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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-20 22:41:36 +00:00
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1fbf98a3b8b837fb5f54aeea15445e2fad6d922c
renderdoc/renderdocui/Interop
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baldurk 4b7e068703 Rename 'create debug device' capture option to 'API validation'
* More appropriate for non-D3D11 APIs and will cause less confusion.
2016-05-17 21:16:17 +02:00
..
Camera.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
CaptureOptions.cs
Rename 'create debug device' capture option to 'API validation'
2016-05-17 21:16:17 +02:00
CustomMarshaling.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
D3D11PipelineState.cs
Pass through resource view element size in D3D11 pipeline state
2016-04-23 13:03:41 +02:00
Enums.cs
Support for a new 'Statistics' pane.
2016-04-11 21:23:05 -04:00
FetchInfo.cs
Add additional sections of API covered in statistics.
2016-04-25 13:08:17 -04:00
Formatter.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
GLPipelineState.cs
Display custom glObjectLabel for shaders, programs and pipeline
2016-04-27 23:18:56 +02:00
ReplayRenderer.cs
Remove antiquated 'multiple frames in one capture' support.
2016-04-13 00:28:09 +02:00
Shader.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
StaticExports.cs
Add a way for UI to pass arbitrary settings strings into the core module
2016-05-10 22:35:48 +02:00
VulkanPipelineState.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
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