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67 lines
2.2 KiB
Python
67 lines
2.2 KiB
Python
import renderdoc as rd
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import rdtest
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class GL_Simple_Triangle(rdtest.TestCase):
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demos_test_name = 'GL_Simple_Triangle'
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def check_capture(self):
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last_action: rd.ActionDescription = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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self.check_triangle(out=last_action.copyDestination)
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self.check_export(self.capture_filename)
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action = self.find_action("Draw")
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_Position': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_Position': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_Position': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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save_data = rd.TextureSave()
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save_data.destType = rd.FileType.DDS
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path = rdtest.get_tmp_path('temp.dds')
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# Check that nothing breaks if we call typical enumeration functions on resources
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for res in self.controller.GetResources():
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res: rd.ResourceDescription
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save_data.resourceId = res.resourceId
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self.controller.GetShaderEntryPoints(res.resourceId)
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self.controller.GetUsage(res.resourceId)
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self.controller.GetBufferData(res.resourceId, 0, 0)
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self.controller.GetTextureData(res.resourceId, rd.Subresource())
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self.controller.SaveTexture(save_data, path)
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