Files
renderdoc/qrenderdoc/Code/Interface/RemoteHost.h
T
baldurk 83c53890da Mark accessors/return values that can be None with Optional[]
* This helps with type checkers to know that things can be None or not (both to
  silence previous warnings about "unnecessary" checks that are actually
  necessary, and to ensure those checks aren't omitted by accident)
2026-09-11 15:04:03 +01:00

201 lines
6.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
class RemoteHost;
// do not include any headers here, they must all be in QRDInterface.h
#include "QRDInterface.h"
class PersistentConfig;
class ReplayManager;
struct RemoteHostData;
// to enable easy copying around of these hosts as well as allowing graceful behaviour when hosts
// are unexpectedly removed (such as disconnecting an auto-populated device) these structs are
// copied around and they have a shared locked data pointer. All accessors then lock and look up the
// data there to fetch or modify
DOCUMENT(R"(
RemoteHost()
RemoteHost(other: RemoteHost)
RemoteHost(hostname: str)
A handle for interacting with a remote server on a given host.
)");
class RemoteHost
{
public:
DOCUMENT("");
RemoteHost();
RemoteHost(const rdcstr &host);
RemoteHost(const RemoteHost &o);
#if !defined(SWIG)
RemoteHost &operator=(const RemoteHost &o);
#endif
~RemoteHost();
VARIANT_CAST(RemoteHost);
DOCUMENT("");
bool operator==(const RemoteHost &o) const { return m_hostname == o.m_hostname; }
bool operator!=(const RemoteHost &o) const { return !(*this == o); }
bool operator<(const RemoteHost &o) const { return m_hostname < o.m_hostname; }
DOCUMENT(
"Ping the host to check current status - if the server is running, connection status, etc.");
void CheckStatus();
DOCUMENT(R"(Runs the command specified in :meth:`RunCommand`. Returns
:class:`~renderdoc.ResultDetails` which indicates success or the type of failure.
:return: The result from launching the remote server.
:rtype: renderdoc.ResultDetails
)");
ResultDetails Launch();
DOCUMENT(R"(
:return: ``True`` if a remote server is currently running on this host.
:rtype: bool
)");
bool IsServerRunning() const;
DOCUMENT(R"(
:return: ``True`` if an active connection exists to this remote server.
:rtype: bool
)");
bool IsConnected() const;
DOCUMENT(R"(
:return: ``True`` if someone else is currently connected to this server.
:rtype: bool
)");
bool IsBusy() const;
DOCUMENT(R"(
:return: ``True`` if there is a code version mismatch with this server.
:rtype: bool
)");
bool IsVersionMismatch() const;
DOCUMENT(R"(
:return: The version mismatch error.
:rtype: str
)");
rdcstr VersionMismatchError() const;
DOCUMENT(R"(
:return: The hostname of this host.
:rtype: str
)");
rdcstr Hostname() const { return m_hostname; }
DOCUMENT(R"(
:return: The friendly name for this host, if available (if empty, the Hostname is used).
:rtype: str
)");
rdcstr FriendlyName() const;
DOCUMENT(R"(
:return: The command to run locally to try to launch the server remotely.
:rtype: str
)");
rdcstr RunCommand() const;
DOCUMENT(R"(Sets the run command. See :meth:`RunCommand`.
:param str cmd: The new command to set.
)");
void SetRunCommand(const rdcstr &cmd);
DOCUMENT(R"(
:return: The last folder browsed to on this host, to provide a reasonable default path.
:rtype: str
)");
rdcstr LastCapturePath() const;
DOCUMENT(R"(Sets the last folder browsed to. See :meth:`LastCapturePath`.
:param str path: The new path to set.
)");
void SetLastCapturePath(const rdcstr &path);
DOCUMENT(R"(Create a connection to the remote server.
:return: The status of opening the capture, whether success or failure, and a :class:`~renderdoc.RemoteServer`
instance if it were successful
:rtype: Tuple[renderdoc.ResultDetails, renderdoc.RemoteServer]
)");
ResultDetails Connect(IRemoteServer **server);
DOCUMENT(R"(
:return: The :class:`~renderdoc.DeviceProtocolController` for this host, or ``None`` if no protocol
is in use
:rtype: Optional[renderdoc.DeviceProtocolController]
)");
IDeviceProtocolController *Protocol() const { return m_protocol; }
DOCUMENT(R"(
:return: The name to display for this host in the UI, either :meth:`FriendlyName` if it is valid, or
:meth:`Hostname` if not.
:rtype: str
)");
rdcstr Name() const
{
rdcstr friendlyName = FriendlyName();
return !friendlyName.isEmpty() ? friendlyName : m_hostname;
}
DOCUMENT(R"(
:return: Returns ``True`` if this host represents the special localhost device.
:rtype: bool
)");
bool IsLocalhost() const { return m_hostname == "localhost"; }
DOCUMENT(R"(
:return: Returns ``True`` if this host represents a valid remote host.
:rtype: bool
)");
bool IsValid() const { return m_data && !m_hostname.isEmpty(); }
private:
// this is immutable and is used as a key to look up data, it's always valid as RemoteHost objects
// are created with it
rdcstr m_hostname;
IDeviceProtocolController *m_protocol = NULL;
// self-deleting shared and locked data store
RemoteHostData *m_data = NULL;
// allow config to set our data
friend class PersistentConfig;
void SetFriendlyName(const rdcstr &name);
// allow ReplayManager to call these functions to change the status. Otherwise they are read-only
// except by calling CheckStatus()
friend class ReplayManager;
void SetConnected(bool connected);
void SetShutdown();
void UpdateStatus(ResultDetails result);
};
DECLARE_REFLECTION_STRUCT(RemoteHost);