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1dcd39afd56090beef18ac2cffa8547a8ec60c5b
renderdoc
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renderdocui
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Interop
T
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baldurk
5986f209e1
Use Formatter::Format for formatting hex numbers
2017-05-15 10:11:55 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
…
D3D12PipelineState.cs
…
Enums.cs
Remove InvocationIndex enum from C# enum, which was forgotten before
2017-04-25 15:59:58 +01:00
FetchInfo.cs
…
Formatter.cs
…
GLPipelineState.cs
Use Formatter::Format for formatting hex numbers
2017-05-15 10:11:55 +01:00
ReplayRenderer.cs
Expose a function to fetch the debug overlay's texture ID
2017-04-27 15:16:34 +01:00
Shader.cs
…
StaticExports.cs
Remove 'magic constant' use of ~0U as invalid/skip/no result.
2017-04-18 14:57:47 +01:00
VulkanPipelineState.cs
…