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1f1694af4fd101ff8bf9bd8df6510fc41e069fb6
renderdoc/renderdocui/Windows
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baldurk 1f1694af4f Keep pan consistent when switching between integer multiple textures
* Basically for downsample chains and the like, the pixels should now
  exactly line up with each other rather than shifting back and forth.
2016-02-21 16:37:58 +01:00
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Dialogs
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PipelineState
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APIInspector.cs
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APIInspector.Designer.cs
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APIInspector.resx
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BufferViewer.cs
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BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
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DebugMessages.Designer.cs
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DebugMessages.resx
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EventBrowser.cs
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EventBrowser.Designer.cs
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EventBrowser.resx
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MainWindow.cs
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MainWindow.Designer.cs
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MainWindow.resx
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PixelHistoryView.cs
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PixelHistoryView.Designer.cs
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PixelHistoryView.resx
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ShaderViewer.cs
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ShaderViewer.Designer.cs
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ShaderViewer.resx
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TextureViewer.cs
Keep pan consistent when switching between integer multiple textures
2016-02-21 16:37:58 +01:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
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