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b3e48a7576
* We search first in specified folders by the user (they can browse to the android SDK and java JDK). * If the tools we want aren't found there, we look relative to the UI as we now distribute the required tools with windows builds. * If we still don't find them, we prefer to look in PATH since the user has 'opted in' to any tools found in there. If the tool isn't in PATH either then we look relative to known environment variables.
106 lines
3.5 KiB
C++
106 lines
3.5 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QDialog>
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namespace Ui
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{
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class SettingsDialog;
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}
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class QListWidgetItem;
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struct ICaptureContext;
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class SettingsDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit SettingsDialog(ICaptureContext &ctx, QWidget *parent = 0);
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~SettingsDialog();
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private slots:
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// automatic slots
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// global
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void on_pages_itemSelectionChanged();
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void on_okButton_accepted();
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// general
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void on_UIStyle_currentIndexChanged(int index);
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void on_tempDirectory_textEdited(const QString &temp);
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void on_saveDirectory_textEdited(const QString &save);
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void on_browseSaveCaptureDirectory_clicked();
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void on_AllowGlobalHook_toggled(bool checked);
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void on_CheckUpdate_AllowChecks_toggled(bool checked);
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void on_Font_PreferMonospaced_toggled(bool checked);
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void on_AlwaysReplayLocally_toggled(bool checked);
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// core
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void on_chooseSearchPaths_clicked();
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// texture viewer
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void on_TextureViewer_PerTexSettings_toggled(bool checked);
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void on_TextureViewer_ResetRange_toggled(bool checked);
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// shader viewer
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void on_ShaderViewer_FriendlyNaming_toggled(bool checked);
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void on_browseExtDisasemble_clicked();
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void on_externalDisassemblePath_textEdited(const QString &path);
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void on_externalDisassemblerArgs_textEdited(const QString &args);
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// event browser
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void on_EventBrowser_TimeUnit_currentIndexChanged(int index);
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void on_EventBrowser_AddFake_toggled(bool checked);
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void on_EventBrowser_HideEmpty_toggled(bool checked);
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void on_EventBrowser_HideAPICalls_toggled(bool checked);
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void on_EventBrowser_ApplyColors_toggled(bool checked);
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void on_EventBrowser_ColorEventRow_toggled(bool checked);
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// comments
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void on_Comments_ShowOnLoad_toggled(bool checked);
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// android
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void on_browseTempCaptureDirectory_clicked();
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void on_browseAndroidSDKPath_clicked();
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void on_browseAndroidJDKPath_clicked();
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void on_Android_MaxConnectTimeout_valueChanged(double timeout);
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void on_Android_SDKPath_textEdited(const QString &path);
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void on_Android_JDKPath_textEdited(const QString &path);
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void on_Android_AutoPushLayerToApp_toggled(bool checked);
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// manual slots
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void formatter_valueChanged(int value);
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private:
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Ui::SettingsDialog *ui;
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ICaptureContext &m_Ctx;
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bool m_Init = false;
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};
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