from one mesh in one task
// group to a different task group
Q_ASSERT(m_FilteredTaskGroup == taskGroup);
}
const uint32_t prevBaseRow = prevBaseMeshRow;
const uint32_t newBaseRow = newBaseMeshRow;
// when going to/from no filter, we just rebase by the base row and set the task row that we know directly
if(m_CurMeshFilter == MeshFilter::None)
{
m_Scrolls->out1Vert = 0;
m_Scrolls->out2Vert -= newBaseRow;
}
else if(filter == MeshFilter::None)
{
m_Scrolls->out1Vert = config1.taskOrMeshletOffset;
m_Scrolls->out2Vert += prevBaseRow;
}
// otherwise changing between task and mesh filter, we rebase based on the difference between
// the number of meshes shown. The task filter doesn't have to change
else if(m_CurMeshFilter == MeshFilter::TaskGroup && filter == MeshFilter::Mesh)
{
m_Scrolls->out1Vert = 0;
m_Scrolls->out2Vert -= (newBaseRow - prevBaseRow);
}
else if(m_CurMeshFilter == MeshFilter::Mesh && filter == MeshFilter::TaskGroup)
{
m_Scrolls->out1Vert = 0;
m_Scrolls->out2Vert += (prevBaseRow - newBaseRow);
}
m_TaskFilterRowOffset = newBaseTaskRow;
m_MeshFilterRowOffset = newBaseMeshRow;
}
m_CurMeshFilter = filter;
m_FilteredTaskGroup = taskGroup;
m_FilteredMeshGroup = meshGroup;
switch(m_CurMeshFilter)
{
case MeshFilter::None:
ui->meshFilterLabel->setText(tr("Current Range filter: None"));
ui->resetMeshFilterButton->setEnabled(false);
break;
case MeshFilter::TaskGroup:
if(IsD3D(m_Ctx.APIProps().pipelineType))
ui->meshFilterLabel->setText(tr("Current Range filter: Single Amplification Threadgroup"));
else
ui->meshFilterLabel->setText(tr("Current Range filter: Single Task"));
ui->resetMeshFilterButton->setEnabled(true);
break;
case MeshFilter::Mesh:
ui->meshFilterLabel->setText(tr("Current Range filter: Single Meshlet"));
ui->resetMeshFilterButton->setEnabled(true);
break;
}
if(m_Ctx.IsCaptureLoaded())
OnEventChanged(m_Ctx.CurEvent());
}
void BufferViewer::on_rowOffset_valueChanged(int value)
{
if(!m_MeshView && m_ModelIn->getConfig().unclampedNumRows > 0)
{
int page = value / MaxVisibleRows;
value %= MaxVisibleRows;
uint64_t pageOffset = page * MaxVisibleRows * m_ModelIn->getConfig().buffers[0]->stride;
// account for the extra row at the top with previous/next buttons
if(pageOffset > 0)
value++;
if(pageOffset != m_PagingByteOffset)
{
m_PagingByteOffset = pageOffset;
processFormat(m_Format);
return;
}
}
ScrollToRow(ui->inTable, value);
ScrollToRow(ui->out1Table, value);
ScrollToRow(ui->out2Table, value);
// when we're paging and we select the first row, actually scroll up to include the previous/next
// buttons.
if(!m_MeshView && value == 1 && m_PagingByteOffset > 0)
ui->inTable->verticalScrollBar()->setValue(0);
}
void BufferViewer::on_autofitCamera_clicked()
{
if(m_CurStage != MeshDataStage::VSIn)
return;
ui->controlType->setCurrentIndex(1);
BBoxData bbox;
{
QMutexLocker autolock(&m_BBoxLock);
if(m_BBoxes.contains(m_Ctx.CurEvent()))
bbox = m_BBoxes[m_Ctx.CurEvent()];
}
BufferItemModel *model = m_ModelIn;
int stage = 0;
if(bbox.bounds[stage].Min.isEmpty())
return;
if(!model)
return;
int posEl = model->posColumn();
if(posEl < 0 || posEl >= bbox.bounds[stage].Min.count())
return;
FloatVector diag;
diag.x = bbox.bounds[stage].Max[posEl].x - bbox.bounds[stage].Min[posEl].x;
diag.y = bbox.bounds[stage].Max[posEl].y - bbox.bounds[stage].Min[posEl].y;
diag.z = bbox.bounds[stage].Max[posEl].z - bbox.bounds[stage].Min[posEl].z;
float len = qSqrt(diag.x * diag.x + diag.y * diag.y + diag.z * diag.z);
if(diag.x >= 0.0f && diag.y >= 0.0f && diag.z >= 0.0f && len >= 1.0e-6f && len <= 1.0e+10f)
{
FloatVector mid;
mid.x = bbox.bounds[stage].Min[posEl].x + diag.x * 0.5f;
mid.y = bbox.bounds[stage].Min[posEl].y + diag.y * 0.5f;
mid.z = bbox.bounds[stage].Min[posEl].z + diag.z * 0.5f;
if(!isCurrentRasterOut())
{
// apply axis mapping to midpoint
FloatVector transformedMid;
transformedMid.x = m_Config.axisMapping.xAxis.x * mid.x +
m_Config.axisMapping.yAxis.x * mid.y + m_Config.axisMapping.zAxis.x * mid.z;
transformedMid.y = m_Config.axisMapping.xAxis.y * mid.x +
m_Config.axisMapping.yAxis.y * mid.y + m_Config.axisMapping.zAxis.y * mid.z;
transformedMid.z = m_Config.axisMapping.xAxis.z * mid.x +
m_Config.axisMapping.yAxis.z * mid.y + m_Config.axisMapping.zAxis.z * mid.z;
mid = transformedMid;
}
mid.z -= len * 0.7f;
m_Flycam->Reset(mid);
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}